SuperData has a new report out this week that suggests e-sports haters will not be getting what they want for Christmas.
“The esports market has finally hit the mainstream,” the gaming analysis firm declares, echoing the argument it made in October. “Once only large in core Asian markets like Korea, esports have expanded worldwide and are now top of mind of every publisher, platform, and brand. As recognition of the importance of esports grows, the data and insights needed for strategizing become vital.”
The report estimates that the e-sports industry is on track to grow by almost a billion dollars per year by 2022, driven in part by a huge increase in investment and advertising revenue. It also recognizes the big four games: League of Legends, with its huge viewerbase; Dota 2, with its mega prize pools; Overwatch, which is laying the foundation with city-based teams; and PlayerUnknown’s Battlegrounds, which has drawn over 200M monthly viewers in just half a year during early access.