el somni quas

Official Site: El Somni Quas

Make My MMO: Crowfall's crafting, RUiN's Kickstarter, Ashes of Creation's gameplay (March 4, 2017)

This week in MMO crowdfunding, we sent MOP's Matt Daniel into Crowfall, from which he emerged with many opinions on the state of the game's high-profile crafting and gathering systems. Economy folks should give it a read!

There are two MMO-related Kickstarters ending this week you may be interested in. Arena brawler RUiN is about 200 bucks from funding as I type this, so it's going to happen for sure. Caribbean Conquest's second go at Kickstarter, however, is likely to fall short; it's secured only about $2000 in pledges of its $30,000-ish goal with only a few days left.

What else is new? Worlds Adrift got a new website (thanks, Daras!), Project Gorgon rolled out a new patch, Albion Online released videos on its sound and music, Elite Dangerous began testing part of the Commanders patch, Camelot Unchained teased beta 1, and Ashes of Creation demoed its gameplay.

Finally, get thee over to Steam, where a trial of Shroud of the Avatar can currently be had entirely for free.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on.

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Exclusive: Indie sandbox El Somni Quas has been 'rebuilt from scratch'

Over the last few months, we've published several exclusive dev diaries from El Somni Quas, an indie sandbox from a Czech studio that cut its teeth on Ultima Online emulators and plans to port a lot of the ideas it tested there into its built-from-scratch 3-D venture. The first diary covered the game's arena design, while the second focused on free-for-all PvP and sandbox features like housing.

Today's deep-dive, penned by David Šanda, covers the game's technological roots, its search for a proper game engine, and how the team has basically rebuilt the game from scratch.

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Betawatch: Project Gorgon gears up with high-level content (January 13, 2017)

Is it fair to call Project Gorgon a spiritual successor to Asheron's Call? I'm going to go with yes, which means that this year is the year for the game to launch. And that's the goal, too; the game is adding in more levels and more high-level content for players to explore before the launch later this year. Let's go gaga for Gorgon, yes?

Of course, there's other beta news too. But that one deserved a header nod. Everyone else can sit here in list format, like so:

Did we get a list past the break? We did! It may contain a whole bunch of betas, or it might contain the ingredient list for almond-and-cranberry scones. If it's the betas, do let us know if something is missing or inaccurate down in the comments; if it's the scones thing, just cook some nice scones for your friends and family.

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Exclusive: Indie sandbox El Somni Quas on free-for-all PvP, races, classes, housing, and more

Back in December, we published an exclusive dev diary about El Somni Quas, an indie sandbox from a Czech studio that actually cut its teeth on Ultima Online emulators and plans to port a lot of the ideas it tested there into its built-from-scratch 3-D venture. Today, we have another deep-dive into the game's plans, including at outline of its races and classes, a brief look at its housing and dungeons, and the philosophy undergirding its free-for-all PvP system.

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Make My MMO: Shards Online's January alpha, Star Citizen's Star Marine (December 24, 2016)

This week in MMO crowdfunding news, Shards Online announced it'll kick off its alpha early in the new year, on January 13th. "Based on the feedback we've received from our current playerbase, there are a few things that need to happen before we can consider ourselves ready for Steam," says Citadel's Derek Brinkmann -- and those include a bigger world map, tamed mounts, the archery skill, modding, and dev tools.

And last night, Star Citizen dropped 2.6 Star Marine for backers, along with the surprise announcement that it's been using Amazon Lumberyard for over a year now.

Meanwhile,

  • Former City of Heroes community member Je Saist has set up a GoFundMe to help him pay off medical bills accruing as a result of his early onset glaucoma diagnosis.
  • John Smedley told Redditors that "money is tight" for Hero's Song.
  • Project Gorgon pulled in over $17,000 from its Indiegogo campaign.
  • Grim Dawn rolled out its 1.0.0.7 patch, which includes a massive outdoor "Aetherial roguelike" dungeon.
  • Elite: Dangerous raised £46,813 during its recent charity livestream.
  • Descent: Underground announced its Avalanche update and GOG launch.
  • Wild Terra updated with its Christmas event this very weekend.

Read on for more on what's up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Exclusive: Indie sandbox El Somni Quas arena design dev diary

Last week, we covered new info about El Somni Quas, an indie sandbox from Czech studio that actually cut its teeth on Ultima Online emulators and plans to port a lot of the ideas it tested there into its built-from-scratch 3-D venture.

The team is clear about its goals: "We are resurrecting the old school principles (sandbox, FFA, loot, PKs, death exp loss, non-linear dungeons, overall gaming challenge) but in custom and up-to-date system," producer Jiří Wallenfels wrote in the team's manifesto last year. "We also know very well that such gaming style is not for everybody, so we will not try to attract mainstream players."

Today we have another exclusive dev diary from the team, this one from designer Zbyněk Juračka. Enjoy!

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Make My MMO: Elyria concedes coiffure complaints (December 17, 2016)

This week in MMO crowdfunding news, Chronicles of Elyria brought up that most critical of MMORPG features: hairstyles. I'm not even kidding; not 10 days ago I was complaining about bad hair in MMORPGs! Soulbound says its current sketches (check 'em out below) are just "the tip of the iceberg" in terms of the scope of hair for different regional groups in the game. The dev blog also covers the delays to the exposition store, pets (lemurs!), work on the female character model, and the layaway system.

Meanwhile, Shroud of the Avatar invited everyone to a party, ECO released its fifth alpha, AdventureQuest 3D introduced Frostval, Wild Terra hit early access, and Project Gorgon updated players on server performance as its Indiegogo nears completion.

Read on for more on what's up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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El Somni Quas is still in development -- and here's the proof

Back in October, MOP posted a rundown of upcoming indie MMOs. Among those listed was El Somni Quas, an Ultima Online-like game that looked as though it had died in development. Well good news, then, as the developers reached out to say that they are not ready to go on the cart just yet: El Somni Quas is very much alive and progressing forward in its construction.

Most of the game's updates and information is being posted to Facebook these days, with concepts, screenshots, and videos of new locales going up. "Resting is for weak," the team said back in November. "We are still working."

Some of the projects that the devs have been working on lately include Vespum (a Roman coliseum-like gladiator pit), Sparrow Port, and the Rangers Guild. Check out the screenshots and video below for all the proof that this MMO isn't vaporware just yet!

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Massively OP's guide to the best upcoming indie MMORPGs, part three

Over the last couple of weeks, we shared with you part one and part two of our guide to the best upcoming and current indie MMORPGs on the market. Naturally, there were always those titles that we overlooked or couldn't fit into the space, so we are back with the third and final part of this guide to make sure that all of your favorite games got mentioned.

As a side note, we won't be covering most of the survival sandbox and mere multiplayer titles, as that would be too much for the scope of this guide. And if you're interested in these games, then you'll definitely want to track our Make My MMO and Betawatch columns.

On with part three!

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El Somni Quas developers issue a design manifesto

We introduced El Somni Quas to you last week -- it's an old school sandbox created by an indie team in the Czech Republic. But that team is keenly aware of some of the genre's stereotypes and assumptions about indie projects and Ultima Online-inspired sandboxes in particular. Jiří Wallenfels, producer of the ESQ project, sent Massively Overpowered a copy of its planned manifesto to try to explain just what it is ESQ is all about and why this indie crew thinks it can pull off what so many others have not. We reproduce it today with Wallenfels' permission.

A lot of people ask us, what revolutionary or new features do we bring? In general when coming up with a product you have two options that work: Either bring some revolutionary new idea and do your best or take existing ideas and implement them better than those before you. To give some examples, Minecraft is truly revolutionary and successful. On the other hand iPhone also caused somewhat of a revolution, but it is not revolutionary idea. Apple simply took already existing ideas (some older than a decade) and did perfect composition, far better than any other before. Apple has been doing this for over two decades and it still works.

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El Somni Quas draws upon classic Ultima Online for an old-school MMO experience

It's interesting to see how players who have grown up under the influence of certain MMOs are now making their own games drawing from those experiences. For example, take a look at El Somni Quas, a new indie sandbox that is being created as an homage to Ultima Online.

El Somni Quas is being developed by a team of six Czech Republic players working in their free time to create a hardcore MMO that harkens back to the ruleset of a player-run Ultima Online shard. The title boasts free-for-all PvP with full corpse looting, meaningful achievements, maze-like dungeons, and "no disco-like lightning effects." It's using the Unigine and may be going into alpha testing in a year or so.

The El Somni Quas team is not shy about its ambitions, either: "The game is not for players used to [playing] mainstream online games. We are reviving the old-school gameplay system."

[Source: El Somni Quas, Facebook, Keen Gamer]

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