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See: Cryptic Studios

Star Trek Online offers free stuff for its eight-year anniversary

It can’t be right that Star Trek Online is really eight years old, can it? Eight full years of boldly going? The answer is that it hasn’t quite been eight years yet (the actual anniversary is February 2nd) but the team behind the game is already starting to celebrate by giving away stuff in the game’s store. For the first day, it was a set of different uniforms for everyone; claim them once and they’re yours forever for the low price of absolutely nothing.

Fans are advised to keep checking back every day to see all of the free offerings for the game’s anniversary event on a daily basis. Each item is available to claim for 24 hours and a new set rotates in daily at 1:00 p.m. EST through January 23rd, so be sure to catch up on your rewards and get some free stuff to celebrate eight years of history.

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Star Trek Online allows you to re-engineer imperfect mods

Don’t like the gear that you’ve slapped into your starship in Star Trek Online? Don’t ditch or sell it, but instead improve it with the game’s upcoming re-engineering ability.

With this feature, players can re-roll mods that don’t fit their build or are sub-optimal in some way. Re-engineering activities require salvage, a new resource type that is created by breaking down unwanted gear for parts. The studio is testing how much salvage is given for this activity and how much re-engineering costs. The good news is that this feature will also come with “several new epic mods” as carrots to chase.

“We hope re-engineering will be a way for neophyte and veteran Captains alike to better create equipment that matches their particular playstyles and builds,” Cryptic said.

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Neverwinter announces Lost City of Omu for February 27; check out the new trailer!

Perfect World has just announced a new update for Dungeons and Dragons MMO Neverwinter – its first big update of the year and another chapter in the ongoing storylines set in the jungles of Chult. “On February 27, prepare to enter the Lost City of Omu!” PWE posted.

“There is more to the Tomb of Annihilation and the death curse gripping Faerûn, and adventurers must seek answers in the Lost City of Omu. A mysterious new zone filled with crumbling temple ruins and a labyrinth of underground tunnels offers new monsters to hunt, treasures to uncover, repeatable adventures and Heroic Encounters featuring the dreaded Tyrant, an undead T-Rex with unique attacks. Continuing their campaign against the evil lich, adventurers will delve into a lair infested with yuan-ti, where they must beat the odds and unearth secrets of the Trickster Gods to overcome Acererak and the death curse.”

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Neverwinter launches its Sword of Chult update on consoles

Lousy PC players with their first dibs on all the Neverwinter updates. Who needs a lousy Sword of Chult anyway? Not you, you’re happy with your sour grapes. At least until the update launches on console, at which point you’ll happily play all of the content.

Does this sound like you? If so, good news! The Sword of Chult update is now available for console players, so you no longer need to sit, fume, and blame people with desktops who are playing the game there! Now you can just enjoy the content like the new Merchant Prince’s Folly skirmish, the improvements to item refinement, and the new PvP improvements.

This patch also allows characters to create account-bound sigils of progress for campaign progress, ensuring that your alts don’t have to work overtime to catch up to your mains. So go over to your console and start playing! Until you start getting annoyed at the next patch arriving on PC first, anyhow.

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Perfect Ten: 10 tips for crafting a unique MMO character name

Tell me if you’ve ever been here: You just finished spending way too much time pouring over options in the character creation screen and have finally settled on a race, class, and visuals for your upcoming hero. But then you draw a blank on the character name field — or worse, your usual nomer has already been taken and you’re in the 98% of MMORPGs that don’t allow for duplicates.

What do you do?

Because I’m not one of those players who is content to slam my head on the keyboard and accept the letter soup as an acceptable name for the next 200 hours of my gaming career, crafting the perfect name is very important to me. I have roster of names that I typically use, but those aren’t always available, especially in older games that have witness the passage of thousands of players before me.

So I’ve come up with several tips and techniques to create a fun names that exude personality, charm, and style without falling into stale tactics. And because I am your oldest and dearest friend, I’m going to share these tips with you today.

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Massively OP Podcast Episode 152: Allied races and superhero sprints

On this week’s show, Bree and Justin dig into the allied races that are coming soon to World of Warcraft, the non-race of the City of Heroes spiritual successors, meaty early 2018 patches, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Lockbox roundup: MMO studios on ‘elegant’ lockboxes, legal issues, and the ‘cosmetics only’ angle

You know the lockbox thing is reaching saturation when there are so many things to cover we have to resort to a roundup. Nevertheless, for those of you who want to stay on top of developments and arguments, here we go.

Polygon has an explainer piece up on Destiny 2’s Eververse fallout and why everyone is still rioting over the game’s monetization. Of note for this discussion is the publication’s note that if Destiny 2 is hell-bent on having lootboxes, it ought to adopt Overwatch’s lootboxes, as they’re relatively tame and haven’t produced a Reddit in full meltdown.

Gamasutra has a roundup of MMO developer quotes from studios that believe they’re doing lockboxes “elegantly,” including Trion (for Defiance), PWE (for Star Trek Online), Wargaming (for World of Warships). In this particularly case, that means either being easily accessible through in-game play (not just in the cash shop), making lockbox drops tradeable to other players, creating systems of accruing lockbox rewards, or offering a choice of lootbox type.

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The Stream Team: Winter holidays in Neverwinter

With a name like Neverwinter, you have to wonder how the cold-weather holidays are celebrated in-game. Wonder no more! Massively OP’s MJ is diving in to check things out. (Not that she needed a reason to stretch out celebrating the Christmas season.) Join us live at 8:00 p.m. for some Dungeons & Dragons flavored festivities.

What: Neverwinter
Who: MJ Guthrie
When: 8:00 p.m. EST on Tuesday, January 2nd, 2018

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MMO Year in Review: July was the high mark of the year for MMORPGs (July 2017)

We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!

July was a month of MMORPG launches, as Riders of IcarusAlbion Online, and Gigantic formally launched; Dark and Light hit early access; and other MMOs, including SWTOR, Guild Wars 2, and Neverwinter, rolled out major updates.

But it was also a period of delays, as Star Citizen collected thousands of comments over its repeated delays of its 3.0 alpha and both ARK: Survival Evolved and Lord of the Rings Online’s Mordor rescheduled launches for August. We also said farewell to Firefall after its long limbo, and don’t forget the Pokemon Go live event trainwreck!

Read on for the whole list!

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Visionary Realms and Cryptic Studios put out help wanted notices

As always, we here at Massively OP keep our eyes glued to MMO studio job boards to see if any posted positions might give us a clue as to the plans and directions of upcoming games. Two such notices caught our attention as of late that we wanted to share with you today.

First up, Cryptic Studios is looking for a senior producer on an unspecified game to handle “overall development and business goals.” It’s unclear whether this is for one of Cryptic’s three live MMOs or if it might be for the upcoming and still-untitled Magic the Gathering MMO.

Over at Visionary Realms, Brad McQuaid’s studio is looking for a web developer, web designer, and a Linux administrator for Pantheon: Rise of the Fallen. These positions are purely volunteer, mind you, “with the distinct possibility of transitioning to a part- or full-time paid position.”

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MMO Year in Review: Morrowind, Stormblood, and Secret World Legends (June 2017)

We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!

Easily the high point of the year, June saw the launch of The Elder Scrolls Online’s Morrowind and Final Fantasy XIV’s Stormblood, along with the relaunch of The Secret World as Secret World Legends.

Meanwhile, Shroud of the Avatar launched a controversial equity crowdfunding campaign, Cryptic announced a Magic the Gathering MMORPG, and we got a look at Skull & Bones, Sea of Thieves, and Anthem at E3. We also confirmed that Neowiz and Aeria had cut ties, leaving the former to bring Bless Online westward alone.

Read on for the whole list!

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One Shots: Hand over the presents or the reindeer gets it

Well, that escalated fast.

A showdown with a Santa Claus raid boss in The Division led to BalsBigBrother attempting an unorthodox tactic of threatening Donner or Blitzen (we can never tell the difference) with a headshot. A standoff ensued, during which police negotiators came out with hot chocolate and candy canes, and everyone declared it the best-tasting hostage situation ever.

“Gimme all your presents or the reindeer gets lead poisoning,” he shouted to the other side. “Heh just kidding; no reindeers were harmed in the taking of this screenshot.”

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The ultimate guide to The Game Archaeologist’s MMO archives

When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated that I was going to lose all of the Game Archaeologist articles that I had painstakingly researched over the years. So my mission with this space became two-fold: to rescue and update my older columns while continuing to add more articles to this series on classic MMOs and proto-MMOs.

I’ve been pleased with the results so far because TGA is a series that I really don’t want to see vanish. As MMORPG fans, we should consider it important to remember and learn about these older titles and to expand our knowledge past the more popular and well-known games of yesteryear.

Now that we have quite a catalogue of Game Archaeologist columns, I thought it would be helpful to end the year by gifting this handy guide to you that organizes and compiles our continuing look at the history of the genre. Enjoy!

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