If Radical Heights is not a success, it’s the fault of Epic Games, according to Cliff Bleszinski. The head of Boss Key Studios recently tweeted out an accusation that Epic Games (creator of Fortnite and the Unreal engine, among other things) is trying to poach some of his staff, which comes a few months after the co-founder of Boss Key Studios left to join Epic on a heretofore unannounced project. He went on to state that there are still more things to be done in the battle royale genre, but they may remain unseen based on this employee poaching.
Epic has remained mum on the accusations of poaching employees, so it’s hard to be sure whether it’s actually happening or not. One might also want to look at the game’s numbers and its overall playerbase figures following its surprise reveal and early access launch and take that into account as part of this narrative, as well.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal Online, Trove, Pokemon Go, Sea of Thieves, Tales of Gaia, Battlerite, War of Rights, PUBG, World of Warcraft, City of Heroes, Will to Live Online, and Prosperous Universe, all waiting for you after the break!
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?
Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”
“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”
Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!
What’s the fastest way to ruin your house? Throw a free party to people with no inhibitions, of course. So what’s the fastest way to break an online video game? Drop the price to zero for a weekend and throw the doors open wide.
This is the current plan of Lazarus, the early access space shooter with a Groundhog Day complex. From today through Sunday the 15th, the game is running a stress test with the intent to “break the game” so that the team can prepare it for a global launch in the future.
It might be a challenge to break Lazarus, as the team has made significant server improvements to handle the load. Other recent changes include upgrades to the NPC AI, a streamlined tutorial, and an anonymous data logging tool to help diagnose connection issues.
Fourteen months after hitting early access, Funcom is getting ready to launch Conan Exiles for real. Ahead of the May 8th release, the studio has posted up a brand-new teaser trailer to kick off the countdown. It’s just over 24 days, if you’re wondering or bad at math.
“Besides being the first time it’s available on PlayStation 4, the launch of Conan Exiles brings with it a massive expansion of the game world, game-changing new features such as monster invasions known as the purge and an entirely new action-oriented combat system, as well as many other major additions that truly makes this the ultimate vision of Conan Exiles. If you were ever on the fence, or you are just discovering it for the first time, May 8th is the time to join the adventure.”
MOP’s MJ got hands-on with the launch build earlier this month; you can check out her impressions right here! There’s a clipping issue in one of the screenshots – gold star if you find it!
When a game is being created, you usually expect that development to move the title in a positive direction and make it better, right? The state of the game when it launches should be much better than when it started. Well, sometimes that doesn’t quite happen. In ARK: Survival Evolved’s case, I think there are instances when it did just the opposite; certain aspects of the launched game were worse than the earlier versions. However, that’s not the case for everything: There were also a number of ways the game was definitely improved. Does one outweigh the other? Is the game better, or is it worse? It might depend on which features you feel are more important for the game and the side that they fall on.
While not exhaustive in either case, here’s a list of four ways that early early access ARK was better than the launch and four ways the launch version is better. Then tune in next week for four hopes for a better future.
Let’s be real here, there’s no question in anyone’s mind that DayZ has been in early access far longer than it should be. By the same token, I don’t think anyone would begrudge Radical Heights for still being in early access. But somewhere between those two extremes lie a large number of games, some of whom have been in ostensible early access for months, some of which have been there for years, and so forth.
In many ways, early access is like the new version of the game in perpetual open beta; there were many free-to-play games that never technically launched, just stayed in open beta forever until they finally shut down. And yet those games were selling things normally, making the distinction between launch and open beta into a very blurry and nebulous thing. Early access is already blurry, since it asks for money for a game that is decidedly early in its development cycle.
So what do you think, dear readers? How long is too long for early access? Is there a clear limit beyond which games should just bite the bullet and launch, or is it entirely down to the specific game?
It’s important to note that Radical Heights has only just been sent out into the wild, and its surprise launch was less “highly anticipated” and more “utterly unexpected.” Comparisons after a day in the wild are going to be hard to make. Nevertheless, after a day in release, the title has managed to pass the all-time player high for Boss Key’s LawBreakers… barely. It’s within 1000 players of that game’s all-time player high, a number that you may recall was pretty weak for a title published by a major company and with lots of marketing behind it.
The game’s Steam page currently lists its reviews as “mixed,” with many players bemoaning its obviously early development state causing numerous bugs and performance issues. It’s apparently not even developed enough to allow playing as a female character, which seems like a pretty basic option to leave out of a release. That doesn’t mean that the game’s going to be unable to pull itself together and continue turning up in popularity, but looking at the day one numbers, this is something less than a good sign.
When I saw Legends of Aria last year, right after it had dropped the Shards Online name and expanded to be a full-fledged MMORPG, it looked pretty good. Not spectacular, perhaps, but it definitely looked like something you could point to and agree that it was ready for the prime time. I was reasonably impressed with what the team had on display in terms of graphics, especially considering the size of the team behind the game.
This year, though, the game is looking significantly better than it did before. Where before I thought it looked good for an indie title, now it’s looking pretty nice for a title, period. And it’s still just as indie as it’s ever been.
Obviously, there isn’t a long stretch of time between what the team discussed at this year’s GDC and PAX East, so most of the talk that MOP’s Andrew had with the team still applies and I won’t rehash that here. The centerpiece of the team’s presence at PAX East was about showing off the game’s improved demo, by which I of course mean “the actual game running on live servers,” because the stuff that was there for the demo stations was also on the live version of the game. Which is, again, to the team’s credit.
Ready to take to the skies? All aboard Worlds Adrift’s custom-made airships, then, because Bossa Studios is bringing its “community-crafted” MMORPG to Steam early access on May 17th.
On that date, Worlds Adrift will become available globally for the price of $25. CEO Henrique Olifiers said that this marks a big transition in the game’s testing cycle: “When we went into closed beta in May last year, we couldn’t have envisioned the sheer amount of quality feedback we would receive from our inspiring community. At times, this completely shifted our production’s scope, and as a result, helped us truly hone Worlds Adrift’s vision.”
The crew behind Worlds Adrift recently posted a public development roadmap for the title. Check out the early access announcement video after the jump!
With its early access debut coming next month, Bless Online has a lot riding on how well it can present itself to a western market. Renovations and adjustments continue apace on the fantasy MMORPG, with the combat system receiving a top-to-bottom revamp in order to please future consumers.
The dev team said that it looked through the classes’ combat skills and “restructured their composition and effects” for the upcoming release. This revamp includes changes to rhythmic combat, incentives for grouping, and more ways to skill up your character.
It also emphasized, yet again, that the buy-to-play title will not feature pay-to-win aspects. “Bless Online’s monetization system will be user friendly,” the team said, going on to point out how the two main in-game shops work in conjunction with each other.
Get ready for Bless Online’s May launch by reading up on our interview with owner and operator Neowiz!
Last week, we wrote about the de facto maintenance-moding of LawBreakers, as Boss Key admitted the game wasn’t making money, not even enough to justify going free-to-play. At the time, the studio said that while it would support the game as it stood, it was also moving on to something new – a “passion project” that Boss Key is “in complete control of.” Do we detect some shade for Nexon there from the company whose boss told the press to fuck off? Surely not.
Anyway, when Boss Key said it was moving on, few people probably thought that meant “six days from now,” but that is indeed what’s happening. It’s announced a brand-new game – of course it’s a battle royale title – with an even more over-the-top thug-life style than LawBreakers had, and much more neon ’80s retro flavor and tawdry The Running Man-esque decadence. It’s called Radical Heights. Hey bro, let’s play some Rad. Brb, RadHi time. Hmm. Not sure. Then again, PlayerUnknown’s Battlegrounds doesn’t exactly roll off the tongue either.
Believe it or not, there are studios out there still trying to break into the heavily cornered MOBA market. For Korea’s Reloaded Studios, the strategy is simple: Make a MOBA that cuts out the fat and delivers a lean experience.
Meet The Day Online, a free-to-play third-person action MOBA that throws players into close quarters, gets rid of excessive farming, eliminates personal resources, and speeds up the gameplay cycle.
The title just went into early access this week and features three battle arenas and four game modes. There are already 28 champions from which to play, and the team has plans for even more heroes as well as a massive 25v25 arena.