I feel like making a bold statement today, so here it goes: Destiny 2’s soundtrack is far and away better than its predecessor — and I include any of the DLC’s music as well.
Oh, I didn’t dislike Destiny’s OST overall, but aside from a handful of noteworthy pieces, it wasn’t much more than sound and fury to me. Destiny 2, on the other hand, boasts meticulously crafted tunes that span an emotional spectrum of excitement, contentment, uncertainty, struggle, defeat, and victory across its rather expansive album. It was a delight to listen through the 44 tracks that make up the launch album and a struggle to choose just six of my favorite pieces to share.
The score was handled by a team of composers, including Michael Salvatori, Skye Lewin, Rotem Moav, Pieter Schlosser, and C. Paul Johnson. I truly hope that the game’s popularity spurs players to pick it up and hear some excellent video game music on its own. Let’s listen through a sample of what this OST has to offer!
Elder Scrolls Online
has just put a date on the launch of the much-anticipated Clockwork City DLC
bundle, which is taking players deep into the heart of Sotha Sil’s mechanical labyrinth.
“We’re excited to announce that the Clockwork City DLC game pack will be released on October 23 for PC/Mac and November 7 for PlayStation®4 and Xbox One. This DLC game pack will be free to ESO Plus members and available for purchase for 2000 crowns in the in-game Crown Store. In addition to the base version, the Clockwork City Collector’s Bundle will be also available for 4000 crowns in the in-game Crown Store and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls.”
The downside is that’s gonna clash hard with the Destiny 2 PC release date. The upside is that the prologue quest is already live in the game, so you can get started right now and pick up a new collection memento.
With a few weeks to go before the PC launch of Destiny 2, Bungie has its hands full preparing for an influx of new players while placating current ones.
To keep the console crowd occupied, a pair of events are on their way! A PvP event called Iron Banner will begin on October 10th and pit small teams against each other for supremacy. The studio stresses that “fighting abilities, not power levels” will determine victory. And for the PvE crowd, a “prestige raid” is coming on Tuesday for the truly hardcore.
Bungie was also teasing something called “seasons” in this week’s newsletter. It promised fans that they would find out more when TwitchCon rolls around.
There’s a point when you know, culturally, that your choice of console meant that you supported the losing side in the ongoing console wars. A dearth of exclusive titles, for example. A general lack of sales information. Anything related to the Sega Saturn. Your platform finally getting exclusive content for another platform for Destiny with Destiny 2 already out and getting played by pretty much everyone. You get the general idea.
Yes, Xbox One owners can finally enjoy some of the PlayStation exclusive content, which was always meant to be time-limited but apparently kept being limited well past the effective end of life for the title. The content getting patched in wasn’t even announced; it was simply discovered by a player and posted on Reddit. But the important thing is that if you missed out on that content before and were hoping to see it on the Xbox One eventually… hey, it finally happened!
Massively OP reader Sray suggested we open a can of worms today, and I just happened to have a can opener handy.
“Is Destiny 2 an MMO?” he wondered, noting correctly that “this argument is going to keep happening as we approach the PC launch” in October. We’ve already had people telling us we shouldn’t cover it for – as sure as we’ve had people telling us we ought to cover it more – all on the basis of its MMOness or lack thereof.
Destiny 2 is candles and breakfast food, that I know – but an MMO? It seems to me as much an MMO as classic Guild Wars, another borderline online title whose MMO status people to this day fight over, never mind that the darn thing’s lodged in maintenance mode.
Without having played D2 yet on PC, I’m willing to be convinced by consolers one way or another. Is it an MMO or not, and critically, why?
Do you ever give MMOs a questioning stare and find yourself asking to no one in particular, “What is up with Daybreak these days, anyway?” The former titan of MMOs seems to have fallen both in popularity and selection.
Blogger Ancient Gaming Noob, no stranger to Daybreak himself, took a look at the state of the studio now that it’s just over 30 months from its SOE changeover. He looks at what’s been cut and what’s been kept, pondering whether the studio is moving forward or standing still.
“What differentiates a going concern from a company just riding out its end days and milking its current titles is ongoing development of new games,” he writes. “And I haven’t seen any of that from Daybreak. Moving one five-year-old title to XBox was nice, but hardly a substitute for new work.”
Just about 20 years ago, my boyfriend and I were wandering through Media Play (heh) when he picked up this box for some new online subscription video game with a cheesy Hildebrandt cover. I was skeptical. He bought it anyway. The next morning, after I’d played all night and totally bogarted his new game, we figured we should probably get a second account. And so we did, in spite of being clueless teenagers who could barely afford one sub, let alone two.
That game was Ultima Online, and it’s the game that birthed the term MMORPG and quite literally dragged me into the realm of virtual worlds. Without it, I wouldn’t be right here where I am talking to you today, having married that dude in the interim. And as of yesterday, that game is 20 years old.
Last autumn, when the game was turning 19, I did a fairly in-depth video on the coolest parts of UO, the parts you can still play today, as I do frequently dive back in and am playing this month too! It’s Massively OP’s best-performing video to date, proving that the game is very much not dead and done. Pretty much everything in the video is still accurate, except for the part on the business model (spoiler: UO is kinda going free-to-play), so I’m going to include it below, but then I’ll recap some of the important bits from the last year and answer a few questions anybody reading is sure to have.
Apologies for being extensively absent from this column over the last few months! Every day the Massively OP offices are deluged with fan mail demanding, “Bring back Jukebox Heroes! Where is Jukebox Heroes? How can I survive without that epic MMO music to get me through the week?”
To which I can only mutter something about a classified mission to Paraguay, being adopted by a jaguar for six weeks, and subsequently finding myself co-starring with The Rock on his latest escapade. It’s all in the line of duty when you are an MMO reporter.
But I am back, and boy is there a lot of news to talk about this week! Let us catch up on the MMORPG music scene and see what is happening with Destiny 2, Lord of the Rings Online, Absolver, Black Desert, and Champions Online already!
It sounds like the suits are pretty pleased with sales performance so far. In a press release, Bungie announced that the multiplayer shooter has already set a new record for the first day of sales in the PlayStation Store, overshooting its predecessor’s achievements in that area.
While the studio wasn’t giving specific numbers for units solid on either console, Bungie did say that Destiny 2 has racked up eight days of topping a million players enjoying the game concurrently. We do know that the game has topped retail charts in Japan, cranking out over 50K sales in its first week.
As for that unfortunate and now-scrubbed armor design that drew unintentional reference to hate groups, Bungie promised that it would be more diligent in its vetting process going forward.
Destiny 2’s recent PC beta certainly brought out curious players in droves, and MMO bloggers couldn’t help but share their opinions on this next evolution of the sci-fi shooter franchise — even if those opinions weren’t too positive.
“It proved to be a deeply disappointing experience,” Superior Realities said. “Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.”
Endgame Viable just doesn’t get it: “I know I’m going to regret this, but: What’s all the hype about? I didn’t hate it, but Destiny 2 looked and played like every other shooter.”
How would you respond to those observations? While you think about it, let’s look past D2: The Mighty Space Ducks to more essays on Elder Scrolls Online, EverQuest II, and the dinosaurs of ARK: Survival Evolved.
The first Destiny 2
raid is out in the wild, ready to challenge and delight players for some time, setting a new bar for difficulty while players – oh, wait, it’s already over? Well, never mind. Yes, the new Leviathan raid has already been beaten by a team from The Legend Himself, a clan on PlayStation 4 with some notable accomplishments under their belt already
. It took about five and a half hours from its release.
In fairness, five and a half hours is about what it took for several prior encounters to be cleared in the original Destiny, so the speed of people pushing for first completion hasn’t changed all that much. You can check out a clip from the end and the official tweet celebrating the clear just below, but be warned that there are some spoilers included. (Seeing as it’s the end of the Leviathan raid, you probably expected that.)
On this week’s show, MJ arrives to give her report on PAX West and how much swag she smuggled back on the plane. Bree and Justin touch base with the major news stories of the week, including Destiny 2’s launch, ArcheAge’s mergers, and WildStar’s housing happiness.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Hello there, new players of Destiny 2
. Did you know that Tuesday is reset day? You probably do, because we’ve decided to have every game reset things on the same day every week just so we have an easier time keeping track, so that’s good. Still, the game is holding its first-ever maintenance today
(for about four hours in the morning, it should be done by now), and it’s also hitting its first-ever weekly reset for flashpoints, strike challenges, and so forth
. Everything is refreshed for a new week now.
The game’s first raid is also coming out… tomorrow, not today. Game director Luke Smith helpfully announced on Twitter that the raid has a Power range of 260-280, which is notable not so much for numbers as for the fact that players know what’s expected to be able to finish the raid rather than just starting the raid. You won’t be able to get in there until September 13th regardless, but at least now you know whether you can go the distance or just get through the front door.