On this week’s show, Justin and Bree talk about FFXIV: Stormblood’s early access launch, Destiny 2’s PC delay, Elder Scrolls Online’s next DLC drops, breaking up the trinity in MMOs, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Twilight Spirits, The Black Death, Conqueror’s Blade, Worlds Adrift, Ragnarok Journey, TERA, Wakfu, ARK, Guild Wars 2, and Destiny 2, all waiting for you after the break!
Like many readers, I was originally disappointed when Destiny wasn’t released for PC. I’m not even a Halo fan but could see that the title had promise. Release, though, sounded just OK. I fed my sci-fi MMO-ish need with doses of PlanetSide 2 and Star Wars: The Old Republic and largely ignored the title, aside from the fact that major gaming sites seemed happy with the expansion. I figured it was one of those few decent console games not made by Nintendo that PC players just wouldn’t get. Whatever.
Fast forward to the announcement that Blizzard would add Destiny 2 to its launcher to ensure its PC release. PC fans freak out. World of Warcraft token values skyrocket. Massively OP writers and readers note its potential to define the genre. The chance to demo it at E3 put me on the hype train, but the reality has caused me to pump the breaks.
Oh, E3, always a magical time full of promises when some aren’t meant to be kept, some are meant to be kept but won’t be, and some actually will happen. Have fun guessing which is which!
Among the more pertinent announcements from this year’s convention are ARK: Survival Evolved launching on August 8th, Sea of Thieves delaying launch until 2018, and Destiny 2 launching early September and late October depending on platform. We’ve also got the new game Anthem on its way for 2018 and Monster Hunter World headed for consoles and PC, which is all cool.
Oh, and let’s not forget the announcements of Skull and Bones and The Crew 2. Or the Lawbreakers beta starting June 28th while launch is set for August 8th. Jeez. Is there even room for more beta news? Yes, but just a little.
Whew! Some title density in there, almost mirroring that of the list down below. You can still read the list, though, and if we missed something or a game has slipped into a new test phase, you can let us know in the comments.
If the fact that Destiny 2’s PC edition is being held back seven weeks following the release of the console versions sticks in your craw, then you probably don’t want to read the rest of this post.
In its attempt to give PC players a paper cut and pour lemon juice in it, Bungie confirmed on Twitter that several PlayStation 4 exclusives won’t hit computers (or Xbox One) until 2018. These exclusives include the Lake of Shadows strike, Terra Concord Titan armor, Tesseract Trace IV Warlock armor, Icarus Drifter Hunter armor, the City Apex ship, the Borealis rifle, and the Retribution PvP map.
PC and Xbone players can see what they’ll be missing out on this year after the break.
E3 is drawing to a close, with its reveals over and done with — all that’s left is processing our interviews and hands-on pieces. But in the meantime, we decided to take this week’s Overthinking to consider the field. MMORPGs haven’t shined brightly at E3 in a long time, so our expectations are usually low — the con is interesting to us more for what’s happening on the multiplayer front.
So that’s what we asked our staff: What’s the most interesting or grabby-hands MMO or MMO-ish thing from E3 this year? Which game would get your best in show and why? There’s also an extra bonus section on the con itself courtesy of our writer on the floor.
PC players looking forward to Destiny 2’s fall release are probably going through a torrent of emotions this week. While it’s great that Bungie revealed solid dates for the sequel, it’s not hard to miss that the launch of the PC edition is being held back nearly two months after the console version. So what gives? Why the seven-week delay?
In talking with Polygon, Bungie said that it is being extra cautious in bringing the franchise to the PC for the first time and wanted to give that version some additional testing and polish. “We want to it to land super-solid,” said the team.
PC Lead Developer David Shaw went into more detail: “It really is as simple as ‘we want to get it right.’ That’s the reason there was no PC version of Destiny 1 is because we didn’t feel we could do it in a way that could honor the PC gamer [and] would really nail it. With Destiny 2, we had the team, we had the talent, we found great partners. One more extension of being able to do it right is that we needed that extra bit of time.”
The launch dates for Bungie’s highly anticipated Destiny 2 have been revealed, and PC players are going to need an extra-large dose of patience when they hear the news.
The scifi sequel is rolling out globally to PlayStation 4 and Xbox One consoles on September 6th, while the PC edition is slated for nearly two months later on October 24th. Just because PC players are going to have to wait until almost Halloween to pick up the title doesn’t mean they can’t preorder it right now on the Blizzard Launcher. It’s so thoughtful of the companies involved, don’t you think?
To rub salt in the wounds, PlayStation 4 will be the recipient of “timed exclusives” at its launch, including a multiplayer map, a three-player strike, specialized gear sets, and an exotic weapon.
Now that summer is here and online gaming is heating up, doesn’t it seem as though all of these studios are doing everything in their power to keep your attention focused on their products and not the other shiny distractions coming out all over the place?
Bungie wants your full attention for Destiny 2, so look at the sequel square in the eye and deny that you have interest in anything else. To keep your thoughts from straying from the fold, the studio has released three featurettes that show how different aspects of the gameplay works for this upcoming title.
There’s also a fascinating story involving one Destiny fan who, as a teenager, decided that he would piece together Marty O’Donnell’s abandoned Music of the Spheres soundtrack, which was a prequel of sorts to the Destiny score. After 430 days of work, the teen hunted down and cobbled together over 80% of the album, which you can listen to after the break.
This time last year, I polled the Massively OP writers for their opinions on which MMOs had had the best year, or half year, up to that point in 2016 — which games were the most influential and important specifically in that time period. I was pretty surprised at the spread of answers too. Since we’re nearing the midpoint of 2017, I thought we should renew that question and see whether anything’s changed. So as last time, I’m asking everyone to pick three games that represent the MMORPG zeitgeist, using whatever combination of criteria they wish – revenue, playerbase size, hype, anticipation, update cycle, and so forth. What should we be paying attention to? Which games are a sign of the times? And just who is dominating now in 2017?
Ever since the Destiny 2 reveal, everyone seems to be freaking out about this follow-up MMO shooter. Will it be the new hotness or a repainted product that’s being sold again to the same audience?
The reveal made Dragonchasers change his mind: “I guess I have to applaud Bungie for trying something new. They freely admit that they’re trying to do something about the frequently toxic environments brought about by matchmaking.”
“I have to say I am not disappointed in the least,” Tales of the Aggronaut enthuses. “In fact at this very moment I am feeling inordinate amounts of Destiny love. There were a few things that were released that gave me all the feels.”
That doesn’t mean everyone’s fully on board yet. “I appreciate the changes the game is making, but I had expected a proper sequel to Destiny to actually be a bigger game with actual new stuff to do, stuff that couldn’t be done in the first game,” said Virtual Bastion.
Bungie’s weekly dev blog is still riding high off the big Destiny 2 reveal, but that doesn’t mean the text doesn’t share anything in new. In fact, we learn just what the team meant when it said the game won’t make use of “dedicated servers.”
“Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1,” Engineering Lead Matt Segur explains. “The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”
The decision isn’t about money, Bungie says, as it’s “invested heavily in new server infrastructure” and cloud servers already. “We really believe this is the best model for all of Destiny 2’s varied cooperative and competitive experiences,” Segur says.
With the Vanguard scattered to the interstellar wind in Destiny 2, it will be up to player characters to travel to different planets in an attempt to rally them back together. This means new worlds, new maps, and new places to explore.
“Now you can actually go from one planet to another planet without going into orbit first,” the team said in a video. “We want to remove as many barriers as we can between your gun and the enemy’s face.”
The team promised that all of the maps will have a lot more in the way of secrets and treasure for the attentive explorer. These locales include the European Dead Zone, the methane oceans of Titan, a planetoid named Nessus, and Io.
Check it out after the break!