Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
After a bit of teasing, Game of Thrones-esque PvP MMORPG Crowfall launched its Kickstarter this week. We pitted it against its closest rival, interviewed its lead devs about their plans, and gave our own impressions of the first big game announcement of the year.
Read on for a look at the rest of this week’s top MMO stories.
This week in MMO crowdfunding news, Crowfall basically blotted out the sun. The “throne war simulator” surpassed its $800,000 goal in a couple of days, and apart from that it also generated a ton of discussion both here on MassivelyOP and throughout the MMO blogosphere.
We’ve also entered the homestretch on our own Kickstarter. With six days to go, we’ve met our initial goal and secured a couple of months’ funding for our new web presence, so thank you for your support!
Click past the cut for rest of this week’s MMO crowdfunding roundup.
Skyforge announced its upcoming closed beta schedule this week; expect the first round to begin on March 11th. You can ensure a spot in the test with (what else) a founder pack, which will set you back 20 to 70 bucks. What else is new in the world of MMO testing?
Our complete list of MMOs in testing is below.
Call it Crowfund. In only a few short days, Crowfall has passed its $800,000 crowdfunding goal — and there looks to be no end in sight for how far this scrappy PvP title could go.
After a couple of months of build-up to the campaign, Crowfall shot out of the gate in its first day of seeking player donations. Within 10 hours, it had already cleared the halfway mark and began to sell out of the early bird (read: discounted) tiers.
Presumably, stretch goals will be next as the team looks to rack up as much capital as possible. ArtCraft said that once the campaign concludes, it will continue to ask for donations on the official site.
Keep up to date on Crowfall with our game overview, player poll, and a glimpse into the art and video of the game.
We’ve got crows on the brain this week since Crowfall launched its Kickstarter. As of this afternoon, the game is just about 100k shy of its goal, a goal it will surely reach with 27 days to go, and confident of that, ArtCraft is already releasing stretch goals. The first promises an FX upgrade and female centaurs, while the second is a push for mounts and caravans.
For today’s Massively Overthinking, I’ve polled our writers to ask them what they think about the PvP-centric title. Did they back it? Will they play it? Or are they running for the hills?
Welcome back to Global Chat, the column where we reach out and give props to interesting and well-written articles from the MMO blogosphere. Today we’re going to kick off with a positive piece about Crowfall, as Kill Ten Rats’ Ravious is particularly pleased with the decision to announce its business model up front.
“One of my favorite devs, Jeff Strain, wrote way back in 2007 some of the most important words for MMO creators,” Ravious posted. “He said, ‘Decide on your business model first, and then build your game around it.’ So simple.”
Was this a good move for Crowfall? Read the rest of this week’s entries and then debate it in the comments!
It’s a good time to be a fan of MMO sandbox PvP, as Camelot Unchained and Crowfall are both poised to bring AAA production values and a wealth of industry experience to bear on that particular playstyle.
I’m interested to see how they both turn out, but in terms of which one I’ll be playing, it’s probably Camelot Unchained (not a fan of Crowfall’s resetting world mechanic, sadly).
What about you, Massively readers? Assuming you’re interested in fantasy MMO PvP, which game do you plan on playing, Camelot Unchained or Crowfall? Vote after the cut!
If you’ve gotten the eerie feeling that Crowfall is not-so-subtly trying to establish a connection in fans’ minds between the MMO and the hit fantasy franchise Game of Thrones, you’re not crazy. From ominous bird imagry to ending campaigns in winter (because winter is… y’know), Crowfall is not shying away from latching its wagon to George R.R. Martin’s series.
Now there’s an even stronger connection, as ArtCraft has posted two pieces of concept art done by Game of Thrones artists. We’ve got those pieces in our new (and growing) Crowfall gallery, which is waiting for you after the jump. As a bonus, we’ve also thrown in the new Kickstarter video pitch for the game.
What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to buck the safe trend of copycatting World of Warcraft? And what would you get if you further challenged them to combine the progression from MMOs with the always-fresh strategy genre? You might just end up with something like Crowfall.
As you read this, Crowfall has launched its Kickstarter funding campaign after weeks of speculation, reveals, and an always-ticking countdown timer. ArtCraft has done all it can to prime the pump for community investment, and now we’ll have to see whether it will pay off spectacularly… or be deemed too niche for primetime.
Last week, I chatted with ArtCraft’s J. Todd Coleman and Gordon Walton for a no-holds-barred discussion about Crowfall. Enough with the teases and partial revelation; I wanted the full picture. What is Crowfall, really? And how will it set itself apart from the MMO pack?
“Throne war simulator” Crowfall has been tick-tocking its way down a 40-day timer for the last, well, 39 days. Now ArtCraft Entertainment has foreshadowed tomorrow’s big reveal by announcing the Kickstarter campaign we all suspected was coming.
We also need your financial support. Three weeks ago, we announced our intention to crowdfund this game. Our kickstarter campaign begins tomorrow morning– at 9am EST/6am PST. We sincerely hope that you will support Crowfall, and let us build this game for you! […] There will be some limited tiers available for our “core following”, i.e. the people who spend the most time on (and have been the most vocal on) our forums. We know you guys will be the first to see the campaign — as an FYI, backing early could pay off!
The team is also promising pre-alpha game footage (“so you can see Crowfall is more than just design documents and concept art”) and super sekrit info to be released on “major game news sites.” Guess you’ll know where to be at 9 a.m., eh?
[Source: Crowfall site
The folks behind “throne war simulator” MMORPG Crowfall have released two new archetypes today. The first is the Elven Frostweaver, a ranged DPS reminiscent of Drow; the second is the Guinecean Duelist, an adorable dexterity-oriented melee character who will have the Ratonga fans in our audience squeaking with glee.
ArtCraft has also posted a new game physics FAQ that covers everything from collision detection to friendly fire on the Voxel Farm tech platform it announced earlier this week. Collision detection, by the way, is totally happening.
Can players block other players from moving? Yes they can, which should allow for some interesting battlefield formations. However, not all characters will have the same mass, so a larger character like a Centaur will have no trouble pushing a much smaller Assassin out of the way. Also, some characters may have special powers that enable them to teleport past other players, while others may have powers that prevent players from passing them. Controlling the battlefield will be a key strategy to master!
Massively Overpowered’s first week in operation couldn’t have come at a more turbulent time in the industry. Fortunately, the podcast team of Bree and Justin are here to guide you through all of the earthshattering news that happened this past week, including the Daybreak layoffs and WildStar’s precarious situation.
Crowfall developer ArtCraft Entertainment has announced today that the game will employ the Voxel Farm technology platform. If that name sounds familiar, it’s because Voxel Farm is licensed to several other high-profile MMORPGs, including Landmark and EverQuest Next.
The best part is how the studio leads describe what they’re doing with the tech. “We want to create hundreds of unique worlds, with unique maps — mountains, hills, valleys, rivers, dungeons, ruins — for players to explore and destroy,” says ArtCraft president Gordon Walton. Sounds peaceful, right? Wrong! Creative Director Todd Coleman says ArtCraft is out to subvert that trope: “Most games are using voxel technology for creation — effectively, giving players a sandbox to build things. We’re using them for a very different reason; we are using Voxels for destruction. We’re creating sandcastles for the players to kick over.”