Dust off your transmedia synergy bingo cards: Wargaming’s
just announced a cross-promotion with the Warner Bros.-backed, Christopher Nolan-produced historical war film Dunkirk. Here’s your fast history lesson:
“The evacuation, known as the ‘Miracle of Dunkirk,’ took place from May 26th until June 4th, 1940, when hundreds of thousands of Allied soldiers were trapped by advancing German forces on the beaches of Dunkirk, France. As the battle raged around them, many were transported to safety by the combined efforts of both military and civilian vessels. The history of this massive mobilization and the hopeful, personal stories of those involved will unfold in the film Dunkirk.”
Wargaming is promising a commemorative event in World of Tanks, World of Warships, and World of Warplanes. Dubbed Remember Dunkirk, it’ll include a “series of emblems, missions and more” rolling out through July. The movie itself hits theaters on July 21st. The promo trailer is tucked down below!
Back in January, we learned the fate of The Repopulation: The Hero Engine team from Idea Fabrik would be taking over development of the game from its original developers at Above & Beyond following a lengthy dispute between the two that took the alpha offline for more than a year. It returned online and relaunched on Steam earlier this spring, promising an update in May after major issues were discovered in the code.
And here we are now in May, and the new team says the staging build is nearly live. The latest dev post promises that the “core vision” is still in line with A&B’s, will stay away from pay-to-win, will expand “to include multiple play styles” for PvE and PvP, will consider new and different rulesets, and will lay the groundwork for “future expansions.” The update is dubbed Condorslug, “first and foremost the start of the renovation to replication within every game system, at its very core this is about bug fixing and trying to get things in a much better place.” Expect new shaders, redone heightmaps, new textures, and yes, wipes.
Oh yeah, and expect to shell out some dough too, as the studio is “aiming to re-enable the purchasing of higher tiers” once the dust has settled.
So what about that weather we’re having in Osiris: New Dawn? OK, it’s unlikely that anyone will actually utter that as a conversation starter, but even so, did you know that Osiris has a robust weather system? The team posted a pie chart (the tastiest of all charts) to show the frequency of the five weather types: clear, hazy, dust, storm, and fog.
Last week the sci-fi survival sandbox updated to its 1.116 build, adding in new features such as flares and primitive crafting workstations. It may be the future and all, but who says that stone ovens can’t be useful? For all of the additions, there was one subtraction: The team removed the OMPA robot for some more work.
If this game is your bag, you might be interested to know that there’s an official Discord channel to facilitate conversations and socializing!
For a few days each year, hundreds of EVE Online
players from across the world flock to a frozen volcanic rock at the top of the world for the annual EVE Fanfest. I was on the ground at EVE Fanfest 2017
last week in
Reykjavik to get the latest on what’s ahead for EVE
and CCP’s other titles, and it was a thoroughly enlightening experience. We learned all about CCP’s amazing plans
to roll out adaptive AI-driven PvE across the game world, talked to players and developers, and heard about the next stage of Project Discovery
that will let players search for real exoplanets in space.
We also got hands-on with CCP’s immersive VR sport game Sparc, looked at Valkyrie‘s new Groundrush game mode that has players fighting inside huge structures on a planet’s surface, and confirmed that DUST 514 successor Project Nova is still in development. There were talks at Fanfest that we just didn’t get a chance to go to, and others that really have to be seen first-hand. Thankfully, CCP has recorded most of the event and has begun uploading talks to the EVE Online YouTube channel.
In this edition of EVE Evolved, I’ll be running down some of the highlights of the official videos from EVE Fanfest 2017 for those who missed the event.
Developer CCP Games made its first foray into the console FPS market back in 2013 with the incredibly ambitious DUST 514, and things didn’t exactly go to plan. The core FPS gameplay wasn’t exactly up to scratch, and the tenuous realtime link with the EVE Online universe didn’t hook enough people in the long-term. DUST shut its doors last year, but hope for a successor came in EVE Fanfest 2016 when devs hosted a live playtest of an early work-in-progress EVE FPS codenamed Project Nova that’s being built from the ground up.
The game was a huge hit with attendees last year and CCP’s Snorri Árnason confirmed that long-term plans for the game did potentially involve territorial warfare and some kind of economic link to EVE. No new information had been released on Nova since that test, but this week at EVE Fanfest 2017 it was confirmed that CCP is still working on the game. Development of Project Nova has now been moved to Reykjavik to be closer to the EVE Online dev team, which is a good sign that it may graduate from prototype status to a full-fledged production game. Check out our coverage of last year’s Nova playtest for more info on how the game plays.
Did you think that EVE: Valkyrie had been out for a whole year? Before you saw the headline, that is. Actually, perhaps you did anyway, perhaps the game is one of your favorite titles. If that’s the case, you’ll be happy to know that its first anniversary celebration offers doubled experience for every player for each mission flown for an entire week.
The event ends on April 4th, but you should have time to fly plenty of missions between now and then. Whether it’s a welcome addition to a game you still play regularly or an excuse to dust off a VR headset and play once more will depend on your personal preferences.
Ready for another super-short Elder Scrolls Online snippet? How about two? The Morrowind expanshachapter team has continued posting episodes in its travel series. Last week, we got a peek at Seyda Neen in the long long ago; this week, we’ve checked in on Vivec and the Ashlands.
Vivec, of course, is the city being built by warrior-poet and god Vivec himself, so its feature video shows scaffolding and other in-progress bits as the cantons are erected.
The Ashlands comprise more ominous areas of dust and ash and smoke kicked up by the active volcano at the heart of Vvardenfell, Red Mountain.
Check ’em out in all their weird aspect ratio glory below!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Fortnite, War Thunder, Armored Warfare, Neverwinter, Mabinogi Duel, Pokemon Go, Prodigy, Guild Wars 2, Hellion, Ingress, Old School RuneScape, WildStar, Dota 2, and Final Fantasy XIV, all waiting for you after the break!
If you’re reading this, then the poor ArenaNet team has finally managed to battle the crazy weather and pressed the big red button: The Living World season 3’s fourth installment will be playable right now should you log in. Minor delay aside, I am absolutely thrilled to see another episode of gripping story is already with us, especially since the episode in question focuses on the stunning surroundings of Divinity’s Reach and wider Kryta. The Head of the Snake can be unlocked on each player’s Guild Wars 2
account simply by logging in any time from now until the next episode releases, so don’t forget to dust off your account if you’re not actively playing right now but wish to bank the story for later.
I was invited along to have a quick playthrough with the devs on the stage client before the launch today so that my first impressions would be with you as soon as the episode dropped in this edition of Flameseeker Chronicles. While I can’t say that the small glimpse at the episode’s content ranked as highly in my estimations as episode 2 did, I very much enjoyed the freeform skirmishes and political subterfuge that I experienced in the one chapter I played in its entirety during my guided run-through and short excursion on my own over the weekend. As ever, I’ll attempt to keep this piece as spoiler-free as I can, so anything questionable will be placed behind spoiler tags to make your reading experience better.
Welcome along to another issue of Guild Chat, the column through which the Massively Overpowered community can come together to help readers in need with their guild problems. The topic at hand this time is a little bit different from those I usually tackle, and I’d particularly welcome input from those who suffer from anxiety since I’m not using any firsthand experience to form my advice the way I would normally. This anonymous reader has been suffering from what she describes as anxiety and panic attacks that are being triggered by her gaming. Although most of her MMO time is enjoyable for her, she finds that high-octane group content of all kinds can send her into a deep, suffocating panic and it takes a long time for her to calm down and decelerate her emotions again afterwards. She is seeking advice with coping strategies and is ultimately questioning whether or not her MMO gaming should be put to an end to save her from such frequent bouts of anxiety.
Read on for the full anonymous submission and don’t forget to leave your advice in the comments as well.
As I peruse a hundred or so community blog posts every day, it’s fascinating to me to see what games the MMO blogosphere as a whole is playing and discussing. We sometimes end up flocking to certain titles based on recent announcements or because others are talking them up pretty heavily.
One game that’s been getting a lot of mentions on blogs lately is Elder Scrolls Online, with players generally enthusiastic about how it’s shaped up into a pretty decent MMO. “It’s a really solid game that’s much better than the game that launched,” writes Occasional Hero. “Visually, I would probably rank it second behind Black Desert Online for the best-looking MMORPG out there,” touts Endgame Variable.
Elder Scrolls Online not your thing? No worries; we have articles covering The Secret World, LOTRO, RIFT, and more in today’s community blog roundup!
Albion Online Game Designer Michael Schwahn has a long-form dev recap out that should satisfy both the visual and auditory learners out there in our audience as it comes in both YouTube and blog flavors.
Schwahn focuses on combat specifically, explaining that while crafting and the economy feed back into the game’s combat core, gathering had been left in the dust. “To change this and give the gatherers the love they deserve, we are introducing new equipment that can only be unlocked purely by gathering,” he says. “Each resource type will have its own equipment set consisting of four pieces: helmet, armor, shoes and a backpack. That is a total of 20 new pieces gatherer gear!”
So there you go, combat gear for picking flowers. I can hear the wolf rage already.
There’s also a bit about gear from Royal Expeditionary Forces, dealing with overpowered zergs and crowd control, mobility mechanics, and class balance.
If you thought we lost a lot of MMOs in 2014 and 2015, wait until you see 2016’s list.
It’s easy to shrug off some of these, like the non-MMORPGs, the games shutting down in far-flung countries, or even Hellgate, which sunsets and revives at least a dozen times a year now.
But others sting. Asheron’s Call, due to sunset in January, is probably the smallest MMORPG on the list, but it casts a mighty shadow over the genre and will be deeply missed by veterans. The cancellations of EverQuest Next and Revival still stings. PlanetSide had a long and storied run, while DUST 514 may yet live again. And our youngins will now miss out on introductory games like Super Hero Squad Online and LEGO Minifigures.
Farewell, old friends.