dual universe

Official Site: Dual Universe
Studio: Novaquark
Launch Date: Planned for 2018
Genre: Sci-fi sandbox
Business Model: Subscription
Platform: PC

Dual Universe’s latest pre-alpha patch adds markets, scanning, and mining

Let’s all take a moment for an appreciative round of applause to any studio that is considerate enough to post monthly round-ups of games in development. This is especially helpful for titles like Dual Universe, as there is so much going on that it gets easy to miss updates.

So what’s going on with Dual Universe this June? The team reviewed its pre-alpha 0.10 patch, which added scanning and mining gameplay, several new gameplay videos, a dev blog on the revamp to piloting mechanics, how it’s handling player feedback, and some new concept art.

Speaking of the patch, another major feature just added to the space sandbox was its oh-so-necessary market system. The devs urge that you familiarize yourself with the market UI in order to make the most efficient use of your time and effort. Check it out below!

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Make My MMO: Star Citizen’s alpha 3.2 goes to the Evocati on the PTU, TemTem has already tripled its Kickstarter ask (June 9, 2018)

This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.

As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.

Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)

Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Dual Universe wants you to join the blue collar workforce

Flunked out of interstellar academy? Left your parents’ home on Mars at 17 and decided to make it on your own? Enjoy lugging stuff around or breaking things? Then you have a future in Dual Universe, thanks to an increased focus on space truckin’ and ore minin’.

Today’s big update to the pre-alpha program added a few new tools that allow players to scan for and mine that precious ore that can be found literally under your feet on the planets you visit. With the hand scanner, the directional tool, and the mining tool, you’ll be digging up your fortune in no time.

Once players get that ore, they’ll be helped out by the other features of this update, which are an improvement to the maneuverability of transport vehicles and the ability to easily transfer your goods to owned containers over a distance. You will need to be mindful of how much you’re carrying, as containers now have volume limitations.

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Dual Universe details changes to ship engines for more differentiated gameplay

There’s a lot going on for any individual ship in Dual Universe, but right now vertical boosters cover too much of what’s going on when you’re getting that ship off the ground and into the air. That’s a bad thing not because it’s too easy but because it gives too little room for different ships to have different areas of specialization. So the mechanics behind getting your ship in the air are being changed and expanded specifically, with the developers considering several different circumstances that come up as your craft, well, goes up.

Elements like wings and stabilizers are important when you’re maintaining altitude and flying within an atmosphere, while vertical boosters (greatly tuned down) and antigrav generators cover things like staying in place while still being airborne or getting airborne in the first place. It’s a lot of changes to the game as it stands, but it should allow for ships that can take off quickly and move or that need plenty of space to get consistently flying. Check out the full article for all the detail you could presumably want on flying your ship.

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Make My MMO: Camelot Unchained’s Physician, Pantropy’s second Kickstarter’s a charm (May 5, 2018)

This week in MMO crowdfunding, Pantropy may happen this time! Its second attempt at a Kickstarter has raised over three times its ask so far and can hardly fail to fund this week.

In Camelot UnchainedCSE has been running tests of its latest build all weekend; the devs are busy fixing bugs, tweaking buildings, editing placeable items, working on vox tokens, and fleshing out the game’s art. Icon art, go! Make sure you check out the section on the unique Physician class. “The mechanics of this class are unique, requiring the physician to use the resources he has on his belt,” CSE notes.

Meanwhile, Star Citizen teased a new concept ship, an Elite Dangerous player spent the better part of a month sketching Elite’s logo in the gameworld, Ship of Heroes picked up some new devs, Chronicles of Elyria celebrated its Kickstarter anniversary, and we sat down with the Dual Universe boss for a deep-dive into the current build.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Dual Universe builds up development forward momentum

MMO development is rarely steady and even; there are ups and downs, fast periods and slow cycles. Sometimes the slower patches are necessary to firm up the basics, which is why Dual Universe has been in a “feature freeze mode” for a while. The good news? This phase is at an end, and we should be hearing more about what’s going into this sci-fi space sim in the near future.

“For several months we have been in a feature freeze mode to direct our focus near exclusively on both server and client stability,” Novaquark said. “This freeze period will be ending as the next client build coming in May will deliver many anticipated features! Players can now look forward to scanning, mining, trading, a piloting mechanics revamp, and other additional new content!”

In this month’s Kickstarter update, the team also showed off the new female Novean base outfit, laid out its May pre-alpha testing schedule, and shared the winners of the outpost building contest.

Check out our recent Dual Universe demo and interview for a deeper look at this interesting title!

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Massively OP Interview: Dual Universe demo shows off advances in city building, space travel

When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me to temper my enthusiasm, I do have one that I’m excited to play. I first got to experience Dual Universe in-person at PAX West last September, and since then I’ve been eagerly anticipating its release! Why? That title pretty summed it up well: It’s a persistent, seamless, sandbox universe. More than that even, it is a hotbed of creativity thanks to its voxel foundation. So I’ve had a taste of what can happen in a world that customizable, and I hunger for more!

That meeting with Jean-Christophe Baillie, the president and founder of NovaQuark, was seven months ago. How has development been coming along since then? How does the game look today? I got to sit down with Baillie for an update on progress and a new tour through the universe a few weeks ago. In my first demo, I saw promise. This time, I saw more of that promise realized.

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Dual Universe gives players all of the tools to build their own galaxy

Contrary to what you may have believed, Dual Universe isn’t going to limit its sandbox features to the creation and flight of personal spacecraft. This week, developer Novaquark is promoting the game’s robust creation toolset which should allow players to colonize an entire galaxy.

The voxel-manipulating tools will allow players to build outposts and structures. This isn’t your chunky Minecraft style of voxels, however, but a much more flexible and good-looking system. Terraforming, city construction, cave excavations, and spaceship design are all being handled on both the macro and micro level with these tools.

“Whether they’re building a single structure on a small scale or working together to forge an entirely new civilization on a massive scale, Dual Universe’s tools empower players to build however they want,” the game’s press release said. “Novaquark simply sets the rules and establishes the universe, but everything that grows, falls, is rebuilt, and shared within this universe is and will always be a community-constructed endeavor.”

Check out what these outposts look like after the break.

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Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Shroud of the Avatar sheds its early access… shroud (March 31, 2018)

This week in MMO crowdfunding, Shroud of the Avatar formally launched with the release of R52 this week, which might be confusing to gamers who’ve been playing the soft launch since mid-2016, but this one’s official. Richard Garriott-backed studio Portalarium has since published details for its first three post-launch updates.

Meanwhile, Star Citizen’s alpha 3.1 went live, a former WoW designer is Kickstarting a huge coffee table book, Ship of Heroes talked engine upgrades, Dual Universe founder JC Baillie made the case for Ready Player One as reality, we chatted with the Legends of Aria team at GDC, Star Citizen dinged up to 2M accounts, Chronicles of Elyria showed off its character creation, Valiance Online teased auras, and Swedish crowdfunding platform FundedByMe passed half a billion SEK (about 60 million USD) in crowdfunding across all its projects.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Dual Universe picks up former EVE Online dev, Project Gorgon hits early access (March 17, 2018)

This week in MMO crowdfunding, French website AFJV reported that Dual Universe studio Novaquark has snapped up one of the original EVE Online designers: Hrafnkell Oskarsson. The crowfunded sci-fi MMORPG recently opened up its own custom crowdfunding portal to continue development, which is currently still in pre-alpha. “Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires,” says the company in its PR.

It was a big week for the larger Kickstarted MMORPGs: As promised, beloved crowdfunded indie Project Gorgon hit early access this week to cheering crowds on Steam in spite of its relatively high price, and Shroud of the Avatar pushed out new videos ahead of its formal launch this week.

Meanwhile, Pantropy canceled its Kickstarter and is planning a second go, ROKH got a substantial update and a promise that it’s not being abandoned, Crowfall obsessed over death, Ascent The Space Game readied an engine switchover, and Albion Online rolled out its Lancelot update.

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Make My MMO: Pantropy’s Kickstarter ends Tuesday, Project Gorgon eyes Steam this week (March 10, 2018)

This week in MMO crowdfunding, it’s not looking great for Pantropy, whose Kickstarter is only just over half funded with only a few more days to go.

Meanwhile, Camelot Unchained is prepping for two scenario tests this weekend (the second is tomorrow, if you can catch it!), Dual Universe rolled out its new supporter packs, City of Titans took a look at character customization, Chronicles of Elyria posted a long lore piece, Elite Dangerous rolled out 3.0.2, OrbusVR previewed its talent system, Crowfall talked up its vendor system, and we streamed a first-hand look at Ship of Heroes. Plus, Project Gorgon hits Steam this coming week!

Finally, a troll informed me this week that Massively OP is nothing more than a pile of Kickstarter propaganda and some WoW and GW2 columns, so if you happened to read the 120 or editorials, streams, and articles we published this week that aren’t related to crowdfunding, good news, you imagined all that!

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Wild West Online is getting a big revamp (March 9, 2018)

Remember Wild West Online? The game made a lot of noise through early testing, but it went fairly quiet. Turns out the reason for that was a top-to-bottom revamp of the game’s client, so there have been a lot of changes in the current version of the game. Good news, though, that test version is almost ready for players to try.

More beta news? Sure thing, that’s what we usually do here. It’s a thing.

And yes, there is a list below with a whole lot of games in testing. Some of them might also be in “open beta” hiding no planned wipes and an open cash shop, and if you could let us know about that, we’d be grateful. You have to keep your eyes open for these things. They’re tricky.

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