One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It’s way too easy to assume that if someone is predicting game X will flop, she wants it to happen and is gleefully steepling her fingers and cackling madly over its future demise. Which is just not so! I never steeple my fingers.
But all the same, for tonight’s Massively Overthinking, we’d like to take a moment to set aside our fears and expectations and just talk about our hopes and wishes for 2018 in an MMORPG context. That was what we think will happen. This is a summary of our most optimistic daydreams.
Remember Kingdom of Loot? It’s cute, it’s pixelated, and it’s Secret of Mana meets Diablo in early access. So how is that working out? Well, the most recent video from the team shows off the game’s upcoming world map system, which is almost ready. Not quite ready, no, and you can see some framerate stutters due to the video being from a development machine, but the important thing is that it’s recognizably world-map-ish.
This particular video is devoted to showing off the world map, entering and exiting from various points, and so forth, so there’s no combat to speak of. It should, however, give you a navigational preview before the update goes live. Check it out just below if you feel like you haven’t had quite enough pixel-based artwork in your life recently.
Is one of your 2018 resolutions to try new games? Well here’s one that looks pretty interesting, and it just went into closed beta.
Global Adventures is a world-spanning ARPG that definitely leans toward the colorful and ridiculous. Grab a friend (or not) and go on treasure hunts across the world as you face off against zombies, old gods, and ninja. Basically, it’s Tomb Raider meets Indiana Jones meets Diablo meets Zany Willy’s Fun Time Adventure Hour.
The studio said that anyone can give the game a try for free right now, although there will be a wipe prior to open beta and all of the additional features that are in the works. For players who give the game a try right now, however, the team teased unspecified “reward incentives” for participating in the test.
That’s it, folks. It’s time to put the wraps on the bumpy, odd year that was 2017 and get ready to flip our calendars to the pristine landscape of 2018. While the future of MMOs always holds uncertainy, one thing we know for sure: We’re going to screenshot the heck out of it.
To put a bow on 2017, I asked Massively OP readers to submit their absolute best screenshot from this past year — and the community took up the task with gusto. We’ll start things off today with Hugmonster showing us what a dignified, serious game Guild Wars 2 can be.
“My best screenshot of the year? Obviously me launching a stampede of rainbow unicorns!” he shared.
Did you miss out on Diablo III’s reenactment of the original Diablo a while back? You’re in luck, then, because Blizzard is preparing the content for another go-around when the game hits its anniversary in January.
From January 1st through the 30th, players can revisit the Darkening of Tristram event, which contains the legendary cathedral dungeon from the original Diablo recreated inside Diablo III. Blizzard teased unique transmog gear, portraits, pets, and achievements that only can be obtained through this time-limited event.
“You’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms,” the studio teased. “Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him…”
It’s long been known that the next Destiny 2
DLC will be out next year, with most players figuring on early in the year, but beyond that there has mostly been rumors and speculation. Now… there’s more than that. A page for the next DLC showed up on the Japanese and American PSN stores and was swiftly taken down, but as you no doubt surmised, fans took all of the necessary screenshots and have already spread the information
. Short version? It’s going to be called Gods of Mars
, and it’s sending you to… some planet.
Fine, it’s Mars, yes. Specifically, it’s the Frigid Vale of Mars, where players will find new quests, new landscapes, and perhaps most importantly new enemies to shoot. (And hopefully fewer bits of content retroactively locked behind the expansion.) You can check out the screenshot of the store page below, although you should be warned that any of these informational tidbits could be subject to change before its actual release date in March.
just can’t seem to stop pissing off everyone. Its Dawning holiday event, detractors argue, is overtly designed as a moneygrab focused around the Eververse cash shop, which is apparently dispensing paid holiday lockboxes that include special holiday cosmetics as well as game-affecting buff items. Adding insult to injury, Bungie is locking almost all of the holiday rewards up that way, rather than doing what a lot of MMOs do and drop holiday loot during play.
MMO players might be wondering what the problem is since many MMOs do this, but then very few of us pay $60 for a box for other MMOs, either, and when we do (say, games like World of Warcraft and Final Fantasy XIV), this isn’t the monetization situation we see.
The new outrage, on top of the existing ill-will in the community and the overall anti-lockbox/anti-exploitation atmosphere engendered by Star Wars Battlefront, has led to a virtual riot on the forums. As I type this, literally every single thread on the first page of the forums is a demand for Bungie to remove Eververse, with thousands of collective upvotes.
Have a few extra bucks that Santa and his corporate elves haven’t pried from your wallet this month? Blizzard would like to tempt you to pick up one of its titles that are on sale from now through the beginning of January.
World of Warcraft’s base game is just $10, Legion is down to $25, and many of the MMO’s cash shop items are marked down. You can get Overwatch for $20 or the Game of the Year edition for ten bucks more. StarCraft II’s campaign collection is $30, and StarCraft: Remastered is $10.
Over in happy Diablo land, the base game and expansion are going for $20, while its Rise of the Necromancer DLC is down to $10. Finally, Heroes of the Storm’s Foundation bundle is being offered for 2,000 gems.
Source: Press release
Over at MMORPG.com, one of the writers has formulated an intriguing theory that Blizzard is actually in the process of creating a Diablo MMORPG which will be announced next year.
The hypothesis mostly is based on a few factors from last month’s BlizzCon, including the lack of a Diablo presence at all and the seemingly rushed announcement of World of Warcraft: Battle for Azeroth. The author argues that Blizzard originally wanted to announce the Diablo MMO, but since it wasn’t quite ready, it hurried the announcement of Battle for Azeroth before it intended to share that with the community.
When you throw in other elements such as Blizzard leeching WoW members for other projects and hiring devs with “massively multiplayer” experience, it’s enough to make you pause and go “hm.”
To be completely honest with you, I never really thought that we would be reporting in 2017 about a Diablo clone that released in 2006, but here we are. Perhaps it’s Titan Quest’s willingness to adapt to new platforms that has kept this ARPG alive and kicking over the past decade or so.
The next stage of adaptation is coming soon, as Titan Quest announced that it is coming to the PlayStation 4 and Xbox One in 2018, with a Nintendo Switch version in the works for an unspecified future release. The console edition will contain the base game and Immortal Throne expansion.
Console players can check out this mythology-steeped title either online or off, with the online version sporting a two- to six-player coop mode. Titan Quest will be released in both Standard ($30) and Collector’s Editions ($120), with the latter containing a Greek war helmet replica and (drumroll) a notepad. Hm. Probably should have ended with the helmet thing.
Titan Quest recently released a Ragnarok expansion on Steam and was ported over to mobile last year.
Source: Press release
Destiny 2’s Curse of Osiris has already been out a few days and… it’s not exactly lighting the world on fire. Core fanboys aren’t happy and are advising folks to just hold their wallets until Bungie gets its house in order. I’m down to just one guildie obsessively playing. And the hype? The hype for Destiny 1 was a surge that carried for months. D2 hype seems to have fizzled out.
All of that was in my mind already with MOP Patron Roger dropped the perfect topic in my inbox. “I’ve been more in pen and paper games recently than MMOs, but I have been playing something that gives me that MMO feel: Destiny 2.” he writes. “Have any of you guys played it yet? If so, how do you feel if MMOs and massive-coop-online games met closer in the middle?”
For starters, I am digging “massively co-op”! So let’s tackle Roger’s query and mine together. How do you feel about Destiny 2 six weeks post-launch? Were you one of those folks who said, “PC or bust,” and are you still PCing? What happened to the hype? Where did Bungie go wrong? And above all else, do you think Destiny 2 is that perfect midpoint between MMORPG and co-op shooter? Will it have an impact on the way the genre is developed moving forward, or will that be left to future games like Anthem?
Crowfall’s J. Todd Coleman and Billy Garretsen are back for another ACE Q&A – you can pretty much mark the months by these things. December’s edition is all about the user interface.
Garretsen says that the UI’s undergone a “pretty big shift” and now has a weighty side-docked UI element that merges the character’s stats, gear, and inventory, a little bit like the UI design in OARPGs like Path of Exile and Diablo. The idea is to boost visibility of the most important UI elements and clarify the game loop and how each piece of your character interacts (as well as deflect criticism that the game felt like a MOBA, and it really shouldn’t given how much goes into character development).
Don’t panic, however, if you just want to play without fussing too much with the numbers under the hood that are less under the hood with the test build’s latest update. “You don’t have to get into the stats to have a good time in this game,” Garretsen assures watchers. The whole Q&A is below.
may be fudging
, but it still sold a truckton of copies.
That’s according to Superdata, whose most recent revenue report shows Bungie’s new baby holding the #4 spot for PC and #3 spot for console in terms of global revenue for the month of October. “High attach rates for deluxe editions drove the average selling price up,” says the analysis firm, while digital games’ growth across the board “was underpinned by a 28% jump in premium PC thanks to Destiny 2’s successful BattleNet launch, and the continued blockbuster hit of PlayerUnknown’s Battlegrounds.”
Indeed, PUBG blew past D2 on PC to claim the #2 spot, right behind League of Legends. The real competitor for PUBG, however, is Epic’s Fortnite, which startled the PvE playerbase it had cultivated with a quality battle royale mode earlier this fall.
“While Fortnite has seen a higher out-of-the-gate active user base thanks to its F2P status, the game’s long-term success vs. its major and earlier-released rival is uncertain,” writes SuperData.”