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Divinity: Original Sin 2 welcomes friends with four-player co-op, PvP, and a game master mode

Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.

Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.

Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”

Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.

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Enter to win a Neverwinter gorgon mount on Xbox One and PS4 from PWE and MOP

To celebrate the arrival of the Tomb of Annhilation expansion for Neverwinter on console, PWE has granted Massively OP 100 Firesoul Gorgon mount keys to give away to our readers– 50 apiece for PlayStation 4 (Teal Stained Gorgon) and Xbox One (Vert Stained Gorgon). Quick, to your color wheels!

“Gorgons are dangerous and hard to control, but this beast unique to the jungles of Chult has been tamed and its metallic scales have been stained bright green and teal. These uncommon mounts are ready to charge through the dangers of Chult with plumes of smoke billowing from their nostrils.”

Both grant +50 movement speed and include two insignia slots. The codes can be redeemed only once per account and expire at the end of 2017, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!

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DDO Players invites Massively OP to chat about gaming, news writing, and podcasting

Haven’t had enough of listening to your Massively Overpowered team yakking on and on in both the Massively OP Podcast and Battle Bards? Then we’ve got a bonus for you this week: DDO Players invited MOP’s Justin Olivetti to talk about his recent experiences coming back to Dungeons and Dragons Online.

Yes, I’m referring to myself in the third person. Justin finds this incredibly weird all-around, but Bree thought it was a good idea.

Anyway, check out the ‘cast after the break, during which the discussion covers tabletop gaming, DDO highs and lows, and what it’s like making podcasts and writing for an MMO news site. Thanks to our generous hosts for this invite!

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Massively OP Podcast Episode 136: Westward ho!

On this week’s show, Justin and Bree saddle up for discussion on Wild West Online’s alpha, Star Citizen’s back-backlash on schedules, the miserable state of Phantasy Star Online 2, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Neverwinter highlights major inventory quality-of-life overhaul

Inventory management in MMORPGs is critical — I can’t even imagine playing something like World of Warcraft or Elder Scrolls Online without inventory mods installed. And yet mods shouldn’t be necessary; game inventory should work properly and well right out of the box.

Such is Neverwinter’s philosophy. In a new dev blog today, PWE explains its major overhaul for character inventories in the game. Of note, the inventory settings menu will allow players to sort the stuff in their bags by item type, sell everything marked as treasure, and identify all unindentified items – a move that seems to mirror Guild Wars 2’s Path of Fire additions. You can also filter items by property, something few MMOs offer by default, and convert items to refinement points in bulk, part of a larger (and contentious) move to rewrite the refinement system.

Irritatingly, the cash-shop option to buy a bag is the top button under settings, right next to the button on your inventory bar, meaning both can be visible at once, but ya can’t win ’em all. Feedback is currently still being collected on the official forums.

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The MOP Up: PlayerUnknown’s Battleground and the fog of war (September 17, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from The Black DeathAstroneerOverwatch, Heroes of the StormTree of Life, War ThunderElder Scrolls OnlineHearthstoneWorlds AdriftArena of ValorPlayerUnknown’s BattlegroundsNeverwinterRagnarok MobileRappelzMaster X MasterSplatoon 2SkyforgeTravian, and Final Fantasy XI, all waiting for you after the break!

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The Daily Grind: Do you like MMO quests with fail conditions?

In my recent forays into Dungeons and Dragons Online, I was forcibly reminded just how different this game in comparison of your standard MMORPG. For one thing, there seem to be many more quests and dungeons that are peppered with fail conditions which immediately terminate a run if certain actions are performed or fail to be executed.

Of course, this sort of thing isn’t exclusive to DDO; when you think about it, most MMOs feature fail conditions on occasion. Maybe it’s that escort quest that tanks if your bumbling NPC gets his or her butt shot up. Sometimes fail conditions come in the form of special achievements that offer an optional layer of difficulty for players looking for challenge.

Do you like MMO quests with fail conditions or do you resent them? What example would you use as a memorable mission with this sort of mechanic?

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Massively Overthinking: What keeps you from playing mobile MMOs?

Earlier this week, we wrote about Black Desert developer Pearl Abyss’ IPO and its grand plans for the future – among them, four additional MMOs. Sounds great, right? Except that the suspicion, at least in our comments, is that Pearl Abyss will just follow in the footsteps of Nexon, NCsoft, and Netmarble in that the games will mobile MMOs and not “real” MMORPGs at all. That may or may not be true; the games have fairly fast turnaround for a full-scale MMORPG, but then the company talked up the BDO engine for future games and expressed great ambition in the MMORPG market in the west and on console.

But the suspicion seems to turn off so many of us — the stigma is real. So for today’s Overthinking, I wanted to dig into that. Do you play mobile MMOs, especially any of the modern crop that are popular in East Asia and then ported here? What keeps you from playing mobile MMOs, and what would you want out of an MMO for a mobile device that would actually make you consider it a home MMORPG?

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Choose My Adventure: Shroud of the Avatar in summation

All the time through playing Shroud of the Avatar, I found myself wanting to like the game a lot more than I did. And my brain kept turning back to Minecraft, which seems like a worthwhile comparison to make.

Much like SOTA, Minecraft is a game strongly based on the concept of making your own fun. You are definitely making your own adventure in the game. But at the same time, it seems very relevant to point out that the game starts by giving you a clear set of parameters to work within. Monsters will spawn at night, there are resources under ground, you break things to get better things, and then combine those things to make still better things. From there on out, much of the game is devoted to figuring out how these various elements play off of one another.

So they’re both sandbox-ish titles in which you make your own fun. Except that one of them starts by showing you the fun that you’re supposed to be having and giving you a goal, and it does so with absolutely no story to guide you along that route. It shows you exactly the sort of game it’s trying to be and lets you start working at meeting it halfway. But SOTA never quite got there, at least for me.

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Neverwinter and Star Trek Online distract you with events

Need a diversion to keep you from getting too productive in your work or school life? Perfect World Entertainment is here for you, because if there’s one thing that company knows, it’s how to pump out events in its games. And lockboxes. Events and lockboxes.

Star Trek Online has a new red alert coming up with Season 14: Emergence. When the patch hits, groups of five players can answer the call to stop the Tzenkethi from bombing planets into extinction. Seriously, what is their deal? Get a hobby already. May we suggest playing MMOs?

Over at Neverwinter, a solo PvP queue event is running through September 14th. It’s a good way for players to find a more balanced PvP experience, especially if they’re tired of being steamrolled by premades.

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Perfect Ten: MMOs that changed their names

Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose, history, and connection. MMORPG names are, of course, as varied as the stars in the sky, with many of them slapping “online” or “age of” somewhere in there to designate their category. But every so often, we witness a game that changes its name as part of its development and business evolution.

Today I wanted to run down 10 MMOs (well, nine MMOs and one expansion) that received notable name changes over the years. I’m not going to talk about games that created a weird rebrand for a business model shift but mostly stuck with the original title afterward (such as DDO Unlimited or WildStar Reloaded), but instead games that had vastly different names than what they ended up using.
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Massively OP Podcast Episode 134: You are my… Destiny

On this week’s show, Justin and Bree deal with a hodge-podge of interesting MMO news, including ARK’s launch, Destiny 2’s PC beta, and what some studios are doing to help players in response to the tragedy of Hurricane Harvey.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The MOP Up: Warframe battles cancer (September 3, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTORWarframeRappelzPlayerUnknown’s BattlegroundsStardew ValleyWorld of TanksStarcraft RemasteredArmored WarfareGuild Wars 2NeverwinterRuneScapePokemon GoDota 2Wakfu, and Skyforge, all waiting for you after the break!

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