daniel beck

Camelot Unchained releases 10th Unveiled newsletter

The 10th issue of Camelot Unchaineds Unveiled newsletter is filled with tidbits on lore, design, the community, patch notes, and more. There’s even mention of a dragon and screenshots of a village created in C.U.B.E. It’s a pretty lengthy read, so if your time is limited, here’s a sampling of what you’ll find.

There’s plenty of talk about archers alongside designs showing the models of the giant races. The update section includes notes on the addition of modifier components, heavenly bodies (we’re talking about the sun, moon, and stars in the sky here!), and colored lights in C.U.B.E. as well as the implementation of global values to player speed on hills, maximum hit and stamina points, and falling damage. Ambiance enthusiasts might enjoy perusing this month’s developer spotlight that falls on Daniel Beck; he discusses the creation process for CU’s music and sounds. And the proffered lore is a rewriting of a Becoming story, entitled The Becoming – Hamadryads.

We warned you it was a mouthful! Hungry for even more details? For that, you’ll need to read the full newsletter for yourself.

Source: CU backers newsletter; thanks everyone who tipped us!

Comment

Camelot Unchained hires a sound designer, preps for alpha

Camelot Unchained‘s Mark Jacobs says that his team is currently in “soft crunch” mode as CU moves closer to its alpha phase. Said alpha will be “tech-heavy and feature-light,” and the devs will need “large crowds” to log in and break stuff.

City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We’ve embedded that just past the cut if you’d like to have a listen.

[Source: Friday update. Thanks for the tip, Mark M.]

Read more