If you haven’t hopped back into EverQuest II since the launch of The Menagerie update earlier this month, you might want to do it today: Today is the very last day to redeem a free level 100 character boost for an existing or brand-new toon. All accounts that existed before April 20th can log in and grab the boost (and its concomitant 320 AAs and properly leveled gear) for nothing; accounts newer than that will need to sub first. The promo runs out at 3 a.m. EDT tomorrow morning (midnight tonight PDT).
MOP’s Stream Team recently hopped back into the game to check out the newly introduced Proving Grounds; you can see that below!
See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?
Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”
Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.
There’s some positive word-of-mouth bubbling out about this summer’s Wonder Woman feature film, which, if true, would be a boon to the bruised DC movie franchise. While the film is set during World War I, the team over at DC Universe Online
is preparing its own retro story, this one set during World War II.
The Age of Justice update is scheduled to arrive globally on June 1st, teleporting players back to the beginning of the Justice Society of America in the 1940s. Alternate histories will be explored, including a time-ravaged Area 51 and a European village under the thumb of Axis leader Baron Von Savage. There will also be plenty of four- and eight-player instances to overcome.
Free players who are not subscribers and haven’t purchased the episode will be treated to a one-month preview of the war-torn village map with limited rewards. Speaking of rewards, there are several “time-torn energy” styles and gear sets, as well as base items, feats, and titles.
Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.
Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.
“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”
For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?
H1Z1: King of the Kill has gotten lots of love from Daybreak this week with the release of a brand-new update as teased last month; it includes major improvements for combat, lag, hit registration, line of sight, and shotguns, plus three new points of interest on the Pleasant Valley map.
The update also sees the return of skirmish matches, weekend affairs whose rules switch up on rotation. “The inventory screen and crafting system have also been simplified, resulting in a more accessible and user-friendly experience,” says Daybreak. “The crate screen has also been reworked providing a more streamlined menu, where players can view all of their crates in one place.”
Check out the dev video down below — anybody still playing in with the zombies?
I have always found this part of the development cycle to be the worst part. Right now, we are sitting at the point in Elder Scrolls Online when you really don’t want to move forward progressing your character because some of the endgame or character progression, in general, will change next week. However, you are very excited about what is to come in the next expansion, and you really want to play ESO at the same time.
It’s a strange phenomenon, and one that is unique to MMOs. When Skyrim was about to release Dragonborn a few years back, it had been a little bit since we had visited Skyrim. For me personally, I had a little game called Star Wars: The Old Republic that I had been playing, so when Dragonborn came out, I replayed Skyrim to refresh my memory before jumping into that expansion. However, MMOs are meant to be played all the time, and well, we’ve been playing ESO this whole time leading up to Morrowind. How do we do to channel our excitement?
Well, I have some fun suggestions for every Elder Scrolls fan. These are my five suggestions for things to do while waiting for ESO: Morrowind to release.
We’re sorry to report this evening the passing of an MMORPG genre veteran, John Tessin, who worked for SOE for 13 years, most extensively on EverQuest II.
John’s daughter told friends and family that he’d been suffering from cancer but that his death was nevertheless sudden. She asked for a small donation through GoFundMe to handle burial expenses not being covered by veteran’s benefits; as I write this, that fundraiser has already exceeded its ask thanks to the generosity of developers and gamers.
Big hugs go out to John’s family and colleagues from all of us at MOP.
EverQuest II just opened up a new type of content to players: the Proving Grounds. Each week for two weeks there’s a new competition where two teams race to complete a challenge first. Massively OP’s MJ went in to the first challenge last night with friends, and it was quite the eye-opening experience. Today the group is going to try the new pirate-themed version that just opened. There will likely be much feeding of the Death Counter! Join us live at 9:00 p.m. for a peek into this new feature.
What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, May 16th, 2017
Kind of a weird and fascinating week for MMOs, as an expansion has a legal showdown with a charity, a western MMO is announced, and Vvardenfell decided to come to us two weeks early. Is the industry shaping up for the most explosive June on record? It might just be!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from MapleStory, Heroes of the Storm, Ingress, Wurm Online, DCUO, Hellion, Life is Feudal, Skyforge, Overwatch, H1Z1, Final Fantasy XI, all waiting for you after the break!
As we all well know, MMORPGs are a Serious Business indeed. We must treat them reverently and with our utmost due diligence as we perform tasks vital to saving the world. No frivolity and mirth-making is allowed within these virtual worlds; we toil, we strive, we forge the future in sharp lines of progress.
Oh what am I kidding: We’re totally goofballs. If you can’t cut loose in an MMO and have fun with your friends, what’s the point? I feel that Kenji Takeda has it right with this week’s headlining picture from Final Fantasy XIV, as you can sense the high spirits and laughter that were driving this moment.
Next week, we’ll get totally serious again. Probably. Maybe. Possibly. Well, there’s an outside chance, you never know.
MMORPG blogger and MOP commenter Isarii (@ethanmacfie) recently published an excellent video positing that the MMO industry is facing a “massive identity crisis.”
“The MMO genre has sort of walked away from the things that made it unique and has faced an identity crisis since then as MMOs have reinvented themselves as these big giant titles trying to appeal to as many people as possible,” he argues. “As a result, you end up with MMOs that try to do things that smaller scale games tend to do better while not doing any of the things that make MMOs themselves unique.”
The whole video is worth a look-and-listen as he pins down what exactly does make MMOs unique and which MMOs have excelled as actual MMOs (protip: It’s everything from EVE to SWG to WoW, so don’t think this is about subgenre elitism at all). What do you think? Is Isarii right? Is the genre facing an identity crisis? And how do we solve it? That’s what our writers will be debating in this week’s Massively Overthinking.
Indie MMO Pantheon’s latest newsletter recaps the past month, so if you’re paying plenty of attention to the game, you’ve already seen the featured Monk stream. But Visionary Realms has also put out a bit more information on both the new class and the acclimation system. The studio is damn proud of acclimation in particular:
“Acclimation is a method of dealing with the harsh environments you will find in the world of Terminus. By using various infusions on different parts of the body, characters can help mitigate the external forces that may impact them. These infusions are on a tier based system, with lower tiers being more common and the highest requiring more advanced gameplay to attain. As with most of the systems planned for Pantheon, a measure of player interaction will be present in the form of craftable infusions. Another level of complexity is achieved by allowing more than one environmental system to be active simultaneously. Players will be able to use multiple infusions at once to help counteract their effects.”
Pantheon’s Monk is also on display; old-school EverQuest players are going to feel right at home with the class, which designed “not as just a fantastic pulling class, but also as capable melee DPS, short term crowd control and as a suitable offtank.”