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Mimics take over DDO, players terrified to open chests

Usually the sight of a fat, treasure-laden chest is a source of joy for Dungeons and Dragons Online players. It’s where most of the game’s loot is found, as mobs don’t drop items, and usually everyone goes out of their way to find them in dungeons.


For the next week, mimics — creatures that look like treasure chests but are in fact incredibly hungry monsters — have invaded the game and insinuated themselves into dungeons to surprise the unwary adventurer. Once defeated, mimics pay out the normal loot along with a special token that can be redeemed for rewards.

Don’t like the whole mimic hunt event? Players can get sprayed with repellent (seriously) that will disable mimics on sight and opt them out of the fun. The event is running for a short time, only through March 21st.

Source: DDO. Thanks DDOCentral!


Hyperspace Beacon: Why SWTOR fans should be excited about Fogbank

This week, I’m going to depart a little from the usual insights into the world around Star Wars: The Old Republic and talk about another studio that isn’t owned by LucasFilm and certainly isn’t owned by Electronic Arts. I’d like to talk about Fogbank Entertainment.

Some people believe that a studio makes a game what is it. Others believe that it’s the IP that the studio carries that makes the video game unique. I think that IP and the studio name carry weight. I certainly would not play SWTOR as much as I do if it carried an IP like Valérian and Laureline. But one of the primary reasons that I believe that SWTOR performed as well as it did (or didn’t, depending on your opinion) was the quality of the people behind it. For me, some of the most integral people to making a good game are the writers. And many of the SWTOR writers have moved on from BioWare and have effectively started their own studio: Fogbank.

If you recognize names like Daniel Erickson, Alexander Freed, Drew Karpyshyn, and Hall Hood, then you will definitely want to see what they are up to at Fogbank Entertainment. If you don’t know who they are, then give me a moment to explain why they are superstars of the gaming and MMO industry.

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How DDO’s Mists of Ravenloft went from concept art to game design

By now, Dungeons and Dragons Online’s Mists of Ravenloft has seen a few turns of the full moon and settled into its niche in the game following last December’s launch. It’s still thrilling players with its depiction of a much darker and more terrifying campaign setting, however.

The dev team was particularly proud of how much attention was given to bringing the world of Ravenloft to the game, and in a short video, it juxtaposes several pieces of concept art with the finished in-game product. Even if you’re not playing the game, it’s pretty neat to see what the artists are able to do with this older MMO engine.

The expansion in its various bundles is now available on the game’s web marketplace and should be coming to the in-game store for points this month as well.

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Enter to win a Neverwinter Teal-Dusted Axebeak for PC in honor of Lost City of Omu’s launch

To celebrate the arrival of Lost City of Omu for Neverwinter on PC last week, PWE has kindly given Massively OP 50 mount keys to give away to our readers! The Suratuk’s Teal-Dusted Axebeak grants +110 Movement Speed and offers three Insignia slots. And he’s a beauty!

The codes can be redeemed only once per account and expire at the end of 2020, and the mounts are bind-on-pickup. Critically, these codes are redeemable on PC only, so if you’re a console person, you can skip this one! The keys should work for all PC players except those located in China, Korea, Egypt, Hong Kong, Macao, Taiwan, and Vietnam.

Read on to enter to win!

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DDO cracks down on exploiters, players cry… ‘honeypot’?

Better not be a cheater in Dungeon and Dragons Online. Last week, Standing Stone Games announced that it was cracking down on players who took advantage of a specific exploit.

“We are in the process of engaging in targeted disciplinary action against characters and accounts that engaged in a recent exploit that allowed them to complete Sagas and get rewards for them repeatedly without re-running the Saga,” Community Manager Cordovan wrote. “Players who engaged in this activity will see one of several things happen to their accounts: We will be issuing temporary game bans, and in some cases will be removing the benefit they gained through this exploit. For our most repeat or malicious offenders, we will be removing the characters that took frequent advantage of this exploit, in addition to more restrictive bans.”

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Massively OP Podcast Episode 160: Defiance ’till the end

On this week’s show, Bree and Justin cruise into a wild week jam-packed with updates and a full-fledged MMO reboot on top of everything else. It’s all they can do to hang on to the bucking bronco of news without being flung off into side topics, but they’ll do their best!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: Diving the dev dungeon for DDO’s 12th anniversary

Last year, Massively OP’s MJ experienced Dungeon & Dragons Online’s anniversary dev dungeon for the first time. This year, she’s adding something new to the experience: Justin and his crossbow! The duo joins the group to rampage through the dungeon and revel in other anniversary ways. Join us live at 9:00 p.m. as the duo descend into the celebrations.

What: Dungeons & Dragons Online
Who: Justin Olivetti & MJ Guthrie
When: 9:00 p.m. EST on Wednesday, February 28th, 2018

Enjoy the show!

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Neverwinter’s Lost City of Omu update is live for PC players; here’s the launch trailer!

Neverwinter’s Lost City of Omu update is live on PC today – yes, PS4 and Xbox One players will have to wait a few more weeks. In the lead-up to the launch, we’ve covered the hunts, Fane of the Night Serpent, system design, undercity, bosses, rewards, crafting, and other improvements. It’s a lot!

“The latest expansion to the free-to-play MMORPG set in the Forgotten Realms takes players deeper into the jungles of Chult where they must face Acererak, the powerful lich responsible for the death curse threatening the land. This update brings Omu to life with a new adventure zone, Monster Hunts, Heroic Encounters, an Endgame Trial, smoothed level 60-70 progression, an expanded Tomb of Annihilation Campaign and more.”

Enjoy the launch trailer and get in there!

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Neverwinter details the hunts of the Lost City of Omu

Yo dawg, we heard you like hunting monsters, so we put some monsters to hunt in Neverwinter so you could hunt monsters while not hunting monsters in some other game. Yes, the hunts are returning in the Lost City of Omu, pitting players against a number of new targets for the glory of taking down vicious beasties. And, of course, the commensurate rewards for doing so. Fame is nice, but fortune pays the bills.

Of course, you can’t just walk up to a monster and smack it a couple of times to call it a proper hunt. No, you’ll want to assemble a group, place a lure, and get ready for the challenge. Hunts are present in three tiers of difficulty, but even one-star hunts will likely be too powerful for lone adventurers. So get your friends together, head out into the world, and hunt some monsters. Which really feels like a familiar premise.


Dungeons and Dragons Online celebrates 12 years with giveaways and bonuses

Twelve years on, and Dungeons and Dragons Online continues to tick along with its loyal fanbase and regular features. To celebrate the MMO’s anniversary, Standing Stone Games is giving away free goodies and activating special bonuses in the game.

Anyone who logs in between now and April 1st will get a free cosmetic outfit that comes in all armor varieties (see below). Additionally, the anniversary event is now active with a special quest, new loot, and bonus XP running.

The anniversary event concludes on March 11th.

Source: DDO. Thanks DDOCentral!


Neverwinter offers a tour of the Fane of the Night Serpent

Snakes. Why did it have to be snakes? Well, because Neverwinter is currently lousy with snakes, that’s why. Specifically, the Yuan-ti have a center of power by the old Royal Palace of Omu, and they guard the entrance zealously to keep out the sort of people who would stab the lot of them and take their stuff. You, being a player character, will have to stab lots of them to get in there, then commence the snake-stabbing.

Also you might be able to dismantle their power base in the area by doing so, but let’s be honest, the loot alone would serve as a motivator.

Of course, the snakes aren’t going to make it easy on you; you’ll have to fight your way to the entrance and the path to the main temple, then contend with the high priests of the snake god Dendar. It’s not going to be easy, but player will have ample reason to head in there, assuming you can get over any lingering apprehension about the sheer number of snakes.


Neverwinter AMA gets into the specifics of system design

The Neverwinter system designers were on hand this week for an Ask Me Anything on Reddit about the title. Naturally, it drew a crowd interested in the nitty-gritty of specific systems and balance issues, and naturally, it elicited a lot of “we’ll take a look at that, we don’t know when that will be addressed.”

One interesting question had to do with Neverwinter’s decision to shy away from crowd control in dungeons by making the mobs immune to CC. “[Crowd control] currently just creates fights that are trivial and you generally don’t even need a build dedicated to controlling for enemies to be locked down,” the team said, going on to mention that no CC rework is planned for the future.

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Perfect Ten: What I discovered after returning to Dungeons and Dragons Online

When I look back at last year, the most surprising turn in my MMO gaming career was staging a successful return to Dungeons and Dragons Online. Initially I had only planned to revisit this old flame for a couple of runs and a quick blog post, but before I knew it, I had been sucked back in to this unique and flavorful MMO.

Over the past four months I’ve been slowly progressing through the early and mid game, taking my scrappy Gnome Artificer up to level 10 and through more odd stories than I ever recall being a part of the game (to be fair, the last time I had played regularly was 2010).

Now that I’ve had time to experience and reflect upon playing Dungeons and Dragons Online in this day and age, I wanted to share with you 10 observations that I’ve gleaned from this fantasy roleplaying game.

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