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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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Neverwinter’s Shroud of Souls takes to consoles on June 20

The undead are rising, an alternate version of the city of Neverwinter opens its doors, and the challenges for MMO players never let up. Cryptic is pleased to announce this week that Xbox One and PlayStation 4 players will be receiving Neverwinter’s Shroud of Souls module on June 20th, a month and a half after the update landed on PC.

Shroud of Souls contains new storylines, the build-swapping loadouts feature, a great hall for guild strongholds, and the stronghold siege mode. “Shroud of Souls will take adventurers to Evernight, a twisted reflection of Neverwinter inhabited by both unsavory living residents and the undead. Heroes will also enter the Shard of Night, a spire from the Plane of Shadows belonging to the Netherese,” introduced the devs.

Refresh your memory on what this modole contains with a developer vlog after the jump!

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Choose My Adventure: Getting started in Neverwinter

There are games that simply do not hold up past the demo, and frankly I’ve played a lot of those in Boston. Usually those are non-MMOs that promise big but don’t wind up delivering; I was excited about Rock Band Blitz, but it didn’t really pan out as being as fun as a standalone game compared to a quick demo station. So I was aware that however much I liked Neverwinter from demo kiosks, it was entirely possible that sitting down to play the actual game would be something of a disappointment.

But it wasn’t. Made you look.

Far from being less than it had seemed when I tried out the demos, I quite enjoyed my first week of time spent in Neverwinter. Not that it’s going to tear me away from all other games forever, but it’s a fun experience with plenty of things to hook you into the gameplay quickly without forcing you to dive headfirst into lore in order to find your commitment to the story.

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Neverwinter to be part of D&D’s June story reveal event

Wizards of the Coast is putting out the call for streamers, movers, and shakers to assemble in Seattle, WA on June 2nd and 3rd for what it’s calling the Stream of Annihilation. This event will be broadcast on Twitch and contain some important information about the future of the Dungeons & Dragons franchise — including that of Neverwinter.

During the livestream event, the company will be revealing plans for this fall’s storyline, which if past efforts are any indication, will impact virtual game worlds. For instance, both DDO and Neverwinter took part in 2015’s Temple of Elemental Evil campaign. Cryptic will be on hand during the event to share upcoming plans for Neverwinter, although that’s all the information we have so far. A schedule of events is forthcoming.

Speaking of Neverwinter, make sure to follow our own Eliot as he gives the game a serious go in his Choose My Adventure series!

Source: Press release

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Choose My Adventure: Getting started in Neverwinter

Oh boy, Neverwinter! I am legitimately excited about this cycle’s Choose My Adventure pick, in no small part because the only reason I have not yet played Neverwinter in any serious capacity is because I am an idiot. Or cursed with more enthusiasm than with actual free time. It’s kind of a fifty-fifty split, here.

See, I still remember first seeing Neverwinter in person at PAX East one of these years. (All of the PAX Easts kind of blur together in a mess of overcrowded convention halls, Boston weather, and occasional hotel stays.) I have more or less no attachment to the original games in the franchise, and frankly it looked like it was going to be pretty great. I was really looking forward to playing it myself.

Instead, I think I just played a lot of other games and never actually even installed it. I’m sure I had my reasons. I’m not sure they were good reasons, though.

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Massively OP Podcast Episode 116: Bree’s virtual garage sale

Is Ashes of Creation destined to be the Kickstarter event of the year? Today on the ‘cast, Bree and Justin talk about this crowdfunding tsunami, several MMO patches, a superhero preview, and even a launch. Also, Bree is selling the entire contents of her virtual garage. It was a busy week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Daily Grind: Which MMOs would you include among the greatest RPGs of all time?

Massively OP reader Francois recently pointed us to IGN’s Top 100 RPGs of All Time, which we thought was worth a nod since unlike many such lists, it includes several early MMORPGs: including EverQuest (100), EVE Online (81), Phantasy Star Online (63), and of course, World of Warcraft (5), plus other multiplayer games we’ve covered in the past, like Diablo II, Titan Quest, Torchlight II, Stardew Valley, Neverwinter Nights, and more Ultima, Elder Scrolls, and Final Fantasy franchise games than you can shake an ancient console cartridge at.

But I can’t help but feel as if the MMOs that were included were added more for their saturation and fame and ubiquitousness during a certain time period than for their actual quality as RPGs, especially once you apply IGN’s rubic, which mentions requirements like story, combat, and presentation. I bet gamers with more experience in the breadth of MMOs could come up with a few more examples — maybe even a few made sometime after 2004 too, yeah?

Which MMOs would you include among the greatest RPGs of all time?

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Razer partners up with Neverwinter for cross-promotional rewards

Do you like Razer products? Do you like playing Neverwinter? Do you eat beans with George Wendt? If you answered yes to the first two (and possibly the third, we won’t judge), you’ll be happy to know that you can get Razer stuff (and/or discounts on same) by playing Neverwinter. You’re on your own for the beans thing, though.

Essentially, you just need to install and use Razer Cortex while playing Neverwinter. You’ll get three zSilver for each minute played, up to a maximum of 900 zSilver per day. (That’s five hours of playing, for the record.) You can then redeem zSilver for various discounts and/or items, although physical goods like backpacks can run upwards of 100,000 zSilver. So it’ll take a while to earn bigger rewards, but if you were already planning to play the game for several hours a day

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Choose My Adventure: Wrapping up Black Desert and selecting our next destination

Back when I mentioned that I was learning to like Black Desert a while back, I got this tweet from the game’s official account. That was awesome. I liked it immensely. And while I don’t think I ever actually learned to love you guys (sorry!), I definitely do have a degree of appreciation. It just never crossed over into actual love. (Not least because my heart is already sworn to another game. You all know it.)

I’ve kind of struggled to summarize my feelings about Black Desert in my mind. The trouble isn’t that they’re negative feelings; it’s just that, much like my feelings on The Elder Scrolls Online’s battlegrounds, it’s easy to take them as negative when that isn’t how they’re meant. I certainly didn’t dislike the game, and it’s definitely not bad; I kept feeling like I was brushing up against the same territory as I did with the aforementioned ESO. But where I walked away from that game thinking “this is a lot better than I remember, even if it’s still kind of tedious in places,” I’m walking away from Black Desert feeling as if the game keeps giving me tools to solve problems I don’t have.

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Massively OP Podcast Episode 115: Legendary podcasting

Face it: No matter how hard you train, no matter how many voice coaches you hire, no matter how much you spend on expensive recording equipment, you can never be a legendary podcaster. Legendary podcasters are born once in a century, and the Massively OP Podcast has two of them on staff. It just so happens that they’ve been missing for the past 114 shows.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Neverwinter’s Shroud of Souls update is now live on PC

Shroud of Souls is live in Neverwinter today as promised — at least if you’re on PC. Console folks, you’ll be waiting a bit longer as usual to get your eyeballs on the patch, which includes a new storyline, customizable guild halls, a new stronghold siege event for guilded players, and of course, the loadouts feature, which allows players to put together their own gear sets to swap in and out as they please.

“The events of The Cloaked Ascendancy have unleased something sinister below the River District. A dragonborn necromancer has taken control of an artifact known as the Shroud of Souls, allowing her to summon an army of wraiths to overwhelm Neverwinter. Sergeant Knox tasks adventurers with halting this menace before the necromancer recruits powerful spirits to lead her ghostly army. Shroud of Souls brings the story of the Cloaked Ascendancy to an end and introduces several features to Neverwinter, including an all-new adventure, the long-awaited Loadouts feature, a new Stronghold Siege event, a customizable Guild Hall social space and more.”

Lead Designer Thomas Foss has a new video dev diary out on the content dump too — you can check that out below!

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Neverwinter shows off the features of the Great Hall

Ah, the Great Hall! It’s the place in Neverwinter where your guild hatches all of its greatest schemes, gathers and laughs about victories won, and otherwise enjoys the togetherness of being a guild. Really, the only reason you don’t already have great memories of the Great Hall is because it doesn’t actually exist in the game at the moment. It will, however, when the next major Neverwinter patch arrives. It’s an addition to your guild’s Stronhold that’s just… there, giving you a chance to decorate, congregate, commiserate, and celebrate.

Players will have the option of placing several decorations within the Great Hall, although the core layout remains the same; the decoration locales will be specified with glowing markers on the ground. There’s a definite aesthetic to the whole thing, which the most recent art dispatch explains was a deliberate effort to create a unified look while offering options for players to customize decorations. If you prefer to hear about new features in video form, there’s also a video rundown available just below.

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Neverwinter claims 15M registered players across all platforms

Neverwinter has cause for celebration today: PWE has officially announced that the D&D MMORPG has counted over 15 million registered players on PC, Xbox One, and PS4. The game is playable in 110 countries (presumably excepting China, where it sunsetted earlier this year) and has seen 11 large expansiony updates since its formal release in 2013.

That’s up another three million since last autumn, when PWE reported 7 million on PC, 3 million on Xbox One, and 2 million PlayStation 4. It’s been live on PS4 only since July of last year. And yeah, it’s registrations, not actives, but still — that’s a big wide MMORPG audience. Celebratory trailer tucked down below!

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