deathiversary

Interviewing an Asheron’s Call Shard Slayer: On griefing, doxxing, losing mates, and winning MMOs

Last month, I put together an article and pair of videos discussing Asheron’s Call’s Shard of the Herald event to celebrate the game’s first deathiverary. It was a bittersweet experience for me, as it was not only my first MMO but the game that taught me a lot about life, and a lot of those lessons occurred during the Shard event.

Naturally there was some good nostalgia in there for fellow AC players, but apparently for some families as well. Someone claiming to be the son of Vidorian, the infamous Shard Slayer recruited by Turbine to end the event in a way that would respect the lore they built, reached out to us in the comments section. A quick chat with her verified that yes, she was the infamous savior of Bael’Zharon, and she agreed to answer some of my questions about the event. Even better, she’s provided us an unseen screenshot of the event! More than a decade after release, I feel like I’ve learned a lot more about what occurred behind the scenes of one of the seminal in-game events of our early genre.

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Re-examining Asheron’s Call’s Shard of the Herald event on its first deathiversary

Although the Asheron’s Call series has now been dead for exactly one year today, it’s far from forgotten by fans. It was admittedly a cult classic, and as the youngest of the “Big Three” graphical MMOs, it was the easiest to ignore, especially as it used an original sci-fi/fantasy setting rather than, well, something with elves.

MMO AC converts I’ve met regularly said the game was more solo-friendly and more story-driven than Ultima Online and EverQuest, receiving monthly updates that felt like downloadable content before DLC was a common industry term. These weren’t simply automated addons but events that were often curated in a fashion that is similar to Game Masters in tabletop RPGs, meaning that those who built the scenario sometimes participated as their own lore characters, placing themselves at the mercy of their own game and community. While several events in both AC1 and AC2 made use of this kind of interactive story-telling style, none is better recalled than the first event: The Shard of the Herald.

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