Gone are the days when Bungie would put out teases and trailers for its expansions, apparently. Last night, it practically stealth-announced Destiny 2’s
next big thing in the middle of a roadmap
“On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2,” Bungie says. “It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24.”
The rest of the announcement is similarly low-key. Warmind will bring private matches, more vault space, and multiple weapons changes, followed by a summer update with a new seasonal event, bounties, and guild chat on PC, and then season four in September.
Last fall, we heard word that one of Amazon Game Studios’ three announced online titles, Breakaway, was going into development hiatus. That didn’t bode well, and sure enough, the studio finally announced this week that the 4v4 brawler was officially cancelled.
“In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be,” Amazon said. “After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.”
Interestingly enough, the game studio said left the door open just a crack for a “thunderbolt of inspiration” that might “lead us back to Breakaway.” In the meanwhile, Amazon Game Studios said that it will be focusing on its other titles, such as New World, Crucible, and various unannounced projects.
Patch 184.108.40.206 rolled out to OARPG Grim Dawn last week, and it’s a pretty big one headlined by a brand-new Ancient Grove dungeon in the wilds of Ashes of Malmouth, complete with unique relics.
“A new roguelike dungeon: the Ancient Grove, has been added in Ugdenbog. Once the haven of the beast god Mogdrogen, this sacred place has become tainted by the corrupting presence of the Aetherials and the Chthonians. Venture inside and face off against grave new dangers, and powerful unique rewards. Featured within the Ancient Grove are 4 new Monster Infrequents, 2 new Unique items and a new Mythical Relic Blueprint for you to hunt down from its 6 new bosses and mini-bosses, including one special spawn that appears only on Ultimate difficulty!”
The update further tweaked chest loot tables, attempted a balancing pass in Crucible, and slipped in a ton of itemization changes.
No development plan survives first contact with the community, and Bungie freely admits that its previous Destiny 2
roadmap was subject to change at any moment for any reason.
Hence, an updated and revised roadmap was published this week that takes players from next week’s Patch 1.1.3 through May’s Patch 1.2. A few features have been shuffled around, such as the delay of what would have been 1.1.3’s Nightfall Strike unique weapons to March’s Patch 1.1.4.
“We also have a big addition we’re eager to share,” Bungie said, “Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet.”
Take a gander at the latest development roadmap after the jump!
Despite coming onto the scene with a flurry of prospective titles, Amazon Game Studios has yet to really make a great impression on the game genre. The studio is down to only two known prospective titles on the horizon: Crucible and New World.
It’s this second game that’s of particular interest to MMORPG players, as a lot of hopes hang on Amazon to wield a robust, big-budget title in this day and age. Recent alleged trailer leaks have kept the buzz going, and while we wait for more solid official information, we can at least take solace that the studio continues to hire for the project.
Amazon’s career page has a listing for a software development manager for New World, a position that will “work within the game team and collaborate with external technical teams to affect the future of online gaming.” It’s not an overtly thrilling listing, to be sure, but it is kind of neat to see the studio state the elevator pitch for the game and to see hints that development continues.
It’s fair to say that Destiny 2
has had a bit of a rough go over the past few weeks, what with the dropping player count
riot, yes? It hasn’t been smooth sailing. But the developers are trying to address that with the newest roadmap
, which takes a bit of time to explain how the game’s content is supposed to be divided between expansions (things you buy) and seasons (things you get for free). The developers are also looking into fixing any XP discrepancies players have noticed, so that would be a good thing.
“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” Bungie writes. “So, we’ll be making three changes for upcoming Seasons: We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools. We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams). We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”
When Andie “CCP Seagull” Nordgren
walked onto the stage at EVE Fanfest 2013 and delivered her long-term vision for the future of EVE Online
, the excitement in the room was palpable. EVE
was riding its highest peak concurrent player numbers in the game’s history following the overhauls of the Crucible
, and Retribution
expansions, and players were ready for a new blockbuster feature to fire their imaginations. CCP delivered its ambitious five year vision to hand the reins of EVE
‘s living universe over to its players, with player-built stargates and deep space exploration in completely uncharted star systems.
We’re now about four months away from the five-year mark on that vision, and many parts of it have now been completed, but no battle plan ever survives contact with the enemy. We’ve seen some big feature drops such as the release of citadels, the industry overhaul, and the recent moon mining overhaul, but that deep space colonisation gameplay still seems far off. Some players feel as if EVE is currently in a holding pattern, with everyone waiting for the next big feature or overhauls to their favourite part of the game before deciding what to do next. So what does come next?
In this edition of EVE Evolved, I break down the progress toward Nordgren’s 5 year vision so far and talk about the possible next steps I think CCP could take to make it a reality.
While stopping short of an actual apology in this week’s Destiny 2 state of the game post, Bungie acknowledged that players have been greatly dissatisfied over the recent event and subsequent stealth XP changes.
“Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI,” the studio said. “Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”
The theme of more transparency and communication from the development team ran through the remainder of the post, which also focused on some of the upcoming improvements to the online shooter. These include a new weapons tier, improved vendor rewards, armor ornaments, better rewards for group events, Crucible private matches, making shards useful, and giving players more options to obtain the rewards they desire.
Do not be alarmed.
Your brain is now under our control, but that is a good thing. You no longer have to worry about the mundane tasks of life; all you need to do now is party. Party hard, party with a purpose, party until you collapse and feed all of your life’s energy to our party vampire!
You know who loves to party? Skoryy loves to party: “Here, have last night’s Extra Life 2017 party in Secret World Legends’ Agartha, complete with dancing CMs and giant Dreaming One mascots!”
What’s doing on in OARPG Grim Dawn since the release of its apparently well-received Ashes of Malmouth expansion last month? Quite a lot, actually. Crate says it’s been working on another large update that’s already in testing and due “to go live in the next two weeks.”
“This patch will address many reported issues, whether that’s concerning loot, questing, items or otherwise,” the studio told players yesterday. “It will also bring with it some overall balance adjustments and improvements to the new Components introduced in Ashes of Malmouth.”
Additionally, the update should patch up casting skills’ responsiveness and “dramatically improve Grim Dawn’s functionality with a controller” on your PC, which Crate calls “another major step towards getting Grim Dawn onto the Xbox.”
“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”
With both the console and PC versions of Destiny 2 officially launched, Bungie can fully concentrate on future projects instead of release craziness. The studio let players in on some of the projects that are coming down the pike and teased a few images from the game’s season 2.
Updates that are in the works for Destiny 2 include optional pursuits, better rewards for prestige activities, private PvP matches, Crucible improvements, other options for players to spend currency, an emote interface, and “changes to make the mod economy more interesting and impactful.”
It’s a whole new world — speaking of which, check out the developers’ diary on the state of Destiny 2 in its post-launch period after the break.
In keeping with its bizarrely predictable pattern of releasing a major update every 77 days during the Legion expansion cycle, Blizzard is about ready to push World of Warcraft Patch 7.3 live on Tuesday, August 29th.
Reportedly the last major update before the next expansion, Shadows of Argus has a wealth of content that will be rolled out to players over the coming weeks. These offerings include a trio of zones on a completely new world, another way (yes, another way) to level up artifact weapons, improved spell animations for some classes, more stories, a new dungeon, and eventually a new endgame raid.
It’s a lot to wrap your head around, which is why the team assembled a helpful and informative survival guide so that you can hit the ground running when the patch goes live. You’ll also want to touch base with this article about the Netherlight Crucible to understand how this sytem will work. We’ve posted the story and patch trailers for you below.
Hey, graphics junkies and PC fans. Are you hyped for Destiny 2’s
PC launch yet? In case you’re not, Bungie
and Nvidia have a brief video out effectively demonstrating why waiting a little longer for the game to hit PCs is going to be worth it.
“Experience Destiny 2 in 4K with uncapped frame rates in the PC Open Beta August 29-31. Pre-purchase Destiny 2 on PC Exclusively at Blizzard Battle.net and get 24 hour early beta access starting on August 28. Begin Destiny 2’s epic cinematic story campaign, fight below the surface of Nessus in the three-player cooperative Strike Inverted Spire, and enter the Crucible to put your competitive multiplayer skills to the test in two 4v4 modes.”
We’re sure it’ll be pretty for you console folks too. Just not as pretty. And hey, you get to play five weeks sooner. Eyeballs below.