MMO studio streams are so common that we seldom report on them until after the fact and then only if they’ve actually revealed something newsworthy. We’ll make an exception for Destiny 2
, however, as Bungie’s prefacing its Curse of Osiris
stream with an “official tune-in trailer” today. Call it the carrot-on-a-stick.
“Join Bungie for an introduction to Osiris, the most notorious Guardian in history. Learn about the mysteries, explorations, and battles that await you in ‘Curse of Osiris,’ the first expansion to Destiny 2.”
The first stream begins at 2 p.m. EST Wednesday, which is not coincidentally just 30 minutes after this post goes live. Watch it down below!
Are you ready to play the most anticipated MMORPG from 2004? It turns out that, yes, many of you are. The frenzy over World of Warcraft Classic is probably nowhere near its zenith yet, as the announcement of the server has sparked enormous amounts of conversation among the community.
While we most likely have a while to go before Blizzard’s time travel machine is complete, it is not too soon to start thinking about the logistics and reality that a legacy server will entail. The existing emulator community and a look at the past development and operation of vanilla World of Warcraft can give us an idea of what WoW Classic will be like, although Blizzard’s vision may differ in format, business model, and features.
What will it be like to jump back to the first year or two of World of Warcraft and play that version of the game? It’s going to be a drastic shock to veteran and new players alike, especially those who might have forgotten how MMOs used to operate back in the day. Here are 10 things to expect when you log in to Classic for the first time.
Last weekend, even Massively OP was obsessing over BlizzCon, and we thought it would be fun to poll the writers, including those who watched from the sideliness rather than diving into the liveblogging, on their assessments of the event, particularly as they pertain to the MMORPG industry. What were the highlights and lowpoints? Where do we stand on World of Warcraft’s new expansion and classic servers? Let’s dig in!
When Destiny 2
launched on PC just two weeks ago, the cheater ban waves began. Players revolted, arguing that they hadn’t been cheating and indeed that they had only innocuous programs running on their machines. Bungie initially scoffed at the claims, diplomatically calling them “internet BS,”
but then had to walk all that back
following a deeper investigation, overturning an undisclosed number of bans of people banned in error. The end result? People don’t believe Bungie when Bungie says its bans are legit.
And now it’s happening again. As Kotaku reports, the Destiny 2 forums are overrun with banned players arguing they aren’t cheaters but instead are being flagged for unrelated third-party programs, like kernel debuggers and Visual Studio used in actual game development.
But Bungie is once again denying that its detection could be overzealous.
We were all prepared for the lack of Diablo III news from BlizzCon, in spite of the franchise’s huge following. But what we we didn’t anticipate was the demand for Diablo II and Warcraft III, especially in light of the announcement of World of Warcraft Classic and the free-to-play conversion of StarCraft II.
Turns out that Blizzard does have its eye on remastering both games, but it’s not ready yet. As Blizzard Senior Producer Peter Stilwell told PCGN, Warcraft III in particular needs a whole lot of balancing and a new map pool to satisfy tourney players.
And as for Diablo II? Hackers are the real threat.
“With Diablo [II] the big one is the botters and the spamming is out of control, [people asking] could we please fix that,” Stilwell admits. “Keep rolling seasons but maybe eventually be good enough at combating them that you see real names at the top of the leaderboard again.”
Massively OP reader Sray suggested we open a can of worms today, and I just happened to have a can opener handy.
“Is Destiny 2 an MMO?” he wondered, noting correctly that “this argument is going to keep happening as we approach the PC launch” in October. We’ve already had people telling us we shouldn’t cover it for – as sure as we’ve had people telling us we ought to cover it more – all on the basis of its MMOness or lack thereof.
Destiny 2 is candles and breakfast food, that I know – but an MMO? It seems to me as much an MMO as classic Guild Wars, another borderline online title whose MMO status people to this day fight over, never mind that the darn thing’s lodged in maintenance mode.
Without having played D2 yet on PC, I’m willing to be convinced by consolers one way or another. Is it an MMO or not, and critically, why?
Just about 20 years ago, my boyfriend and I were wandering through Media Play (heh) when he picked up this box for some new online subscription video game with a cheesy Hildebrandt cover. I was skeptical. He bought it anyway. The next morning, after I’d played all night and totally bogarted his new game, we figured we should probably get a second account. And so we did, in spite of being clueless teenagers who could barely afford one sub, let alone two.
That game was Ultima Online, and it’s the game that birthed the term MMORPG and quite literally dragged me into the realm of virtual worlds. Without it, I wouldn’t be right here where I am talking to you today, having married that dude in the interim. And as of yesterday, that game is 20 years old.
Last autumn, when the game was turning 19, I did a fairly in-depth video on the coolest parts of UO, the parts you can still play today, as I do frequently dive back in and am playing this month too! It’s Massively OP’s best-performing video to date, proving that the game is very much not dead and done. Pretty much everything in the video is still accurate, except for the part on the business model (spoiler: UO is kinda going free-to-play), so I’m going to include it below, but then I’ll recap some of the important bits from the last year and answer a few questions anybody reading is sure to have.
Destiny 2’s recent PC beta certainly brought out curious players in droves, and MMO bloggers couldn’t help but share their opinions on this next evolution of the sci-fi shooter franchise — even if those opinions weren’t too positive.
“It proved to be a deeply disappointing experience,” Superior Realities said. “Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.”
Endgame Viable just doesn’t get it: “I know I’m going to regret this, but: What’s all the hype about? I didn’t hate it, but Destiny 2 looked and played like every other shooter.”
How would you respond to those observations? While you think about it, let’s look past D2: The Mighty Space Ducks to more essays on Elder Scrolls Online, EverQuest II, and the dinosaurs of ARK: Survival Evolved.
So hey, Destiny 2
launched for consoles, and a lot of you bought it, if the 1.2 million concurrent player mark
is any judge. We haven’t seen formal numbers from Activision yet, and though Bungie was talking about Destiny 2 preorders ahead of launch, sales so far in
the UK haven’t surpassed Destiny 1’s
as expected, in spite of topping the charts for the year
Console players, meanwhile, will see the Leviathan raid unlocking on September 13th, Trials of the Nine starting up on September 15th, and many other challenges being presented in a slow roll for the next few weeks. So don’t worry if you’ve already plowed your way up to the top in the game right after release, you’ll have more to do soon.
The developers are also hard at work investigating known issues, working server queues in when necessary, and releasing the game’s official soundtrack. So it’s full steam ahead for Destiny 2 fans, there’s more on deck for the next several weeks, and you can count on some bugfixes incoming as well. Relax, listen to a soundtrack, and enjoy the ride. Or enjoy the wait, depending on your platform of choice.
Yesterday, we touched on the controversy brewing in Destiny 2, where Bungie has begun selling one-use consumables dubbed shaders (akin to dyes) – items that were free in the original game. Now the studio’s responded to the criticism.
“Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play,” Bungie’s Luke Smith tweeted. “When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. With D2, we want statements like ‘I want to run the Raid, Trials, or go back to Titan to get more of its Shader’ to be possible.”
There are worse responses, I suppose. ¯\_(ツ)_/¯
What else is going on in the world of Destiny since its launch? Oh, nothing much. Just a patch for the promised clan progression features and confirmation that the first DLC will indeed bear the “Curse of Osiris” title — that last last bit thanks to the Xbox Store:
Did you stay up last night until midnight, waiting for your turn at Destiny 2
? Were you watching the Bungie feed as it posted launches around the globe, its social media intern hopelessly confused about which countries constitute Central Europe
? Did you take a “sick” day today only to wait in queues
all night and be unable to form your guild
while griping on Reddit about pay-to-win
? Or were you vicariously watching the hoopla through streamers who’ve already beaten the game
in just 12 hours?
Welcome to the launch of an MMO!
We’ve rounded up all our Destiny 2 news, plus the official launch trailer, the epic dance trailer from Japan, the launch message from Bungie, and our hands-on with the game from earlier this summer. PC players, you’ll have to keep dancing until October 24th. Sorry dudes and dudettes.
console servers are beginning their staggered opening today, starting with our friends down under in Australia and New Zealand, where the clock’s just struck midnight and the streaming hoopla is now underway
Multiple outlets are reporting that you may be able to sneak in anyway if you happen to have received your physical disc already, as the servers are already up. Digital folks, you’ll be waiting until the designated time. And PC players, you’ll have to contend with mere beta for now; it launched last week, at least for those who’ve purchased a copy ahead of the final October 24th PC launch.
Remember back in World of Warcraft: Warlords of Draenor
, when a shave and a haircut cost you a nickel and a WoW token was selling for about 35,000 gold? Those days are long over, my friend, and it looks like it’s only going to get pricier from here.
Blizzard Watch reports that the cost for a WoW token is on the rise once again, nearly topping 166,000 gold on the North American auction house this week. This is most definitely due to Destiny 2’s PC beta — and it is not the first time that this upcoming Blizzard Activision game has rocked the WoW token economy.
WoW tokens took an expected uptick at the launch of Legion, but they didn’t really start shooting up astronomically until back in February when Blizzard allowed players to redeem them for store currency in addition to World of Warcraft gametime.