crowfall

Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Betawatch: Destiny 2 storms to PC (September 1, 2017)

The open beta for Destiny 2 finally hit the PC, and while I’m generally reluctant to say that anything is the preferred platform for a given audience (people get excited about platforms I personally would never have expected), in this case it seems fair. The beta has, of course, run into some issues, but people seem to have enjoyed it even without getting to take a trip to a nice farm. Plenty of space to run around in that farm.

Also, while it seems almost like a joke to say this, it really happened: ARK: Survival Evolved finally launched. If you were waiting for launch? You were waiting for now. It has happened.

More news? You’ll no doubt hear more with the convention this weekend, but let’s go nuts anyway.

All right! Are you pumped to scroll through a whole list full of other titles currently in testing, possibly incorporating more surprises along the way but probably not? Jump on down below, then, and if you see something which ought not to be there, do let us know down in the comments.

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Good trees, bad trees, and Crowfall’s siege testing

Two of Crowfall’s big tests are finally converging as one, bringing the limited siege test into the larger and more persistent campaign maps. So what does this mean for testers?

Now players can engage in limited-window sieges around keeps in campaigns, attempting to wrest one for their own faction and protect it as long as possible. To claim a keep, a faction will have to plant a Tree of Life (good tree), which will protect that fortification until it comes under siege by a force that plants a Banewood Tree (bad tree) outside its walls. By utilizing this structure for siege mechanics, the team hopes to keep the process orderly and understandable.

With the pieces falling into place, Crowfall’s testing schedule looks like it’s becoming more traditional going forward. “Remember that our ultimate goal is to start our first official campaign,” the team said. “While we realize that campaign will likely be unpolished (it’s inevitable at this phase of development), we are putting every effort into making it as an enjoyable as possible.”

Source: Crowfall

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Crowfall introduces the Half-Giant race

Go big or go home! If that’s your philosophy, you could do worse than to recruit Crowfall’s Half-Giant onto your team.

The product of archetype decoupling from the Champion, the Half-Giant is a fearsome fighter who might be the largest race in the game. “As the name implies, they are massive size-wise,” the team said. “Really, really big. In fact, some would say they are MASSIVE, when they unleash their inner Giant and grow in both power and physical size.”

The Half-Giant has expected strength and constitution bonuses, but it also sports a couple of interesting feats as well. Every time the character takes a relatively minor hit, it stacks a buff that eventually results in a size and damage bonus. And for foes that are truly annoying, the Half-Giant can backhand them into oblivion.

This race comes in both male and female varieties and can be paired with the Champion, Myrmidon, and Cleric classes.

Source: Crowfall

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Massively OP Podcast Episode 133: Gaming Gamescom

On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Gamescom 2017: Crowfall soars with its cinematic trailer

Noble heroes? More like scavengers in truth. That’s the bottom line for player characters in Crowfall, as spelled out in the MMO’s Gamescom trailer.

In the short video, a woman illustrates her multifaceted existence as she dies and is reborn countless times to be both a savior and a villain. Sharp eyes might spot siege equipment in action, a trio of Guinecean Duelists, the flying spirit crows bringing players back to life, and of course, plenty of archery action.

You can watch the game’s first cinematic trailer after the break, and as a bonus, also hang out with the devs to hear the latest developments of the game straight from the show.

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Massively Overthinking: The survivalbox vs. the MMORPG

A few weeks ago in Massively Overthinking, the team discussed the resurgence in popularity of small-scale co-op games and whether that has impacted the MMORPG genre negatively or positively — if at all. This week, I’d like to aim that same question at the survival genre, so everything from ARK: Survival Evolved to Citadel Forged With Fire.

The question was sparked in part by a VentureBeat piece that points out SuperData’s numbers: Non-massive survivalboxes pulled in $400 million in the first half of the year. This is a lot of money that is not going into MMOs and MMORPGs that could be, which was the same thing we suggested about online co-op RPGs — only this subgenre is attracting builders and PvPers. Is it attracting them away from MMOs directly? I’ve asked our writers to reflect on the rise of survivalbox games: Do we play them? Do we prefer them, and when? How can we learn from them? Is the popularity of smaller-scale co-op hurting MMORPGs?

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Crowfall divulges details on the diminutive Fae

Don’t call them “tiny,” not unless you want your Achilles heel slashed and your hair set on fire while screaming laughter fills your ears. Crowfall’s Fae might be the second-smallest race to come to the game, but the species packs quite a lot into its small package.

Today, ArtCraft revealed details about this race that’s coming soon to the test servers. The Fae are the first race in the game that will boast wings, and their bloodline passive grants them increased stealth movement speed, the ability to double-jump, and the ability to glide. Additionally, Fae can dodge past foes and perform higher crits with a special debuff.

The Fae were originally female-only, but thanks to a Kickstarter stretch goal, they will offer a male counterpart as well. The team said that the race can be paired with the Assassin, Druid, or Frostweaver class: “The Fae will add an interesting new element to Crowfall combat thanks to their natural affinity for stealth and the added mobility of their wings.”

Source: Crowfall

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Crowfall’s class/race retooling requires significant animation work for ArtCraft

ArtCraft Creative Director J Todd Coleman and Senior Animator Eric Doggett are back for another lengthy Crowfall Q&A, discussing upcoming cons and and getting the campaign test server up. “We are rapidly approaching the point where we can actually run a real campaign,” Coleman notes.

The duo also touch on the 5.3 race and class update and the extensive animation and rigging work required to make the team’s relatively new plan to more or less map most classes to most races. This is a big deal, Coleman says, as a lot of money and time is going into the animation efforts.

“Take a character – let’s say, the human knight – it took us two man months to make,” Doggett explains. “Just for the animation part” — not the models, textures, power design, or the testing itself. The studio’s current tool, however, can cut that process down to five to ten days, speeding up the process.

The whole episode is below.

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Make My MMO: Star Citizen scrubs release windows from 3.0 schedule, Fig investors turn a profit (August 12, 2017)

This week in MMO crowdfunding, Star Citizen surprised backers by removing all “aim dates” from its weekly production schedule, which is intended to provide a roadmap toward the (very delayed) 3.0 alpha release. CIG instead provided two graphs it says will give a “more accurate look at where [it is] trending” – check those out down below. (Cheers, Cotic!)

In more meta news, Fig announced that a game promoted through its equity crowdfunding platform actually generated profit for investors, a first for the company. That game would be Kingdoms and Castles, which according to Polygon netted $1M in sales and consequently provided a 100% return to investors through Fig (double their money). It’s not an MMO, of course, but several MMORPGs have turned to this type of equity crowdfunding since it became legal last autumn, including Crowfall and Shroud of the Avatar.

Meanwhile, Albion Online continued suffering from extortionists’ DDOS attacks, we kicked off a month-long deep-dive into Shroud of the AvatarDual Universe scored a huge chunk o’ change in its run up to alpha, Pantheon published its monthly newsletter, and we got the details on the superhero MMO panel at PAX, which we’ll be attending in person (thanks, cyanpill!).

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: The Exiled limits lives in hopes of extending its life (August 11, 2017)

If you’ve been following The Exiled for a bit, you know the game has been struggling to reach a large enough audience to sustain itself. Let’s hope that the game’s new limited-lives survival mode provides exactly that; the testing will be running all month for about three hours a day, forcing players to try the game in a different way. Here’s hoping!

The week has also seen one launch and one launch date; LawBreakers has officially launched (and run into some problems), while Tree of Life has announced its impending launch on August 17th.

You want more beta news? Now you’re just getting greedy. But fine.

Well, that was fun. If you’re not ready to say goodbye to this weekly feature just yet, please, feel free to run an inquisitive finger over the list we have down below while noting any games which have changed their status in the comments. Or letting us know if a link doesn’t work. Hey, we’re happy just to let you chat about your current betas. Flexibility.

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Crowfall adds the Gryphon to its bestiary

We have all played enough fantasy games at this point to know what a gryphon is. It’s what happens when a bird and a cat love each other very much, something else happens, and then you get what amounts to an enormous cat with flight. So it’s painful, in other words. Crowfall, of course, has more to say about its own take on this fantasy staple, helped along by its steadily corrupting Hunger that makes everything become a little more… nasty as time goes by.

Of course, the fiction in this particular case is more about what happens when a scouting party accidentally stumbles into a gryphon’s roost due to an unexpected storm, but it still gives a look at the worlds and creatures populating the world. And it even has a happy ending, so that’s nice. Check it out if you’d like a look at what it’s like to live in a world where massive cat-bird hybrids occasionally show up to ruin your night.

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Crowfall tests an itty-bitty teeny-weeny campaign map

Judge not Crowfall by its pre-alpha size, will you?

Let’s hope not, because for the sake of testing the team is cramming players together in a diminutive “TinyTyranny” map. It’s so small, in fact, that the devs had to make a special point of saying that the real campaign world maps will be much larger, but for now the small map works best to minimize travel time.

Campaign world testing continues apace at Crowfall with this past weekend’s Patch 5.2.2. There are a lot of adjustments and tweaks to the game mode, including fixes to catapults, balance changes to classes, and quality-of-life improvements to the building placement tools.

Crowfall recently announced a new playable race, the Elken, and added an interaction reticle for object interaction.

Source: Patch notes

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Make My MMO: Star Citizen 3.0 progress report, Albion Online DDOSed after RMT crackdown (August 5, 2017)

This week in MMO crowdfunding, Star Citizen posted its monthly studio report along with its updated 3.0 production report as it works on the “User Experience Polish Pass.” Players tracked only two delays in this report: the UI and the mission system AI. Cross your fingers that the Evocati test access begins next week as planned (it’s actually looking pretty good).

Elsewhere, Albion Online was slammed with a DDOS attack yesterday, which the devs say was “most likely in response to [SI’s] recent actions against gold sellers to coerce [SI] to not interfere with their illegal business.”

Meanwhile, Camelot Unchained teased testing for beta 1 backers, Path of Exile launched its latest expansion, Crowfall profiled a dev, Dogma Eternal Night tinkered with its mission system, Descent Underground released a demo on BrightLocker, City of Titans returned to Twitch, and Global Adventures successfully funded on Kickstarter.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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