The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Rend, Tree of Savior, Dragon Nest, Neverwinter, Armored Warfare, EVE Online, Overwatch, ARK, Wakfu, Destiny, and Pokemon Go, all waiting for you after the break!
The undead are rising, an alternate version of the city of Neverwinter opens its doors, and the challenges for MMO players never let up. Cryptic
is pleased to announce this week that Xbox One and PlayStation 4 players will be receiving Neverwinter’s Shroud of Souls module
on June 20th, a month and a half after the update landed on PC.
Shroud of Souls contains new storylines, the build-swapping loadouts feature, a great hall for guild strongholds, and the stronghold siege mode. “Shroud of Souls will take adventurers to Evernight, a twisted reflection of Neverwinter inhabited by both unsavory living residents and the undead. Heroes will also enter the Shard of Night, a spire from the Plane of Shadows belonging to the Netherese,” introduced the devs.
Refresh your memory on what this modole contains with a developer vlog after the jump!
For years now, we have been pondering what “top secret” project might be in development over at Cryptic Studios. Well, the studio isn’t talking — yet — but there are indicators that suggest that Cryptic might be working or collaborating on an MMO set in the Magic: The Gathering universe.
PCGamesN connects a few sparse dots to point to such a project, noting that Cryptic ex-devs have gone over to work for Wizards of the Coast and that a new Cryptic job posting for an art director on the unnamed title mentions that the game will be “based on an extremely exciting, well-known fantasy IP.”
“We’re very excited about what we’re working on,” Cryptic has had posted on its top secret project page. “Our top secret work represents our continued commitment to diversify and reach beyond the boundaries of traditional MMORPG gaming.”
There are games that simply do not hold up past the demo, and frankly I’ve played a lot of those in Boston. Usually those are non-MMOs that promise big but don’t wind up delivering; I was excited about Rock Band Blitz
, but it didn’t really pan out as being as fun as a standalone game compared to a quick demo station. So I was aware that however much I liked Neverwinter
from demo kiosks, it was entirely possible that sitting down to play the actual game would be something of a disappointment.
But it wasn’t. Made you look.
Far from being less than it had seemed when I tried out the demos, I quite enjoyed my first week of time spent in Neverwinter. Not that it’s going to tear me away from all other games forever, but it’s a fun experience with plenty of things to hook you into the gameplay quickly without forcing you to dive headfirst into lore in order to find your commitment to the story.
console crowd must know by know that it takes a month, give or take, for a PC update to make its way over to the PlayStation 4 and Xbox One. So while Star Trek Online’s
Season 13: Escalation arrived for home computers back in late August, it’s going to be early June before consoles get to welcome this patch.
Season 13 is officially coming to PS4 and Xbone on June 6th, which means that there are three more weeks before console gamers get to check out the new featured episode, the War Games mode, and a coda episode featuring Star Trek’s Denise Crosby.
Star Trek Online is currently running a screenshot contest to gather more pictures for the game’s loading screens, which will be judged by a panel of Cryptic artists. The team also teased its incoming T6 light cruiser line that includes the well-known Miranda-class starship.
Wizards of the Coast is putting out the call for streamers, movers, and shakers to assemble in Seattle, WA on June 2nd and 3rd for what it’s calling the Stream of Annihilation. This event will be broadcast on Twitch and contain some important information about the future of the Dungeons & Dragons franchise — including that of Neverwinter.
During the livestream event, the company will be revealing plans for this fall’s storyline, which if past efforts are any indication, will impact virtual game worlds. For instance, both DDO and Neverwinter took part in 2015’s Temple of Elemental Evil campaign. Cryptic will be on hand during the event to share upcoming plans for Neverwinter, although that’s all the information we have so far. A schedule of events is forthcoming.
Speaking of Neverwinter, make sure to follow our own Eliot as he gives the game a serious go in his Choose My Adventure series!
Source: Press release
Oh boy, Neverwinter
! I am legitimately excited about this cycle’s Choose My Adventure
pick, in no small part because the only reason I have not yet played Neverwinter
in any serious capacity is because I am an idiot. Or cursed with more enthusiasm than with actual free time. It’s kind of a fifty-fifty split, here.
See, I still remember first seeing Neverwinter in person at PAX East one of these years. (All of the PAX Easts kind of blur together in a mess of overcrowded convention halls, Boston weather, and occasional hotel stays.) I have more or less no attachment to the original games in the franchise, and frankly it looked like it was going to be pretty great. I was really looking forward to playing it myself.
Instead, I think I just played a lot of other games and never actually even installed it. I’m sure I had my reasons. I’m not sure they were good reasons, though.
If you didn’t catch it, Star Trek Online’s
recent Season 13 update contained more than just another fancy featured episode. The systems team used this opportunity to push out a combat pass that tackled both space and ground encounters.
So what’s the deal with the rebalance? Lead Systems Designer Jeremy Randall took to a livestream to answer the many, many questions players had about the sweeping combat changes and how they’re panning out in the game. “By and large, we think that this was a success,” he said at the beginning of the stream. “However, I think we should have attempted to communicate more about what we were doing and why were doing it earlier on.”
Console players might want to log in next week for a special Crystalline Catacysm event. By defeating the Crystalline Entity (which can be done every 20 hours), players get a pile of ore, reputation marks, and a universal kit. There’s also a special one-shard project that can be activated when the rep grind is complete that awards even more goodies.
The full Q&A session is after the break (the actual talking begins at the 10-minute mark).
Is Ashes of Creation destined to be the Kickstarter event of the year? Today on the ‘cast, Bree and Justin talk about this crowdfunding tsunami, several MMO patches, a superhero preview, and even a launch. Also, Bree is selling the entire contents of her virtual garage. It was a busy week!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Massively OP reader Francois recently pointed us to IGN’s Top 100 RPGs of All Time, which we thought was worth a nod since unlike many such lists, it includes several early MMORPGs: including EverQuest (100), EVE Online (81), Phantasy Star Online (63), and of course, World of Warcraft (5), plus other multiplayer games we’ve covered in the past, like Diablo II, Titan Quest, Torchlight II, Stardew Valley, Neverwinter Nights, and more Ultima, Elder Scrolls, and Final Fantasy franchise games than you can shake an ancient console cartridge at.
But I can’t help but feel as if the MMOs that were included were added more for their saturation and fame and ubiquitousness during a certain time period than for their actual quality as RPGs, especially once you apply IGN’s rubic, which mentions requirements like story, combat, and presentation. I bet gamers with more experience in the breadth of MMOs could come up with a few more examples — maybe even a few made sometime after 2004 too, yeah?
Which MMOs would you include among the greatest RPGs of all time?
Do you like Razer products? Do you like playing Neverwinter
? Do you eat beans with George Wendt
? If you answered yes to the first two (and possibly the third, we won’t judge), you’ll be happy to know that you can get Razer stuff
(and/or discounts on same) by playing Neverwinter
. You’re on your own for the beans thing, though.
Essentially, you just need to install and use Razer Cortex while playing Neverwinter. You’ll get three zSilver for each minute played, up to a maximum of 900 zSilver per day. (That’s five hours of playing, for the record.) You can then redeem zSilver for various discounts and/or items, although physical goods like backpacks can run upwards of 100,000 zSilver. So it’ll take a while to earn bigger rewards, but if you were already planning to play the game for several hours a day…
Are gamers really lonely? Do we flock to MMORPGs as a response to that? I’m pondering these thoughts today following the response of a call for screenshots that captured the emotional state of loneliness. There were several entries, which makes me think that being alone, even together, is something that’s often on our mind.
In this vein, Rees Racer has an example from — of all games — Winning Putt Online. Seriously.
“Despite several different modes of team play in Winning Putt Online, sometimes it’s just you and your putter left to walk off the 18th green after a round, wondering how it all went so terribly wrong,” Rees writes. Mental note: “Rees Writes” would be an interesting PBS kids-type show.
Back when I mentioned that I was learning to like Black Desert a while back, I got this tweet from the game’s official account. That was awesome. I liked it immensely. And while I don’t think I ever actually learned to love you guys (sorry!), I definitely do have a degree of appreciation. It just never crossed over into actual love. (Not least because my heart is already sworn to another game. You all know it.)
I’ve kind of struggled to summarize my feelings about Black Desert in my mind. The trouble isn’t that they’re negative feelings; it’s just that, much like my feelings on The Elder Scrolls Online’s battlegrounds, it’s easy to take them as negative when that isn’t how they’re meant. I certainly didn’t dislike the game, and it’s definitely not bad; I kept feeling like I was brushing up against the same territory as I did with the aforementioned ESO. But where I walked away from that game thinking “this is a lot better than I remember, even if it’s still kind of tedious in places,” I’m walking away from Black Desert feeling as if the game keeps giving me tools to solve problems I don’t have.