dlc

Jukebox Heroes: Destiny 2’s soundtrack

I feel like making a bold statement today, so here it goes: Destiny 2’s soundtrack is far and away better than its predecessor — and I include any of the DLC’s music as well.

Oh, I didn’t dislike Destiny’s OST overall, but aside from a handful of noteworthy pieces, it wasn’t much more than sound and fury to me. Destiny 2, on the other hand, boasts meticulously crafted tunes that span an emotional spectrum of excitement, contentment, uncertainty, struggle, defeat, and victory across its rather expansive album. It was a delight to listen through the 44 tracks that make up the launch album and a struggle to choose just six of my favorite pieces to share.

The score was handled by a team of composers, including Michael Salvatori, Skye Lewin, Rotem Moav, Pieter Schlosser, and C. Paul Johnson. I truly hope that the game’s popularity spurs players to pick it up and hear some excellent video game music on its own. Let’s listen through a sample of what this OST has to offer!

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Elder Scrolls Online previews its ‘choose-your-adventure’ Asylum Sanctorium raid

When the Clockwork City DLC launches in Elder Scrolls Online on October 23rd, at least for the PC master race, one of the more interesting bits will arrive in the form of a new trial known as the Asylum Sanctorium. If you’ve got the numbers and gear for the raid, you’ll get to see first hand the de facto prisons of three of the most revered Tribunal Temple saints, now mechanical constructs powered by the soul gems containing the saints’ immortal souls and twisted into madness.

ZeniMax is calling the raid a “choose-your-own-adventure style of Trial” because you can take it on in the order you choose and in combination with mode selection thereby set your own level of difficulty.

“The Asylum Sanctorium is a new type of Trial for both veteran and rookie groups,” the studio says. “Like previous Trials in The Elder Scrolls Online, this new challenge requires 12-players and a high level of coordination and communication in order to complete. However, this new challenge also has two big differences: It only has three bosses total and allows you to pick how you want to take them on.”

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Elder Scrolls Online’s Clockwork City DLC arrives October 23

Elder Scrolls Online has just put a date on the launch of the much-anticipated Clockwork City DLC bundle, which is taking players deep into the heart of Sotha Sil’s mechanical labyrinth.

“We’re excited to announce that the Clockwork City DLC game pack will be released on October 23 for PC/Mac and November 7 for PlayStation®4 and Xbox One. This DLC game pack will be free to ESO Plus members and available for purchase for 2000 crowns in the in-game Crown Store. In addition to the base version, the Clockwork City Collector’s Bundle will be also available for 4000 crowns in the in-game Crown Store and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls.”

The downside is that’s gonna clash hard with the Destiny 2 PC release date. The upside is that the prologue quest is already live in the game, so you can get started right now and pick up a new collection memento.

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Elder Scrolls Online kicks off ‘#10MillionStories’ campaign in honor of 10M players

Back at E3, the ZeniMax Elder Scrolls Online team announced that it had accumulated 10 million unique players since its original launch in 2014 – not a shabby number at all in this day and age, even if you’d probably rather see concurrency figures. In celebration of the big 10-M, the studio is running a “#10MillionStories” campaign designed to get you to put your tall-tales to work for the game on social media.

“If you have a tale of adventure and excitement you’d like to share with us and the ESO community, send them to us via email at community@elderscrollsonline.com or on Instagram, Facebook, or Twitter with the hashtag “#10MillionStories.” We’ll be sharing our favorites via our official social channels, and we will even feature some on ElderScrollsOnline.com as part of a larger celebration and event which we’ll be sharing the details of in the coming weeks. Stay tuned!”

If it sounds familiar, that’s because Bethsoft ran a #MillionReasonsToPlay marketing campaign on Twitter exactly two years ago, though this version begins with a minute-long reminiscing from ZeniMax’s own Rich Lambert.

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Farewell to My.com MOBA Cloud Pirates, which sunsetted over the weekend

If you blinked, you missed it: Cloud Pirates shut down over the weekend.

My.com announced that it was giving up on its Allods-themed Cloud Pirates MOBA back at the end of August; the game’s last day was technically September 29th, although when we tried to stream it Friday, it had already shut down, frustrating our farewell effort.

At the time, My.com didn’t explain the reason for the sunset, but we assumed it was simply a matter of its low numbers on Steam. The game’s western port had only been known for a year; it hit early access in February, then launched in April.

Our condolences to those affected by the shutdown. There’s a little bit of chatter on the game’s subreddit, including a screenshot gallery of the last days of the game, plus check out Last Level Press’ final video of the game.

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Path of Exile patches in new language support with 3.0.2

It is entirely possible that you speak English but don’t really have that as your primary language. Yes, you can read English texts, but in your heard you feel far more comfortable with another language, presumably the one you grew up with. And good news for you if you’re in that boat, because Path of Exile’s next patch is rolling out preliminary support for Spanish, French, and German versions of the game, thus allowing more people to enjoy the game in their native tongues.

If the only language you understand is English, of course, that’s going to have minimal impact on your playtime. That’s all right, though; you can still enjoy the plethora of bug fixes with the patch, and if you’re playing on Xbox One you can pick up some new DLC armor to boot. It may not be a patch with a great deal of new in-game content, but it’s still pretty significant.

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Hawken will sunset its PC Steam servers in January 2018, but not console servers

Free-to-play online shooter Hawken is sunsetting its Steam servers for PC users, Reloaded Games announced today, causing reviews of the game to tank.

“After 3 great years, we are shutting down the PC Steam servers to refocus our development efforts. The PC game will officially be removed on January 2, 2018, and all DLC and purchasable content will also be unavailable starting today. It’s been an incredibly rewarding experience working alongside such a dedicated PC player base. Your feedback and support has been invaluable to us, and the team looks forward to creating more great games based on what we’ve learned from you. Thank you all very much for your support!”

The game originally hit open beta in 2012, with multiple relaunches and then the Steam early access release following Reloaded’s acquisition of the project. The game does not currently support local servers, so this is pretty much it for you if you play on PC. Consolers, however, appear to have been spared; both the Xbox One and PlayStation 4 versions of the game just got an update in September.

Our condolences to players affected by the decision.

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Elder Scrolls Online’s Clockwork City DLC is aimed at explorers and mystery buffs

ZeniMax has a new dev blog up on The Elder Scrolls Online’s Clockwork City DLC today, teasing the update and explaining just why it was chosen as the narrative followup to this summer’s Morrowind expansion. The DLC, as we’ve preciously covered, takes players into the realm of Sotha Sil, one of the three living gods of Morrowind and a machine-obsessed genius whose motivations and sanity are constantly in question. What struck me is how the designers interviewed stress that the DLC is aimed at mystery fans and explorers; indeed, variants of the word “explore” are used seven times in the brief doc.

“The Clockwork City is the most mysterious zone we’ve ever done. […] This is partly because there wasn’t a tremendous amount of pre-existing lore to begin with, but it’s also by virtue of the fact that it’s Sotha Sil’s realm, and no one truly knows the intentions of his strange experiments, or what their results will be.”

Massively OP ESO columnist Larry Everett dived into the PTS last week to produce impressions on the in-testing DLC, declaring that while it wasn’t as personally compelling to him as as the Thieves Guild DLC or as complex as the Dark Brotherhood DLC, it tops the game’s core storyline all by itself.

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Massively Overthinking: How will Star Citizen make money after launch?

During this week’s Massively OP Podcast, Justin and I attempted to tackle a question sent in by commenter and listener Sally Bowls – specifically, she wanted us to speculate on what a post-launch monetization plan for Star Citizen might look like.

“Assuming they have a lot of overhead and expense, are they going to fire most of their employees at launch? Keep them and support them with subscriptions? DLC? Cosmetics? A stream of new ships would be my first guess – but new ships good enough that people spend $50M-$100M per year withouth causing old customers to think the new shiny invalidates their previous purchase? That seems to me a non-trivial tightrope to walk.”

Put away your instinct to joke that it won’t matter because Star Citizen is never coming out. Let’s just reasonably assume that it does eventually launch into something the studio will call more or less ready. How do you think Star Citizen will make money after launch? That’s the question I’ve posed the Massively OP team for this round of Massively Overthinking.

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Tamriel Infinium: First impressions of Elder Scrolls Online’s Clockwork City DLC

It’s hard to know where to start with these impressions because the upcoming DLC for Elder Scrolls Online is significantly more complex, more extensive, and more fun than I originally anticipated. Clockwork City has surprised me on multiple levels. Those who were fans of the Tribunal expansion for Elder Scrolls III will find nostalgia everywhere, and those who are new to this part of the lore will find a world that is similar yet very different from the rest of ESO.

Over the last couple of days, I have been spending my time on the public test server for Elder Scrolls Online where ZeniMax Online Studios has dropped its latest DLC: Clockwork City. This isn’t the first time we’ve been to the Clockwork City, but this DLC will be the first time that we are allowed to freely explore this creation of the god Sotha Sil.

There is no way that I am going to be able to sum up the hours of gameplay that Clockwork City has to offer in just a few hundred words, but let me hit on a few things that were the most important to me: aesthetics, storytelling, exploration, and gameplay.

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Take a peek at Elder Scrolls Online’s Clockwork City DLC map and subzones

Now that Elder Scrolls Online’s Clockwork City DLC is live for testing on the PTS, the spoilers have changed over from a trickle to roar, even from ZeniMax itself. Today, the studio’s published an overview sort of guide to the six areas in the new zone, Sotha Sil’s creepy steampunk lair “filled with mysterious automatons, fantastic sights, and hidden dangers.” Those would be:

  • The Brass Fortress, the residential area where you can craft and gather in relative safety;
  • The Mechanical Fundament, a “dangerous labyrinth is crawling with fabricants and single-minded factotums that won’t hesitate to sanitize the area of organic infestation (read: people)”;
  • The Halls of Regulation, which ought to be a mundane water-and-air utility monitoring station but instead is a Delve for adventurers;
  • The Shadow Cleft, a shadowy Daedric realm to Nocturnal that happens to have a portal inside the city;
  • The Sanctuary of Verification, Sotha Sil’s lab and factory, which plays host to a world boss;
  • and the Asylum Sanctorium, the sanitarium where you’ll end up if you go mad, plus the DLC’s new group dungeon.

The DLC is slated for later this year; while you don’t technically need to have purchased Morrowind to buy and play this DLC, it’d probably make a lot of sense to do so, as the plots are linked.

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Hack-n-slash MMOARPG Guardians of Ember launches today

After wandering the lands of early access since last December, the Runewaker-developed hack-and-slash Guardians of Ember has now gained enough confidence, experience, and (most importantly) development to officially launch.

Even better, the release of the MMOARPG is being treated to a large patch but not a wipe from beta testing. “This patch will be unlike the others as it seeks to bring quality of life to the citizens of Olyndale. You can expect to see changes to the loot orb system, shared XP in group play, free reskill, Spanish localization and the much-requested nightmare mode,” the team said. New and updated since early access are arena battles, a wave-based Horde Mode, a guild skill system, crafting upgrades, an enhancement system, new mounts and pets, and alterations to the cash shop based on early access feedback, including those free respecs up to level 25.

The basic edition of the game is $20 on Steam, although you can pick up the deluxe edition and the deluxe DLC package for 33% off through September 27th. As we’ve previously covered, the game ran a small ($10,000) Indiegogo campaign for German localization but actually secured $77,000 and put the extra money back into the game with a hardcore mode and launch event.

We’ve got the launch trailer, pics, and a roundup of all our coverage to date for you down below!

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Take a tour of Elder Scrolls Online’s Clockwork City, arriving on the PTS this week

Excited about Elder Scrolls Online’s upcoming foray into the Clockwork City? This mechanical metropolis is coming “a little later this year,” offering a new zone, plenty of quests, and the intriguing transmutation system. New maps are on on display as well, and the whole thing should hit the test server this week.

This past weekend, the team took players on a visual tour of the Clockwork City in all of its gearpunk majesty. The tour is conducted by Writer-Designer Leamon Tuttle and Lead Content Designer Jeremy Sera. Check it out after the break!

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