However, some of my friends, who have been playing consistently, are complaining that there isn’t anything left to do in the game. That doesn’t mean that they have done everything. I don’t see them walking around with the Dro-m’Athra skin or the Emperor title. However, I do understand what they mean: Anything else they can do in game would be boring or unachievable.
An early entry in the Elder Scrolls Saga. See: Daggerfall on Wikipedia.
“The Jester’s Festival kicks off on March 23, at 10:00am EDT. If you’d like to show off your zany side, you can travel to the pavilions that have been set up just outside the cities of Ebonheart, Vulkhel Guard, and Daggerfall. At each location, you will find one of three Jesters in extremely convincing dress up as either King Jorunn, Queen Ayrenn, or King Emeric. Talk to each Jester to receive a uniquely mischievous task once per day for the duration of the festival.”
Completing these quests will see you rewarded with an obnoxious hat, “fun new consumables” (read: probably pranks), trees and standards for your housing plot (what?) and “mementos” including “The Pie of Misrule,” which is unlikely to be the kind of pie you eat.
Now, I would not consider myself an elite PvPer, but I am a fan of good PvP design, one that incorporates a good class meta, interesting maps, and meaningful leaderboards so that PvPers can prove to their friends how good they actually were. I was sitting on the edge of my seat as Wheeler and I discussed the ins and outs of this new game-mode for Elder Scrolls Online. Let’s dig in!
The votes have been tallied and the verdict is in; the next month of the column will be all about The Elder Scrolls Online. Technically, yes, the votes were tallied a few days ago, but let’s just roll with it. The important point is that our destination is Tamriel, more specifically One Tamriel, and even more specifically…
Er, well, that’s kind of the point of the polls, isn’t it? So I guess that’s as specific as I can get.
Of course, where I start doesn’t actually matter as much as it used to due to the aforementioned “One Tamriel” update. For those of you unfamiliar with the premise, let’s go over what the game has to offer as well as my own history with it before we get to the voting and get on with the adventure. If you’re already intimately familiar with all of it… well, let’s hope you’re still entertained by sparkling prose, or as sparkling as prose can be when the writer still giggles at words like “fart.”
You might think this a biased Leaderboard for an MMORPG website to craft, but truthfully, I was an Elder Scrolls fangirl before I was an MMORPG player. Daggerfall was an ancient, pre-MMORPG obsession of mine, and I carried that forward with me into Morrowind, Oblivion, and Skyrim, the last three of which currently enjoy a permanent home on my PC with countless gigabytes of mods between them.
So with Skyrim’s HD re-release this weekend, I’ve been torn between spending time trying to make my old mod loadout work (sigh) and actually firing up Elder Scrolls Online. ESO I can play with my husband. But Skyrim I can mod. Skyrim is bleak and grey; ESO is lush and gorgeous. ESO works out of the box, while Skyrim has to be finessed into what I’ll tolerate as a playable-enough state. Too hard to choose! You choose: Which one should win our Leaderboard face-off? Elder Scrolls Online or Skyrim HD?
It hasn’t taken me long to fall in love with One Tamriel. This Elder Scrolls Online team has a distinct understanding of what makes this game an Elder Scrolls game, and One Tamriel really captures this understanding. I cannot wait to tell you about my experience in it so far. However, there are a couple of pieces of information that you’ll need to understand my perspective.
One Tamriel is ESO’s way of fast-tracking the leveling experience. Many MMOs create ways for its experienced players to game with the newer players: Some, like World of Warcraft, will do it with character boosters, and others, like Marvel Heroes, will do it with level-scaling. Still others will do it with both, like Star Wars: The Old Republic did. Elder Scrolls Online chose leveling-scaling to an extreme. As a new player in the One Tamriel update, you can literally go anywhere once you’ve passed the tutorial. I’ll get into more details in a bit.
I know that I’ve said this before, but I believe that to understand where I’m coming from I should reiterate that I play ESO solo for the most part. It’s not that I think that multiplayer is bad in the game; I just like to experience this particular game at my own pace and in my own way.
Valentine’s Day is already well behind us (and greatly before us), but the love among the MMO community never dies down. Today we have a headlining pic from Ralph the Wonder Llama, who reminds us that we are all deserving of flowers, kisses, and irrational armor.
“With the whole heart themed weekend coming up, I was reminded of this odd little topiary I found inside one of the treehouses at Blessing Basin in TERA,” he submitted. “Hugs and kisses from my Gunner!”
D’aww… can you feel the love tonight?
Speculation can be dangerous because I tend to be too hopeful for the MMOs that I play. I’ve been critical of The Elder Scrolls Online in the past, but I do like the game, and I’m hopeful for its future too. I truly only want good things to happen to it. Maybe that’s why I’m a bit harsh about it sometimes.
This being the end of the year, I thought it only fitting that I do some speculation about my favorite fantasy game. I did vote this game the most improved in 2015 (although it didn’t win); maybe 2016 will bring some equally important improvements to the game. Let’s take a few moments and talk about the things that we know are coming to the game in 2016 and also what we think might be coming down the pike next year.
Anyone reading this column regularly understands that I have a bit of a tiff with ZeniMax because of the way it’s handled the leveling process in Elder Scrolls Online. And I honestly don’t think the devs are going to really change anything. However, I would like to give credit where credit is due. With the Orsinium DLC, ZeniMax might have captured the essence of my ESO playstyle.
I will log on, do a few quests, mostly by myself, then log out. I’m not hunting for group content. I’m definitely not looking for PvP. Sometimes, I’ll log in with a friend, and we will knock around a public dungeon or two. But mostly, I play ESO because I like the quests and I like being a werewolf. It’s not a hardcore game for me. In fact, it’s barely an MMO based on how I play the game. But I don’t have a problem with that. Everyone else can run around doing all the great group content and RvR PvP. I am content doing what I do. And with the latest DLC, it’s almost like ZeniMax read my mind.
Bethesda, the parent company of ZeniMax Online studios, had an amazing showing at E3 this year, but unfortunately, no one from the Elder Scrolls Online team was there to talk about anything that was happening with the game despite the console launch landing literally the week before. I don’t want to speculate on how much Bethsoft actually cares for the game — and maybe they’re all too busy working on the launch — but I am quite disheartened that there was no presence at all.
I guess I can be happy that we did get a fly-by trailer and some never-before-seen images of Orsinium. And we did get a tease of the Dark Brotherhood at the very end of the trailer. Unfortunately, it was a tease similar to one we saw about a year ago. Don’t get me wrong; I’m truly excited to see the Imperial City and all the rest coming to the game; I’d just like to have seen more than a couple of fly-bys.
Still, that doesn’t mean that they aren’t important to Elder Scrolls legends or the story of ESO. So let’s discuss everything we saw in the ESO E3 trailer.
One of my favorite things about the storytelling in Elder Scrolls Online is that the quest-givers don’t fill their dialogue with exposition regarding Tamriel lore. For instance, NPCs will throw around terms like Ayleid and Dwemer as if you are just supposed to know what that means. That’s not to say they don’t share a lot of expository dialogue; it just usually contains the information that you need in your quest, not the story behind the story.
I thought it fitting to give you a list of terms and names that you will run into while playing the Elder Scrolls Online that you need to know, especially if you’re a novice to the franchise. I’ve run into most of these myself, and I reluctantly admit that I wasn’t sure exactly what they meant. For instance, what’s the difference between Tamriel, Nirn, and Mundus? The Prophet seemed to use these terms interchangeably in his dialogue, but they certainly mean different things, and he’s not using them arbitrarily.
So this week, I’m going to do something different from what I usually do. I’m going to make a lexicon of sorts. I have 18 terms that I think you should know going into ESO in order to understand the deeper meaning behind some of the quests that you will be running.
A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit loaded because it kind of assumed that a game couldn’t be sticky without vertical progression, I talked about storytelling ideals, such as Star Wars: The Old Republic‘s storytelling and Neverwinter‘s Foundry. However, one element that I think is extremely interesting for those who like gameplay, not just storytelling, is character growth. Usually, character growth is accomplished through skill points. But what if you could combine storyline with a compelling skill tree. To my surprise, Elder Scrolls Online did just that… with werewolves.
Remember how I told you that I was roped back to the game by the Justice system? How I literally spent hours just trawling the cities in the Daggerfall Covenant stealing from everyone that I saw? The same thing happened when I experienced lycanthropy, or werewolf-ism, in The Elder Scrolls Online. Again, I spent hours upon hours doing things to level up my werewolf skills without even touching my regular skills or questlines, not because I felt that it would make me better at some endgame thing but because it was just fun.