See: Cryptic Studios

Star Trek Online announces its fourth expansion, Victory is Life

It’s time to head back to Deep Space 9 in Star Trek Online with the announcement of the game’s fourth expansion. Star Trek Online: Victory is Life sees players heading through the Bajoran wormhole into the Gamma Quadrant to deal with the mysterious threat of the Hur’q, the invaders who attacked the station as part of the game’s last featured episode. Captains will have to reinforce the station and prepare to fight back against any further invasion.

Aiding players in this are the new Jem’hadar faction, which allows players to start at level 60 with a variety of important unlocks already completed. That won’t start them at the cap, however; players will be able to reach level 65 and take on new missions, which include the voice talents of Rene Auberjonois (Odo), Armin Shimmerman (Quark), Nana Visitor (Kira Nerys), and J. G. Hertzler (Martok). Check out the trailer just below, and get ready for the first voyage into the Gamma Quadrant for the game.

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Saga of Lucimia will fight wiki infodumps with sparse patch notes

You know how when it’s patch day in your favorite MMORPG and you’re skimming the patch notes trying to figure out what exactly changed, but it’s all cryptic hints and vague comments, and you’re pretty sure when they say “has been changed” they mean “has been nerfed into oblivion,” and you have no idea where the new stuff is so you can log in and find it?

Saga of Lucimia is not planning to alleviate any of that. A new dev blog and vlog from the indie studio argues that it prefers to leave discoveries, especially about new and moved NPCs, events, and activities to the players to encounter on their own, with no teases in the patch notes.

“While we’ll certainly be including notes regarding bug fixes and the like in our patches, one thing you won’t see from us are patch notes for updated or new content in the Saga of Lucimia,” write the devs. “It will be up to the players to discover those changes and events just as they would in a real adventure setting: by actually going there, exploring, following the lore and the storylines, and immersing themselves in the world. […] We want to keep players in the dark regarding content changes and try to avoid, for as long as realistically possible, a full-fledged wiki from being created.”

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Perfect World takes its Arc quest system offline for an upgrade

If you have been accessing Perfect World’s MMOs directly, you may be ignorant that the company’s launcher has its own daily quest system. Has for a couple of years now, actually, offering players daily tasks to complete in order to earn free in-game Zen currency in games such as Neverwinter and Star Trek Online.

Well now those good times are over — at least for the time being. Perfect World announced this week that it is disabling the Arc quests system on the PC (the Xbox version remains online) in preparation for a new and improved version that should be coming some time in the near future.

Don’t fret that this is going to set you back; the company assures players that their progress is being saved and will be imported when the system comes back online.


Star Trek Online will make a 3-D model of your ship for hundreds of dollars

For Star Trek Online captains who have fallen deeply in love with their starship of choice, now they can take that ship out of the game and into their real world. Cryptic Studios announced this week that it is now offering a 3-D ship printing service for players who want an actual physical model of their in-game vehicle to put on display.

If they have the cash on hand, players have a few options for their starship replica. They can opt for an unpainted “primer version” of the ship for $200 that can be hand-painted by the player, a single-color version for $225, or a full-color collectible version for $350.

Cryptic notes that these costs “may vary” according to ship size and that a display stand comes with each model. Additionally, a few models, such as the multi-mission science vessels, are not available to print. The company handling the models, Mixed Dimensions, will wait for 100 orders at a time, so there could be a wait for a ship to be printed and shipped.

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EVE Online, Star Trek Online, and Elite Dangerous players memorialize physicist Stephen Hawking

Multiple MMORPG communities are celebrating the life of internationally renowned cosmologist Stephen Hawking, who passed away earlier this week.

In EVE Online, players came together yesterday to “spend a little ozone for one of the brightest minds humanity has ever had” by gathering in the same spot, setting aside personal grievances and ongoing wars, and literally lighting up the game in tribute. Reddit is filled with screenshots of the occasion, but here’s the one CCP retweeted:

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Ever, Jane eyes a new update, overhauls forums and website

We haven’t checked in with pre-eminent roleplaying MMORPG Ever, Jane in a long time – since last summer, in fact – but the game, as it turns out, has been humming right along in in beta.

You’ll recall that in autumn of 2016, the Jane Austen-themed social MMO had launched into open beta with loads of quest and lag bugs repaired, special events in October, proximity chat, login stability, and new content. In December of that year, studio 3 Turn Productions rolled out the 3.1 update with the home ownership system. A year ago, update 4 hit the server with even more housing as well as horseback riding and carriages. And then… well, that’s the last newsletter on the official site, though we covered the card-playing update this past summer.

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Perfect Ten: MMO missteps that didn’t have to happen

Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.

I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.

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Another writer allegedly leaves BioWare – what on earth is going on with Anthem?

Surfacing at the tail end of last week was the news that multiple former BioWare devs who’d all contributed heavily to Star Wars The Old Republic at one point or another in their careers were moving on to a new studio called FogBank to work on unnamed narrative-centric games. The Fogbank roster includes Daniel Erickson and Alexander Freed, both of whom left BioWare and SWTOR years ago. But it also includes renowned storyteller Drew Karpyshyn, who’d returned to BioWare specifically to work on Anthem, which certainly cast some doubt on the state of that game, which has been delayed at least once (though EA denies it).

On Saturday, Anthem studio boss Casey Hudson address growing player concern on Twitter, suggesting rather ambiguously that Karpyshyn had simply finished his work on the game and was moving on as part of the natural course of development. “Story will always be an important part of every BioWare game,” he wrote. “Drew has wrapped up his work on the project, but Anthem’s Lead Writers and their teams continue to do amazing work developing the world, story, and characters.”

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Former SWTOR creative director and key writers form up under new studio FogBank

We don’t know exactly what titles they’re working on, but three former Star Wars: The Old Republic veterans have joined forces under a studio now called FogBank, working on an “episodic narrative” game developed in conjunction with an “interactive storytelling platform.” As GIbiz reports, FogBank isn’t entirely new; it’s a a spinoff of Kabam that was picked up by FoxNext as Aftershock, then renamed.

The studio is led by studio director Daniel Erickson, the former creative director of Star Wars: The Old Republic; he moved around in the last few years after departing BioWare and SWTOR, most recently doing a stint for Kabam, where he was the director on mobile titles Spirit Lords and Star Wars: Uprising.

VentureBeat notes that Alexander Freed, the beloved SWTOR senior writer credited with the popular Agent storyline, will oversee narrative development for the new company. He left BioWare in 2012 too.

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Enter to win a Neverwinter Teal-Dusted Axebeak for PC in honor of Lost City of Omu’s launch

To celebrate the arrival of Lost City of Omu for Neverwinter on PC last week, PWE has kindly given Massively OP 50 mount keys to give away to our readers! The Suratuk’s Teal-Dusted Axebeak grants +110 Movement Speed and offers three Insignia slots. And he’s a beauty!

The codes can be redeemed only once per account and expire at the end of 2020, and the mounts are bind-on-pickup. Critically, these codes are redeemable on PC only, so if you’re a console person, you can skip this one! The keys should work for all PC players except those located in China, Korea, Egypt, Hong Kong, Macao, Taiwan, and Vietnam.

Read on to enter to win!

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Massively OP Podcast Episode 160: Defiance ’till the end

On this week’s show, Bree and Justin cruise into a wild week jam-packed with updates and a full-fledged MMO reboot on top of everything else. It’s all they can do to hang on to the bucking bronco of news without being flung off into side topics, but they’ll do their best!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Star Trek Online knocks off $100 from its lifetime subscription

Picard and crew might not have needed money in the oh-so-enlightened Federation, but if you’re going to grab a lifetime subscription to Star Trek Online, you’ll need more than Earl Grey tea and a flute as collateral. Fortunately, the cost of getting said lifetime subscription has gone down to become more affordable, at least for the next month.

From now through April 5th, players can purchase a lifetime sub to Star Trek Online for just $200. That is a lot, to be sure, but it is also $100 less than Cryptic usually lists it.

The lifetime subscription comes with gold-level status and includes exclusive species, all veteran rewards, a monthly Zen stipend, priority login, another character slot, access to a special Captain’s Table area, and more.


Neverwinter’s Lost City of Omu update is live for PC players; here’s the launch trailer!

Neverwinter’s Lost City of Omu update is live on PC today – yes, PS4 and Xbox One players will have to wait a few more weeks. In the lead-up to the launch, we’ve covered the hunts, Fane of the Night Serpent, system design, undercity, bosses, rewards, crafting, and other improvements. It’s a lot!

“The latest expansion to the free-to-play MMORPG set in the Forgotten Realms takes players deeper into the jungles of Chult where they must face Acererak, the powerful lich responsible for the death curse threatening the land. This update brings Omu to life with a new adventure zone, Monster Hunts, Heroic Encounters, an Endgame Trial, smoothed level 60-70 progression, an expanded Tomb of Annihilation Campaign and more.”

Enjoy the launch trailer and get in there!

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