deals

Here’s the full list of Trion Worlds’ Black Friday deals

As you plan your Black Friday shopping strategy (ours: sleeping in and lazily shopping on Amazon Prime), Trion Worlds wants to help out by giving you a heads-up on all of the deals that the studio is throwing for its games next week. Here’s the rundown:

  • Trove: All starter packs will be 50% off during Thanksgiving week
  • RIFT: Premium mounts will be 25% off from November 22nd through the 29th, and some previously lockbox-exclusive mounts will become available for direct purchase.
  • ArcheAge: Sales up to 80% off on certain items. Also, here thar be lockboxes.
  • Atlas Reactor: All packs will be 75% off and Golden Age skins will be discounted from the 22nd through the 28th.
  • Defiance: Players can get up to 65% off on Titan bundles and gold editions. Also, more lockboxes.
Source: Press release

Comment

WildStar teases Black Friday deals

Shh, don’t tell NCsoft that WildStar is still operating! If we’re all good and still, then the closure-happy studio might overlook this struggling-but-fun MMO. So nobody make… a… sound.

Hey! What are you doing, WildStar, calling attention to yourself with a preview of your Black Friday deals? You’re tweeting now? Broadcasting on all wavelengths? Are you insane?

Fine, if you insist on talking about it, then perhaps we should share with our readership that you’re practically going to be giving away toys for just one Protobuck apiece. We might also mention that you’re going to be selling the new “Zero to 50” bundle and putting boost and upgrade items at 25% off. All sale details will be revealed next week, with the promotion happening from November 24th through the 28th.

Source: WildStar

Comment

Elder Scrolls Online’s upcoming transmutation will let you bend gear to your will

It makes a certain logical sense that an MMO content expansion that deals with clockwork miracles would be the perfect time to introduce a new system in which crafters can tinker with gear to their heart’s delight.

Elder Scrolls Online is getting ready to debut its transmutation system with the Clockwork City DLC later this month, but players can begin to wrap their heads around its mechanics right now. Essentially, the system allows players to swap out a useless trait on a piece of armor or a weapon for one that is more desirable.

There’s a price to be paid for such mad science… but it’s a pretty reasonable one. Transmuters will need access to a station, have researched the desired trait in question, and have enough special traits to feed into the machine, Chuck E. Cheese-style.

Read more

Grab a RoboManiac currency key from YEPS and Massively OP to get your ‘bot on

So here’s a new game that’s just rumbled onto our radar: It’s called RoboManiac, and it’s a self-described free-to-play browser MMO that combines “an RPG and sports manager” with robots, an elaborate trading system, a league leaderboard, multiplayer alliances, and basic RPG progression. It’s also adamantly against pay-to-win tactics. Did I mention the robots?

“From the beginning, you have the option to individually equip your Bot with different weapons, drive modules, blades, and numerous other body elements from energy cells to booster packs. Using your Workshop, you can repair, upgrade and level up the various elements of your bot. In your habitat and its surroundings you can send your bot on different missions, fight other bots, or send it to work in the factory, so you can use a few credits to buy or sell important boosters and upgrades at the marketplace. Trading in parts and items is an important part of the game and allows you to do good deals with other players.”

German studio YEPS! has granted MOP codes that will unlock a nice chunk of in-game currency, called platinum. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!

Read more

Flameseeker Chronicles: Unpacking Guild Wars 2’s Path of Fire story

I feel as though the time is finally right to talk to you all about the awesome chunk of story that dropped with Guild Wars 2‘s second expansion, Path of Fire. In terms of narrative quality and the amount of story content received, the expansion has fared very well indeed, so it’s been killing me not sharing my story thoughts with you sooner. The return to Elona has been handled beautifully and the area’s rich history was well presented for the uninitiated. There are enough unexpected twists and turns to keep things interesting, yet it still heavily relies on utilising the familiar dynamics of the NPCs we know and love.

In this edition of Flameseeker Chronicles, I will cover the first two chapters’ major story points for you: I’ll leave my usual hated and rated sections for the end of the story deep-dives. This article will contain significant spoilers for those who have not yet completed the expansion’s story for themselves, so I recommend skipping this article or proceeding with caution if that applies to you. You have been warned!

Read more

IGN has apparently bought up the Humble Bundle company

IGN has just announced that it’s scooped up a pretty sweet acquisition: It now owns the company behind Humble Bundle, known best for its cheap game bundle deals and originally famed for its charity work (reportedly over $100M for charity since 2010).

In an interview with Gamasutra, the top men of both Humble and IGN say they have no grand plans to change anything about the platform.

“We want to stick to the fundamentals in the short term. We don’t want to disrupt anything we’re doing right already,” Humble’s John Graham reportedly said. “Because of the shared vision and overlap of our customer bases, there’s going to be a lot of opportunities.”

No doubt.

Source: Gamasutra. With thanks to TJ and OneEyeRed.

Comment

Warframe’s Plains of Eidolon expansion launches open-world ‘landscapes’ today

It’s been a thrill, I think you’ll agree, to watch over the last couple of years as Digital Extremes‘ Warframe defied the rule that most online games in our purview shrink after launch. The game has only gotten bigger, as it does again today with the launch of its Plains of Eidolon expansion. Today’s launch is for PC, mind you; consoles can expect it in November. Oh, and it’s free. And as the DE team told us back at Tennocon this past summer, MMORPG players in particular should pay attention to this patch, as the addition of open-world landscapes, interactive NPCs, a “gripping” story, a diurnal cycle, and new mission types, all with an emphasis on exploration, definitely push the game over into more MMO-like territory.

“Plains of Eidolon is the first-of-its kind Landscape for Warframe. The Open Zone design offers kilometers of colorful rolling hills and pastures, lively lakes and rivers, active mines and caves, all during a continual diurnal/nocturnal cycle for Tenno to soak up and enjoy. As many as 50 players can converge on the makeshift basecamp of Cetus, where the race of the Ostrons offer missions and challenges, and new weapons, armor and items to craft and customize to a degree never before realized in Warframe. During the relative safety of day, whether on foot or soaring through the air (using the revamped Sky Archwing), Tenno will clash with new and old Grineer, partake in mini-games such as spearfishing and mining, and partner up with as many as three others to explore the Plains. At night, danger surfaces from the waters and haunts the storied grounds. Only the bravest and best equipped teams will venture forth in their crash-course hunt for the massive Eidolon, a towering monstrosity lured to consciousness in search of something dangerous and mysterious.”

Read more

World of Warcraft Demon Hunter solos normal Gul’dan

A Demon Hunter should be able to kill demons. That’s their one job description, and so it should be no surprise that World of Warcraft’s Demon Hunters are actually very good at killing demons. But most of them are not nearly as good as Mione, a name you’ll find in no lore compilations who still deserves a nod for soloing normal-mode Gul’dan.

Yes, solo. As in “big boss of the second full raid of the expansion taken out by a single dedicated player.”

Obviously, gear has improved somewhat since Gul’dan’s release, but the fight (which is watchable in sped-up form below) still took over an hour to complete. “Doesn’t Gul’dan hit enrage at 12 minutes?” you ask. And you’re right, he does. He enrages, and Mione deals with that mechanic. Go ahead and watch the video, then check out the video description to see how this was accomplished, including waiting out the enrage. The notes do mention that the “real” fight (after the enrage happens and falls off) “only” took 27 minutes, which is… still insanely impressive.

Read more

Hyperspace Beacon: SWTOR’s 5.5 adds cringeworthy changes in the name of balance

Today, when I talk about the balance of a class, I hope you’ll understand that I come from the perspective of a PvEer and raider. I also have a tendency to favor classes that are a little bit more difficult to play. So when I say that I take issue with some of the changes that Star Wars: The Old Republic has made with Update 5.5, understand that I already believe that my favored class is starting from a disadvantage.

Update 5.5 was supposed to bring the classes into a kind of balance. To understand what balance is about in SWTOR, we will have to go back to a post that Eric Musco made back in June of this year. In it, he details the target markers for each of the different types of DPS without giving specific numbers as to what those targets are. Musco quotes the BioWare combat team: “The deeper reason for a ‘buff’ or a ‘nerf’ lies in a Discipline’s ability to perform at their target DPS.” I will be referring back to this post as I talk about the class that I favor the most: Marauder.

So let’s dive into the deep end.

Read more

Warframe: New Plains of Eidolon trailer, players host 100-hour charity stream

Digital Extremes told Warframe players yesterday that the Plains of Eidolon expansion was planned to launch “within the next 10 days,” and today’s press release and landing site confirm the launch next week and tacks on a new trailer.

“Independent game developer and publisher Digital Extremes is ready to open the flood gates of its cooperative online action game, Warframe, to a whole new wave of players. With Plains of Eidolon’s release hitting PC and Steam next week, Digital Extremes’ new Open Zone design offers a vast new geography packed with exploratory daytime activities and towering night-time battles unlike anything Warframe players have seen before. The Plains of Eidolon expansion will launch on PC first, on PlayStation®4 and Xbox One this November, and is free to play.”

We spoke to the DE team back at Tennocon this summer, when we learned that Plains of Eidolon intends to add some game-changing MMO flair to the shooter, with more open-world landscapes, interactive NPCs, a “gripping” story, a diurnal cycle, and new mission types, with an emphasis on exploration.

Read more

Overwatch deals with ‘ban bug,’ publishes Zarya comic

Here is a fun bug indeed: Overwatch has a glitch that’s been accidentally slinging seasonal bans at players who did not deserve them. It’s not a particularly widespread issue, having only impacted about 200 accounts, but it has concerned Blizzard and stirred the team to resolve it and restore affected players to their glory.

“We recently identified a bug that, in extremely rare cases, can cause players to lose their skill rating progress and receive a seasonal ban from competitive play without any prior penalties for leaving early or being kicked for inactivity,” Game Director Jeff Kaplan posted in the forums. “This bug is a high priority for our team, and we’re working on a fix to prevent further instances of it occurring as we speak. In the meantime, we’ll be removing the seasonal ban for all players affected by this bug as well as restoring their skill rating.”

On a happier note, Blizzard published a new 12-page comic starring everyone’s favorite Russian heavy hitter, Zarya. Keep your eyes open; another Overwatch hero or two might be popping in to say hi during this one.

Comment

Wild West Online ends tech alpha early, adjusts bounty system for early access

It shouldn’t surprise anyone after those rough couple of Wild West Online tech alpha weekends, but alpha 3 has been “postponed” – actually, it appears that leg of the alpha has ended entirely.

“While we had full technical support from the engine development team, it’s the first time this team is making a game using the Nightshade engine, and as a result some things really were ‘trial and error’,” 612 Games wrote on Facebook. Consequently, the team writes, “We’ve made the decision to end Technical Alpha with this past weekend’s Technical Alpha Test 2, and not to extend it to this upcoming weekend. The reason for this is that we’ve received enough gameplay feedback and bug reports to move forward to next phase of development. As you may have noticed, functionality of the Technical Alpha version was rather limited in terms of both features and content, which was deliberate to allow us to limit the test scope and help us focus on identifying specific core system issues. Now that we believe those are all identified, we want our small team to spend extra time focusing on game balancing and integrating our backlog of expanded gameplay features, rather than supporting another Technical Alpha.”

Read more

The class balance train roars forward with SWTOR Update 5.5

Ootini! With Game Update 5.5 moved to October, Star Wars: The Old Republic players have a little more time to prepare for some of the changes to come — including additional class build adjustments. Yes, the developers aren’t quite finished monkeying around with disciplines in the MMO.

Snipers and Gunslingers are going to be getting a slight nerf to their honed shots talent. The devs said that the marksmanship and sharpshooter builds were “slightly overperforming,” and so this tweak should bring DPS in line.

Meanwhile, Juggernauts and Guardians will see a wider array of changes when 5.5 drops. “Chilling Scream/Freezing Force was doing too much damage with the Piercing Chill/Persistent Chill utility,” the team said. “It was being used as a single-target rotational ability when it’s intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill/Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream/Burning Blade by 45%.”

Comment

1 2 3 9