dungeons and dragons online

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Official Site: Dungeons and Dragons Online
Studio: Standing Stone Games, formerly Turbine/WB Interactive Entertainment; published by Daybreak Game Company
Launch Date: February 28, 2006
Genre: Fantasy Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Mimics take over DDO, players terrified to open chests

Usually the sight of a fat, treasure-laden chest is a source of joy for Dungeons and Dragons Online players. It’s where most of the game’s loot is found, as mobs don’t drop items, and usually everyone goes out of their way to find them in dungeons.


For the next week, mimics — creatures that look like treasure chests but are in fact incredibly hungry monsters — have invaded the game and insinuated themselves into dungeons to surprise the unwary adventurer. Once defeated, mimics pay out the normal loot along with a special token that can be redeemed for rewards.

Don’t like the whole mimic hunt event? Players can get sprayed with repellent (seriously) that will disable mimics on sight and opt them out of the fun. The event is running for a short time, only through March 21st.

Source: DDO. Thanks DDOCentral!


How DDO’s Mists of Ravenloft went from concept art to game design

By now, Dungeons and Dragons Online’s Mists of Ravenloft has seen a few turns of the full moon and settled into its niche in the game following last December’s launch. It’s still thrilling players with its depiction of a much darker and more terrifying campaign setting, however.

The dev team was particularly proud of how much attention was given to bringing the world of Ravenloft to the game, and in a short video, it juxtaposes several pieces of concept art with the finished in-game product. Even if you’re not playing the game, it’s pretty neat to see what the artists are able to do with this older MMO engine.

The expansion in its various bundles is now available on the game’s web marketplace and should be coming to the in-game store for points this month as well.

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DDO cracks down on exploiters, players cry… ‘honeypot’?

Better not be a cheater in Dungeon and Dragons Online. Last week, Standing Stone Games announced that it was cracking down on players who took advantage of a specific exploit.

“We are in the process of engaging in targeted disciplinary action against characters and accounts that engaged in a recent exploit that allowed them to complete Sagas and get rewards for them repeatedly without re-running the Saga,” Community Manager Cordovan wrote. “Players who engaged in this activity will see one of several things happen to their accounts: We will be issuing temporary game bans, and in some cases will be removing the benefit they gained through this exploit. For our most repeat or malicious offenders, we will be removing the characters that took frequent advantage of this exploit, in addition to more restrictive bans.”

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The Stream Team: Diving the dev dungeon for DDO’s 12th anniversary

Last year, Massively OP’s MJ experienced Dungeon & Dragons Online’s anniversary dev dungeon for the first time. This year, she’s adding something new to the experience: Justin and his crossbow! The duo joins the group to rampage through the dungeon and revel in other anniversary ways. Join us live at 9:00 p.m. as the duo descend into the celebrations.

What: Dungeons & Dragons Online
Who: Justin Olivetti & MJ Guthrie
When: 9:00 p.m. EST on Wednesday, February 28th, 2018

Enjoy the show!

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Dungeons and Dragons Online celebrates 12 years with giveaways and bonuses

Twelve years on, and Dungeons and Dragons Online continues to tick along with its loyal fanbase and regular features. To celebrate the MMO’s anniversary, Standing Stone Games is giving away free goodies and activating special bonuses in the game.

Anyone who logs in between now and April 1st will get a free cosmetic outfit that comes in all armor varieties (see below). Additionally, the anniversary event is now active with a special quest, new loot, and bonus XP running.

The anniversary event concludes on March 11th.

Source: DDO. Thanks DDOCentral!


Perfect Ten: What I discovered after returning to Dungeons and Dragons Online

When I look back at last year, the most surprising turn in my MMO gaming career was staging a successful return to Dungeons and Dragons Online. Initially I had only planned to revisit this old flame for a couple of runs and a quick blog post, but before I knew it, I had been sucked back in to this unique and flavorful MMO.

Over the past four months I’ve been slowly progressing through the early and mid game, taking my scrappy Gnome Artificer up to level 10 and through more odd stories than I ever recall being a part of the game (to be fair, the last time I had played regularly was 2010).

Now that I’ve had time to experience and reflect upon playing Dungeons and Dragons Online in this day and age, I wanted to share with you 10 observations that I’ve gleaned from this fantasy roleplaying game.

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The Stream Team: Collecting the Tear of Dhakaan in Dungeons and Dragons Online

Massively OP’s Justin & MJ are delving into another DDO adventure. They will be waging war against the Arzag-Khor tribe so that the hobgoblin Karnat Thaar can seize possession of the Tear of Dhakaan, an ancient relic from the Dhakaani Empire. Join us live at 9:00 p.m. take on this long quest.

What: Dungeons & Dragons Online
Who: Justin Olivetti & MJ Guthrie
When: 9:00 p.m. EST on Friday, February 16th, 2018

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Massively OP Podcast Episode 156: Downfalls and uprisings

On this week’s show, Bree and Justin mull over the fate of MOBAs, investigate Alganon’s nebulous state, talk about why subscribing to an alpha test might not be the smartest thing in the world, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Global Chat: To RIFT or not to RIFT?

Everyone’s talking about RIFT’s new Prime server idea — and whether or not it will get us playing Trion Worlds’ fantasy MMO once again. Naturally, the blogosphere had a few thoughts about this.

Stargrace said that it was “highly unlikely” that she’d return for this: “While I am drawn into progression servers for EverQuest and EverQuest II due to a heavy nostalgia factor, I don’t get those same warm fuzzy feelings about RIFT.”

“If anything induces me to give RIFT Prime a try it will be the extent to which the experience doesn’t accurately replicate the original,” Bhagpuss said. And Endgame Variable takes a look at it from the perspective of a former player: “Do I want to pay a subscription to play old content in RIFT — a game I’ve already played to death — or pay a subscription to play new content in FFXIV or WoW?”

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Dungeons and Dragons Online plans on bringing a 1979 module to life

This year promises to be a busy one for the developers and playerbase of Dungeons and Dragons Online, at least if this week’s producer’s letter is any indication. There’s a whole lot packed into a handful of paragraphs, but perhaps the most intriguing is a plan to bring a classic D&D module from the ’70s into the game in 2018.

“It’s White Plume Mountain, a classic 1979 dungeon that was also recently brought to 5th Edition in the Tales from the Yawning Portal book,” the studio said. “We’ll be giving this intense test of skill the DDO treatment later this summer in an adventure pack that will also feature several other stand-alone dungeons themed around wizards and their arcane environments.”

Other plans on tap for this year include a return to Eberron with this spring’s Update 38, the 12th anniversary event, third Artificer and Favored Soul trees, an overhaul of the Druid, an update to the Treasure of the Crystal Cove event, and more support for sentient weapons. The studio also hinted at a “big announcement” that it was saving for later this year. Any guesses as to what this may be?

Source: Official forums. Cheers, DDOCentral!


Global Chat: Jumping on board the Warframe train

Are you playing Warframe these days? If not, you might be missing out on the growing party of people who seem to be flocking to Digital Extremes’ free-to-play shooter. Plenty of bloggers continue to discover and extol the virtues of this game, even years after it first hit the scene.

“The game’s been around for several years now,” said Nomadic Gamer, “so there’s a lot of maturity in the advice community and when people ask for ‘best builds’ they can be referred to builds created years ago.”

In An Age considers Warframe to be his “‘I don’t know what I feel like doing’ and ‘I only have 30 minutes to play’ game.” And while Superior Realities felt like the game was only “meh,” he did recognize the powerful effect of that word-of-mouth is having with this title.

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Massively OP Podcast Episode 153: It’s a whole New World

On this week’s show, Bree and Justin sift through early 2018 news, including a possible leak of Amazon’s New World, a touching player memorial in RIFT, warnings of alien attacks in Elite: Dangerous, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Massively Overthinking: What’s the smallest MMO you’re willing to play?

A comment on Reddit about the current size and viability of Kritika Online got me thinking about MMO playerbases in general lately. We all know that there’s a stigma attached to little games; the big games with big servers and millions of players feel safer, and nowadays people just assume a small MMO has one foot in the grave. But it isn’t always true. We could also rattle off some smaller MMOs that seem to be moving along just fine, with bills paid. Sure, they’d like to be bigger, but they’re holding steady and know how to work the playerbase they do have rather than constantly alienate their current customers in search of new customers. And some MMO gamers actually prefer those sorts of titles. After all, if the game has just a few thousand people, it’s much easier to get to know a large slice of them, plus have your voice heard by the developers and actually influence the gameworld.

For this week’s Massively Overthinking, I’ve asked the writers to reflect on the smallest MMOs they have played, and then consider how big an MMO has to be in terms of playerbase that they’d consider playing it now. What’s the smallest MMO you’re willing to play, and why?

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