daybreak game company

Daybreak Game Company, colloquially known as just Daybreak, is what remains of the formerly Sony-owned studio SOE. The company was renamed following its purchase by investment firm Columbus Nova in early 2015. It is known best for the EverQuest and PlanetSide franchises, as well as Star Wars Galaxies, DC Universe Online, H1Z1, Vanguard, Dragon’s Prophet, The Matrix Online, Free Realms, and Clone Wars Adventures.

EverQuesting: Digging into EverQuest's 18th birthday and chatting with Daybreak

Holy smokes! EverQuest is old enough to vote! The world of Norrath just turned 18 years old on March 16th. In the US, that is old enough to cast a ballot in elections, and in some countries it is old enough to legally start bar hopping. Of course, in Norrath, age doesn't matter when it comes to a good pub crawl, but level can; players can participate in the 16th anniversary Pub Crawl only if level 75.

Of course, as you might expect when a major birthday comes around, there is plenty of partying to be had. EverQuest has a number of events to help players celebrate as well as gifts to procure. One of the highlights this year is a free level 85 heroic character for everyone who has ever played EQ! This character has to be claimed by the end of the month (before 2:59 a.m EDT on Saturday, April 1st to be exact). It will come in handy for participating in anniversary events that are level locked at 75.

Speaking of anniversary events, this year boasts both new and returning quests for folks to take part in until all the way until May 11th at 2 am EDT. Additionally, bonus XP is available from now until the end of the March (so jump on that fast if you want to take part!).

Read on for all the details on that and our chat with Executive Producer Holly Longdale and Producer Lauren McLemore!

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Destiny 2 launches on PC and console September 8, 'and there will be a ton of loot'

As teased and prodded and hinted at all week, Destiny 2 is official, and we've finally got a trailer to go with it. Expect the game to launch on September 8th on Xbox One, PS4, and yes -- PC -- retailing for $59.99 on up into the stratosphere for collector editions. Beta arrives this summer.

"In Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new enemy and his elite army, the Red Legion. Every player creates their own character called a Guardian, humanity's chosen protectors. As a Guardian in Destiny 2, players must master new abilities and weapons to reunite the city's forces, stand together and fight back to reclaim their home. The official Destiny 2 reveal trailer, Rally the Troops, shows two of the Vanguard, leaders of the Guardians, inspiring the people of the last city in an impassioned (and occasionally sarcastic) call to arms. In Destiny 2, players will answer this call, embarking on a fresh story filled with new destinations around our solar system to explore, and an expansive amount of activities to discover. There is something for almost every type of gamer in Destiny 2, including gameplay for solo, cooperative and competitive players set within a vast, evolving and exciting universe."

I feel as if Bungie is hitting a nice chord here between "Forth Eorlingas!" and Guardians of the Galaxy in the new trailer, while also getting right to the point of what video games (and for that matter, war) are really about. Check it out!

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H1Z1: King of the Kill is a game no one likes that's still on Steam's top games

Do you like H1Z1: King of the Kill? That's a trick question; just a quick glance at the game's Steam page would reveal that no one likes it. It has a 59% rating from reviews, it's covered in reviews saying that the game is a buggy and unfinished mess that's never going to be as developed as it could be, and in Steam's performance charts it... winds up being one of the top-played games. Despite all of that. So perhaps there's something to learn here.

It turns out that while a lot of players will vociferously point out how much they dislike the game, that doesn't stop people from playing it and streaming it whilst enticing others to do the same. The result is a game which is unpopular in discussion but quite popular in terms of actual units sold and hours logged, i.e. the metric that the designers actually care about. So if you really dislike the game and the focus it's gotten by Daybreak, perhaps a solution to that would involve... well, actually not playing it.

Source: Kotaku; thanks to Agemyth for the tip!

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The Stream Team: EverQuest's anniversary Pub Crawl

Last time, Massively OP's MJ had to cut her EverQuest anniversary bar-hopping short when she didn't have the right booze. Luckily, the anniversary events are still in full swing, so she's able to restart the infamous Pub Crawl. Will she be able to complete the quest this time, or will she be too tipsy and get turned around and end up somewhere completely different? (Our bet is she stumbles into a dungeon!) Tune in live at 9:00 p.m. as MJ tries to slosh and stumble her way through Norrath.

What: EverQuest
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, March 28th, 2017

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The Stream Team: EverQuest II-sday, Monday edition

Why would Massively OP's MJ have an EverQuest II-sday on a Monday? With so many anniversaries lately, she couldn't not celebrate this one that is special to her personally: Today marks the fifth anniversary of her streaming! And what do you suppose she streamed that very first time on Massively-that-was? Why, EQII of course! Sadly MJ can't celebrate by recreating that episode (since the Chronoportal event ended last week), so instead she'll continue with the Heritage Quest adventures. Tune in live at 9:00 p.m. and wish MJ a happy 5th streamaversary.

What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, March 27th, 2017

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The Game Archaeologist: How DikuMUD shaped modern MMOs

Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your current MMOs than you even know.

Of course, that doesn't mean everyone knows what DikuMUD is or how it shaped the MMOs that came out after it. You might have seen it used as a pejorative in enough comments that you know it is loathed by many gamers, but I find that there are varying degrees of ignorance about DikuMUD in the community. What is it, exactly? Why is it just the worst? And is it really the worst if we like the games that can point to this text-based MMO as a key ancestor?

Today we're going to dispel the mystery and myths of DikuMUD to lay it out there as it was and is today.

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H1Z1 makes it easier for you to see what you're hitting

H1Z1's PvP side is finally getting some much-needed love (sorry, slight dig at Daybreak's preferential treatment of King of the Kill). The devs posted a new diary this week to talk about the three major projects that the team is tackling this month.

With 64% of players polled telling the studio that game optimization is "extremely important," Daybreak's engineers are working to improve framerates and overall performance. Another project is providing useful visual feedback from firearms so that players can easily tell if their shots are hitting body armor... or just bodies.

Vehicle destruction was the final topic for discussion: "We added several different vehicle degradation states that trigger at various damage thresholds. Take enough damage, and your car loses torque, handling, and eventually, turbo. The new vehicle UI helps to communicate these states with warning lights, and you can see the impact of each state on your overall mobility with the speedometer."

Source: H1Z1

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Massively Overthinking: The City of Heroes Master X Master debacle

On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master x Master.

Complications ensued, as anyone familiar with the history of MMORPGs can probably imagine.

For this week's Overthinking, I asked our team of writers -- both those who loved CoH and those who never much played it -- what they think about the whole ordeal. Are gamers right to be angry? What exactly is NCsoft thinking? Have we seen the end of any hope of the game being resurrected or sold, or should we infer just the opposite?

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The Survivalist: Massively OP's guide to multiplayer survival sandboxes

Welcome to The Survivalist! Ya'll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn't as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.

I'm not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller -- and oft times privately managed -- scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we're going to look at what players can jump into to test their survival skills. So here's a guide to many options in the newest genre to take over our gaming sphere.
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Perfect Ten: Memories of an Anarchy Online noob

My initial foray into MMORPGs was, to put it nicely, quite ungraceful. I wasn't even aware that they were a thing until about the year 2000, when I started to notice EverQuest and Asheron's Call boxes on the shelves. But stories about addiction from friends and the seeming obtuse nature of these games kept me from trying... until fall 2001, that was.

That's when I saw a sci-fi title lumped together in this unknown category, and I had liked Funcom's The Longest Journey so much that I thought I'd take a chance on this odd online game. My subsequent experiences in Anarchy Online were fragmented, ignominious, and confusing as all get out. It was so weird, in fact, that I needed a "redo" of City of Heroes several years later to properly get onto the MMO bandwagon (and I haven't fallen off since!).

So what was it like being a total Anarchy Online -- and MMO -- noob back in the day, feeling out this game from a position of complete ignorance? Glad you asked, friend, because I'm going to tell you all about it.

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Jukebox Heroes: Your favorite MMO themes, #18-13

Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!

Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.

Enough jibber-jabber, let's get to it!

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The Stream Team: Hopping back into EverQuest II Heritage Quests

EverQuest II-sday is back! As if Massively OP's MJ could ever stay away. She's back in Norrath to continue with her mission to complete all of the Heritage Quests. She's got The Teachings of Yoru to finish up before moving on to the level 45 tier of HQs. It the stars are aligned correctly, she might even try that last leg of The Journey is Half the Fun in Feerrott again! Tune in live at 8:00 p.m. as MJ knocks out more HQs.

What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, March 21st, 2017

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Massively OP Podcast Episode 109: We are all Dragonborn

Roll for initiative! Bree and Justin are getting all kinds of nerdy with this week's show, in which they talk about Dragon-people, the return of a long-abandoned sci-fi game, a momentous anniversary, and the viability of sandbox MMOs.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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