Here’s a slight damper for your weekend: Crowfall has decided to delay its soft launch into 2019 due to the additional work that the studio believes should to be done. ArtCraft said that between “getting it right” and “calling it done,” it would much rather do the former.
“The game experience is paramount,” ArtCraft stated. “We firmly believe is the right path forward. These changes aren’t free, however, so we should recognize that more changes to core systems means more time before launch. As a result, I think it’s clear that our soft launch is not going to happen by the end of the year.”
The delay isn’t the first for the studio; by our count, it delayed major functionality as well as a soft launch last year too.
Now that you’re past the crushing disappointment of development schedules, here’s some good news. Alpha testing is on track to start later this summer and the studio is in a strong financial position after receiving an additional $6 million investment at the start of 2018. Other deals that have been made to help the PvP MMO include a partnership to bring Crowfall to Russia and an agreement to license its MMO technology base to an unnamed company.
Last week’s patch for Dark and Light was delayed, following the patch from the week before also being delayed. What’s going on? According to the game’s latest community newsletter, it’s simply a matter of having a whole lot of systems being developed and the team trying hard to avoid any big issues with the deployment of content. The good news for players is that they can expect an updated development roadmap later this month, so that should help create a more accurate timeline for updates.
As for what’s actually coming in those updates, the development team is looking forward to dropping the Air Temple as a new PvE experience for players. There are also plans for a community development kit sometime in March, allowing players to create more customized content as they’d prefer. Both of these updates should be out in March, so players won’t have to wait much longer before they can explore some new content. (Assuming it’s not delayed again.)
When is a delay not a delay? When Electronic Arts says so, obviously.
The video game mega-publisher announced today that it was moving BioWare’s Anthem to 2019, seeming to confirm a report last week that mentioned the new launch window for the multiplayer shooter. The reason depends on who you listen to; Kotaku says that it is due to development falling behind, while EA claims that it’s to give space between the launch of this fall’s Battlefield title and next year’s Anthem.
While a longer wait until launch is never something that fans want to hear, at least they can be entertained by EA admantly declaring that this move “is not a delay” and that “people are trying to create a story.”
Ironically, this declaration seems to have triggered a small Streisand effect, drawing a greater amount of attention on this delay-that-is-not-a-delay and pretty much daring every news source to use that word in its title.
These cel shaded warriors are going to have to wait a little while longer to romp around in the apocalypse.
Soulworker Online announced last week that it is delaying the North American open beta, which was originally supposed to take place by the end of this year. The new target window? The first quarter of 2018, so it’s not as though we have a long time to wait.
“This commitment to quality and the best player experience also means we have to postpone the open beta to Q1 2018,” the team posted. “We had hoped to finish a number of tasks faster, but in the end we rather invest more time and money to make Soulworker an even better game than rushing it out of the door in a less than perfect state.”
It’s not the end of the world (yet); Steparu shared some gameplay footage that should tide you over until this game becomes available here, as it’s hit beta in Korea already. Check it out below!
Two years after its successful Kickstarter campaign, the contemporary MMORPG Identity still has yet to produce any actual gameplay for its backers and fans. The talked-up Town Hall module has been greatly delayed, and tempers are wearing thin on the game’s Reddit.
But there might be some hope for this life simulator. The team has produced a slow but steady stream of videos showing how the different elements of the game are coming together, such as clothing, concepts, and textures. This week, in fact, the devs livestreamed a show about the creation of props that will litter the game world.
On August 27th, the team announced that it was hiring additional developers and had moved into a new studio. “It pains us that Identity has seen delays,” the studio posted. “We truly want the game in your hands as soon as possible. With our modest team it’s been a difficult road but, with the great help of yourself and other backers, it’s full steam ahead.”
Those who are eagerly awaiting the open beta test for MU Legend got hit with some bad news with the announcement that the game’s open testing/soft launch is being delayed from September until November. The announcement explains that while the closed beta version was ready to go, the current live version in Korea has already gotten feedback from players and brought certain vital issues to light, leading to the conclusion that the release roadmap needs adjustment and refinement to produce the best possible version of the game.
Could the team just release the current beta version? Technically, yes, but you never get a second chance to make a first impression, and between testing, balancing, and localization, it would result in a sub-par rollout for the title. Instead, everyone is just going to have to wait for a couple more months before the open testing period commences. We’re sure you’ll manage all right just the same, though; it’s only a little more time to wait.
This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”
PC players looking forward to Destiny 2’s
fall release are probably going through a torrent of emotions this week. While it’s great that Bungie
revealed solid dates for the sequel, it’s not hard to miss that the launch of the PC edition is being held back nearly two months after the console version. So what gives? Why the seven-week delay?
In talking with Polygon, Bungie said that it is being extra cautious in bringing the franchise to the PC for the first time and wanted to give that version some additional testing and polish. “We want to it to land super-solid,” said the team.
PC Lead Developer David Shaw went into more detail: “It really is as simple as ‘we want to get it right.’ That’s the reason there was no PC version of Destiny 1 is because we didn’t feel we could do it in a way that could honor the PC gamer [and] would really nail it. With Destiny 2, we had the team, we had the talent, we found great partners. One more extension of being able to do it right is that we needed that extra bit of time.”
Call it State of Delay 2.
Players are going to have to wait a little bit longer to get their next hit of Undead Labs’ State of Decay. At E3 2017, Undead Labs announced that State of Decay 2 is now looking at a spring 2018 release window for the co-op zombie title. A developer consoled fans on Twitter for the delay, saying, “So, yeah, the date shifted as you saw. This is hard for me as a player but great for the game. Hang in there a little longer?”
On a more positive note, State of Decay 2 was announced to feature Xbox Play Anywhere funcationality, which allows players to effortlessly transfer progress between console and PC. You can check out a pair of new trailers from the trade show after the jump!
It’s time to play catch-up on another interesting indie MMORPG, Identity. You may remember this as the contemporary life simulator sandbox that has raised over a half-million dollars in funding and promises to let people inhabit a virtual world not unlike our own.
The team at Asylum Entertainment has been chatty over the past few weeks, announcing some big developments for the project. The first piece of news is that the team behind Identity is partnering with Improbable to use SpatialOS to become a “scope-changer” for the project.
“The Identity team has been testing the waters with SpatialOS for a couple of months now and we’re incredibly excited about what it’s going to mean for Identity,” the team said. “Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it.”
Let’s rip off this band-aid quickly: There will be no SWTOR
Update 5.2 today. BioWare
announced on the forums that it is delaying the patch
, which contains the MMO’s first new raid in two years, to next week. In the meantime, SWTOR will be extending its XP/CXP event
through the 18th as compensation.
The studio said that the delay was due to a quality issue with the update: “At this point in time, we are not satisfied with the quality of the Iokath update. For that reason, we are delaying the release of 5.2 by one week, to release on April 18th. This allows the team more time to make improvements to address some of the issues still pending.”
And as one Old Republic game sees a delay, another might be forthcoming. Scuttlebutt this week is that BioWare Edmonton is working on a Knights of the Old Republic game. The rumor’s source said that it is unclear whether this is a remake of the original, a revival of the franchise, or something else entirely, but that BioWare is currently working on Star Wars games exclusively.
You’re going to have to wait a little while longer to see a playable version of Dual Universe, as the team announced last Friday that it will be delaying the alpha release to September, with a possible preview in August.
“We first aimed at the first half of 2017, as we said many times in interviews,” the team reported in a video. “But we feel today that we will need a bit more time to include a more complete game and a better experience.”
It’s not all just bummer news about delays from this sci-fi title, however. Dual Universe has been growing thanks to new placement tools, more finished ship design elements, and a rendering technique that will show planet surfaces in breathtaking detail when you’re halfway between the ground and outer space.
Check out the February update video after the break!
ArenaNet has just announced what will presumably be a brief delay for Guild Wars 2’s Head of the Snake, the fourth episode of Living World Season 3 that was expected to launch today.