The last time we heard from the team behind Eternal Crusade, there were some vague plans of stuff to be done about a battle royale mode and ambiguities with the game’s lead designer. Now, though, there is an update in the works and it should probably be out later this month. The notification of same mentions multiple times that the developers are learning to work with a smaller team, which carries other implications, but the important point is that there will be an update with a fair amount of content.
The update might include a new game mode of an undisclosed nature and will include multiple new maps and items. There will also be a balance pass for combat across the board, especially to improve vehicle health and bolter damage. A new campaign series is also in the works, along with a reorganization of the game’s existing DLC to be easier to purchase and understand for new converts. It doesn’t mention a date, but the signs of life alone should be good news for the fans.
The multiplayer sequel to the 4.5 million-copies-sold zombie survival game State of Decay finally has a release date and a price. The good news? It’s not that far away — and it won’t break your bank.
State of Decay 2 has been dated for May 22nd, 2018 on Xbox One and PC, and will cost only $30 for the standard edition. There is an ultimate edition for $50 if you want extra DLC and the first game, but either way, that’s a pretty good deal. Microsoft said that it’s putting the price tag low in order to “build a long-term relationship with the State of Decay community, and to foster deeper experiences with the franchise.”
While originally envisioned to be a full-fledged MMO, Undead Labs decided to scale State of Decay 2 down to a four-player co-op experience. The launch version of the game will include three expansive maps that should prove to be larger than its predecessor.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of Rights, Blade and Soul, Lineage 2 Revolution, Darwin Project, PlayerUnknown’s Battlegrounds, Closers, Elder Scrolls Online, Bless, Soulworker Online, Skyforge, The Black Death, Saga of Lucimia, Dungeon Fighter Online, Mu Origin, Prosperous Universe, Legends of Aria, Battlerite, and Aura Kingdom Mobile, all waiting for you after the break!
It seems as though some players’ attention has shifted back to Elder Scrolls Online this spring, especially with the recent Dragon Bones DLC drop. Telwyn over at GamingSF documented a bit of fun in which he enjoyed infiltrating a camp in disguise versus having to do it in stealth mode.
“I find ‘disguised’ gameplay is more relaxed and better paced (since stealth is slower movement),” he wrote. “It’s especially nice in ESO when you need to take time out of fighting-all-the-things in a hostile to read the many books and quest-related texts – having a pause in the action makes it more enjoyable to read these.”
It isn’t all rainbows and puppies, however. Roger from Contains Moderate Peril expressed some frustration at ESO’s leveling gear, or lack thereof: “The One Tamriel Update removed the level restriction on content, scaling everything according to the player, which obviously didn’t help the gear situation. With delves and story quests scaling to your level, there isn’t the surplus of gear generated by content fixed at a specific level. The lack of a server wide auction system is also a major contributor.”
First Guild Wars 2
, now Elder Scrolls Online
: It’s heist week in MMORPGs. ZeniMax announced this morning that it’s repromoting the shadowy corners of its game introduced in the veteran Thieves Guild and Dark Brotherhood DLC. Both DLC and their associated bundles are super cheap right now, with double rewards for all kinds of activities in-DLC and out
, including heists, sacraments, crafting nodes, and boss-whupping across the spectrum – all in Hew’s Bane and the Gold Coast.
“Get the crew together. It’s time for one last job… or maybe three or four! Return to Hew’s Bane and the Gold Coast during our Thieves Guild and Dark Brotherhood Celebration Event to earn bonus rewards for Sacraments, Heists, World Bosses, and more. There’s never been a better time to be bad!”
The events (and sales) are live now and run through March 12th. Still on the fence? (Pun intended.) Check out Larry and me sneaking around as noobkin thieves (and completely sucking at lockpicks) back in 2016 when the DLC first launched.
I can spend hours with an outfit designer in an MMORPG. When APB
was a new thing, I literally spent whole game sessions in front of its customization terminals. And I am only slightly embarrassed at the hundreds of millions of credits that I’ve spent on Star Wars: The Old Republic
cosmetic armor. I knew it was only a matter of time before Elder Scrolls Online
created its version of an outfit designer to steal away my time and money.
When ESO introduced wardrobes and costumes years ago, I believed that we weren’t going to get anything more. However, Update 17 last week added a new layer of character customization. With the addition of the Outfit System, there isn’t really anything else players need to make their character look the way that they want.
ESO‘s designer takes elements from other outfit systems that work and create its own unique way of allowing players to piece together items. In fact, I would say that ESO‘s outfit design is close to perfect.
On this week’s show, Bree and Justin put on their voxel capes as they look ahead to Trove’s new expansion, LOTRO’s Hobbit fantasies, the ups and downs of Elder Scrolls Online’s outfit system, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Ever since ZeniMax promised
a new expansion-scale chapter for The Elder Scrolls Online
this year, dataminers have been champing at the bit to be the first to dig up all the details. It’s not even a secret anymore that the area is sure to be Summerset Isles, thanks to datamining we covered last month
as well as a pretty big hint at the end of the Clockwork City DLC, but maybe stop reading if you don’t want to know more
The latest UESP digging has revealed new music, new locations including Evergloam and Artaeum, the sload mobs, new loading screens (including one for Mephala’s Realm), quests revolving around the Mages Guild and Psijic Order, and the jewelry crafting skill.
Still grumpy over the focus on Summerset and High Elves? Our own ESO columnist Larry Everett recently penned a piece examining some other possible locations for future DLC. Also, Justin is right there with you.
Up until now, the political grumblings about video game gambleboxes has been mostly limited to state governments, specifically Hawaii’s Chris Lee, who submitted four regulatory bills this week, and Washington state’s Kevin Ranker, whose January provisional bill would require an investigation of whether the mechanic constitutes gambling under state laws.
But they’re getting a higher-ranking ally today. As Rolling Stone reports, New Hampshire Senator – that’s the US senate, not the state senate – Maggie Hassan has apparently joined the fray. She sits on the Commerce, Science and Transportation Committee and used a recent committee hearing to ask FTC nominees their opinion on gaming addiction and lockboxes. (All four apparently said the issue is something they will address.)
Hassan also penned a letter to the ESRB asking it to “review the completeness of the board’s ratings process and policies as they relate to loot boxes, and to take into account the potential harm these types of micro-transactions may have on children.”
Elder Scrolls Online’s
paid Dragon Bones DLC and free update 17 are finally fully launched on PC. While technically the update rollout was yesterday, the EU and NA servers were up and down throughout the afternoon
after an extra-long maintenance and an emergency downtime to fix a fairly major experience exploit/bug. Multiple storage bugs
are also being reported on Reddit, so heads-up there.
The headline feature of update 17 itself is the new outfit system, but players are reporting it’s expensive to access indeed: You’re looking at 1500 crowns (roughly $15) for an extra outfit slot, and yes, that’s per character, though you do get one freebie per toon. Altering that outfit will cost you another 400 crowns (though you can also buy those with in-game gold). Incidentally, subbing to the game nets you 1500 crowns every month, but it’d take you a long time to deck out alts that way.
We’ve updated below with the chronology of what’s up with the servers.
Elder Scrolls Online’s
paid Dragon Bones DLC and free update 17 are live today on PC, at least if you’re on the North American server. Apparently the EU server hit a snag
“During today’s Update 17 & Dragon Bones maintenance, we encountered a technical issue with the patch deployment on the European PC/Mac server,” ZeniMax writes. “Specifically, this is a server configuration issue that affects only the European server patch. Due to this issue, we are extending the maintenance on the European PC/Mac ESO server. We expect the extended downtime to last approximately 12 hours, and anticipate the European PC/Mac ESO server to open around 1am GMT on Feb. 13.” It does not appear at this time that any compensation will be doled out.
The content rollout includes the outfit customization system, new housing storage upgrades, and a pair of dungeons to boot. Check out our complete coverage of the patch from announcement to now, along with our playthrough of Dragon Bones with the ZeniMax team last week!
If you enjoy playing Elder Scrolls Online
, you are likely looking forward to the Dragon Bones DLC
that will be released next week. But what if you can’t wait until then to check out the new dungeons? You can either dive into them on the test server, or join Massively OP’s MJ and ZeniMax devs as they delve into them for you. Tune in live at 2:00 p.m. to vicariously experience either Fang Lair or Scalecaller peak. And bring your questions for the devs!
What: The Elder Scrolls Online
Who: MJ Guthrie
When: 2:00 p.m. EST on Friday, February 9, 2018
Coming with next week’s Dragon Bones DLC launch in The Elder Scrolls Online
as part of the freebie update 17 patch is an update to the tactical angle of combat
in the game. For starters, ability synergies are going to be a lot more obvious, all in an effort to encourage teamwork during combat. Some have been buffed or fixed, while all now have “clear visual indicators” for these tools and for their cooldowns.
There’s more. Area-of-effect damage caps are gone, giving big groups more incentive to let loose (and spread out!); blocking should be easier with a reduced stamina cost and buff to block cost enchantments; and PvP movement speed penalties have been reduced to “better support the quick pace of battle.” And finally, heavy attacks no longer dispel boss off balance debuffs, meaning players have more than half a second to plan their next move when they see it pop up.
The update launches on February 12th for PC gamers.