dev diary

Revelation Online merges Western and Russian dev teams, unifies client build

Change is coming to Revelation Online, even if it’s largely under the hood for the moment. You folks might recall that the My.com MMO got a new producer and vision back in January. Now it appears yet another a new captain has taken the helm, as newly installed Global Producer Petr Lagun pens in a dev blog today.

“The company has decided to change its operation strategy and in an effort to close the gaps between the West (Europe and North America) and Russian operation teams there will be a single producer for the Western and Russian markets – and that’s me,” he writes.

So how does that affect Revelation Online itself?

“For Revelation Online, it means that there will be less differences between the Russian versions and Western version of the game as we are hoping to unify the same client build, our current aim is to do this with our first unified build which is currently under the name ‘New Sulan.’ While we are working on this update, the team is preparing exciting and interesting events for PvP and PvE players.”

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A quick look at all the non-main-quest stuff to do in Elder Scrolls Online’s Summerset

Much ink has already been spilled over the headline experience in The Elder Scrolls Online’s upcoming chapter: Most folks will head to Summerset Isle and plunge straight into the main questline because this is an Elder Scrolls game and that’s just what most people do. But it’s not the only thing to do, and to illustrate that, ZeniMax posted a new dev blog all about the stuff that will occupy your playtime that isn’t just cleaving to the core plot.

Among other bits and bobs, there are six new world bosses to challenge, public event spawns in the form of Abyssal Geysers, six new minidungeons (delves), a classic Elder Scrolls “museum quest” that’ll send you on a hunt for piles of relics, new achievements for extreme crafters, and of course, the two new public dungeons.

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Warframe is reworking Saryn to be more intuitive and heavily revamping melee

Change is afoot in Warframe, say a pair of dev workshop articles accompanying last week’s dev stream. The first details the rework of Saryn – not the first time the toxic ‘frame has seen revision. Digital Extremes says she’s confusing to play for newbies and not intuitive at all.

“Essentially, with Saryn you are given all the ingredients to mix up a cocktail, without really knowing if the ingredients are meant to mix in the first place,” DE writes. “In 2.0, we aim to take the guessing out of the ‘what does what with what to make X happen?’ and ultimately make her more sensible and intuitive to play.” The reboot involves buffing her armor and tweaking the mechanics behind spore damage, molt, toxic lash, amd miasma. She’s even getting new audio sounds: a voice that speaks when she casts.

The other dev diary covers the broader review of melee across the whole game. DE is tweaking channeled damage, blocking, dual-wielding, dodging, better effects, a stat and mastery balancing pass, improved base damage, and stances – it’s a lot.

Check out the excerpts below!

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The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the StormElder Scrolls Online, DayZEVE Online, Pokemon Go, Dota 2City of HeroesFinal Fantasy XIVPortal KnightsLineage 2 RevolutionWizard101Ingress, and Reign of Guilds, all waiting for you after the break!

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BioWare’s Anthem will let you be ‘the hero of your story’ even in multiplayer

What began as a general vision statement for BioWare quickly turned into a treatise on how the studio is going to handle Anthem’s multiplayer mode.

General Manager Casey Hudson returned for another dev blog in which he attempted to reconcile the studio’s focus on players being the “hero of your story” while participating in Anthem’s multiplayer environment.

“We’re taking this problem head-on and structuring the entire game design to provide a specific solution for this,” Hudson wrote without going into detail on said solution. “We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world. And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own.”

Hudson said that BioWare has other teams working on envisioning future games and different experiences. He also confirmed that Anthem will be shown live before an audience at EA Play (June 9th through 11th).

Source: BioWare

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Lord of the Rings Online puts a fresh coat of paint on old zones

The return of a former Lord of the Rings Online developer has put into motion a gradual revamp of one of the game’s older zones. World Designer Matt Elliott wrote a short dev blog on the forums in which he said that he was given the task to put a “fresh coat of paint” on one of the game’s oldest and most iconic zones.

“There is a lot of love that went into building the landscapes of Eriador, Rhovanion and beyond — but the cracks in the plaster of our earliest regions are showing,” Elliott wrote. “To ramp back into building worlds, I was asked to take a critical look at Breeland and other areas to see what updated design principles and assets could be incorporated into our oldest of homes.”

As part of this project, he has overseen work on Breeland and given it a high-level polish pass that includes better graphics and “a few small surprises” for players to discover. Work will progress to Ered Luin and other parts of the original landscape as time permits

Source: Official forums. Thanks GumpsGang!

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Guild Wars 2’s underwater combat update and class balance pass are live today

Some MMOs pump out an endless stream of previews for their big patches, especially the type that overhaul major game systems or balance combat, to the point that by the time the update hits, everybody has the bullet points memorized and we can type the post from memory. Guild Wars 2 hasn’t been one of those for the last few years, which is why you’re only just reading the patch notes for today’s balance patch and underwater combat revamp right now, as the game is actually patching.

ArenaNet’s just-released blog on underwater combat states that the studio’s goals were to make underwater combat just as effective as on-land combat, make underwater movement even better, and make underwater skills have proper parallels to land skills.

“Your character may still appear to move more slowly than they do out of water, but enemies shouldn’t take longer to kill,” explains the studio. “Traversing an underwater environment should be a fluid experience, and you should feel like you’re still playing your own character and profession.”

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Project Gorgon lets players get more stabby, enlists them into the clergy

If you’ve been missing meaty dev blogs from the Project Gorgon team, then turn that frown upside-down: There’s a massive new article up about your favorite indie MMO. Lead Developer Eric Heimburg wrote up a huge article detailing some of the game projects that is making him excited.

So what are these? Heimburg acknowledges that poor framerate optimization and various types of lag are issues and that he will be tackling them step by step. These engine changes should eventually result in better performance, although it’s not going to happen overnight.

Aside from technical issues, Heimburg discussed the many changes to skills and treasure that are coming to keep the game balanced. Allowing players a wide range of skills has created a challenge to keep the game balanced: “There are more ways to boost damage than I originally planned, and the resulting big numbers are causing problems when making content. Those problems aren’t too bad right now; it’s a bit tough to create content that works for lots of builds, but it’s still doable. But it will become a severe problem by the time we reach level 125 content.”

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EVE Online prepares major conversion of player outposts and conquerable stations

As Brendan detailed in his EVE Fanfest coverage last month, EVE Online’s structures are due for a huge overhaul, be they NPC fortification or player-built. CCP has a dev blog up right now detailing exactly what to expect as both player-deployed Outposts and Conquerable Stations are ripped down and converted to the new Upwell Structure system.

“Every single Outpost and Conquerable Station will be converted into an upgraded Faction Fortizar during downtime on June 5th 2018,” CCP explains. “These Faction Fortizars are powerful and limited edition – no more will be added.” And no blueprints will be created for them, either! “New Faction Citadels will belong to the last owner of the Outpost/Conquerable Station at the time of the change. Once Outposts and Conquerables are converted into Faction Citadels they will enter a temporary invulnerable mode. On June 7th structures will enter their standard shield vulnerable state.”

Eager to preserve history, CCP also says that “permanent historic monuments will be erected on the sites of the Conquerable Stations and a select few of the especially storied Outposts.”

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Guild Wars 2’s balance update arrives next week – with ‘underwater combat’ revamp

Remember back before Guild Wars 2 launched and its underwater content was touted as the most innovative thing in years? And remember when it launched and underwater content actually was miles ahead of underwater content in pretty much every other game – but was still mildly annoying? And then remember how ArenaNet kinda stopped developing much for it, and now you just skim yourself right over water altogether?

That’s changing, though we don’t know quite how just yet. ArenaNet posted this morning that it’s pushing out the planned balance update next Tuesday on May 8th, and with it, big changes to underwater combat too.

“The next Guild Wars 2 balance update arrives on May 8, bringing a sea change to underwater combat! We’re enhancing underwater skills and utilities so you can blast the barnacles off anything that tries to nibble your toes while you’re swimming. Keep a lookout on the morning of the May 8 balance update—we’ll publish a developer blog post that wades through all the details.”

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Elder Scrolls Online’s Razum-dar tours the high and low places of Summerset’s Alinor

When ZeniMax was hyping Elder Scrolls Online’s Morrowind campaign, it utilized the snarky Dunmer assassin Naryu Virian as the narrator for guiding the player through it (and its marketing materials). For Summerset, our host is Khajiit Razum-dar, and he’s the star of today’s ESO video as he wanders the low and high places of Alinor, capital of the Aldmer province of Summerset. If you squint, you can even catch a glimpse of members of several of the factions outlined in the dev blog yesterday.

Razum-dar also knows where to buy the best drinks because of course he does. Enjoy!

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Elder Scrolls Online’s Summerset includes inquisitors, actors, and academics

When Elder Scrolls Online’s Summerset chapter launches next month, it’ll introduce a number of new groups and factions to the game. The Psijic Order has already been well-documented as an ancient monastic order that studies the magic of Tamriel in a secretive way – very different from the traditional Mages Guild. But you may not know about the other groups, even if you’re a die-hard Elder Scrolls fan. A new dev blog today outlines a few more.

First, there’s the Divine Prosecution. They’re more than just provincial cops, as it turns out; they’re also supposed to hunt down heresy and stamp out Daedra worshippers. What could go wrong?

Next up? The Sapiarchs. They’re basically an elite college with experts on everything, the keepers of all knowledge.

Finally, we’ve got the House of Reveries, a group of troubadours who perform only in masks.

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Bless Online outlines key changes for its Steam release

When Bless Online launches on Steam early access next month, the version that western players experience won’t be identical to the client that is already running in Korea and Japan. This is because Neowiz is making a few important changes to tailor the game to a different audience, and in a new dev blog, the developer explains exactly what those changes will be.

Bless’ combat system has received the most attention in the transition. Neowiz revamped how rhythmic combat works, giving players a choice of skills to make up their combo rotation. Generally, combat will be more action-oriented and become “more difficult.”

Other adjustments include restructuring how skill acquisition and leveling works, adding more ways to obtain skill-leveling gems, choosing party benefit buffs to incentivize grouping, adding newbie friendly tutorials, giving monsters special skills, and improving the content pacing.

Source: Bless Online. Thanks Brother Maynard!

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