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PSA: EVE Online is offering a 15% Omega discount through June 26

Devoid of further context, the phrase “Omega Discount” sounds vaguely threatening. It’s the last discount? No, it’s a discount on the price of picking up an EVE Online subscription in three-month chunks of time. That’s 15% off buying a three-month stretch, and it’s available until June 26th.

The three-month deal will cost you $33.02 in total, which works out to around $11 per month; that’s a better rate than anything other than the year-long package, which is impressive. So if you want to be subscribed through the summer, you have a path to do so on the cheap. And if you were going to buy yourself some subscription time afterwards… well, now you might as well do so early to save some cash.

And make sure you pick up a new Venture Capitalist ship while you’re at it, eh?

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Defiance rolls out Midsummer Mutiny just before the Defiance 2050 Valor cutoff

There are no new Pursuits for the latest incarnation of the Midsummer Mutiny event in original flavor Defiance. You will be doing the same things in this event as you have one in prior years, and if you have already cleared all of those objectives, then you will ultimately be in the same place as always. This is not by accident; it’s specifically because the cutoff for Valor amounts for players is June 22nd, and any further Valor you earn won’t translate to more rewards in Defiance 2050. Since the Mutiny event runs until July 2nd, you can finish up any lingering objectives you’ve got early.

Of course, you don’t have to just wait for Defiance 2050, as the game’s open beta will run from June 22nd through the 25th ahead of the head start launch on July 6th. So you’ll have plenty of opportunities to do things, even if the event might not really feature into all of those plans. At least the reboot is near.

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Valve turns off lootboxes in the Netherlands for DOTA 2 and CounterStrike: Global Offensive

If you were in any way hoping that the Dutch Gaming Authority’s ruling about lockboxes would lead to a worldwide shift, it seems that’s not quite what’s happening. Valve was one of the companies told to change their lockboxes or face prosecution in the Netherlands for failing to comply with the country’s policies, and Valve has responded… by disabling the Steam Marketplace selling or direct trading of lootboxes for CounterStrike: Global Offensive and DOTA 2 in the Netherlands.

The official statement from Valve indicates that it does not agree with the DGA’s ruling and that appeals are ongoing but that the current action is the only possible solution to the problem. There’s no word of any sort of long-term plans if the DGA does not change its ruling, especially as Valve is currently framing the disabling of lockboxes as a wholly temporary measure. Our condolences to players negatively affected by the decision.

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Final Fantasy XIV could still arrive on Nintendo Switch if console companies decide to play nice

Naoki Yoshida of Final Fantasy XIV fame was at this year’s E3, and that means interviews with the man himself. One of those interviews from VGR brought up the question of whether or not the game could possibly arrive on the Nintendo Switch, which prompted some excitement about the idea that it might come to the platform. After all, Yoshida says that he would like that!

Except that this isn’t a new answer; it’s the same answer that fans have been getting since the last hardware generation when people were asking about the game arriving on the Xbox 360. It’s always been the same answer.

The team behind FFXIV insist on the game having full cross-play compatibility between all platforms it can be played on (so console players and PC players are on the same servers) and no additional monthly fees beyond the subscription. Those two requests long prevented it from appearing on Xbox consoles (as Microsoft didn’t like the idea of the game not requiring an Xbox Live subscription or cross-play with PlayStation users), and they’re likely the same things holding back any Switch port. So we remain in a world where you have to play on your PlayStation 4 or your desktop.

Source: VGR via Techradar; thanks to ChaosConstant for the tip!

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EVE Online sells a bundle of ‘Venture’ skins for 120 Plex, poking fun at Star Citizen

Someone at CCP Games is obviously having quite a lot of fun with the latest EVE Online skin bundle. The bundle of skins for the Venture ship might not seem like it’s anything special until you notice that the price tag is 120 Plex, not $120. And that the bundle is specifically dubbed the “Venture Capitalist” bundle. And the cheeky reference to the fact that you can support EVE Online‘s future development with $120 through a long-term subscription, if you so desire… or by purchasing over 36,000 Ventures.

Yes, the whole thing is a very snarky jab at Star Citizen’s $120 Vulture. So for those of you who have been staring agape at the whole thing, well, here’s a chance to pick up a bundle of ship skins for much less than $120. If you’ve just been chuckling at the whole process, here’s your latest thing to giggle about. And if you’ve been insisting that there’s no similarity whatsoever and lots of spaceships designs have prongs… well, we can’t help you there.

Source: Official Site; thanks to Davlos, PlasmaJohn, and Quavers for the tip!

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Riders of Icarus outlines plans for its relics and world raids

It’s so disappointing when an evil deity fails to adequately plan for an invasion, isn’t it? That’s what’s hitting Riders of Icarus, and really, it just makes the God of Ruin look incompetent. First he sends his two weakest generals to take stock of the defenders of the realm, but then they wind up getting into dust-ups with mortals, losing, and letting their relics fall into mortal hands. So mortals are actually doing better because of this first invasion attempt!

Just sloppy work all around, really.

The overarching plan for future development is to ultimately give players access to the fourth relic slot whilst also allowing players mechanics to select the desired stats for that relic. Meanwhile, the world raid will continue to improve and offer better rewards and bigger foes, so don’t rest on your laurels just yet. Check out the full gameplan on the official site.

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The Flower of Knighthood Kickstarter has been cancelled

Launching a Kickstarter is always a nerve-wracking experience. (Believe us, we know about it.) But then there are times when you see evidence that perhaps your Kickstarter is not going to fund and you pull it early. That’s exactly what happened to The Flower of Knighthood, which started its $600,000 Kickstarter back in May and cancelled it today before its scheduled conclusion after raising… about $3,000.

Yeah, that’s got to hurt.

There’s no update from the developers about what the next plan is or where development will go from here, if anywhere. If you’d forgotten about the title, it promised to offer a completely accurate simulation of medieval combat and was reportedly not actually sure if female characters would be featured in the game. This may be a sign it needs to be brought back to the drawing board; our condolences to the developers.

Source: Kickstarter

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Blade & Soul offers the notes for the Celestial Dawn patch on June 20

It’s almost the dawning of the age of… celestiality? You know, there’s probably a reason why Blade & Soul didn’t make that joke for its Celestial Dawn patch, which arrives on June 20th. Seriously, you can check out the patch notes on the official site, or you can look at a preview and a trailer for the patch just below. They’re all there, and they should provide you all of the background you need on the patch.

If you’d rather just read it right now, though, you can look forward to a new Heroic solo dungeon, the final part of the 12-player Nightfall Sanctuary raid, and a new Grand Celestial evolution for your favorite weapon. That’s in addition to the usual quality of life bumps that come with every patch including new items to purchase from Lee Youjin and a new buff for normal dungeons. Dedicated players will want to read through the patch notes just the same. There’s lots of information.

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Blade & Soul shows off enhancing your gear with its new Augment system

Legendary accessories in Blade & Soul are the sort of things that you know you can wear for a very long time without replacing. That’s good, but it also means that you’ve hit a dead end in terms of chasing new stats. So the new Augment system will help change that by giving you more stats to chase! Sure, your ring already has great stats, but it could be enhancing your damage against bosses. Doesn’t that sound even better?

Each of the given accessory slots has three different sorts of Augment that can be applied; one adds boss damage and critical chance, one adds critical chance and critical damage, and the last adds HP and PvP defense. Each sort has a maximum amount that it can add to an accessory, but each augment application is randomized; you could wind up with the best values right away or roll them multiple times without much luck. Check out the full rundown for numbers before you get ready to make your best accessories even better after all.

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Rend showcases new Stagswood biome with video

Frostkeep Studios showed off plenty for Rend at E3, as you can see from our hands-on with the game, but the studio still has more to share. It unveiled another boime last Friday, showing off the lush landscape that surrounds hearthhome with a flyover video. Stagswood is home to — you guessed it — stags. But this survival PvPvE game doesn’t feature just ordinary stags. No, these majestic luminescent creatures have beautiful flora growing out of their mighty antlers. They live among the skogurfrut bushes and hardwood saplings under the canopy. Also living amid the foliage (likely stalking you) are wargs, and down in caves you’ll find vicious looking Ursas. Check out some screens below, then watch the flyover and collect a few survival tips on Rend’s official site.

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The Daily Grind: Do you play MMOs with expiration dates?

It’s not a new phenomenon, because I recall seeing it back in Final Fantasy XI, someone saying proudly that he was happy to be with the current linkshell… until World of Warcraft launched, then he would leave. That isn’t me recounting; that was exactly what he said at the time. He was playing the game, but he was literally as committed as it took for him to keep playing until something else launched.

This hasn’t gone anywhere, either. I see people loudly saying that they’re only playing a game until something else launches. “Oh, I’m in Elite Dangerous until Star Citizen is out.” “I’m just playing Guild Wars 2 until Crowfall launches.” You get the idea.

This has never made a whole lot of sense to me. Playing an endless game with a self-imposed end date just strikes me as weird. It clearly strikes a lot of other people as perfectly normal, though, and perhaps for a lot of people it is. So what about you, dear readers? Do you play MMOs with expiration dates? Do you already plan to leave but want to play an MMO until then just the same?

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World of Warcraft Classic is still under development, will begin with patch 1.12

If it seems like World of Warcraft Classic would be an easy project, you may not have spent as much time thinking about it as the developers. Heck, according to the latest development watercooler, it took some time for the team to decide what classic World of Warcraft should even be. The decision ultimately settled on patch 1.12, the last patch before the launch of The Burning Crusade, but that didn’t mean just loading it up and going.

It turns out that the classic code not only doesn’t like to play nice with modern video cards and anti-cheating software (because it’s more than a decade old) but has a lot of really inefficient ways of storing spell and ability data. So the developers have to also go through, piece by piece, to store everything in better formats and improve the experience across the board. Check out the full article to see the work going into making the classic experience work.

Source: Official Site; thanks to Cotic for the tip!

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Ship of Heroes discusses the difference between Alpha and Beta

What makes an alpha? If your answer is “marketing jargon,” you’re not entirely wrong. But the team behind Ship of Heroes is going for a slightly more formalized definition, and it’s explained on the official site right now. In short, an alpha is when you have people who aren’t part of the development team running around in the game, because that’s when you can find the bits that are broken without developers who just know to avoid that stuff.

The team is also preparing for its next major alpha milestones, starting with a 50-player login test with everyone logging into a spot and running around. Assuming that goes well, it’s time to move on to the same thing with a full-fledged invasion, adding combat into the mix. If you’re curious about the exact divisions between alphas, betas, and closed vs. open status, check out the whole piece on the official site.

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