Yes, players can earn cooking-themed weapon skins, along with home decor, achievements, and special buffs. Take part in festival daily quests and timed quests for a variety of crafting and gathering chores, feed hungry cats, and cook special festival dishes. There’s something of a food-based holiday coming up later this week for players in the United States, so hopefully you’ll still have the appetite for a bit more cooking.
That is why, to continue using an awkward baseball metaphor, I was let down when this expansion’s score was a mere double instead of a home run. It’s not bad, mind you, but it’s certainly not as great as the previous expansion or what the team has been putting out in the meantime. Perhaps some of this stems from the desert theme, which I’ve always found to inspire somewhat stereotypical “desert music” that sounds samey and not that thrilling. Guild Wars: Nightfall was my least-liked score of the original game for this reason as well.
Again, I want to emphasize that I don’t hate Path of Fire’s score, I just don’t like it as much as what’s been done before. This time around, four composers put together the album: Maclaine Diemer, Wilbert Rogett, Brendon Williams, and Stan LePard. This team did produce several highlights that I prefer to mention rather than talk about what didn’t work, so let’s give those pieces a listen!
Here’s the good news: World of Warcraft has turned on Pilgrim’s Bounty once again, which means that you can jump through some holiday achievement hoops and get yourself a title and pet. If that’s something you urgently require, it’s here! This event is more helpful than most as a way to powerlevel your cooking, so if you need to do that, your ship has come in. Or if you really love flinging food at people, that’s on the table as well. (Literally on the table in major cities.)
Here’s the dumb news: World of Warcraft’s developers have revealed at this point that the Bronze-Tinted Sunglasses, the big new cosmetic item that was released with the anniversary event, can only be used for transmog during the anniversary. If you bought them so that you could finally be wearing something approaching glasses on your character, sorry about the 200 badges you spent on them.
Players hoping for Phantasy Star Online 2 in the west have been holding onto a thin sliver of hope for five years now. Back in 2012, it seemed like a sure thing, but subsequently fans have basically been taunted and teased by the prospect of the game which has never, ever seemed to get any closer to releasing here. Heck, it’s never even been explicitly stated why it isn’t being released over here. But now, perhaps, the final indignity has been suffered, as the game’s official website has silently shut down.
Is there any hope remaining for the game? We’re going to go ahead and say “no,” because there hasn’t been much hope for a very long time now. The good news, such as it is, is that the game still has no region locks in place, but the reality is that it just seems to have been announced and then quietly forgotten. So long, PSO2’s website.
Did you know that PlayerUnknown’s Battlegrounds is up for a Game of the Year award? Probably not, because… like, there are a lot of those. Every publication has its own game of the year awards. We have our own game of the year awards. It’s only a matter of time before Cat Fancy starts publishing one, and we can only pray the market reaches critical cat-related mass by that point. But the important thing is that it’s up for one, and Brendan Greene (aka PlayerUnknown himself, the person who owns the battlegrounds) doesn’t think it deserves one.
Is that because the game is still technically clinging to early access and has not actually launched? No, in this case it’s apparently just that he thinks better games have been released over the past year. Whether or not the judges agree remain to be seen, although we’re relatively certain that the game will win at least a couple of awards. And if not, he can always start up his own game of the year awards. Everyone’s got some now.
The answer for me is yes. I absolutely have. In one particular case, it was heartbreaking but finally proved recoverable; my original Final Fantasy XI account was saved with the help of a very patient customer service representative and a boxed expansion from years ago. So now I can play that account again. (All right, I got all of that back a couple of years ago, we’re using a loose definition of “now.”)
But there is account information I have lost that appears to be gone for good. My original Guild Wars account is gone. I have a box edition of TERA but I’m also pretty sure that the email that’s registered to is no longer even accessible. My first Guild Wars 2 account? Gone. (Also, I think I lost my second Guild Wars account, too, so perhaps I’m just not supposed to be in Tyria.) If you look into the distance, you may find my original WildStar account, because I sure can’t.
All of these games still have a place on my shelf, but it’s more in memorial than anything; what I really bought was the serial numbers for these accounts, and they’re all used up now. So what about you, dear readers? Have you ever lost your MMO account information?
At long last, the vicious mule exploits of Pathfinder Online have been addressed. No longer will players group up with their friends and attack their own mules for… some reason. Actually, it probably wasn’t an exploit in the first place, it was just a minor issue from the last patch that has been fixed now. Regardless, in-game mules can breathe a bit easier now.
The patch also brings out various other bug fixes, like no longer making ammunition messages permanent floating fixtures if your character could not fully restock and preventing the housing maintenance cost window from closing in error when paying ahead. It’s nothing earth-shattering, but players who enjoyed the various elements brought out with the last patch will doubtlessly be happy to see the array of fixes correcting issues.
If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.
The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.
Case in point, EVE Online. CCP’s decision last month to shutter two of its studios included the layoff of most all of the studio’s social media team. One of these employees, CCP Logibro, helped players with organizing tournaments on a separate test server. Without this help, many of these tournaments are in doubt, including this year’s Anger Games. The event was to be the third in the game’s history, but CCP could not scramble to find someone to assist in this, and the tournament had to be canceled.
Players were upset over the last-minute cancellation, but CCP said it couldn’t be helped: “Sorry we weren’t able to support this as planned. At the minute, we’re currently working on prioritizing quite a few community projects and getting our heads together to resume regular service, but unfortunately the Anger Games happened to be too close to recent events for us to be able to assist.”
Here is hoping that next year, CCP will be in a more stable position and can assist players in getting this (and other) tournaments up and running. But for now, CCP is gambling with employees’ lives and hurting the game culture overall.
When science fiction writers pictured the world of tomorrow back in the mid-’80s, they pictured some things that definitely have not caught on in ubiquity (bulky VR headsets, neon everything, phasing out daylight in favor of rainy nights all day every day). But the whole idea of constantly interconnected computers? They got that. So it seems appropriate that the upcoming Cyberpunk 2077 from CD Projekt Red (best known for The Witcher series) will include some form of online component.
Company CEO Adam Kicinski has said in a recent interview that an online component is recommended and/or necessary in order to achieve long-term success in the video game marketplace. What that online component may be remains to be seen, as it could be anything from a multiplayer mode to lockboxes to just being a full online co-op game. You can check out the video interview just below, but it is in Polish, so you’ll want to turn on subtitles if that’s not a language you speak.
In the Flames of Bel’Xahl patch for Dark and Light that releases today, players will take on the greatest enemy of humanity since time immemorial: convection. Seriously, you are running through a volcano. I don’t care how much Flame Armor you’ve crafted; your body will start to have unpleasant things happen to it long before you can fight new enemies like the Ashen Fist Goblin, Scalding Wyrm, and the eponymous Bel’Xahl. Lava is really hot.
Of course, this being a video game, you can explore this volcano, fight those enemies, craft that armor, and still have a chance to nip off for a dip in the new hot springs added to the game. There are also turkeys running around the world to celebrate the Thanksgiving holiday. If all of this sounds like the sort of stuff that you live for, you can jump in at a discount when the game is included in the upcoming autumn sale on Steam.
All of this is tied to the lair of the eponymous Osiris, of course; the Vex are trying to use the Infinite Forest to find something, and Osiris is hoping that the PCs will help him stop that effort. There’s also more of Mercury to explore, which winds up being a desert wasteland in sharp contrast to the aforementioned infinite forest.
The DLC is also adding in a new raid lair, which is a different way of extending raids than the original game; rather than a whole new raid, this adds new parts on to the existing raid. You can check some of it out in the video clip down below, if you’re not content to simply dream of a forest that’s just… forever.
Do you have fond memories of fighting the Dragons of Nightmare in World of Warcraft back when they were relevant? Or even when they were no longer relevant, but still present? Because it appears that for the game’s 13th anniversary, you’ll have a chance to do that all over again, taking on the old bosses to pick up some level 900 loot. The trivia questions of last year have also returned, giving you a chance to earn a corgi pup as a pet as well as a new pair of sunglasses.
In other good news that’s unrelated to the anniversary celebration, Blizzard announced today that it’s going to start doing local currency conversion for Canada, New Zealand, and Japan. No need to convert currency just to subscribe to World of Warcraft! Which is going to feel rather intangible to the game’s US user base, but it’s good news for people living in the rest of the world. (Or a larger portion of the world, anyway.)