A High Elf teenager has been brutally stabbed to death — and the TERA
police are on the job. The only problem is that this case may be bigger than what they can handle, which is why they’re enlisting the help of the entire game community to figure out whodunnit.
That’s right, TERA is throwing a murder mystery event, and everyone is invited! Claw and Order (pause for groans) kicks off a month-long interactive murder mystery in which the community will be combing through new daily developments and searching for the truth
both inside and outside of the game [our bad – it’s just outside the game!]. This is seriously cool.
“To make things even more fun, EME employees will be monitoring the discord discussions closely, sharing secrets and mulling over clues with players all throughout this special community event,” En Masse Entertainment said. “So whether you play TERA on PC, Playstation 4, or Xbox One, dust off your thinking caps and get ready for some serious sleuthing.”
Get started by scoping out the crime scene below. Good luck!
The dust may be settling after Shroud of the Avatar’s final launch, but that doesn’t mean the game is done. On the contrary, Portalarium clearly means to keep right on its strict monthly update schedule.
As the title’s latest dev update explains, R53 – due out this Thursday – includes the rebuild of multiple scenes and locations (like Tenebris Harbor and Penmawr Island shown in the gallery below), plus the looking-for-group system, better loot, offline drop rate tweaks, additional side quests, heraldry, and new “plunderer NPCs,” plus the promised UI polishing pass.
The planned stress test on the QA server kicks off as this post goes live; as previously noted, a quorum of participants will ensure a double experience event come the launch of the update.
Meanwhile, if you’re into world exploration, swing by the Twitter feed of Portalarium’s Richard Garriott; he’s been chronicling a well-earned trip to the Arctic.
When CCP Games first made the leap into the first person shooter market with DUST 514, things didn’t exactly go to plan. The game was released as a PlayStation 3 exclusive toward the end of the console’s lifetime and fell severely short of expectations. While DUST 514 was eventually discontinued, the dream of a first person shooter in the EVE Online universe has been kept alive at CCP. Two years ago, the company announced that a total remake of DUST 514 was underway under the name Project Nova, and this time it would be released on PC.
Today at EVE Fanfest 2018, CCP Games’ CEO Hilmar Veigar Petursson revealed that Nova will be coming “in months, not years.” The game should hopefully be playable in some form this year, and the initial release will focus on core FPS gameplay in an EVE setting rather than being directly connected to the EVE server. CCP hopes for the game to stand on its own feet before slowly integrating it into EVE — first via social integration, and later through economy links and other gameplay links. No new content was shown off for Nova this year, but CCP has started a newsletter for those who want to get in on the ground floor.
There’s just a week and a half to go before EVE Fanfest 2018
, the biggest event in the EVE Online
social calendar. The event kicks off on April 12th and will celebrate EVE
‘s upcoming 15th anniversary, a major milestone for any online game. This year we’re anticipating juicy details on the next step in EVE Online
‘s ambitious long-term development roadmap, an update on the impending EVE
mobile game, and possibly a major announcement about CCP’s upcoming MMOFPS codenamed Project Nova
MassivelyOP will be on the ground once again this year to get the latest insight into the future of the sandbox. Stay tuned to our coverage of the event using the EVE Fanfest 2018 tag, where I’ll be posting major announcement news, detailed discussions on new gameplay revealed, interviews from the event, and in-depth opinion pieces. Fanfest will also be a great opportunity to assess the mood and impact of last year’s pull-out from VR game development, and to take the pulse of the community of a variety of topics. If you have any specific questions you’d like me to pose to developers or players while I’m there, please let me know in the comments.
In this edition of EVE Evolved, I break down our expectations for EVE Fanfest 2018 and give some tips on getting the most out of the event for players attending or just watching from home.
Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It’s not quite the same as being there, as you miss a few things. For example, this year’s Ultima Online Post-Mortem panel was packed. It was international. It was fun, gross, nostalgiac, and sometimes groan-inducing.
And I’d hate to just summarize the talk, especially since some of you vets have heard these stories before, but since ya’ll couldn’t make it, I’ll do it. For you. But for this particular panel, not only will I try to summarize what was said before the panel will be viewable online in a few weeks, but I’ll dish out on the after-panel chat with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel, including comments from the team on bad bans, kingslaying, VR, and the state of the MMORPG.
Haven’t lived up to your potential? Suffered the wrath of your enemies and paid the price for your folly? You could very well end up with your character’s head on a stick in Crowfall. That’s just the risk that you take in waging an eternal battle.
Heads on sticks is but part of the developer discussion over the new Pre-Alpha 5 patch. The team also discussed bandages, durability penalties, eternal kingdom building placement, ethereal dust gathering, and various fixes that went into place with this patch. Testers should be pleased to note that every character now gets up to three ring slots and two amulet slots to help with gear loadouts.
Check out the video after the break, even if you’re not testing! You can always imagine you are and then, we don’t know, go slam some action figures together to pretend you’re fighting in this game.
I recently went on a rant about gaming, but it wasn’t directed at gaming. It was in defense of gaming. I am so weary of our pastime getting slammed as wrong, evil, or equated as an automatic addiction. Games are bad! Gamers are bad! It is what the mainstream media portrays, it’s what politicians portray, and it is what those with an agenda want John Q. Public to believe. I have been seeing this media-fueled fallacy more and more often coming from good people and it drives me bonkers.
So after a slew of comments of that sort happened in a very diverse group I am a part of, I felt I needed to educate some of these otherwise wonderful folks about the topic. While I have no desire to tell folks what they can or can’t do in their own home or when raising their family, I really wish people would stop vilifying video games and gamers. I feel it is important to combat misinformation that leads to misjudgment.
When I look back at last year, the most surprising turn in my MMO gaming career was staging a successful return to Dungeons and Dragons Online
. Initially I had only planned to revisit this old flame for a couple of runs and a quick blog post, but before I knew it, I had been sucked back in to this unique and flavorful MMO.
Over the past four months I’ve been slowly progressing through the early and mid game, taking my scrappy Gnome Artificer up to level 10 and through more odd stories than I ever recall being a part of the game (to be fair, the last time I had played regularly was 2010).
Now that I’ve had time to experience and reflect upon playing Dungeons and Dragons Online in this day and age, I wanted to share with you 10 observations that I’ve gleaned from this fantasy roleplaying game.
With the island creator toolset, players have been able to build new content for Worlds Adrift right alongside the dev team. The best of these projects have been taken and absorbed into the official game as a benefit of crowdsourcing. And now, these island creators have a few new options to add beautiful touches to their works.
The developers gave a quick animated preview of several visual effects that are in the works for the island creator toolset. These include flocks of birds flying about in the sky, drops of water, fireflies dancing about, and rocks and dust falling.
Bossa Studios said that the game recently saw “a massive spike in players” as it gets ready for Patch 0.1.7’s release. Other upcoming projects include the alliance system and fixing bugs that are impacting the client, inventory, and scalability.
MOP reader and commenter Sally Bowls recently sent along a link to an insanely awesome 34″ monitor that costs more than a lot of PC rigs in their entirety. “UltraWide For A Gaming Advantage,” LG’s sale page says in a huge font. It even touts a pro e-sports team using the monitor to “get an edge on the competition.” The idea is, shell out for expensive gear, and you’ll dust those scrubs still peeping through their tiny 16:9 portholes – that’s if they can see at all between the screen-tear, stutter, and input lag! You sure showed them, and it only cost ya $900!
Sally is not amused and wonders why people aren’t enraged at pay-to-win coming from this angle of the market. “This is not subtle. More expensive mice trying to justify their price with more buttons/resolution/tracking has been a thing. As Dr. Bartle points out, it is not that people don’t like P2W; it’s that they dislike other people being able to buy power. Is this a new trend or have I not been hanging out in the competitive end of the pool?”
So what do you think? Is better hardware pay-to-win, or is this just overblown marketing fluff? Why don’t people discuss this more? Have you ever taken advantage of pay-to-win hardware and peripherals? Should this be a thing modern gamers worry about? Where do you stand?
Mobile users are probably used to the eventual demise of their phones and the nonfunctionality of apps they bought long ago, no matter which manufacturer or operating system is behind their daily driver. Obsolesence is a way of life. But that reality won’t be of any comfort to Pokemon Go players on older iPhones, who’ve been told this week that their time has come.
“In an upcoming update to Pokémon GO, we will end support for Apple devices not capable of upgrading to iOS 11, such as iPhone 5 and iPhone 5c models,” Niantic announced. “This change is a result of improvements to Pokémon GO that push the application beyond the capabilities of the operating systems on such devices.”
So in a nutshell, come the end of February, you’re going to need a newer phone than one from 2012/2013 to play POGO, else everything you’ve paid for in the game will begin collecting dust and you will be playing other games. It’s not currently clear which other devices are destined for the chopping block in the near future, but it does appear that Niantic’s plan is to drop you rather than create a low-load version of the app to keep dedicated customers on older devices, just as it was Niantic’s plan to block all rooted/jailbroken devices rather than sort out actual cheaters.
It’s the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn’t solved the issue of war; it’s just raised the body count.
PlanetSide 2? Nope — this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it “that game with the most regrettable cover art in the history of video games,” but that isn’t quite as snappy.
Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Was it just a myth? A practical joke to make us believe in an MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.
Who says you have to have launched to have holiday events? Not Ship of Heroes. The City of Heroes-inspired indie superhero MMORPG has a new video out this afternoon teasing what will eventually become its Christmas event once the game is in a playable state.
“Meltdown is collecting Christmas gifts by racing around Apotheosis City,” Heroic Games explains. “As he finds each one, he opens it and receives both in-game money (Dust), and a gift that goes into his inventory. We’re also showing picture-in-picture clips of the most important milestones SoH has achieved in each of the last twelve months. Through the PiP, we are sharing an overall tale of success, of moving from a website with a bit of concept art and story, to our current working game prototype.”
The studio is also reminding fans that it’s still planning on launching open beta by the end of 2018 and that donations – with their associated rewards, including access to the alpha – are still open.