Here’s a slight damper for your weekend: Crowfall has decided to delay its soft launch into 2019 due to the additional work that the studio believes should to be done. ArtCraft said that between “getting it right” and “calling it done,” it would much rather do the former.
“The game experience is paramount,” ArtCraft stated. “We firmly believe is the right path forward. These changes aren’t free, however, so we should recognize that more changes to core systems means more time before launch. As a result, I think it’s clear that our soft launch is not going to happen by the end of the year.”
The delay isn’t the first for the studio; by our count, it delayed major functionality as well as a soft launch last year too.
Now that you’re past the crushing disappointment of development schedules, here’s some good news. Alpha testing is on track to start later this summer and the studio is in a strong financial position after receiving an additional $6 million investment at the start of 2018. Other deals that have been made to help the PvP MMO include a partnership to bring Crowfall to Russia and an agreement to license its MMO technology base to an unnamed company.
Sometimes I know that I may be a bit too old-school because there’s a little twitch in my eye whenever I have to refer to a given class as a Rogue. That’s become my go-to replacing Thief, and it really does make a fair amount of sense: Rogue skillsets are usually more covering a variety of skulky activities, which incorporates but is no means limited to thievery. Not to mention that calling someone a “Thief” seems like it’s underselling the situation.
Especially when the party is frequently engaged in the act of assault, murder, destruction of property, and unnatural acts with corpses.
A while back, I talked about how to understand the lifestyle of the MMO Warrior, because there’s always a Warrior. Just as surely, there’s always a Rogue, or a Thief, or if you have to go a little further afield, a Scoundrel or Stalker. So in the spirit of understanding these conventions, let’s talk about understanding MMO Rogues.
‘s new Into The Abyss
expansion launched less than two weeks ago and I’m bloody obsessed with it
! Players have had great success running the first three tiers of the new Abyssal Deadspace sites in tech 2 fitted Heavy Assault Cruisers and there are some spectacular fits out there
for dealing the tier four and five sites already. My ship of choice for the Abyss is the Gila, a pirate faction cruiser with a great passive shield tank and a huge 500% bonus to drone hitpoints and damage, and which I’ve used successfully to reliably tackle tier four and five sites.
Abyssal deadspace fits are complicated by the fact that four of the filament types have resistance penalties that apply to both your ship and the NPCs inside the site, which has implications for both your tank and the damage types you should use. But how do the resistance penalties actually work, and under what circumstances is it beneficial to switch damage types? I performed a variety of tests on the test server and built a spreadsheet (yeah, you can make the joke now) to answer this exact question and figure out how to tackle top-tier Abyssal Deadspace sites.
In this edition of EVE Evolved, I explain exactly how the resistance penalty in Abyssal deadspace works, share my tried and tested Gila fit for high-tier sites, and detail strategies for tackling all of the enemies you’ll encounter.
Today is the formal launch day
! My goal during the PC early access was to finish the main storyline, and I’m happy to say that I did it and some of the side quests as well. And I was also able to do a bit of exploring around the island just to see what was there. As an Elder Scrolls Online
fan, I have to say that I’m satisfied with what ZeniMax delivered. If you are a fan of the game and really enjoy what the team has given so far in the game, then you will also like the Summerset
I strongly believe that ZeniMax over-delivered with Morrowind, so when making a direct comparison between the two different chapters, I will, unfortunately, have to admit that Morrowind was the stronger chapter. But that’s not to say that Summerset was a bad expansion to the game. In fact, it’s quite the opposite. There are some very strong characters, glorious set pieces, and fun Easter eggs.
As I talk about the story of the next chapter, it will be impossible not to talk about spoilers, but I will keep them as light and vague as I can. And I promise that anything that I reveal is not a major plot point. With that in mind, let’s talk about this story!
The beginning of informal summer is a favorite time for MMO launches, which also means it’s prime time for birthdays and anniversaries. WildStar, for example, has a birthday I’ll always remember, as it rather inconsiderately released while I was in the hospital having a baby. She and it are both four this year, although she isn’t getting a month of presents and events as WildStar players are. There’s a special anniversary pack in the cash shop right now too.
“Throughout the whole month we’re running a series of WildStar’s most lucrative bonus events on a weekly rotation, offering you out-of-this-world benefits from four different events back-to-back. But that’s not all! With Starfall there will also be a unique reward pack delivered to your Account Inventory just for logging in each week! Make sure you transmat to Nexus every week in June to claim your rewards and take full advantage of the bonus events.”
There are just two days to go before EVE Online
‘s Into the Abyss
expansion lands on May 29th, introducing its new Abyssal Deadspace solo PvE feature. Players will use abyssal filaments to travel into Abyssal Deadspace pockets that exist underneath space throughout the EVE
universe, risking their ships in challenging procedurally generated encounters. It’s in these instanced solo encounters that players will come face to face with The Triglavian Collective, a bizarre and twisted subspecies of human with powerful new ships and a new type of subatomic particle weapon called the Entropic Disintegrator.
This new solo content is intended for players of all skill levels, with the lowest tier sites being easy enough to complete in a well-designed tech 1 cruiser and higher tiers requiring considerably more expensive gear. Each site contains 3 randomly generated pockets of deadspace to defeat within 20 minutes, after which time the pocket will implode and destroy your ship. The prizes for risking it all in these dungeons include blueprints to build player-controlled Triglavian ships, plans for Entropic Disintegrators, and Mutaplasmids that can randomly mutate the stats on existing items.
In this edition of EVE Evolved, I follow up on last month’s article on preparing for the Into the Abyss expansion with some last-minute guidelines on preparing your ships, how to use drones effectively in Abyssal Deadspace, and useful tips and strategies for tackling the sites.
Corporate shuffling is rarely great news, but for the employees at Wargaming Seattle, it looks like it’s worse news than normal. The American wing of Wargaming.net, best known for World of Tanks, appears to have been shut down and put over 100 staff members out of work. No reason has yet been given for the closure and no statement has been issued regarding the studio’s fate.
Meanwhile, the owners of Digital Extremes (best known for Warframe) are busy getting more invested into gaming with the opening of a new studio in Burbank, CA. Athlon Games is a US publishing arm of Leyou Technologies Holding Limited, which might seem odd for a company that supposedly deals in chicken products. The publishing arm apparently will be specializing in free-to-play titles, so it remains to be seen exactly what it will be bringing out… just that it’ll be expanding the company’s existing assets.
As promised, Blizzard is dropping a big anniversary event for Overwatch starting today as the game turns two, complete with sales and new loot. And yes, new lootboxes. The first one’s free!
“What better way to mark the occasion than with a new FFA (free-for-all) Deathmatch map and more than 190 Anniversary items, including new Legendary skins? We’re also making past seasonal brawls available to play in the Arcade. Earn Anniversary Loot Boxes as you play, plus pick up one Legendary Anniversary Loot Box if you log in from May 22 through June 11, 2018. Each Legendary Anniversary Loot Box comes with at least one guaranteed legendary item and can contain loot from past seasonal events or other classic content. Anniversary Loot Boxes are also available for purchase—but they’ll be locked away after the event ends.”
The event runs through June 11th, so you’ve got some time even if your Memorial Day weekend is already booked. If you’ve never bought the game before, the new Legendary edition ($39.99 on PC and console) is probably a decent deal, as it includes the whole base game and toons plus some special skins and goodies for Blizzard’s other big titles too. There’s a cheaper version ($19.99) if you just want the basics, though. Those deals run through June 5th.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the Storm, Elder Scrolls Online, DayZ, EVE Online, Pokemon Go, Dota 2, City of Heroes, Final Fantasy XIV, Portal Knights, Lineage 2 Revolution, Wizard101, Ingress, and Reign of Guilds, all waiting for you after the break!
This week’s Star Citizen Around the Verse begins with a project update recap. CIG says it’s working on legacy armor sets, shopping kiosks, audio and VFX, ships (including the Starfarer’s landing sequence), props, environmental art to make spaces feel more lived-in, and planetary tech, at least some of which is planned for 3.2. The feature for the week is on service beacons, which sounds super boring until you realize they’re basically player generated content, from mining contracts to bounties. Not boring at all. This is the good stuff.
“At a conceptual level, the service beacon is a mechanism that allows players who want something to easily form a short term contract with others who want to provide it,” PU Director Tony Zurovec says. “This is a much more important feature than it might initially appear because it effectively means we’re leveraging the playerbase to supplement and enhance the scripted and systemic content that’s available within the game, while at the same time – because other players are involved – injecting a very unpredictable element that’s ultimately going to result in a lot of very unique gameplay experiences. Just as importantly, by constantly pushing players together when they’ve got compatible interests, the service beacon is going to help foster the creation of relationships within the community, and that in turn will lead to the formation of a lot of new friendships, alliances and in the case of deals gone bad sometimes even vendettas.”
Hope you’re ready for a combination of both nautical and amorous elements, because that’s what Chronicles of Elyria is dishing up for its “Kickstarterversary.” In other news, the English language just flipped over the table and stormed out of the room saying, “That’s it, I’m done with this foolishness.”
For this month’s one-year anniversary of Chronicles of Elyria’s Kickstarter campaign, the team is bringing back some old packages and deals. To rope in more players, there are several shared packages that include carriages, cottages, farms, and, you know, love boats.
“What’s better than being on a boat alone? Bringing a friend, of course,” the studio said. “Experience the romance and magic of a picnic for two, alone together on the calm waters of a picturesque lake. The Love Boat package provides everything you need for the perfect moment: The rowboat, the picnic basket loaded with sweets and affection, and an instrument to play beautiful music so you can woo your fondest friend and sweep them off of their feet, Elyria style.”
Make us proud, commenters. You know what to do.
Looking for a few good deals on MMOs and multiplayer games? Both Humble Bundle and GOG.com are running some sales right now that might cut you a deal on a title you’ve been eyeing.
Humble Bundle’s Sci-Fi Week includes price breaks on No Man’s Sky ($23.99), Osiris: New Dawn ($12.49), the standard version of Elite: Dangerous ($13.49), the commander deluxe version ($31.79), and the season pass for Elite: Dangerous Horizons ($17.99).
GOG.com’s Most Wanted Games Sale isn’t quite as relevant for the online gamer, although you can pick up Grim Dawn for a respectable $7.49, Torchlight for $3.79, and Torchlight II for $4.99.
Dauntless is a game in which fleshy mortals willingly attack beasts twenty times their size, so this is not a title that deals in hesitant and half-hearted moves. In that spirit, the multiplayer behemoth battler has had enough of the protection of closed beta and will be dashing into its open beta phase next month on May 24th.
When the free-to-play open beta hits at the end of next month, it will include regular content updates and endgame activities. A cosmetic shop will be active to sell vanity items, and there will be no lootboxes in the game proper. The founder’s program will be ending on May 23rd, so if you want to secure one of those packages, you now have a deadline.
The closed beta phase started back in September 2017 and enjoyed a good measure of popularity, with over 100,000 players testing Dauntless to date. The studio said that an additional 700,000 gamers have lined up for the open beta experience.
Source: Press release