The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in looking forward to the expansion drop. In this edition of Flameseeker Chronicles, I’ll speculate on main story points I hope to see in PoF, give pointers on prepping for Friday, and share some of the upcoming must-see ArenaNet launch materials. I’ll mainly just throw some ideas out that might help distract you while you wait on the big day. Do take note that those who wish to avoid all information about the expansion before Friday should give this column a miss for now in case of spoilers.
Such is Neverwinter’s philosophy. In a new dev blog today, PWE explains its major overhaul for character inventories in the game. Of note, the inventory settings menu will allow players to sort the stuff in their bags by item type, sell everything marked as treasure, and identify all unindentified items – a move that seems to mirror Guild Wars 2’s Path of Fire additions. You can also filter items by property, something few MMOs offer by default, and convert items to refinement points in bulk, part of a larger (and contentious) move to rewrite the refinement system.
Irritatingly, the cash-shop option to buy a bag is the top button under settings, right next to the button on your inventory bar, meaning both can be visible at once, but ya can’t win ’em all. Feedback is currently still being collected on the official forums.
Lest you think that Conan Exiles is just about crushing your enemies and all that, Funcom has a new dev diary out today elucidating the game’s building system. Pure builders should skip the PvP servers, the studio says, and slip into single-player god mode or on a server with super-fast harvesting and crafting speed to focus on creating your very own Sim City in Hyboria.
Players of other sandboxes probably already know the drill: You don’t have to just plunk down prefab stuff and can instead build from the ground up using smaller building blocks. “To build truly creative structures it can be important to use a lot of different building pieces and placeables,” cautions Funcom. “Based on feedback from the community we are making additional building pieces with new shapes so you can make even more creative buildings.”
“You can build almost anything you want in Conan Exiles. If you have the time and patience you can even fill out most of the map with all kinds of buildings, castles and cities. Build a sprawling metropolis filled with thralls dancing in the streets, hammering away at their anvils or standing guard. Or perhaps you want to build a humongous castle, filled with all sorts of rooms and dungeons and even labyrinths.”
PAX West 2017: Chronicles of Elyria’s monetization philosophy, tribe evolution, and the PvP sandbox stigma
What is Chronicles of Elyria? We first learned about the game and its goal to redefine the MMORPG genre back in 2015. Since then, CoE has been developing steadily, especially after the huge influx of capital gained through Kickstarter and then on-site crowdfunding. Folks could follow the progress through numerous dev blogs, videos, and even the chance to test bits of gameplay at various PAXs. Some bits of that development, however, have raised questions; prospective players have voiced concerns about the pay-to-win and gankbox stigmas, the complex tribe system, and the admittedly broad scope of the game.
I sat down with Executive Producer Vye Alexander and CEO/Creative Director Jeromy Walsh at PAX West to discuss these issues and more.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X Master, Blade and Soul, EVE Online, RoboManiac, Hearthstone, Hyper Universe, The Black Death, Pokemon Go, RuneScape, TERA M, Champions Online, Wurm Online, Final Fantasy XI, Gigantic, Allods Online, Hellion, League of Legends, Diablo III, and Path of Exile, all waiting for you after the break!
Indeed, the studio says that returning to the Crystal Desert and its southern cousin, Nightfall’s Elona, has been planned for since the launch of Guild Wars 2 way back in 2012. “It’s a pivot,” the story team says. “Players have been contesting against elder dragons since the game launched. We have beaten two of the elder dragons of a possible six, and as a result of beating these two cosmic scale entities, we’re starting to see the repercussions. It seems very much like we shouldn’t kill any more elder dragons, but lo and behold, here comes Balthazar.”
That guy, right? Watch along below, and don’t forget to get caught up on mounts with our deep-dive in Flameseeker Chronicles from earlier today.
In this edition of Flameseeker Chronicles, I’m going to discuss all things mounts and dig into the development rationale behind them. I’ll weigh in with my thoughts on how the mounts might impact future map development and change how we approach travelling in Tyria as well.
This past Saturday, Wurm Online pumped out a small 4.0.6 client release. With improved performance and better lighting, the patch serves as a prelude of sorts to greater changes that are coming to the sandbox MMO in the future.
For a preview of said changes, you’ll want to head over to Steam, where a developer blog lists the many projects that the team is pursuing in an effort to make the game more robust and better-looking. No offense to Wurm, but “better-looking” is a always worthy goal toward which this team to strive.
“Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options,” the team said. “It’s an amazing improvement over the existing way the game renders, and will really bring the world to life.”
At this point, we are really starting to wonder if The Black Death is a history thesis that ran away from the student and somehow morphed into a video game. We wonder this as we read the survivalbox’s latest dev blog, which looks back at the economic impact of the bubonic plague in Europe.
Also, the team said that a new beta build is coming on September 8th. Probably a pop quiz, too.
In other survival sandbox news, Osiris: New Dawn rolled out a new update last week called The Architect. As its name implies, the patch greatly focuses on base building with new defenses and stackable habitats. Players looking for a little more freedom can turn on the creative mode, which also came in the update.
Basically, Omega Prestige is a way to round out your character with visual flair and extra power once you hit the cap. Once you either buy or grind your way into its embrace, the system gives your character an optional glowing aura, two new traits, a faster cooldown for a hero’s ultimate power, better hero synergy bonuses, and a special legendary item.
The system will only initially debut for Spider-Man, although there are “many more” heroes slated for this upgrade in the future. PC players? Well, you’re at the back of the line for this. The PC version of Marvel Heroes won’t be getting this prestige system until after the Omega patch comes to the console game, whenever that may be.
In any case, if you’re into mounts or just wanna devour every scrap of info in the lead up to next month’s expansion, point your eyeballs at Anet’s official site today, where it’s running the first of its mount dev diaries. The studio’s Roy Cronacher says that the impetus for mounts in a game that’s traditionally eschewed them was born out of the popularity of gliders.
“We weren’t satisfied with making mounts a simple cosmetic speed boost that’d be tacked on to your character, so we set out to build a visceral, organic experience that feels like you’re riding a real animal,” he explains.
Cronacher skims through all the mounts we know about so far — the raptor, springer, skimmer, and jackal — and even touches on the mastery-linked way we’ll be training them up. Check out the whole thing on the official site and the new pics and video down below.
Over the weekend Guild Wars 2 players had the chance to get to grips with the new Path of Fire elite specializations in a PvP setting, so I, of course, jumped in with both feet and tried out some of the specializations for myself.
You’ll know already if you’re familiar with my ramblings that PvP isn’t a massive love of mine, but I simply couldn’t resist giving it a go for the sake of the elite specializations. I didn’t get to sample each one for myself because I had some key family events that fell over the weekend too, but I’ve been sure to provide a brief as-I-saw-it summary of the elite specializations I didn’t get to spend time actively playing.
In this edition of Flameseeker Chronicles, I’ll share my thoughts on my preview time spent playing around with the Weaver, Holosmith, Mirage, Scourge, and Spellbreaker and watching the work of the other elite specializations. These are simply rapid-fire impressions — I had to be brief to fit them all into the span of one column — but they should nevertheless be helpful to those who didn’t get hands-on over the weekend.
Update: It’s live!Guild Wars 2 during last weekend’s Path of Fire preview weekend? You’re getting another chance today, although this leg of the event will focus on the game’s elite specs as they play in PvP, not the on the first PvE map and mounts.
Massively OP Guild Wars 2 columnist Tina Lauro Pollock deep-dived the expansion last weekend and delivered her thoughts in a special Flameseeker Chronicles yesterday, so tune in to that while you wait, and check out the dev diaries on all the elite specs down below. Will you be testing any out?