Of particular note are the Crucible Labs slated for release on May 29th, which promise to be part of an effort to bring players into a more active development process for PvP. Players will get to try out experimental forms of PvP before they become a regular part of the game, with feedback playing an important role in determining what gets upgraded to be a regular part of the game. We don’t yet know exactly what those experimental forms will be yet, of course, but the new content should offer some interesting previews of the future.
Official Site: Crucible
Studio: Amazon Game Studios
Also one of Destiny’s expansions.
Next week on May 8th, Destiny 2 is making a strong bid for players’ attention with its Warmind DLC. It feels as though there is extra pressure on this content update, as Destiny 2’s reputation and popularity has taken a strong hit since its launch last year.
Bungie put together a page to cover all of the highlights of Warmind, and to be fair, it looks like quite the full-featured patch. There’s a new Mars storyline, the Escalation Protocol public event, the Spire of Stars raid, the debut of Season 3, exotic weapon tuning, seasonal Crucible rankings, new Crucible maps, and private matches to anticipate.
To get the full scoop on Season 3’s changes to the Crucible and its new exotic weapons, give the following developer video a watch.
The Battle for Azeroth beta is here, at long last, and it feels like it might have come a little early in the process. Usually beta testing is mostly for when you have all of the core stuff in place, but this feels like it’s just officially being called a beta when some of the pieces are still being moved into the right direction. That might be more nitpicky than anything, so I’m not going to spend too much time on it; World of Warcraft has had a tricky relationship with “alpha” and “beta” terminology, but it’s still not even in the list of the worst offenders.
I got my beta invite (at the same time the official changeover happened, even), but I haven’t yet gotten a chance to actually play around in it. However, I think now is as good a time as any to talk about the things that I am actually nervous about when it comes to Battle for Azeroth. Yes, I’ve been a pretty big advocate for the expansion and what we’re hearing so far, but there are things about the expansion that still make me nervous now that we’re moving into the beta phase. So let’s talk about that.
Plenty of new weapons and gear await players on the Red Planet, including the Huckleberry machine gun. And if you don’t quip, “I’ll be your Huckleberry” when you get it, you automatically lose at Destiny 2. Some guns from the first Destiny are coming back as well, such as the Suros Regime.
Other changes of note include PvP updates, an improved Crucible mode, PvP gun rewards, updated exotics, two additional strikes, and the Escalation Protocol public event on Mars. Warmind releases on May 8th for both PC and console.
“On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2,” Bungie says. “It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24.”
The rest of the announcement is similarly low-key. Warmind will bring private matches, more vault space, and multiple weapons changes, followed by a summer update with a new seasonal event, bounties, and guild chat on PC, and then season four in September.
Last fall, we heard word that one of Amazon Game Studios’ three announced online titles, Breakaway, was going into development hiatus. That didn’t bode well, and sure enough, the studio finally announced this week that the 4v4 brawler was officially cancelled.
“In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be,” Amazon said. “After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.”
Interestingly enough, the game studio said left the door open just a crack for a “thunderbolt of inspiration” that might “lead us back to Breakaway.” In the meanwhile, Amazon Game Studios said that it will be focusing on its other titles, such as New World, Crucible, and various unannounced projects.
“A new roguelike dungeon: the Ancient Grove, has been added in Ugdenbog. Once the haven of the beast god Mogdrogen, this sacred place has become tainted by the corrupting presence of the Aetherials and the Chthonians. Venture inside and face off against grave new dangers, and powerful unique rewards. Featured within the Ancient Grove are 4 new Monster Infrequents, 2 new Unique items and a new Mythical Relic Blueprint for you to hunt down from its 6 new bosses and mini-bosses, including one special spawn that appears only on Ultimate difficulty!”
The update further tweaked chest loot tables, attempted a balancing pass in Crucible, and slipped in a ton of itemization changes.
Hence, an updated and revised roadmap was published this week that takes players from next week’s Patch 1.1.3 through May’s Patch 1.2. A few features have been shuffled around, such as the delay of what would have been 1.1.3’s Nightfall Strike unique weapons to March’s Patch 1.1.4.
“We also have a big addition we’re eager to share,” Bungie said, “Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet.”
Take a gander at the latest development roadmap after the jump!
Despite coming onto the scene with a flurry of prospective titles, Amazon Game Studios has yet to really make a great impression on the game genre. The studio is down to only two known prospective titles on the horizon: Crucible and New World.
It’s this second game that’s of particular interest to MMORPG players, as a lot of hopes hang on Amazon to wield a robust, big-budget title in this day and age. Recent alleged trailer leaks have kept the buzz going, and while we wait for more solid official information, we can at least take solace that the studio continues to hire for the project.
Amazon’s career page has a listing for a software development manager for New World, a position that will “work within the game team and collaborate with external technical teams to affect the future of online gaming.” It’s not an overtly thrilling listing, to be sure, but it is kind of neat to see the studio state the elevator pitch for the game and to see hints that development continues.
“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” Bungie writes. “So, we’ll be making three changes for upcoming Seasons: We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools. We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams). We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.
While stopping short of an actual apology in this week’s Destiny 2 state of the game post, Bungie acknowledged that players have been greatly dissatisfied over the recent event and subsequent stealth XP changes.
“Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI,” the studio said. “Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”
The theme of more transparency and communication from the development team ran through the remainder of the post, which also focused on some of the upcoming improvements to the online shooter. These include a new weapons tier, improved vendor rewards, armor ornaments, better rewards for group events, Crucible private matches, making shards useful, and giving players more options to obtain the rewards they desire.
Do not be alarmed.
Your brain is now under our control, but that is a good thing. You no longer have to worry about the mundane tasks of life; all you need to do now is party. Party hard, party with a purpose, party until you collapse and feed all of your life’s energy to our party vampire!
You know who loves to party? Skoryy loves to party: “Here, have last night’s Extra Life 2017 party in Secret World Legends’ Agartha, complete with dancing CMs and giant Dreaming One mascots!”