The next patch for Final Fantasy XIV
is something we should all watch closely. Because it’s going to tell us plenty about where we’re heading in the next expansion.
We haven’t yet been told that we’ll learn about a new expansion this year, but we have a fan festival on the calendar, we’re moving through the middle of the patch, and FFXIV moves on a content delivery schedule reliable enough to set your clock by. So we know that announcement is happening this year, and we can all bet on it coming out in June of next year. (If it’s running really late, maybe July.)
And this is the patch where we’ll find out where we’re headed. Not that we’ll be told yet, of course; we were never actually told in-universe that we were heading to Ala Mhigo until it happened, after all. But this is the point when threads need to start collecting into a useful form, and so it’s best to watch closely and see which elements are being picked up and tugged along for our next destination.
Thus far, Final Fantasy XIV
has run three gear design competitions for the community, inviting players to design gear for tanks, healers, and magical DPS jobs. The winners of all three have already shown up in the game, to boot; winning designs have been implemented in subsequent patches, expanded to fill all of the various roles (the caster DPS design is the design being added for dungeon gear in patch 4.3). So how would you like to fill out the remaining gear designs
The design contest for ranged and melee DPS has just kicked off, with the same rules as prior installments and a variety of prizes for players to enjoy. This time, players can enter for either category to be included, so if you have something in mind for Monk but not necessarily for Bard, you’ll submit it separately. No promises are made about when the designs will be added to the game after the contest, but our suggestion is to get drawing and put the designs out there if you’ve got a knack for costuming.
Can we agree that MMO players, collectively, get very excited about having new mounts? It seems like a statement that’s almost a tautology at this point. So it’s kind of a bummer when the Trove of Mounts in RIFT Prime
is turned off… even more so when it apparently gets shut off by forcing it to display that your inventory is full
when it most certainly isn’t.
Of course, the post announcing why it’s disabled makes it clear why the login reward was temporarily disabled; it had an incorrect drop table that was likely to cause problems and will be fixed and unlocked in the next patch. All the same, it’s not exactly an elegant way to solve the problem, considering that even those meticulously watching their inventories will be affected with no hint about why. So right intent, perhaps, but wrong execution.
Fast travel is important with Citadel: Forged With Fire, but it had an obnoxious and somewhat weird little quirk: Hopping through a portal wouldn’t bring the mount you tamed through the portal with you. So you would have to wait for it to catch up with you from half a world away, and while the mental image might have been hilarious it didn’t make a whole lot of sense. Not so any longer, though! The game now allows tamed critters to follow you through quick travel, so you both wind up at your destination at the same time.
The patch also fixes several bugs and improves the appearance of some unpowered magic structures, which makes for a smaller patch overall with one major quality of life fix. So you no longer get the mental image of a horse booking it across all sorts of landscapes to get to where you teleported, but you also don’t need to stand outside of the portal and wait for that horse like the world’s most nonsensical Lyft driver. Swings and roundabouts.
Dinosaurs are one of those wells that seem to show up in a lot of MMOs. World of Warcraft? Yes, there are whole zones dedicated to dino-antics. Neverwinter? Plenty of dinosaurs in the latest stories. Final Fantasy XIV? Lots of dinos in places where you wouldn’t expect them. Star Trek Online? Yes, we got dinosaurs on spaceships in that game. It’s dinosaurs everywhere, and for some reason none of them have feathers.
That’s a bit of a sore point because dinosaurs had feathers, but then, most dinosaurs also didn’t fight people in spaceships. That we know of.
Asking which game should add dinosaurs becomes a rather silly question, then, because there are a minority of ones that don’t, and the ones that do not could probably benefit from them but are unlikely to add them. (That being said, if Ever, Jane adds dinosaurs, it’d be cool.) But which of the many MMOs with dinosaurs handles them best? Which one has the best variety of terrible lizards to interact with and the most satisfying cast of dinos?
It may be hard to believe, but it has already been about four years since SOE decided to close down the troubled yet cult favorite Vanguard: Saga of Heroes. On July 31, 2014, the game world went dark, and many players found themselves saying farewell to Telon for good.
While I was not a regular player of Vanguard, I did admire the game for its interesting concepts (like its diplomacy system), its gorgeous visuals, and — pertinent to this column — its soundtrack. There was a lot of artistry involved in this title, and while it was hampered in many ways for many reasons, Vanguard left a legacy that is still fondly remembered by some.
Part of that legacy is its music, and other than screenshots and recollections, it is the only part of Vanguard that we can still experience today. The soundtrack was composed by Todd Masten, who has worked on many other video games such as the Age of Empires series. So let us take a trip back to this fantasy MMO and hear the music of a dead world brought back to life.
The first batch of the second wave of allied races are available for testing now on World of Warcraft: Battle for Azeroth’s alpha test. Dark Iron Dwarves and Mag’har Orcs have been added to character creation, which means that if you want an Orc that’s slightly less corrupted or a Dwarf that’s extra-crispy, that’s now an option. And that’s just one of the many changes with the latest build, because of course it is.
Players can also experiment with new ability changes including a significant rework to Arcane Torrent (the Blood Elf racial), more of the Uldir and Warfront sets, and new dungeons to test out. There’s also the miscellaneous elements found in the latest build, of course. We still don’t have an exact date for the beta, but based on all of the things that have been mined, it looks to be growing ever closer all the time.
Source: Wowhead (1
Players are crucial to the reconstruction of Doma in Final Fantasy XIV
, so it’s only right that the next leg of the game’s main scenario will bring us back there. The special site is already available for players to peruse
, offering some details on the upcoming patch and giving a hint at the lore behind the Sparrow’s Compass dungeon. Without spoiling anything, it doesn’t sound like everything is going to go smoothly
for Doma… which should surprise almost no one.
Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.
It was teased
, but now it’s truly here. Revelation Online
is introducing the colosseum
, and its world will never be the same. Specifically, it will be far more violent. Seriously, it’s a place for violent gladiatorial contests; that is really violent. Also, it’s a place where you can compete for valuable prizes as part of an ever-expanding event in the game.
That one is probably going to be more resonant for individual players. The violence is kind of de rigueur at this point.
Players will earn a Merit Plate just for signing up to take part, and winning matches in the colosseum will bring you closer to rewards for being the best of the best. If you’re not the best, though… well, you’ll still get plenty out of it, as just participating earns points which go toward PvP ranks and associated rewards. So it’s worth it to strive, even if you aren’t very good at first.
If you had expected the Netherlands to be leading the fight against lootboxes, you may be more clairvoyant than the rest of the population. After investigating 10 games, the Dutch Gaming Authority has found that four of the games tested feature lootboxes that violate the Better Gaming Act. That may not sound too serious until you consider that the offending games have eight weeks to make changes to the lootboxes to comply with the law.
Failure to do so can result in fines or just straight-up forbidding the games from being sold in the Netherlands. That’s a pretty big deal.
While the DGA did not specifically name games, the Dutch paper reporting on the situation cites FIFA ’18, Dota 2, PlayerUnknown’s Battlegrounds, and Rocket League as the offending titles. The remaining six titles are not in violation of the law but were still sharply criticized for the lootbox implementation, which is said to target younger players and encourage gambling. It’s also worth noting that each of these violations specifically pertains to tradeable items for real money, which just squeaks in as a gambling option.
MMOs are games of repeated content. You log in and do some things today, then in all likelihood log in to do several of the same things tomorrow. That’s a part of the genre, whether it’s a matter of “killing this boss in World of Warcraft until he drops the sword I want” or “rebuilding my kit in Darkfall after someone killed me and took my stuff.” Fundamentally, it’s repeated content.
Many games have sensibly made a lot of this regular content have reasonably fixed limitations. You can only earn so many tomestones a week in Final Fantasy XIV, for example. There’s a set limit on reputation gains per week in Star Wars: The Old Republic. There’s the nature of daily quests in, well, every game under the sun with daily quests. You get the general idea.
So here’s the question: How much time do your regular MMO tasks take up during a given day? Do you just hop in, get login rewards, and depart? Do you regularly spend an hour just doing your daily tasks? Or, for that matter, do you tend to lose interest in a game once you’re on to doing regular maintenance tasks?
If you’ve been through prior expansion launches for Star Trek Online
, you know that the expansion launch is almost always accompanied by big packs full of stuff for a large amount of money. So it should surprise absolutely no one that Victory is Life contains those same packs
, if you’d like to buy a whole bunch of stuff for one price instead of nabbing it piecemeal from the in-game store later. It’s a time-honored tradition at this point.
The smaller and cheaper pack opens up the Vanguard Jem’Hadar racial option and includes the dreadnought cruiser (a T6 ship), while the larger pack also includes playable Cardassians, several more Jem’Hadar ships, and several Cardassian intel ships. It’s expensive (like $120 of expensive), but if you really want to cruise around in all of the newest ships with the newest species options, it’s the obvious pick. Or you can just pick things up on the in-game store if that’s your preference, tradition is tradition.
Most games could not get away with a patch that adds literally one monster. “That isn’t enough of a patch,” players would say. But Monster Hunter World is not most games, and when its newest patch promises to just add Kulve Taroth, that’s more than enough to get players polishing their blades or readying their warhorns. After all, a new monster means an elaborate new fight, and corresponding materials for elaborate new pieces of gear for both players and cats.
If you’ve missed it before now, yes, this is a game wherein you are concerned with outfitting a cat with a marvelous fur armor suit.
Of course, in order to get these new sets you will have to defeat Kulve Taroth, and as you might imagine from the name of the game it’s going to be a bit of a row. It’s not “Monster Calm Negotiator World,” after all. You can get a look at the Kulve Taroth fight in the video just below, and check out the full patch notes for other additions and changes with the patch.