Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Don’t lose your head in Crowfall — but you probably will

It’s not too common to see game developers giddy about beheading, but then again, most developers aren’t part of the Crowfall team.

ArtCraft is giving both attention and additional features to its death system, explaining to players this week what happens when you see that light at the end of the tunnel. It’s not as cut-and-dry as it used to be, apparently. Now players fall unconscious when they run out of health, and can choose then to either resurrect as a new crow vessel, do a corpse run, or wait and see if a friendly ally will resurrect you. Each of these three options has an impact on equipment durability, so players will need to weigh the costs and risks in each situation.

But you came to this article for beheading, and beheading you shall have. There is an option to chop off the head of a vanquished foe (what we call “Doing a Ned Stark”) and keep the fallen player from resurrecting in that body. As a bonus, the executioner gets to keep a skull named after the fallen character, which he or she can then mount on spikes in the player housing section of the game. This is condoned video game behavior.

Source: Crowfall


Crowfall might put your head on a stick

Haven’t lived up to your potential? Suffered the wrath of your enemies and paid the price for your folly? You could very well end up with your character’s head on a stick in Crowfall. That’s just the risk that you take in waging an eternal battle.

Heads on sticks is but part of the developer discussion over the new Pre-Alpha 5 patch. The team also discussed bandages, durability penalties, eternal kingdom building placement, ethereal dust gathering, and various fixes that went into place with this patch. Testers should be pleased to note that every character now gets up to three ring slots and two amulet slots to help with gear loadouts.

Check out the video after the break, even if you’re not testing! You can always imagine you are and then, we don’t know, go slam some action figures together to pretend you’re fighting in this game.

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Make My MMO: Pantropy’s Kickstarter ends Tuesday, Project Gorgon eyes Steam this week (March 10, 2018)

This week in MMO crowdfunding, it’s not looking great for Pantropy, whose Kickstarter is only just over half funded with only a few more days to go.

Meanwhile, Camelot Unchained is prepping for two scenario tests this weekend (the second is tomorrow, if you can catch it!), Dual Universe rolled out its new supporter packs, City of Titans took a look at character customization, Chronicles of Elyria posted a long lore piece, Elite Dangerous rolled out 3.0.2, OrbusVR previewed its talent system, Crowfall talked up its vendor system, and we streamed a first-hand look at Ship of Heroes. Plus, Project Gorgon hits Steam this coming week!

Finally, a troll informed me this week that Massively OP is nothing more than a pile of Kickstarter propaganda and some WoW and GW2 columns, so if you happened to read the 120 or editorials, streams, and articles we published this week that aren’t related to crowdfunding, good news, you imagined all that!

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Crowfall details its upcoming vendor system

Here’s the next big system coming to Crowfall: Vendors! No, wait, come back, stop muttering that every game have those. This is different, this is a system wherein you set up your own vendor. That’s what’s being shown off on the site. Yes, some games have that too, but this is still more of something new. That’s it, sit back down, there’s new stuff going on here. Much better.

Players can craft their stalls and vendors using the Geomancy profession, followed by placing the stall within your Eternal Kingdom. Once there, you can stock the coffer of your stall with gold (because your vendor needs to be paid), put items up for sale, and then hopefully watch the profits roll in. Of course, you’ll want to make sure that you’re having those profits roll in faster than the maintenance fees roll out. Check out the full rundown to get an idea of what you’re going to be doing with making your very own vendor stall.


Crowfall March Q&A video feels the walls closing in all around

You have questions and Crowfall’s dev team has (some of the) answers. For example, “How are you going to keep me from getting killed the second I log into the game, which is kind of a bummer?”

This question and more were fielded by ArtCraft in the March Q&A video. Topics covered in this month’s 14-minute video include the speed of skill acquisitions, additional cooking options, the general frustrating nature of walls, and the effectiveness of bleeds.

By the way, the answer to that first question? Players now have a 20-second window in invulnerability as they log in, as long as they don’t take offensive action right away. Should be enough breathing room to get your bearings before jumping back into the fight!

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Betawatch: Camelot Unchained is working for its beta on July 4 (March 2, 2018)

After a lengthy wait, the first beta for Camelot Unchained is here at last! That’s what we’ll be saying in about a hundred days, because that beta doesn’t actually start until July 4th, but there’s a lot of work being done in the ramp-up for that beta. So now we have a bit of time to kill until then. Who’s up for Scrabble?

Meanwhile, we bid farewell to H1Z1, as the game… technically launched? It’s kind of ambiguous. We’ll go with a launch. Get out of here, H1Z1. Let’s get on with other beta news.

Below us, the list of games we have in testing can also kneel in deference. You, dear readers, can just look through the list at your leisure. Do let us know if something is on there that ought to be listed differently, though, or if there’s something else awry. We appreciate it.

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Crowfall continues its discussion over the vassal system

The team behind Crowfall continues its behind-the-scenes discussion of the upcoming vassal system in the eternal kingdoms. Vassals are a way for players to work together — and under and over — friends to gain access to more glorious kingdoms and benefit from working together.

It’s obviously not as simple as opening the door and letting everyone run into a shared space. Permissions, edit tools, relationships, and how this system will affect and be affected by other systems in the game. If nothing else, it’s a good reminder of how complex MMORPGs are to design and how they require careful consideration from all angles.

Check it out after the break!

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Crowfall takes you behind the scenes for the formation of its vassal system

Have you ever had the burning desire to experience the magic, the majesty, the magnificence of the game development process as it happens? Truly, our mortal minds can scarce imagine the glory that takes place in studio conference rooms.

Crowfall has descended the mountain to extend a hand to us this week and invite us to such hallowed ground. The team put out the first part of a video showing a probably-maybe-not-staged meeting in which ArtCraft discusses the vassal system that it is developing for its eternal kingdom housing system.

The idea of a vassal system is that any given kingdom has a singular monarch that reigns over it. That monarch can set permissions for others to visit as well as for some of those to become nobles that can plunk down their own parcels and have vassals that serve them. As the team said, it sounds a little complicated but in practice, it’s pretty simple. Check it out below!

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Make My MMO: Pantropy will send teamkillers to jail on ‘Troll’s Island’ (February 24, 2018)

This week in MMO crowdfunding, online shooter Pantropy broke the 33% barrier on its ongoing Kickstarter. The game has half a month to go to get to its $92,000 goal. “We’re still working on a lot of improvements and bug fixes. We have made the crafting recipes less complex and discussed a few ideas to punish players that kill or raid their own faction,” the team says in its most recent Kickstarter update. Punishment includes hard time on “Troll’s Island,” where players must perform “repetitive tasks (like hammering ores) in order to be free again” – or have guildies willing to risk life and limb trying to bust them out! (It might just be easier on the devs to just… turn off friendly fire, yeah?)

Meanwhile, Dual Universe is vowing to step up its communication game, Shroud of the Avatar rolled out R51, we finished up our tour of Project Gorgon, Ship of Heroes previewed pieces of its alpha, and Elite Dangerous is prepping to roll out the first leg of Beyond next week. And Camelot Unchained is still riding high on its beta one announcement earlier this month; this week, it’s been testing a 100x100x100 scenario – a tiny sliver of the eventual battle size. Don’t click that link if you’re hungry!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Crowfall’s concept art attempts to capture the spirit of conquest, building, and exploration

If a picture is worth a thousand words, then Crowfall just spat out a 3,000-word essay in full technicolor. The art team behind this upcoming PvP MMO pumped out a trio of paintings that attempt to capture the three primary pillars of the game.

“The pillar word behind the first piece is conquest,” said ArtCraft, “fulfilling the role of the Mercenary, Warlord, or Monarch. The pillar word behind the second piece is build, the drive to become a bastion of harvesting and crafting, a kingpin of merchants and trade. For the third and final piece, the pillar word is exploration, the feeling of anticipation and exhilaration that drives one to press on through dense forest and over steep mountains.”

If time-lapse art creation is oddly mesmerizing to you, then gaze upon what waits you after the break.

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Crowfall delves deeper into crypts with its latest video Q&A

Are you still struggling to wrap your mind around the way that Crowfall’s new Crypt system is going to work as character selection? The team has been working overtime to explain the system, but you can get another explanation and demonstration with the latest community Q&A video just below. That includes a rundown of the system and the way that the Crypt system interacts with the various campaign world rules (short version: it’s another dial for campaign worlds, like everything else).

You can also get a glimpse of the lady centaur model, new environments, new cairns, and the usual array of questions taken direct from players. Fair warning, as always, the video below runs for more than an hour. If you’re looking for quick, punchy information, you might be disappointed. But if you’d like to see how Crypts work, this is your opportunity.

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Make My MMO: Camelot Unchained’s beta will be born on the fourth of July (February 17, 2018)

This week in MMO crowdfunding, Camelot Unchained invites you to break out the sparklers because the game will finally launch its long-delayed beta one on July 4th. That’ll follow the “feature lock” date of June 12th. We got the whole scoop in our interview earlier this week!

Meanwhile, Star Citizen posted a new ship sale, had a nice friendly chat with the BBB, and talked about the thrilling topic of refueling. Plus, Crowfall got a lore update, Albion updated its Kay build, Pantheon teased its pre-alpha, Project Gorgon detailed its Steam preparation, and mecha-shooter Pantropy updated its ongoing Kickstarter.

And Maguss, the wizarding MMOARG that raised almost half a million bucks on Indiegogo, launched its open beta on iOS and Android this morning.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Crowfall’s latest development stream is all about hello and goodbye

If you missed the most recent development livestream from Crowfall’s team, you can watch it now just below. And it’s covering a lot of ground, including the recently announced changes to the way that character slots and character creation will work. Those of you worried that your plans of necromancy were shot down can rest assured that even with the game’s new Crypt system, Necromancers and the crafting of potent vessels remains just as important; all that’s changed is the way that these things are brought into the game, not the fundamental concepts.

Of course, this look at the outline of what’s being added for the game’s fifth alpha test is about a lot of greetings and departures, introducing vendors, spider canyons, and lady centaurs while removing basic armor and certain well-known class builds. You can get the full rundown in the video just below; be fairly warned that it is an hour long, so don’t start watching if you have to leave in a couple of minutes.

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