dual universe

Official Site: Dual Universe
Studio: Novaquark
Launch Date: Planned for 2018
Genre: Sci-fi sandbox
Business Model: Subscription
Platform: PC

Make My MMO: Vampire MMO Shadow’s Kiss has almost doubled its Kickstarter ask (November 11, 2017)

This week in MMO crowdfunding, the Shadow’s Kiss devs must be stoked beyond belief, as not only has their Kickstarter reached its goal but it’s almost to double now with three weeks remaining. Thus far, backers of the indie vampire fantasy MMORPG have unlocked stretch goals including a crafting systems, ritual magic system, and some sort of tenebrous tentacles thing, with narration and music on the way when they break the $50,000 mark.

Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won’t be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Dual Universe’s pre-alpha launch was ‘a huge and fantastic moment’

With limited-run tests on September 30th and October 21st, Dual Universe is taking small steps for dev-kind into the pre-alpha world. The team reports that these tests were successful in both operation and in providing feedback, with over 1,000 unique players logging in to the pre-alpha. One group of players even managed to create and launch a ship that discovered a new planet during the test.

The test contained several new features, such as a beginner player experience and in-game tutorials. The team said that with mods and Lua, players will be able to make their own in-game guides to share with others as well.

“This pre-alpha launch was a huge and fantastic moment for all of us,” Novaquark reported.

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Make My MMO: Dual Universe vrooms into another pre-alpha test (October 21, 2017)

This week in MMO crowdfunding, the much-anticipated indie sci-fi sandbox Dual Universe dropped a starship-load of tutorials on ship construction, the interface, territory, and more. They’re aimed at folks in the pre-alpha, another weekend of which kick off earlier today – it’s a nice chunk of backers, if the activity graph posted to Twitter earlier is any judge. (Cheers, Cotic!)

Meanwhile, HEX launched on PS4, Star Citizen confirmed it’s still granting refunds but isn’t launching S42 this year, Legends of Aria wrapped up its alpha, and Albion Online launched a new trial program.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Closers Online’s alpha is totally open this weekend (October 20, 2017)

Welcome back to another edition of Betawatch, the game where literally everything is in early access forever. Except Closers, of course, which is open! I never get tired of that. Yes, Closers Online is running a fully open alpha this weekend, which I guess is what we do now when open beta is actually soft launch. Regardless, you can play it and check it out. What else happened in the world of eternal testing this past week? Let’s see…

  • Go Project Gorgon! It put your crowdfunding to work on a programmer to overhaul the in-testing UI.
  • OrbusVR kicked off its third round of closed beta testing. Backers could also take part in Dual Universe’s second pre-alpha, which begins tomorrowday.
  • Both Legends of Aria and Prosperous Universe put the wraps on their alpha testing.
  • Crowfall talked up its action harvesting, while Ship of Heroes went all pew-pew with lightning.
  • H1Z1 changed its name. Again. This is its third try and it’s still in early access! So is PUBG; it broke 2.3M concurrent players last weekend. Not too shabby.
  • Don’t get your hopes up about Star Citizen spinoff Squadron 42; it’s not launching this year. Star Citizen itself is still busy breaking alpha 3.0. But Bless Online is definitely coming (to us) in 2018!
  • Conan Exiles, on the other hand, will stay in testing an extra quarter.

Did we miss anything? Other than Eliot, who will be back in action next week? Send it along to us! And in the meantime, check out our ongoing list of MMOs-purporting-to-be-in-testing that we’re watching.

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Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?

Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing.

“I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.”

But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what we’ll do in this week’s Overthinking. Is he right about not needing this type of housing? And if not, how would you fix open world housing?

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Make My MMO: Star Citizen is hosting parties for space whales (October 7, 2017)

This week in MMO crowdfunding, I hope you’ve got your special black Star Citizen VIP card because CIG has invited concierge-level backers — sorry, space whales — to what it’s calling the first of many “pop-up parties” this coming Tuesday near its LA, Austin, Frankfurt, Wilmslow, and Derby bases. The studio’s also issued its monthly report, which coincides with the latest Around the Verse, during which it was revealed that the long-delayed alpha 3.0 is finally in the hands of the Evocati player testers. (Thanks Josh!)

Meanwhile, Valiance Online confirmed sidekicking, Crowfall discussed its soft launch checklist, Dual Universe hit pre-alpha, The Exiled extended its free-to-play trial, and Shroud of the Avatar delayed its launch.

Stay tuned for more from FrontierExpo as MOP’s MJ is there checking out Elite Dangerous!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Wild Buster has opened a limited alpha (October 6, 2017)

Is this a real game? Did this happen again? Wild Buster added Serious Sam alongside Duke Nukem. We must acquiesce, neither is in the first alpha test; this is a small test, runs through October 9th with a little map, little squads, lots of guns, the lore is odd. If you want to play it, there’s an IndieGoGo that’s on. Now that’s done.

Readers! We have more news. We put it in a list, read it now, you can’t resist.

Now that we’ve gotten Queen references out of our system and shared some other news with you, we feel comfortable showing you a list of games in testing. If something in here has soft-launched without us noticing, please, let us know down in the comments. Things get missed sometimes, you know how it is.

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Indie space sandbox MMO Dual Universe launches pre-alpha with a fresh trailer

Happy pre-alpha, Dual Universe! The ambitious indie space sandbox MMORPG kicked off the pre-alpha over the weekend, bringing 2500 backers in to test. You’ll recall that it was the alpha that was meant to start this fall, but studio Novaquark didn’t believe it was ready enough, hence the birth of a pre-alpha to “honor [the studio’s] commitment to [its] backers.” This particular round of testing is open to “gold founders” and up who contributed to the game ahead of September 7th.

In today’s press release, Novaquark CEO Jean-Christophe Baillie talks up both the game’s funding ($7.4M to date) and single-shard tech. “Our proprietary CSSC (Continuous Single-Shard Cluster) and voxel engine technologies are now benchmarked for the first time with real players and not just bots,” he says. “It is truly amazing to think that when you see a moon in the sky, it’s actually there, you can fly to it with a proper spaceship. And you could carve out half of it, given enough time, as the world is entirely editable. Everyone will see it. This kind of giant continuous world experience has never been seen before in gaming. We can’t wait to see what people are going to build over the next weeks.”

The studio has a brand-new trailer out today in honor of the pre-alpha; you can watch it down below, and then when you’re done, take a peek at our demo and interview with Baillie from PAX West, after which MJ dubbed it “Landmark in space but better.”

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PAX West 2017: ARK Survival Evolved on optimization, the Aberration expansion, and future development

This past summer, ARK: Survival Evolved finally officially launched, ending its stint as an early access game just three days before PAX West, then promptly announced its second expansion on the first day of the convention. There wasn’t even a week between launch and the second expansion’s unveiling, and there will be fewer than two months between the two launches; Aberration is scheduled to launch in October.

While at PAX, I sat down with Studio Wildcard Senior Producer Navin Supphapholsiri, who thanked fans for supporting the game: “We really appreciate the support for the past two years. Just to see how far we’ve come along, it’s all thanks to the community.” Then we talked about the launch, about Aberration, and about the team’s focus going forward.

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PAX West 2017: Hand of the Gods’ Japanese pantheon and the possibility of 2v2

While the full Hi-Rez portfolio wasn’t in attendance at PAX West, Hand of the Gods was on-hand with a fan tournament as well as machines to introduce folks to the game. Devs were also available to discuss this tactical SMITE spinoff. I sat down with Lead designer Scott Lussier and Executive Producer and VP of Design Scott Zier to talk about the game’s name, its progress, the reception at the convention, and plans going forward.

In fact, one of the tidbits Lussier shared is that the Japanese pantheon is next on the list after Hindu is released later this month.

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Make My MMO: Everybody poops in Star Citizen (September 9, 2017)

Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”

Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Massively Overthinking: The best and worst MMOs of 2017’s PAX West

PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.

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PAX West 2017: Dual Universe demos its persistent, seamless, sandbox universe

If you were hoping that another title would pick up the idea of a voxel world and run with it, you’re getting your wish. I met with Jean-Christophe Baillie, the president and founder of NovaQuark, at PAX West. He showed off the pre-alpha build of his company’s voxel sandbox, Dual Universe. After zooming across the planet, building a ship, terraforming, and then blasting off to the moon to do it all again, I believe this subscription-based game (which begins its pre-alpha for backers on September 30th) may very well be the home that players who’ve been wishing for a voxel-based world have waited for.

Baillie defines Dual Universe: “We give more creativity freedom to the players: They can build the ships they want, the environment they want, the houses they want. It’s about freedon to create anything you like.”

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