This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”
PC players looking forward to Destiny 2’s fall release are probably going through a torrent of emotions this week. While it’s great that Bungie revealed solid dates for the sequel, it’s not hard to miss that the launch of the PC edition is being held back nearly two months after the console version. So what gives? Why the seven-week delay?
In talking with Polygon, Bungie said that it is being extra cautious in bringing the franchise to the PC for the first time and wanted to give that version some additional testing and polish. “We want to it to land super-solid,” said the team.
PC Lead Developer David Shaw went into more detail: “It really is as simple as ‘we want to get it right.’ That’s the reason there was no PC version of Destiny 1 is because we didn’t feel we could do it in a way that could honor the PC gamer [and] would really nail it. With Destiny 2, we had the team, we had the talent, we found great partners. One more extension of being able to do it right is that we needed that extra bit of time.”
Call it State of Delay 2.
Players are going to have to wait a little bit longer to get their next hit of Undead Labs’ State of Decay. At E3 2017, Undead Labs announced that State of Decay 2 is now looking at a spring 2018 release window for the co-op zombie title. A developer consoled fans on Twitter for the delay, saying, “So, yeah, the date shifted as you saw. This is hard for me as a player but great for the game. Hang in there a little longer?”
On a more positive note, State of Decay 2 was announced to feature Xbox Play Anywhere funcationality, which allows players to effortlessly transfer progress between console and PC. You can check out a pair of new trailers from the trade show after the jump!
It’s time to play catch-up on another interesting indie MMORPG, Identity. You may remember this as the contemporary life simulator sandbox that has raised over a half-million dollars in funding and promises to let people inhabit a virtual world not unlike our own.
The team at Asylum Entertainment has been chatty over the past few weeks, announcing some big developments for the project. The first piece of news is that the team behind Identity is partnering with Improbable to use SpatialOS to become a “scope-changer” for the project.
“The Identity team has been testing the waters with SpatialOS for a couple of months now and we’re incredibly excited about what it’s going to mean for Identity,” the team said. “Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it.”
Let’s rip off this band-aid quickly: There will be no SWTOR
Update 5.2 today. BioWare
announced on the forums that it is delaying the patch
, which contains the MMO’s first new raid in two years, to next week. In the meantime, SWTOR will be extending its XP/CXP event
through the 18th as compensation.
The studio said that the delay was due to a quality issue with the update: “At this point in time, we are not satisfied with the quality of the Iokath update. For that reason, we are delaying the release of 5.2 by one week, to release on April 18th. This allows the team more time to make improvements to address some of the issues still pending.”
And as one Old Republic game sees a delay, another might be forthcoming. Scuttlebutt this week is that BioWare Edmonton is working on a Knights of the Old Republic game. The rumor’s source said that it is unclear whether this is a remake of the original, a revival of the franchise, or something else entirely, but that BioWare is currently working on Star Wars games exclusively.
You’re going to have to wait a little while longer to see a playable version of Dual Universe, as the team announced last Friday that it will be delaying the alpha release to September, with a possible preview in August.
“We first aimed at the first half of 2017, as we said many times in interviews,” the team reported in a video. “But we feel today that we will need a bit more time to include a more complete game and a better experience.”
It’s not all just bummer news about delays from this sci-fi title, however. Dual Universe has been growing thanks to new placement tools, more finished ship design elements, and a rendering technique that will show planet surfaces in breathtaking detail when you’re halfway between the ground and outer space.
Check out the February update video after the break!
ArenaNet has just announced what will presumably be a brief delay for Guild Wars 2’s Head of the Snake, the fourth episode of Living World Season 3 that was expected to launch today.
PvP-based survival sandbox Hellion has been taking aim at a January Early Access launch for quite some time now, but it looks as if that target was a little optimistic after all. The development team announced today that in order to make sure the game is at the highest possible standard, it will be launching into Early Access in February rather than the remainders of January.
The exact launch date will be announced on January 25th, which will also provide a decent idea of whether the game has a little more work needed or if it may well get delayed again. Still, February’s not that far away now; you can probably make it another month without tearing out your hair in frustration, right?
In a calendar year dominated by politics, one game is putting a hard stop to its own election process.
Today, Skyforge announced that its in-development political system, the Council of Gods, is being postponed indefinitely. The system was to allow for the in-game election of a player council that would enjoy bonuses and be able to shape events in the game going forward. According to the team, evaluation of the system did not meet its expectations and so the Council of Gods will be need to be reworked if it is ever to arrive in the game.
“We have been forced to make a difficult decision and the political system will be reviewed,” the team said. “The concept requires a serious rethink and many of the mechanisms will need to be redesigned from scratch. This means that the Council of Gods will not be arriving in the game soon. We are very sad that this innovation has to be postponed. But it is our desire to deliver well-developed innovations that has made up our minds.”
Star Citizen’s rolled out its massive CitizenCon finale last night in LA, with multiple Cloud Imperium reps hitting the stage during the presentation to talk up everything from the Spectrum community tools to the Star Citizen progress report and roadmap, finishing out with a long, in-engine video on procedural planet tech.
Probably the big news was that Chris Roberts admitted that the star-studded, standalone, story-driven Squadron 42 wasn’t ready to be shown as planned and indeed has been delayed beyond this year as rumored — we just don’t know when. One journalist told Reddit, “Talked w/ Erin Roberts at the Con, he said it was animations for different things, such as repairing and the like. It would not have looked as fluid as it was needed to be. Literally EVERYTHING else was finished. They want to have that one shot to show off SQ42 in its top condition. Hope I am paraphrasing everything correctly. I’ll be glad to wait for the finished product.”
That doesn’t mean the event was without any detractors; there’s a massive thread complaining about the show on Reddit. While the planetary tech is indeed gorgeous, backer concerns center on SQ42, delays, and a lack of desired gameplay previews for specific types of content, like capital ships.
We’ve tucked the whole presentation below, but if you’re strapped for time, jump to about 1:25:30 — that’s when it starts feeling like an IMAX show.
If you’re an avid fan of Riders of Icarus, you probably weren’t happy when the game pushed its next big patch back by a day or so. It’s unpleasant, to say the least. But at least the time came around, and now – oh, wait, it’s been delayed again until October 5th. Please do not flip over your desk in anger; that’s expensive and it costs real money to replace it. You don’t want that.
No specific reason is cited beyond additional testing to meet quality thresholds, although it might have something to do with the rollback of plans to remove the Alliance system. The announcement from the team thanks players for their understanding, so there’s not much left to do but wait for next week and hope that it doesn’t undergo a third delay.
Players looking to engage in heated PvP battles in Riders of Icarus are going to have to wait a little while longer, as Nexon announced that it is slightly delaying its Exarahn Badlands update due to “critical issues.”
“Although we officially announced that the Exarahn Badlands content update was going live on August 17th, 2016, we have decided to delay the release of the update to August 18th, 2016,” the studio said. “We found some critical issues in our testing that we feel need to be addressed prior to releasing the update to the community.”
The update will allow players to jump back in time 1,000 years to compete in vicious open world PvP. Other PvP modes will become available, such as Alliance War and Manastone Battles, and there will be plenty of incentives for fighting in this area (such as being able to tame long-extinct beasts).
Friends, the headline pretty much says it all: Livelock
has decided to delay its launch
without announcing a new release date. The delay affects all platforms on which the robot MMO shooter was to release (PC, Xbox One, and PlayStation 4). Originally, Livelock
was going live this week on August 2nd
Earlier this week we announced that the PlayStation 4 version of Livelock would be delayed and other platforms would still release on August 2nd. After serious debate, we decided that we would much rather have everyone be able to play Livelock on the platform that they prefer globally on the same release day. Since that was our original intention when we started developing Livelock, we’re pushing back the release date for Livelock on PC, PlayStation 4, and Xbox One.
Currently, there is no confirmed release date for Livelock.