Do not be alarmed.
Your brain is now under our control, but that is a good thing. You no longer have to worry about the mundane tasks of life; all you need to do now is party. Party hard, party with a purpose, party until you collapse and feed all of your life’s energy to our party vampire!
You know who loves to party? Skoryy loves to party: “Here, have last night’s Extra Life 2017 party in Secret World Legends’ Agartha, complete with dancing CMs and giant Dreaming One mascots!”
What’s doing on in OARPG Grim Dawn since the release of its apparently well-received Ashes of Malmouth expansion last month? Quite a lot, actually. Crate says it’s been working on another large update that’s already in testing and due “to go live in the next two weeks.”
“This patch will address many reported issues, whether that’s concerning loot, questing, items or otherwise,” the studio told players yesterday. “It will also bring with it some overall balance adjustments and improvements to the new Components introduced in Ashes of Malmouth.”
Additionally, the update should patch up casting skills’ responsiveness and “dramatically improve Grim Dawn’s functionality with a controller” on your PC, which Crate calls “another major step towards getting Grim Dawn onto the Xbox.”
“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”
With both the console and PC versions of Destiny 2 officially launched, Bungie can fully concentrate on future projects instead of release craziness. The studio let players in on some of the projects that are coming down the pike and teased a few images from the game’s season 2.
Updates that are in the works for Destiny 2 include optional pursuits, better rewards for prestige activities, private PvP matches, Crucible improvements, other options for players to spend currency, an emote interface, and “changes to make the mod economy more interesting and impactful.”
It’s a whole new world — speaking of which, check out the developers’ diary on the state of Destiny 2 in its post-launch period after the break.
In keeping with its bizarrely predictable pattern of releasing a major update every 77 days during the Legion expansion cycle, Blizzard is about ready to push World of Warcraft Patch 7.3 live on Tuesday, August 29th.
Reportedly the last major update before the next expansion, Shadows of Argus has a wealth of content that will be rolled out to players over the coming weeks. These offerings include a trio of zones on a completely new world, another way (yes, another way) to level up artifact weapons, improved spell animations for some classes, more stories, a new dungeon, and eventually a new endgame raid.
It’s a lot to wrap your head around, which is why the team assembled a helpful and informative survival guide so that you can hit the ground running when the patch goes live. You’ll also want to touch base with this article about the Netherlight Crucible to understand how this sytem will work. We’ve posted the story and patch trailers for you below.
Hey, graphics junkies and PC fans. Are you hyped for Destiny 2’s
PC launch yet? In case you’re not, Bungie
and Nvidia have a brief video out effectively demonstrating why waiting a little longer for the game to hit PCs is going to be worth it.
“Experience Destiny 2 in 4K with uncapped frame rates in the PC Open Beta August 29-31. Pre-purchase Destiny 2 on PC Exclusively at Blizzard Battle.net and get 24 hour early beta access starting on August 28. Begin Destiny 2’s epic cinematic story campaign, fight below the surface of Nessus in the three-player cooperative Strike Inverted Spire, and enter the Crucible to put your competitive multiplayer skills to the test in two 4v4 modes.”
We’re sure it’ll be pretty for you console folks too. Just not as pretty. And hey, you get to play five weeks sooner. Eyeballs below.
It may be a sweltering summer outside, but inside Aion
it is frozen solid. Patch 5.6: Omens of Ice
has released, giving players a lot more to do this month in the fantasy MMO.
Of particular note in the update are several new instances to challenge players, such as the 12-player Bastion of Souls raid, the third floor of the Trials of Eternity, and the soloable Crucible Spire. PvP players have a lot to rejoice over, what with the 96-player Evergale Canyon (which also contains some PvE content) and the six-player Grand Arena of Tenacity. Just rolls of the tongue, that one.
Every class in the patch received a new Archdaeva skill, and the team updated the visuals in Poeta and Ishalgen. Pet collectors can rejoin in the new minion type, which uses a different interface than other pets. You can collect up to 200 minions per character.
You’ll probably want to read up on the full patch notes to make sure you haven’t missed anything in this meaty content update.
Just when you think you’ve seen everything that World of Warcraft’s massive Patch 7.3 has to offer on the test server, here comes even more to explore. The team announced that the last major batch of content was unlocked on the PTR for testers to try out, including the patch’s final zone and its anticipated five-player dungeon.
The public test realm now has Stygian Wake and its world quests open for business on Argus, and teams can poke around the new Seat of the Triumvirate instance to see if it meets their liking. Other additions to this round of testing include updates to the Frost Death Knight and the new Netherlight Crucible system.
So what is that crucible thing? It’s more artifact advancement, because you really need to get that weapon as powerful as possible before Blizzard ditches it in next year’s expansion. “The Netherlight Crucible is a new way to upgrade new and existing artifact relics by adding additional effects and item levels. As your artifact grows in power, the system will expand to allow more and more customization.”
“The awakening has begun.”
Aion’s big summer update is a scant two days away, but players can get ready for it right now. Omens of Ice will include three new instances (Bastion of Souls, Trials of Eternity, and Crucible Spire), two PvP arenas, and an upgradable combat pet type called minions. “These will aid you in battle with special abilities, fetch dropped items, grant your consumable items, and more,” the team explained.
Players who have an account in good standing are eligible for a goodie pack when Patch 5.6 comes out this Wednesday. This pack offers a Mystic Academy outfit, bonus XP boosters, and death penalty insurance. Brand-new players can grab these by registering their account by July 19th.
fans, open beta is coming, and that means your chance to ruin all the surprises for yourself is just around the corner too! This week, Bungie
announced a July 18th open beta launch date for preorder PS4 players; it’s July 19th for Xbox One folks. Non-preorderin’ plebes will wait until July 21st at the earliest, while those of us on PC, welp we kick back and wait until August. Beta-haters, we’ll see you at launch come September 6th (or October 24th for PC).
Most of what’s actually in the beta won’t come as a shock since it’s been shown in videos already. Expect the opening mission and cinematics, a new mode for Crucible, The Inverted Spire Vex stronghold, matchmaking, grouping, and the new subclasses: “The new fighting style for each Class will be at the ready. Choose from the Dawnblade Warlock, Arcstrider Hunter, or Sentinel Titan.” There’s a stress test on July 23rd if you’re inclined to go help break the server.
Clan support and character progression won’t be in their final states, and of course, “Nothing we do in the Beta will carry over to the final version of the game on September 6” — except for your beta emblem.
Hands up: Any Massively OP readers play the crap out of Command & Conquer back in the day? In the ’90s, Westwood Studios was a legend for that series (and how awesome was Red Alert? Here’s the Hell March theme for your Thursday listening pleasure) before the studio was purchased by EA and shuttered.
Well, one of the co-founders of Westwood, Louis Castle, is being given another chance at widespread glory. Castle was recently hired by Amazon Game Studios Seattle to head up the company’s sci-fi multiplayer title Crucible.
Castle told Games Industry that he’s thrilled to get to work on a brand-new IP: “I don’t know too many game developers who would prefer to pursue licensed IP over the chance to create something. The new IP problem space is wide open and the possibilities are endless. I’ve personally had about equal amounts of success in both adapting and building IP.”
Online ARPG Grim Dawn has a new NPC on the way this year that’ll change how players interact with gear, specifically cosmetic gear: The Illusionist NPC.
“For a modest fee, the Illusionist will transform your gear to look like any other item of the same category,” says Crate. “Using proprietary Illusionist mind-meld technology, any item you discover will automatically have its appearance stored. In fact, the first time you launch the expansion, every item you have in your inventory and stash will be automatically added to start your collection. That’s a lot of different looks! To facilitate your soon to be growing collection, we have created a brand new UI that stores and previews all of your appearances, accessible at any Illusionist.”
The rules are pretty similar to rules in other MMOs and ARPGs, including the fact that the Illusionst doesn’t work for free, and you can’t turn a greatsword into a dirk.
The game formally emerged from early access a year ago, having been deemed “feature complete” at the end of 2015, having been successfully Kickstarted to the tune of a half a million bucks back in 2012. Since then, it’s pumped out seven content updates, including the Crucible DLC, and has plans for its first big expansion — including the Illusionist — by this coming summer.
Grim Dawn’s latest “Grim Misadventures” featurette is a recap of its progress through 2016 in the leadup to its first birthday coming up in February. Crate put out seven content updates last year — which even I’d forgotten about — counting up survival mode, extensive modding tools, the Hidden Path storyline, the Crucible DLC, new legendary gear, the Fall of Valbury roguelike dungeon, supporter upgrades, and tech improvements.
2017 already looks promising for the ARPG, as its first formal expansion is on the way.
“Grim Dawn’s first expansion is sure to be a treat. Along with a new chapter of the story, an increased level cap and two new masteries come new Devotion constellations to unveil with an increased Devotion cap, several new features, hundreds of new unique items and monster infrequents [as well as] new dungeons and environments to explore, and dangerous new foes and bosses to conquer.”
As we step closer to the launch of Star Wars: The Old Republic
‘s next expansion, BioWare
spills more and more information about the content we will soon see on the live servers. We’ve talked about the Command Ranks
and new endgame gearing process, but there is certainly more to what Knights of the Eternal Throne
will offer, some of that being group-focused content. However, I question whether it is the content we are looking for. Is the addition of Uprisings too little too late, not what we are looking for at all, or just right?
I don’t know that I’m going to have the answers we’re looking for in this article today, but I do hope to post the right questions to give us food for thought. Despite the negative trend in public opinion toward SWTOR‘s upcoming content, I would like to pose some of the positives that they are bringing to the table and discuss how it’s possible the developers could swing the game around.
As I said, I don’t know that I have all the answers, but let’s dive into what we know.