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Neverwinter unpacks the art of listening to community feedback

Boy, it sucks how the developers never listen to your feedback, huh? What’s the deal with that? Well, Neverwinter is going to tell you exactly what the deal with that is with the latest official post talking about prioritizing feedback courtesy of producer Vincent Malley. The short answer is that there’s no strict rules about what should get highest priority, but issues preventing people from playing the game or supporting the game tend to be bumped to the front of the queue; balance issues take a backseat to the game bringing in no revenue or players not being able to log in and play.

From there, it’s a complex system of figuring out what the long-term impact for the issue is and how easy it is to fix; sometimes the developers see an issue as very real, but with very vague reports of a bug taking place they don’t know how to start fixing it. So it’s not that the developers aren’t listening to you; it’s that they’re listening to everyone and they’re changing what they can in a large sea of feedback. Of course, there is a companion sale going on right now, so you could always pick up a companion and complain to your favorite honey badger. The honey badger might not care, but he’ll listen.

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Perfect Ten: Time travel in MMORPGs

Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?

Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.

Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.

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Enter to win a Neverwinter unicorn mount on Xbox One and PS4 from PWE and MOP

To celebrate last week’s arrival of the Cloaked Ascendancy expansion for Neverwinter on console, PWE has granted Massively OP 50 unicorn mount keys to give away to our readers– 25 apiece for PlayStation 4 (the cerulean unicorn) and Xbox One (the chartreuse unicorn). Quick, to your color wheels!

“These majestic beasts live to protect the forests where they dwell. In honor of these powerful creatures, the forest dwelling fey groom them and adorn them with bright flowers staining their pure white coats with vibrant color. These uncommon mounts grant 50% increased mounted movement speed and two Insignia slots to gain additional powers.”

The codes can be redeemed only once per account and expire at the end of 2017, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!

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Neverwinter is making maps look creepy again and strongholds more small-guild friendly

The bright side for environmental artists working on Neverwinter’s next module is that so much of the content takes place in familiar areas. That means you can reuse old maps without designing everything from the ground up. But how do you take those areas, make them look creepy, and then drop them back into the game? A new post by environment artist Ryan Dao walks through the process of taking existing locales and giving them a coat of evil paint. (Which is paint that looks evil, mind you, not paint which shows up when adjacent clerics use Detect Evil.)

It’s interesting stuff not just for fans of Neverwinter but for anyone interested in the process; Dao talks about putting together environmental objects, then using bits and pieces of those objects to kitbash further pieces of decor to create a unified look while also streamlining the process. You can also see plenty of before-and-after shots for comparison purposes, so it’s definitely a process that works.

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Warframe’s Octovia’s Anthem, Star Trek Online’s Season 12 Reckoning land on consoles

Sci-fi MMO fans on console, today’s a good day for you to get yourself all patched up: Both Star Trek Online and Warframe rolled out big updates today that were formerly on PC only.

Star Trek Online pushed out Season 12 “Reckoning” earlier this afternoon on both Xbox One and PS4. “Captains can now face off against [the] powerful, militant [Tzenkethi] on both Xbox One and PS4, as they participate in a new featured episode, two space queues and a full space battlezone,” says PWE. Executive Producer Stephen Ricossa made note of the up-tempo cadence for consoles:

“With the release of Season 12, you’ll notice that content is coming out sooner and sooner on Xbox One and Playstation 4. Soon, you won’t have to wait long at all to enjoy all of the great new content that comes out every month for Star Trek Online.”

And Warframe delivered Octavia’s Anthem to both major consoles this morning, bringing the sci-fi bard-themed warframe to gamers with a musical quest and special instrument.

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Neverwinter’s Shroud of Souls endgame quest comes with a new companion

Endgamers are getting lots of love in Neverwinter’s Shroud of Souls campaign. That’s the takeaway from today’s PWE dev blog, which covers the new “featured quest” en route for endgame players, underpinning the storyline of the content.

“The quest begins with the appearance of a strange shadowy tower in the skies above the skies of the River District of Neverwinter,” the dev blog says, setting the stage. “Wraiths now creep around the back alleys and shadows, draining the life of anyone unfortunate enough to wander nearby.”

Rewards for the quest include “a unique chest piece draped in the dark essence of a powerful necromancer that lets the weak survive when their foes do not” as well as a Netherese Arcanist companion.

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The MOP Up: Overwatch gives smurfing a pass (April 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes EvolvedDungeon Fighter 2Splatoon 2OverwatchHeroes and GeneralsAionNeverwinterElswordGuild Wars 2CS:GO, and MU Online, all waiting for you after the break!

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Here’s how Neverwinter’s ‘Stronghold Marauder’ guild events will work

When the Shroud of Souls campaign launches for Neverwinter in May, people in guilds will be treated to a special type of event called Stronghold Marauders, a new dev blog on the official site explains today.

“The Stronghold Marauders event pits guilds against hordes of enemies in order to protect reward caches spread around the exterior of the guild’s stronghold,” Senior Content Designer Charles Gray writes. “Fighting will increase in ferocity with each wave of enemies sent to steal your rewards and enemies will occasionally bring a few surprises to catch unobservant guilds off-guard. Every five waves, there’s a brief respite in the attacks when guilds can elect to take their rewards and retreat into their stronghold, or they can signal for more carts to come and add additional rewards. However, additional rewards also result in yet tougher enemies being enticed to come and attempt to steal not only the new rewards, but the existing ones as well.”

Naturally, there are nice rewards for guilds and guild members who participate, including 600 influence once per week. Unguilded peeps, looks like you’re outta luck.

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Star Trek Online highlights the rewards for its upcoming War Games gameplay

The next major season patch for Star Trek Online introduces players to a major new system: War Games. The whole point is good-natured competition in PvP or competitive PvE:

“This new type of queue allows two five-person teams to battle head-to-head in competitive PvE scenarios. To keep players on an even playing field, a new Player Potential system has been introduced that will match players of similar skill in the same matches. The War Game system will also have a new reputation tied to it, including for the first time ever, class specific-ship and captain gear. Captains can mix and match new gear they earn from any class and also have the option to specialize. To support the new War Games system, a full rebalance pass has been made to ground and space combat to ensure that no matter what choice captains make when outfitting their skills or ship, it isn’t a wrong one.”

But what sort of rewards are available? Why, the ones the latest official post details, naturally. Expect a new space set, new ground sets, new consumables, and so forth. Each of the sets is also built to be desirable in competitive scenarious, as well; the ground set, for example, offers big bursts of temporary hit points when you take severe damage, allowing you to survive sudden ambushes more easily. Check out the full rundown of rewards if you think shooting at your friends’ ships sounds like fun and games.

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Star Trek Online announces the end of STO Gateway

One of Star Trek Online’s lesser-used features is about to be chucked into a black hole, never to be seen again.

On the official forums, Cryptic announced that it will be closing STO Gateway tomorrow: “Captains, the Star Trek Online Gateway system will be shutting down on April 13th. While some members of the community enjoyed it, the system never garnered enough interest to warrant further support. There are no plans for a similar feature at this time, and we apologize for any inconvenience its removal may cause.”

The Star Trek Online Gateway was a web portal that allowed players to remotely log into their accounts to view character and ship stats, accolades, fleet holdings, and other information. It never emerged from beta after being launched at the end of 2012.

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Neverwinter’s Cloaked Ascendancy arrives on consoles today

Happy Neverwinter patch day, console fans — you’re getting closer and closer to catching up with the PC master race today as Cloaked Ascendency launches for you today only seven weeks behind the Windows launch.

Massively OP’s MJ Guthrie deep-dived the expansion for you back in March; it’s designed to bring players home to the city as war heroes, but of course the city of Neverwinter itself is under attack, so your characters will be back to work saving the River District instead of playing video games and snarfing nachos on a well-earned vacation. Have fun saving the city!

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Star Trek Online’s Reckoning headed to consoles on April 18

For one — just one — glorious week this month, Star Trek Online’s console players will feel content that they will be warping around the same update as their PC brothers and sisters.

Here’s the prime universe timeline of what’s going down in the game this spring. Season 12: Reckoning arrived on the PC late January and is about to land on Xbox One and PlayStation 4 on April 18th. Then to muck up everything, Season 13: Escalation will come out on the PC April 25th, once more throwing the two platforms out of whack.

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The MOP Up: Scorpio’s doomsday device (April 9, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Pokemon GoDCUOPortal KnightsEscape from TarkovFinal Fantasy XILOTROWorld of TanksStar Trek OnlineArmored WarfareTree of SaviorPath of Exile, and Worlds Adrift, all waiting for you after the break!

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