Let’s see if you can follow the chain of logic here. Police officers in Seattle shoot and kill a alleged burglary victim, resulting in controversy over whether or not the officers made the right decision. All understandable. One of the officers of the department took to Twitch in order to deliver an update on the shooting and the reasons behind it; again, understandable, albeit perhaps not the best choice of platforms.
Of course, he was also taking to Twitch so he could stream while playing Destiny. A game where you shoot things. Like, that’s the whole game.
Saying “don’t livestream a game about shooting people while discussing an actual shooting your department is being criticized for” seems like it should be kind of obvious, but apparently not. The officer in question has stated that he felt failing to discuss the shooting would be seen as a cop-out, although that doesn’t really explain why he felt that was the ideal time to combine these two things. We should all just be happy it wasn’t Grand Theft Auto Online.
On this week’s show, Justin and Bree talk about FFXIV: Stormblood’s early access launch, Destiny 2’s PC delay, Elder Scrolls Online’s next DLC drops, breaking up the trinity in MMOs, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Twilight Spirits, The Black Death, Conqueror’s Blade, Worlds Adrift, Ragnarok Journey, TERA, Wakfu, ARK, Guild Wars 2, and Destiny 2, all waiting for you after the break!
Like many readers, I was originally disappointed when Destiny wasn’t released for PC. I’m not even a Halo fan but could see that the title had promise. Release, though, sounded just OK. I fed my sci-fi MMO-ish need with doses of PlanetSide 2 and Star Wars: The Old Republic and largely ignored the title, aside from the fact that major gaming sites seemed happy with the expansion. I figured it was one of those few decent console games not made by Nintendo that PC players just wouldn’t get. Whatever.
Fast forward to the announcement that Blizzard would add Destiny 2 to its launcher to ensure its PC release. PC fans freak out. World of Warcraft token values skyrocket. Massively OP writers and readers note its potential to define the genre. The chance to demo it at E3 put me on the hype train, but the reality has caused me to pump the breaks.
If the fact that Destiny 2’s PC edition is being held back seven weeks following the release of the console versions sticks in your craw, then you probably don’t want to read the rest of this post.
In its attempt to give PC players a paper cut and pour lemon juice in it, Bungie confirmed on Twitter that several PlayStation 4 exclusives won’t hit computers (or Xbox One) until 2018. These exclusives include the Lake of Shadows strike, Terra Concord Titan armor, Tesseract Trace IV Warlock armor, Icarus Drifter Hunter armor, the City Apex ship, the Borealis rifle, and the Retribution PvP map.
PC and Xbone players can see what they’ll be missing out on this year after the break.
E3 is drawing to a close, with its reveals over and done with — all that’s left is processing our interviews and hands-on pieces. But in the meantime, we decided to take this week’s Overthinking to consider the field. MMORPGs haven’t shined brightly at E3 in a long time, so our expectations are usually low — the con is interesting to us more for what’s happening on the multiplayer front.
So that’s what we asked our staff: What’s the most interesting or grabby-hands MMO or MMO-ish thing from E3 this year? Which game would get your best in show and why? There’s also an extra bonus section on the con itself courtesy of our writer on the floor.
PC players looking forward to Destiny 2’s fall release are probably going through a torrent of emotions this week. While it’s great that Bungie revealed solid dates for the sequel, it’s not hard to miss that the launch of the PC edition is being held back nearly two months after the console version. So what gives? Why the seven-week delay?
In talking with Polygon, Bungie said that it is being extra cautious in bringing the franchise to the PC for the first time and wanted to give that version some additional testing and polish. “We want to it to land super-solid,” said the team.
PC Lead Developer David Shaw went into more detail: “It really is as simple as ‘we want to get it right.’ That’s the reason there was no PC version of Destiny 1 is because we didn’t feel we could do it in a way that could honor the PC gamer [and] would really nail it. With Destiny 2, we had the team, we had the talent, we found great partners. One more extension of being able to do it right is that we needed that extra bit of time.”
The launch dates for Bungie’s highly anticipated Destiny 2 have been revealed, and PC players are going to need an extra-large dose of patience when they hear the news.
The scifi sequel is rolling out globally to PlayStation 4 and Xbox One consoles on September 6th, while the PC edition is slated for nearly two months later on October 24th. Just because PC players are going to have to wait until almost Halloween to pick up the title doesn’t mean they can’t preorder it right now on the Blizzard Launcher. It’s so thoughtful of the companies involved, don’t you think?
To rub salt in the wounds, PlayStation 4 will be the recipient of “timed exclusives” at its launch, including a multiplayer map, a three-player strike, specialized gear sets, and an exotic weapon.
Move over Destiny; BioWare is about to take a shot at your market share with its newly revealed Anthem.
Anthem is a “shared-world action-RPG” in which players will don exosuits and head off into the wild unknown to seek adventure and fight forces that aren’t humanity’s best friends. Yes, it sounds an awful lot like Destiny, down to the small four-person teams, although Anthem is putting a greater focus on its Iron Man-like suits and their abilities (which include jet packs). Players will craft and customize their Javelin exosuits to meet the challenges ahead.
The setting is an alien planet with large monstrous foes, violent weather, and extreme terrain. Good thing you have those exosuits, eh? EA is being a little vague about the genre borders of this title, as it sounds a bit like an MMO, will feature character progression a la an RPG, have BioWare’s storytelling at its core, but also be focused on a much more action-oriented gameplay loop.
BioWare is aiming for a fall 2018 release with this game. We’ve got Anthem’s teaser trailer and gameplay video after the break!
The other day I was reading up on how the upcoming Dauntless will feature a social hub where players congregate en masse and do their business before heading off for much smaller co-op missions on instanced maps.
It’s certainly not the first game to do this sort of lobby multiplayer setup; Destiny, Hellgate London, and Guild Wars are just some of the other online games that use this format. Heck, Secret World Legends is about to reshape and reboot the game to be just that.
It got me thinking: Is this enough for my MMO needs? If I have a social hub and a chat window wherever I go, do I really need maps with dozens of random players possibly crossing my path? Honestly, I kind of like that massively multiplayer world experience, but as long as I’m connected to other players in some respects, I can still enjoy these more limited multiplayer games.
What do you think? Are social hubs and chat windows enough for your MMO needs?
The final pre-launch flight is boarding for Albion Online, and features are trying to cram through the door to get a seat on tomorrow’s Hector update.
When Hector drops on Wednesday, there’s going to be quite a bit for testers to sort through. New and improved features include a mammoth mount, a destiny board to track progression, revamped hellgates, the black market, adjustments to Outlands, PvE changes, an armor visual rework, bug fixes, and an overhauled tutorial.
“Hector is the launch-version of the game,” the team explained. “This means that between now and launch we will focus on fixing bugs and ironing out kinks to make sure Albion Online is ready to be released in July!”
Now that summer is here and online gaming is heating up, doesn’t it seem as though all of these studios are doing everything in their power to keep your attention focused on their products and not the other shiny distractions coming out all over the place?
Bungie wants your full attention for Destiny 2, so look at the sequel square in the eye and deny that you have interest in anything else. To keep your thoughts from straying from the fold, the studio has released three featurettes that show how different aspects of the gameplay works for this upcoming title.
There’s also a fascinating story involving one Destiny fan who, as a teenager, decided that he would piece together Marty O’Donnell’s abandoned Music of the Spheres soundtrack, which was a prequel of sorts to the Destiny score. After 430 days of work, the teen hunted down and cobbled together over 80% of the album, which you can listen to after the break.
One of the hallmarks and attractions of MMORPGs is growth. These games, much like the characters that inhabit them, grow and change over time. Every hotfix, patch, content update, and expansion adds or modifies something to the whole package (sometimes for better, sometimes for worse). And while that growth keeps things interesting and takes us on a long journey, there is always the very real danger of devs introducing features that, for one reason or another, get abandoned and left to rot inside this ever-expanding game.
After 10 years, five expansions, and hundreds of patches, the Lord of the Rings Online that we play today is by far larger, more complex, and different than the one that launched in 2007. It was inevitable that the team would introduce various systems and features that took off, became popular with the community, and have been heavily supported ever since. It was also inevitable that the opposite has happened too.
I polled some of my fellow LOTRO players about the subject of abandoned features in the game and received quite a few responses. Most of us agreed on a core seven features that the devs originally had grand plans for… and have since neglected and ignored. So let’s take a look at seven features that the team would probably rather you not pay attention to these days!