ArtCraft has raised over $1.1 million for Crowfall in 14 days. And that’s just on Kickstarter! The project has updated with a new video feature featuring J. Todd Coleman, who says that he expected the fundraising drive to come down to the last minute.
Instead, Crowfall “smashed through the goal within 72 hours,” Coleman says, and the project is currently sitting pretty with over 11,000 backers. He also says that there are a “few key pieces” of the project left to explain, so look for that over the Kickstarter’s final two weeks.
Don’t forget to click past the cut to watch the video.
Holding off on backing Crowfall, even though over a million dollars’ worth of players have contributed to the PvP title? J. Todd Coleman says that it’s OK, as following or contributing to any game in development is a “leap of faith.”
Coleman penned a short essay in which he said that the team has a vision but won’t be forcing itself to follow the design document to the letter. “We have a high-level architecture that is a fantastic foundation,” he wrote, “and a design architecture that lends itself to an unprecedented level of flexibility and iteration. We have collected a motley crew that has as much experience as any other team on the planet… but the details aren’t all in focus, yet.”
Sampling from the best of both worlds, Crowfall will allow both offline passive and online active skill training for characters.
In a dev update posted today, the team explained that players can pick up to three skills to learn while they are logged out of the game. The lore excuse here is that priests are praying for your hero to remember skills from a previous life. Offline training will be the main method of advancing your character’s abilities, although you can advance skills through active use as well. The team said that a skill slotted for primary training will rise to 100% in a month’s time, while a tertiary trained skill will take three times that.
The studio also posted a behind-the-scenes interview with Crowfall’s artists, so give that a watch after the jump.
This week in MMO crowdfunding news, a couple of projects went bye-bye. First up was Trials of Ascension, which admitted to Kickstarter defeat and pulled its campaign after raising nearly $26,000 out of a $600,000 goal in two weeks. Also down for the count is The Wizarding World Online, a Harry Potter knockoff that kinda forgot to ask the IP owners for permission.
Finally, Massively Overpowered’s Kickstarter campaign came to a successful close, and we thank you all once again for allowing the site to live another day (or two!). Click past the cut for the rest of this week’s crowdfunding roundup.
After a brief delay, Camelot Unchained’s alpha went live this week; City State Entertainment even threw in a builder tool to sweeten the pot. What else is new in the land of MMO testing?
Our complete list of MMOs in testing is below.
Crowfall’s Kickstarter campaign is little more than a week old, but that hasn’t stopped the PvP MMO from racking up 10,000-plus backers and over $1 million in crowdfunding. The milestones will enable the hiring of an FX artist and the addition of female centaurs to the game.
The next stretch goal (at $1.3 million) is mounts and caravans, and ArtCraft has also decided to add backer-based rewards. “At 12,000 kickstarter backers, we’re going to give every backer a unique All-Father statue to display proudly in their Eternal Kingdom,” the firm says. “This will let other players know that you were here, and supported Crowfall, from the beginning.”
The newly released Unity 5 cross-platform game engine will be responsible for driving at least one upcoming title: Crowfall.
The team said that it’s been working with Unity 5’s beta and was pleased with the tech’s “impressive collection” of modules: “From their new PhysX 3.3 integration for physics simulation (extremely important to Crowfall’s unique flavor of physically based combat) to their usage of Mono and the .NET platform, the developers at Unity have been kind enough to assemble a veritable dream team of game development middleware.”
[Source: Kickstarter update
This week on the cast we welcome Eliot, who has returned from a trip to ArenaNet where he found all sorts of secrets and reveals for Guild Wars 2. We have a lot of ground to cover, with thoughts on Leonard Nimoy, crowdfunding updates, and a new expansion to a very old MMO.
By now, most of you know that Crowfall’s PvP campaigns will take place on time-limited worlds that will come to a definite end. But what happens to a player’s hard-won loot when the campaign is over?
A new Kickstarter update from the team explains how export rules function. During a campaign, players will make deposits of gear and goods in an account bank. Those items will be untouchable until the campaign is over, at which point the player will receive a portion of his or her loot based on how the player’s faction did. The longer the campaign, the larger the vault; the more difficult the campaign, the greater the potential payout.
As of the time of this writing, Crowfall has passed $959,000 in crowdfunding donations. The first stretch goal, at $1 million, will include female centaurs and enhanced particle effects. We’ve got a video of one of Crowfall’s artists creating the Knight poster as well as a preview of the centaur animations after the jump.
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
After a bit of teasing, Game of Thrones-esque PvP MMORPG Crowfall launched its Kickstarter this week. We pitted it against its closest rival, interviewed its lead devs about their plans, and gave our own impressions of the first big game announcement of the year.
Read on for a look at the rest of this week’s top MMO stories.
This week in MMO crowdfunding news, Crowfall basically blotted out the sun. The “throne war simulator” surpassed its $800,000 goal in a couple of days, and apart from that it also generated a ton of discussion both here on MassivelyOP and throughout the MMO blogosphere.
We’ve also entered the homestretch on our own Kickstarter. With six days to go, we’ve met our initial goal and secured a couple of months’ funding for our new web presence, so thank you for your support!
Click past the cut for rest of this week’s MMO crowdfunding roundup.
Skyforge announced its upcoming closed beta schedule this week; expect the first round to begin on March 11th. You can ensure a spot in the test with (what else) a founder pack, which will set you back 20 to 70 bucks. What else is new in the world of MMO testing?
Our complete list of MMOs in testing is below.
Call it Crowfund. In only a few short days, Crowfall has passed its $800,000 crowdfunding goal — and there looks to be no end in sight for how far this scrappy PvP title could go.
After a couple of months of build-up to the campaign, Crowfall shot out of the gate in its first day of seeking player donations. Within 10 hours, it had already cleared the halfway mark and began to sell out of the early bird (read: discounted) tiers.
Presumably, stretch goals will be next as the team looks to rack up as much capital as possible. ArtCraft said that once the campaign concludes, it will continue to ask for donations on the official site.
Keep up to date on Crowfall with our game overview, player poll, and a glimpse into the art and video of the game.