dynamic pve

EVE Vegas 2017: Pirate factions will hunt you down in new EVE PvE

If your experience with EVE Online‘s PvE is of grinding through waves of predictable NPC pirates firing space pea shooters at you, get ready for that to change. CCP Games has been working on advanced AI for the past few years with the aim of turning those mindless drones we fight in PvE into intelligent actors similar to players. The first stage of this was shown off with the roaming Drifter battleships and later with the Blood Raider Shipyard and NPC mining operations that will form up counter-defense fleets and try to drive you out of the star system.

The next step in this plan is landing with the Lifeblood expansion on October 24th with Pirate Forward Operating Bases (or FOBs for short) and a new Resource Wars PvE system. We learned more about these new features this weekend at EVE Vegas 2017, and they’re beginning to sound pretty epic. Read on for a breakdown of both features and details of how the Blood Raider and Guristas pirate factions may soon be actively hunting you down.

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EVE Evolved: War declarations need revamped for the citadel era

It’s a universally accepted fact in EVE Online that you’re never truly safe from attack. Low-security space is littered with pirates looking for an easy kill, nullsec alliances respond to invasion of their territory with overwhelming force, and cloaked ships could lurk around every wormhole. Even in the friendliest parts of high-security space, you can still be blown up by a squad of suicide gankers or find yourself the target of a highsec war declaration. Wardecs are intended to allow player-run corporations to fight with each other in highsec without interference from the police, but over EVE‘s entire lifetime they’ve been almost exclusively used to grief and harass small corporations.

Some wardec alliances log literally thousands of wars per year, with almost all of them being against small industrial and social corporations whose members have no intention of fighting back. The aggressors typically just camp trade hub such as Jita 4-4 and declare war on any corp caught hauling valuables through the system, turning a potential sandbox content-generator into a boring pay-to-grief mechanic. With the landscape of EVE being transformed by player-owned citadels and a dynamic PvE revolution on the horizon, I think the time is right to revamp war declarations for the new citadel era. The current wardec system isn’t fit for purpose, and we deserve something more engaging.

In this edition of EVE Evolved, I give some thoughts on the wardec problem, a suggestion on how they could be revamped to fit the new citadel era, and an idea for how they could even provide a more immersive PvE experience.

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EVE Evolved: Four PvE improvements EVE needs

EVE Online is typically thought of as being a heavily PvP-oriented game, and for good reason. Players can attack each other anywhere in the EVE universe with varying levels of consequences for their actions, and most of the big stories about the game do seem to revolve around players smashing spaceships together or screwing each other over in some manner. Even playing the market is considered PvP, as traders attempt to corner the market for particular items and force the competition out of business. Despite all of this, stats on the EVE playerbase have always shown that a lot of players engage primarily in PvE activities, and NPC bounties always come top of the ISK faucets lists in EVE‘s monthly economic reports.

All players have to kill a few NPCs now and then to pad their wallets, but PvE covers more than just shooting NPCs and many aspects of EVE‘s PvE gameplay are woefully outdated. Mission-running is an archaic system that provides little challenge or variety, mining is a severely unrewarding profession, and the Sansha incursions should have been replaced or heavily expanded on years ago. We found out at EVE Fanfest 2016 that CCP now has several new teams working on PvE, and this week game designer Linzi “CCP Affinity” Campbell released details of an interesting new PvE event called Shadow of the Serpent that will be kicking off at the end of the month. But what would our ideal PvE systems look like, and what more can be done to improve EVE‘s rapidly antiquating NPC-smashing gameplay?

In this edition of EVE Evolved, I look at what the Shadow of the Serpent event means for the future of PvE and delve into four key PvE improvements that I think would improve EVE Online for all involved.

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