Toxicity. It’s plagued online spaces since long before there were MMORPGs and other online video games, as any old school BBS user can attest. But it’s a problem we deal with all the same, maybe more now as lines between genres have blurred and gaming evolves into an accepted mainstream activity.
“How can devs and players together make sure that MMO communities do not turn toxic? Would love to hear some best practice from other games.”
Let’s tackle toxicity in this week’s Massively Overthinking. Which studios are dealing with it best right now — and how? What actually works to keep communities clean and friendly? What works for preventing the problem vs. curing the problem? What would you like to see done that no one’s trying at all?