Official Site: Dauntless
Studio: Phoenix Labs
Genre: Multiplayer Online
Business Model: F2P (Cash Shop)
Platform: PC

Dauntless lowers the hammer — in a good way

Multiplayer monster hunter Dauntless is taking its first steps to a new and improved combat system — and hammer-using warriors are going to be among the first to experience the coming glory.

Last week, the team explained that it is reworking weapons one at a time in an attempt to provide more diversity and options during combat: “We’re ready to build upon that groundwork and revisit each of the weapons, focusing in on what makes it special and how to reward mastery. This means expanding the available list of moves, branching out with combos, and evolving special attacks.”

This week’s Closed Beta 0.2.6 adds dodge attacks to hammer and chain blades, introduces the Quillshot armor set, and gave swords (this is true) more “whooshy” audio sounds while they are swung. Also: “New Seagull model. SCRAAAAWWWWW!”

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Dauntless adds in a new sword dodge with patch 0.2.4

If you like wielding a sword in Dauntless, get ready to be more mobile. New dodge abilities are coming to all weapons, and swords are the first to get a new dodge trick. They’re hardly the only weapon coming out with new stuff in this patch, though; chain blades have had their invulnerability frames extended for pull-in/flip-out moves, to make their special attack more viable. This is coupled with lots of balance changes and bug fixes for behemoths in general.

Players can also look forward to assorted quality of life and polish improvements, such as easier swapping between chat windows and aether wisps no longer hovering just out of reach for players. The patch should be out today, so sword users can get accustomed to being a bit more mobile once it’s live. Or a few hours after it’s live; you may be at work and unable to play for a while, we don’t know or judge.


Dauntless gets better at dodging monsters, not its community’s feedback

With a ways to go before its launch, multiplayer boss slayer Dauntless is trying to use the time afforded to it by an open beta delay to shore up some of the game’s more noticeable weak spots. One of these problem areas, as identified by the community, is improving collision between monsters and their killers.

“We’ve gathered and analyzed community feedback on issues impacting combat,” the devs wrote, “and are implementing changes to improve the mechanics of collision and the feel of dodging. These changes will make fights feel tighter, better reward skill, and allow you to continue practicing the way of the Slayer.”

To assist in this endeavor, the devs are tightening up hitboxes on characters and mobs, helping players move better while dodging, and fixing some bugs that were giving an unfair advantage to the giant behemoths.

You can read this week’s patch notes for the closed beta on the site.

Source: Dauntless


Dauntless delays open beta to early 2018, shares development roadmap

Let’s cut to the chase: There’s a new roadmap out for Dauntless’ future development, and that roadmap includes an announcement concerning the transition from closed to open beta. Phoenix Labs said that it is now targeting an early 2018 window for its OBT, a hefty delay.

Sounds like there are some upgrades planned, too: “Those waiting to join us in the open beta can look forward to more polish and more content. For players who are already in the closed beta, this means that you can look forward to more improvements and seeing your feedback make a tangible impact on the game that you are playing.”

Turning to look at the roadmap itself, the team has broken up the development into several projects. Some currently being worked on include behemoth variations, a transmog system, gear balance, supplementary combat attacks, new monsters, an improved hunt board, more exploration gameplay, and additional character creation options.

Source: Dauntless


Massively Overthinking: What keeps you from playing mobile MMOs?

Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.

But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?

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The Stream Team: Giving away Dauntless beta codes

There are plenty of reasons to play a game, everything from events to raids to roleplay to capturing the perfect screenshot. Really, there are too many to count. For Massively OP’s MJ, giving away free codes happens to be one of her favorite reasons! And since she has a fistful of Dauntless beta codes to share, she’s diving back into this monster hunting game to beat down some behemoths and give away goodies. Join us live at 8:00 p.m. to win yourself a key and help MJ slay the beasts!

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, September 12th, 2017

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Dauntless patch 0.2.1 is all about improving stability and chat

Some patches don’t add much content, but they still make a game better. Dauntless patch 0.2.1 isn’t going to add much in the way of new game content, aside from the new model for the Skraev chain blades, and even that just looks different. But the technical improvements on the back end? Those are important.

For starters, characters will no longer see hunt chat while chilling in the city, and vice versa. Players will also be able to view system messages over the chat box for a short time, thus ensuring that any important announcements aren’t lost in the chat spam.

Equally important, players will get patches delivered in smaller chunks by the patcher, which should help improve stability and cause fewer issues with any connection problems. The patcher can also now link to outside sources, helping you get better information. So, all technical stuff, but the technical side is worth being happy about. And how about those new chain blades down below, huh?

Want to see more of Dauntless in action? We’ll be streaming it tonight on OPTV!

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PAX West 2017: Hands-on with Dauntless’ new behemoth

Although I’d recently played a bit of Dauntless, I was looking forward to my hands-on at PAX West. That’s because I was primed to see — and hopefully face — a new behemoth. I also spoke with Phoenix Labs’ Encounter Designer Reid Buckmaster about development, reception of the game at the convention, plans moving forward, and of course, behemoths.

One of the unique aspects of fighting behemoths is the fact that you can break off physical pieces of the boss to weaken them and score specific loot. Currently in the beta, there are around a dozen different behemoths, according to Buckmaster, but each of those has different variants between easier tutorial ones, the base versions, and then hard versions that include different attacks and attack patterns. “All told with the variants we have I believe it’s 27 different versions of encounters in Dauntless right now,” he said. “Every encounter has a little something new to encounter.”

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Betawatch: Destiny 2 storms to PC (September 1, 2017)

The open beta for Destiny 2 finally hit the PC, and while I’m generally reluctant to say that anything is the preferred platform for a given audience (people get excited about platforms I personally would never have expected), in this case it seems fair. The beta has, of course, run into some issues, but people seem to have enjoyed it even without getting to take a trip to a nice farm. Plenty of space to run around in that farm.

Also, while it seems almost like a joke to say this, it really happened: ARK: Survival Evolved finally launched. If you were waiting for launch? You were waiting for now. It has happened.

More news? You’ll no doubt hear more with the convention this weekend, but let’s go nuts anyway.

All right! Are you pumped to scroll through a whole list full of other titles currently in testing, possibly incorporating more surprises along the way but probably not? Jump on down below, then, and if you see something which ought not to be there, do let us know down in the comments.

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PAX West 2017: Dauntless launches closed beta today; here’s the trailer

Happy PAX day, folks! Here’s your first big fun announcement: Phoenix Labs’ co-op OARPG Dauntless is launching closed beta. Today. In just a few hours.

“Phoenix Labs is launching Dauntless, the highly anticipated online co-op action RPG, into Closed Beta for PC today at 12:00pm PT. During this early access period, Phoenix Labs will continue to collect feedback and develop the world of Dauntless as a fun, challenging, and highly rewarding experience. The Closed Beta will build upon Dauntless’ live service, delivering regular updates that hone and expand the gameplay experience. Slayers can look forward to new content including Behemoths, weapons and armor, islands, story expansions and much more in the Closed Beta and beyond.”

The closed beta is the stage following the founder’s alpha, meaning you can get right in with one of the higher-tier packs. Launch is still expected for 2017. We’re checking out the game at PAX, so stay tuned for more, and have a look at the brand-new trailer below.

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The MOP Up: State of Decay 2’s multiplayer mayhem (August 27, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Paladins StrikeWarfaceMonster Hunter WorldHeroes and Generals, Pirate101TroveSkyforgeThe Black DeathStar Trek OnlineEverClickerNeverwinterJust SurviveDauntlessBattlejackDungeon Fighter OnlineLeague of LegendsHyper UniverseDark Age of CamelotMU Origin, MU LegendEVE OnlineAge of WushuState of Decay 2Dota 2Splatoon, and Starcraft Remastered, all waiting for you after the break!

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Dauntless holds AMA covering free-to-play, Steam, wipes, and Monster Hunter Online

Yesterday afternoon, the 40-odd-member Phoenix Labs team held a Reddit AMA on Dauntless. Let’s run down the highlights!

  • There are no hard dates attached to the different phases of beta and no details on wipes are available yet. The devs aren’t saying whether test progress will transfer to launch.
  • Zero plans to come to Steam.
  • Ranged weapons “and something else” are under construction. Phoenix wouldn’t talk about more except to say hammers are “getting love.”
  • Damage and efficacy display, especially for combos, is something the devs are considering and seeking feedback on. Ditto hunting/gathering balance, flares, consumables, and weapon appearance evolution.
  • A question about hardmode was met with a vague response.
  • Housing and a replay feature are “possible in the future,” but the devs made no promises.
  • “We are definitely looking froward to supporting guilds and know they will be an integral part of the community. More details at a later date.”

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The Stream Team: Dabbling in the Dauntless alpha

The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017

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