dynamic weather

Raining outside? Sidewalks covered in snow? Better run out and play… Pokemon Go!

It’s an interesting time to be a Pokemon Go player. Niantic’s put out two events that greatly reduced the game’s grind and setting community goals, granting regional ‘mon back-to-back. But the company still seems susceptible to weird missteps in its progress, and the latest news only reinforces that reality. Not only is the company slowly releasing new Pokemon later this week, but it’s rolling out changes that ensure real-life weather affects the game.

While Niantic (wisely) didn’t mention whether fires, sandstorms, or lightning are included in the new mechanics, effects like sun, rain, and snow are, which still might seem like a bad idea if you live in a place that has seriously bad weather. Depending on the weather, you may see more Pokemon that fit in with the environment (and you’ll snag some bonus stardust) while you’ll also find that relevant move types increase in damage. In other words, Niantic is incentivizing you to play Pokemon Go in terrible climate conditions. Even fog is included, and while I’d love to see more mysterious Pokemon spawning in my fog-heaven-hometown, maybe enticing out-of-towners who aren’t used to driving in it at 3 a.m. with rewards isn’t the best idea Niantic’s ever had.

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Saga of Lucimia shows off its dynamic weather systems

Indie hardcore sandbox Saga of Lucimia has a brief video out today on its dynamic weather system. It’s dark — we’re beginning to think it’s always dark in Lucimia, even in “late afternoon” — and the scene is a cottage, windows aglow, in a wooded valley deluged by a gentle thunderstorm. And… that’s it. All teasing aside, hooray for weather systems in MMORPGs. All hail Guard Jim.

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