The sliver-spooned mouths of RIFT
Prime subscribers are being filled with all manner of endgame challenges this week. With the first step forward of its progression content, RIFT
Prime has reintroduced two of its slivers
to the Vigil server.
“When you dare to enter a sliver, you will experience an alternate timeline where events have evolved differently, often disastrously, from our own reality,” Trion Worlds said. “Danger and imminent death await all but the strongest.”
The first two slivers to be activated are the ocean-themed Drowned Halls and the hostile desert environment of Gilded Prophecy. The 10-player content requires “highly coordinated” teams to tackle the content. Fortunately, the looking for raid tool is now back in the game as well to hook such players up together.
The first batch of the second wave of allied races are available for testing now on World of Warcraft: Battle for Azeroth’s alpha test. Dark Iron Dwarves and Mag’har Orcs have been added to character creation, which means that if you want an Orc that’s slightly less corrupted or a Dwarf that’s extra-crispy, that’s now an option. And that’s just one of the many changes with the latest build, because of course it is.
Players can also experiment with new ability changes including a significant rework to Arcane Torrent (the Blood Elf racial), more of the Uldir and Warfront sets, and new dungeons to test out. There’s also the miscellaneous elements found in the latest build, of course. We still don’t have an exact date for the beta, but based on all of the things that have been mined, it looks to be growing ever closer all the time.
Source: Wowhead (1
Players are crucial to the reconstruction of Doma in Final Fantasy XIV
, so it’s only right that the next leg of the game’s main scenario will bring us back there. The special site is already available for players to peruse
, offering some details on the upcoming patch and giving a hint at the lore behind the Sparrow’s Compass dungeon. Without spoiling anything, it doesn’t sound like everything is going to go smoothly
for Doma… which should surprise almost no one.
Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.
progression server took a step forward, pushing the line of content forward with some old endgame activities.
Two 10-player raids, Drowned Halls and Gilded Prophecy, were activated. To help plug players into these instances, the looking for raid tool has been included without any threat of a raid lockout. The raid difficulty will be the same whether or not you use LFR.
Trion Worlds also added mage tank loot in the patch and fixed some issues with the ignore command and crafting reagent purchasing.
Next up is the Greenscale Blight raid, which is coming on April 25th.
The latest update for TERA
on PC brings characters to new heights of power. Not just because you’re acquiring all sorts of commendations and status; no, the update introduces the new Apex Skills
, which deliver exactly what they promise. A dangerous solo quest guards the Apex Skills for the first seven classes, and you can see these skills in action in the videos just below. They’re kind of a big deal, as the name would imply.
Meanwhile, console players are going to have to wait a while longer to enjoy all of these new skills… but considering how recently the game launched on console, it’s probably just welcome to already be getting new content in the game. Console players can dive into Ruinous Manor, which is filled with dangerous enemies for level 65 and plenty of associated loot. Sure, it’s not the apex of what your character will eventually be able to achieve, but that’s something to look forward to.
If you’ve got a need for some new challenges in Closers
, possibly of the planar variety, you’ll get plenty out of the new Planar Gate challenges
asking for players of level 73 and above to take on some raid fights. You’ll need a group, of course, but you can get new gear and accessories, so it’s all good.
“But I play Tina most of the time,” you muttered, “so I can’t get to 73 or above!” But you can now, friend, because this update also raises Tina’s level cap to 75. Now everyone wins! There are even some new outfits for Tina in the Academy bundle featuring all of the glasses you could want for one character.
The update also includes login bonuses to give you a taste of what’s available in the aforementioned planar raids as well as more costumes, new crafting options, and so forth. And you can enjoy all of this today, which means you need not sit around waiting for the patch to arrive. You may have to wait to go home to play it, but no one can really help with that.
If you were watching the most recent Final Fantasy XIV
live letter, we can only hope you speak Japanese. It would be pretty hard to follow otherwise. But the official Twitter account did tweet out some short highlights from the video, including the release date for patch 4.3 in late May. The new patch will naturally include more parts of the MSQ, new trials, a new dungeon, and the next part of the Return to Ivalice series bringing players to the Ridorana Lighthouse.
The patch will also include Namazu beast tribe quests, the new Deep Dungeon installment in the already visible Heaven-on-High structure, a new component of the Eureka expedition, and a new Ultimate battle against the Ultima Weapon. There’s also the promise of the long-awaited FFXIV companion app, allowing access to market boards, inventory, and friend chatting. Of course, the actual live letter had more information, but we’ll have to see how soon the digest with all of the translated features arrives for players who don’t speak Japanese.
As comments and tweets and nastygrams in my inbox have repeatedly demonstrated over the years, it doesn’t matter whether you’ve put in years of play in brutal gankboxes and done more than your fair share of time in endgame raiding and PvP: An hour in a guilty pleasure MMO renders you irreversibly contaminated in the eyes of a certain segment of the gaming population. You’re a filthy casual (or worse!). I don’t actually buy that idea for a second, but I can’t help but find it colors my ability to enjoy and willingness to gush over cutesy games, silly MMOs, and retro titles.
Case in point? Trove. I’m consistently surprised by the depth I’ve found in Trove (in fact, the overall gameplay loop reminds me more of City of Heroes than Minecraft or Cube World), but the fact that people see neon voxel graphics and smirk it away as a kiddie game both irritates and squelches me. And yet it’s the MMORPG that’s got me logging in every day the last month or so, something I haven’t felt like doing anywhere else for quite a while.
Do you have a “guilty pleasure” MMO? Do you keep a secret any of the MMOs you play? Don’t worry; we won’t tell!
Dauntless is a game in which fleshy mortals willingly attack beasts twenty times their size, so this is not a title that deals in hesitant and half-hearted moves. In that spirit, the multiplayer behemoth battler has had enough of the protection of closed beta and will be dashing into its open beta phase next month on May 24th.
When the free-to-play open beta hits at the end of next month, it will include regular content updates and endgame activities. A cosmetic shop will be active to sell vanity items, and there will be no lootboxes in the game proper. The founder’s program will be ending on May 23rd, so if you want to secure one of those packages, you now have a deadline.
The closed beta phase started back in September 2017 and enjoyed a good measure of popularity, with over 100,000 players testing Dauntless to date. The studio said that an additional 700,000 gamers have lined up for the open beta experience.
Source: Press release
Welcome along to Guild Chat, the column through which many Massively Overpowered readers get the help they need to achieve better balance within their guilds through the help of our commenter community and my musings on their dilemmas. This time, reader Jase has a well-established, small Final Fantasy XIV guild that has suffered from cliques and division since he was forced to take time away from the game after the hurricanes tragically destroyed his home. A small band of officers got very used to doing things their own way in his absence and were neglecting the wider member base and excluding them from endgame exploits at peak gaming times, but none of Jase’s measures to fix the issue has helped and the guild recently had a mass exodus of members caused by these officers. Jase is left wondering how to rebuild at this point: Although the members have rejoined, they only did so to use the resources the group worked on together and they are trying to get him to relinquish full guild control to them.
Read below for Jase’s full submission and my thoughts on the matter, and don’t forget to share your ideas with this guild leader in need in the comments section. His submission is a lengthy one with many twists and turns, so give it a good read to help with your advice.
It’s not every day that you walk into a building dominated by an enormous griffon, the enormous statue replicating the mount in Guild Wars 2: Path of Fire
. You could, of course, argue that the griffon is functionally an upgraded version of the glider from Heart of Thorns
, but that just brings you back to the idea that Path of Fire
is closer to what people wanted from Heart of Thorns
in the first place. It’s a bigger expansion for people not interested in the rather narrow focus of the jungle.
Which makes sense, since according to the game director, Mike Zadorojny, the focus of what the expansion was meant to be about was radically different between the two expansions, and Path of Fire was closer to an expansion of the base game.
I had the chance to sit with Zadorojny and chat about various issues of both current development ant future direction, although we did not have that chat on the back of the griffon. (There were people waiting in line.) But considering the nature of the griffon and the talk, it might have been appropriate.
The next chapter of En Masse’s Kritika Online
is currently being run through its paces on the test server. The studio announced that it is testing the Windhome content update
, which contains a hearty dose of new areas and storylines.
In the update, players will venture to Windhome, a “remote encampment” under siege with two new armor sets to chase. The studio is giving players a boost to handle the endgame content with an easy mode to previous content and upgraded gear levels.
Looking ahead to late spring, May will bring improvements to the fractured memories system, a guild competition, pet gear, and inventory UI upgrades. Then in July, more class awakenings are planned, as well as additional weapon enhancements, danger zones for Windhome, and a revved-up arena mode.
RIFT’s new Prime progression server certainly has recaptured or recruited many MMO bloggers to the game as of late, and it is all anyone seems to be talking about. So how’s the word out on the web?
Nerdy Bookahs observed that Trion “chose a perfect time” to release the progression server. The Ancient Gaming Noob initially felt conflicted but soon fell into a groove: “There was the feeling of life in the game, with lots of people around and public groups to join and things just happening everywhere.” And GamingSF said that he’s “coming along swimmingly” on the shard.
It wasn’t all kudos and praise. Endgame Variable hedged his outlook by saying that RIFT Prime was “fun, but I don’t think it will last very long.” Inventory Full felt disillusioned with the way the original game was handled and said, “RIFT simply doesn’t have the depth or breadth of content of either of the EverQuest games, nor the nostalgia factor.”
Read on for the MMO blogosphere’s thoughts on other topics, including inventory woes in Guild Wars 2, the classic multiplayer dogfight sim Air Warrior, and the early access release of Project Gorgon.