With the Seeking the Horizon update out and open beta coming in a couple weeks, the Dauntless dev team is moving quickly to evaluate testing feedback and make improvements. The good news is that it sounds like the co-op slayer is shoring up its server performance, streamlining its weaponmaster track, and keeping players from getting stuck on, er, tree stumps.
“A huge part of any beta is tuning up progression and balancing difficulty,” Phoenix Labs said. “We’re analyzing the data created from the hordes of Slayers who have been fighting toward the Maelstrom and will be making adjustments to Behemoths, quests, and other elements that impact progression.”
The studio also gushed about the patch’s new islands: “It’s awesome to see our crazy-talented level artists really be able to dig into something new and bake veritcality in to make something so great. And, from what we’ve seen, y’all agree.”
Dauntless isn’t a game that does things in a small way, from its fearsome behemoth foes to the patches it delivers. And with Closed Beta 0.3.9, the team claims to have delivered its “biggest and most impactful update” to the game.
The Seeking the Horizon update includes “four new Dire Behemoths, new exotic gear, and a gameplay progression rework that will lead Slayers to the Maelstrom, where they can get their first taste of the Evergame. With this update, Slayers will also be able to wield and wear whatever weapons and armour they’d like, thanks to transmog, and remap their controls on both keyboard and mouse and gamepad.”
Phoenix Labs said that this is the first of two content patches that need to happen before Dauntless heads into open beta (which, if you’ve forgotten, is scheduled to arrive on May 24th).
If you checked out Dauntless in the past and complained that the game felt like it didn’t have enough in the way of character progression, then you may want to consider coming back for the open beta next month.
This is because Phoenix Labs is preparing a huge update for May 2nd that is devoted to injecting and fleshing out progression systems. When Seeking the Horizon update lands, players will get to touch on the “evergame” (their PR marketing phrase, not ours) side of Dauntless. The core of this progression system is “a new platform on which Phoenix Labs will build the stories of the world, the relationships with the characters that inhabit it, and the content they’ll be adding for years to come.”
Parts of this update includes a new and improved world map, a reputation system (you’re not going to escape that one, oh no), more choice in selecting hunts, an “evolving world,” more quest diversity, and better gear updates.
Beta testing for Elder Scrolls Online’s Summerset expansion – as well as the free update 18 that’ll launch alongside it – began this week as the chapter rolled out to the PTS, with plenty of glimpses at new housing and wearables on the way. What else is new in MMORPG testing this week?
- Defiance 2050’s big PC closed beta is live for the weekend – though console players have been put off a little while longer.
- Old School RuneScape has begun testing its mobile client. That’s not very old school, but we’re not complaining.
- WoW’s Battle for Azeroth kicked off player testing of dark iron dwarves and mag’ghar orcs.
- Conan Exiles rolled out what’ll probably be its last major patch for testers before its official launch next month.
- Radical Heights’ early access teased female toons. In ’80s leotards.
- MapleStory 2 is plotting its western closed beta for next month.
Did we miss anything? Drop us a note in the comments, then check out our traditional list of all the bits and bobs currently
malingering trucking along in some form of testing.
Good news, Boss Key fans! After the studio pretty blatantly gave up on LawBreakers, it turned around and quickly launched its next project, a battle royale title dubbed Radical Heights. It sprang to life on Tuesday, and then it… sort of limped right after that. The numbers do look at least slightly better after the rest of the week, so hooray? Maybe?
Looking back, I started that paragraph with “good news.” I’m not sure why I did that.
Other beta news? Hey, sure.
Other beta titles? Oh, listed below, as we do. If you notice something jumped test phases without our noticing, do let us know down in the comments. We really appreciate it.
Dauntless is a game in which fleshy mortals willingly attack beasts twenty times their size, so this is not a title that deals in hesitant and half-hearted moves. In that spirit, the multiplayer behemoth battler has had enough of the protection of closed beta and will be dashing into its open beta phase next month on May 24th.
When the free-to-play open beta hits at the end of next month, it will include regular content updates and endgame activities. A cosmetic shop will be active to sell vanity items, and there will be no lootboxes in the game proper. The founder’s program will be ending on May 23rd, so if you want to secure one of those packages, you now have a deadline.
The closed beta phase started back in September 2017 and enjoyed a good measure of popularity, with over 100,000 players testing Dauntless to date. The studio said that an additional 700,000 gamers have lined up for the open beta experience.
Source: Press release
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Destiny 2, Scum, Pokemon Go, OrbusVR, Dauntless, Heroes of the Storm, Skyforge, Elsword, Old School RuneScape, MapleStory Blitz, Destiny 2, The Elder Scrolls Legends, Prosperous Universe, Final Fantasy XIV, MU Legend, Wakfu, and Dark and Light, all waiting for you after the break!
As Dauntless pushes through beta and toward launch, the team is hard at work refining its user interface to strike that critical balance between being seamlessly integrated with the game’s art style and providing useful information on the fly.
The team said that it is giving increased focus to the UI right now, taking cues from Halo 2’s matchmaking system (which it labels “humanity’s greatest achievement”) and figuring out the UI for game controllers. Other UI projects include transmog, customization, cosmetics, color blind options, status effect icons, quick crafting, and rebindable keys.
“The art of user interface is providing immediate and relevant information without creating a distraction or incongruity,” the dev team said. “It’s important to us that our UI is snappy, fluid, and intuitive.”
Fans of Dauntless can rejoice for the game’s latest patch, which finally adds the last batch of warpikes for all of the game’s current Behemoths. This means that there are no more placeholders for weapons in the game, and players who like sticking stuff with the pointy end of a stick have more choices. Similarly, axe fans will have a number of new options and game mechanics to use when taking down a charging beastie.
Considering that both Shrike and Moonreaver have been improved and overhauled as fights, you’ll probably have good reason to put these other improvements to the test. There are also new bits of gameplay to be found on islands and a variety of stability improvements and backend fixes, to boot. Check out the full patch notes and get ready to start slaying more effectively, however you prefer to take on the big critters.
Think you know Dauntless? Think again. The behemoth-slaying fantasy game is undergoing a metamorphosis of sorts as the developers prepare some rather significant changes and content additions for the test build.
These changes include reshaping the server infrastructure so that players across the world can game together, enriching the islands that players will visit, revisiting the axe combat style, and improving the challenge of behemoth encounters. All of these will be bundled together in an upcoming update for testers to evaluate.
Composer Cris Velasco announced on Twitter that he is getting ready to record the soundtrack for the game, which should add a nice audio element that has been missing from the game so far.
It is probably safe to say that Dauntless will live or die based on the strength of its multiplayer component. Ergo, it is in the studio’s best interest to facilitate matchmaking and empower player connections from all across the world.
To assist with this, Phoenix Labs is going to remove regional access to create “truly worldwide play.” While you’ll be automatically placed on a server that’s geographically close to you, you won’t be restricted from teaming up with others in different countries and continents. This is thanks to additional dedicated servers around the globe and an improved friends list to help you keep track of those helpful chums you encountered along the way.
If you’re carrying around an axe in Dauntless, you want to be the kind of fighter who waits for the perfect moment before hacking something in half mid-charge. That’s the playstyle that the developers want to encourage, and it’s why the game’s update to the weapon’s mechanics are adding the possibility for a special ‘super armor’ ability when timing your attack right in response to a charge. You’ll still take damage from the charge, but you won’t be interrupted or knocked down, able to fully bury your weapon in your target’s body.
Players will also be making a more conscious decision about whether to use more mobile attacks with an axe or set up for a big high-damage swing while remaining stationary, along with a new option to exhaust your stamina completely with a flurry of blows that only runs out when your reserves do. You can check out all of the details on the changes and look forward to playing with them personally later this month.
It seems as though some players’ attention has shifted back to Elder Scrolls Online this spring, especially with the recent Dragon Bones DLC drop. Telwyn over at GamingSF documented a bit of fun in which he enjoyed infiltrating a camp in disguise versus having to do it in stealth mode.
“I find ‘disguised’ gameplay is more relaxed and better paced (since stealth is slower movement),” he wrote. “It’s especially nice in ESO when you need to take time out of fighting-all-the-things in a hostile to read the many books and quest-related texts – having a pause in the action makes it more enjoyable to read these.”
It isn’t all rainbows and puppies, however. Roger from Contains Moderate Peril expressed some frustration at ESO’s leveling gear, or lack thereof: “The One Tamriel Update removed the level restriction on content, scaling everything according to the player, which obviously didn’t help the gear situation. With delves and story quests scaling to your level, there isn’t the surplus of gear generated by content fixed at a specific level. The lack of a server wide auction system is also a major contributor.”