Official Site: Crowfall
Studio: ArtCraft Entertainment
Launch Date: N/A
Genre: “Throne War Simulator”
Business Model: Hybrid B2P (Optional Sub)
Platform: PC

Crowfall preps ‘Siege Perilous’ castle siege testing for ‘later this month’

ArtCraft is previewing its next big pre-alpha rollout for Crowfall, codenamed Siege Perilous: the “first phase of testing for some of the initial features that will eventually become [the game’s] castle siege system.”

Design Lead Thomas Blair writes that the testing phase will take place on a modified map that leaps past the prep stage of battles straight to castle sieging itself. One faction defends the Tree of Life inside the keep, while the other defends its grove outside the keep. Victory comes through destroying the enemy tree(s) or outlasting the timer.

Siege weapons, in the form of catapults that function as Crowfall’s “first working mounts,” will be seen in action during the test; players will use them to bust through the walls and towers of castles.

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Raph Koster on Crowfall’s social gameplay and robber-baron badasses

This month’s Crowfall Q&A video is all about social systems, which means design consultant and MMO industry veteran Raph Koster is on camera to discuss how the PvP game will create a social experience for an MMO community that’s become accustomed to the convenience of solo play. “It’s not so much about […] giant sessions and knowing everybody and having to do three-hour raid practices,” he says — social experiences are about trade and economy too.

“The interesting thing about a massively multiplayer environment is that you have these kinds of interdependencies,” he says. “[PvPers] also want to have the best supply lines, they want to have the best support network. There’s a lot of ways to be a badass — and you know, a robber-baron badass is still a badass.”

The discussion won’t come as much of a surprise to anyone familiar with Koster’s work, but it’s definitely a treat to see it coming together in Crowfall. The video is embedded below.

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Make My MMO: Elite Dangerous’ Oculus launch (March 12, 2016)

Frontier confirmed this week that Elite: Dangerous is indeed destined for the Oculus Rift; in fact, everyone who owns the game will be able to download the Oculus version at no extra cost and play it beginning March 28th, the day the Rift itself launches.

Meanwhile, we got an in-depth look at Shards Online’s skill system, Project Gorgon dropped a mega patch, and we prepare for the arrival of Sacrament on our list as it’s headed to Kickstarter next week.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Crowfall shows off the Ranger in action

The Ranger of Crowfall has been making the rounds lately as the resident orange-haired green-clad lady shooting arrows at targets. That part is… yeah, that’s a little generic. But there’s more to the Ranger than just shooting arrows, and we don’t mean that her repertoire includes “talking about arrows.” You can see all of it in action in a video just below.

Obviously, the Ranger on display is still in early testing, so there’s the possibility of abilities changing or being further developed over time. Both her ranged and melee abilities are on display in this video, so you should get some idea of what the Ranger is capable of doing. And yes, there are arrows included. She does really like arrows.

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Crowfall is tweaking healing, dizzy states, and multiple archetypes

Hopefully you weren’t unduly attached to the number-crunched specifics of any of Crowfall’s planned archetypes because the in-development MMO is contemplating some minor changes.

In the wake of the Ranger’s development and new tech, Design Lead Thomas “Blixtev” Blair says, ArtCraft is headed back to other systems and archetypes for a balancing pass, something he says we can continue to expect as the Siege Perilous ruleset is tested.

For example, ArtCraft is implementing a “dizzy” state, adding base health and damage modifiers, tweaking heal scaling, adjusting Champion damage powers, and working on Ranger bow damage. The Legionnaire is shifting around a bit too:

“The Legionnaire had a bit of work done on his basic combo chain. We looked at the play metrics and found that virtually no Legionnaires were using the 4th and 5th portion of the chain. So, we cut them and pushed down the power of the Command Buff into the Discipline Buff in the 3rd attack. We also added an instant group heal component to the 3rd attack. This should make the Legionnaire feel a bit more “heal-y”, as most Legionnaires do tend to make it to the 3rd attack. We are also pumping up the FX on the basic heals so you can tell what is going on. (Many folks don’t realize that the 3rd attack has a proc that it puts on teammates that heals mana/health when they attack!)”

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The MOP Up: Blade & Soul brings in the Warlock (March 6, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week Blade & Soul introduced the Warlock class, Firefall lost a beloved voice actor, Crowfall moved to a new office, and more!

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Make My MMO: Chronicles of Elyria’s $900k goal (March 5, 2016)

Indie MMO Chronicles of Elyria announced this week that it’s plotting a May Kickstarter with a $900,000 goal. The game is probably best known for its fairly original aging and death mechanics, which are tied into its business model.

Meanwhile, Star Citizen pushed alpha 2.2 live, Camelot Unchained passed its “send more programmers” stretch goal, City of Titans produced video of its “functional first pass” build, and AdventureQuest 3D joined our watch list with news of its planned October launch.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Crowfall looks at the early version of the Ranger’s powers

The Ranger is not a ranged character in Crowfall, but she’s also not a melee character. She’s a hybrid between the two playstyles, able to swap between fighting with daggers or with a bow based on circumstances. As the newest article on the Ranger explains, this came about almost entirely because one of the possible circumstances for the Ranger was “I have no more arrows.” The developers wanted ranged attacks to use arrows as a resource, and the ability to swap between melee and ranged attacks became a natural option.

This early peek at Ranger abilities highlights the idea that arrows are your primary resource in ranged combat, with a heavy emphasis on precision aiming to land attacks. In melee combat, Rangers make use of energy as a resource and have a variety of options for dealing with foes, defeating them, and moving in and out of range depending on safety. Combined with the ability to conceal herself when not moving, attacking, or being attacked, the Ranger has plenty of options to wait and line up just the right shot, then carve up targets with melee strikes if she so desires. Or if she’s just plain out of arrows.


Crowfall’s visuals are ‘stylized… with a little more grit’

Some of the criminally unsung heroes of MMOs are the artists who strive to sculpt and design the look of a game to fit the vision that the producers created.

ArtCraft Lead Artist Dave Greco shared Crowfall’s design process from his perspective in a new interview on fan site Crowfall Community. He talked about how he works with the producers to sketch out the world and how establishing a target style is key to keeping the art consistent as development progresses.

“When I first started creating art for the game I knew we wanted a stylized world, but one with a little more grit,” Greco recalled. “Todd [Coleman] had this fantastic idea of vinyl toys for the look of the characters. That was a great jumping off point for me. I wanted the character to look like they could be vinyl sculpts that we artists tend to have cluttering our work desks. From there, it’s just been an evolution of ideas and how detailed we want everything to be.”


Make My MMO: Grim Dawn and Descent Underground (February 27, 2016)

Grim Dawn is the toast of our Make My MMO crowdfunding column this weekend as the crowdfunded multiplayer action RPG has made it through the early access phase to official launch.

Meanwhile, The Repopulation began taking tester signups for Fragmented, Camelot Unchained announced a hard crunch ahead of beta 1, and Descent: Underground posted a major VR update and trailer.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Check out Crowfall’s latest world eyecandy

As Crowfall marches on in development, fans await anxiously on the sidelines for tasty tidbits of information to come their way. Yesterday, Artcraft lead environment artist Jon O’Neal tossed out some eyecandy in the form of brand-new, vibrant screenshots showing off a very early test world that devs have created using the studio’s recently highlighted world building pipeline. This test world is currently six cells by seven cells (with a cell now equaling 256m x 256m), and is home to a variety of landscapes, including a lake, a forest, a swamp, a keep, a town, and some plain old — but still impressive — grass. We’ve gathered up those treats for you, so go ahead and savor all of them in the gallery below.

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Celebrate Crowfall’s Kickstarter birthday by plastering its logo in the real world

A year ago, Crowfall ran its successful Kickstarter. Now that it’s been a year, the team behind the game wants to commemorate the event, and once again that commemoration involves asking the community to do things. This time, it’s not about donating money; it’s about donating images of famous landmarks and buildings emblazoned with the Crowfall logo. For prizes!

Fans are asked to digitally add the (provided) logo to various landmarks, famous sites, works of art, and so forth. Emphasis on “digitally”: You just add it via image-editing programs rather than traveling to Paris and trying to spray-paint the logo on everything in the Louvre. Winners will receive credit for the Crowfall store. The contest runs until February 29th at 3 p.m. EST, so you should start thinking about where you want to make Crowfall part of your world.


Make My MMO: Vampire MMO Shadow’s Kiss is on Patreon (February 20, 2016)

So here’s a new one for the Make My MMO crowdfunding column: We have a game that’s actually vying for Patreon donations rather than campaigning on Kickstarter or Indiegogo. That game is Shadow’s Kiss, a vampire fantasy MMO. Developer Clockwork Throne says it’s using Patreon to fund production and reward backers.

Dragon of Legends has rejoined our list, having canceled its first Kickstarter and started over, asking for a much smaller amount (in fact, it’s already passed its base goal). Multiplayer sci-fi survival sandbox Planet Nomads finished its Kickstarter a winner too, pulling in almost $140,000. And while MOBA shooter Overpower didn’t quite make its funding goal on Kickstarter, its devs have announced it’ll head into early access on March 2nd.

This week, we also mused on Star Citizen’s success, had a look at Camelot Unchained’s new lighting system, and spoke to Crowfall’s devs about its world-building pipeline.

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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