If nothing else, Entropia Universe
seems always good for an eye-popping story about how much real-world money that players will spend on in-game goods (such as $5,000 invisible clothing
). Today's "I can't believe someone bought that" moment features one gamer who dropped over 51 Gs on a single weapon.
Yes, you read that right.
A character named Divinity Deth Undefined spent $51,796 for a Dub & McCormick Terminator shortly this past summer. This unique weapon was created in 2005 as a prize for a community video contest. The weapon has changed hands several times over the past decade and has been increasing in value ever since its debut. Curious what it looks like? We've got a video of the Terminator after the break.
Are you a fan of Entropia Universe
? Then you can -
I'm sorry, I can't do this. I don't know how in the world to contextualize this. I can understand the idea that Entropia Universe wants to sell a thing to its biggest fans for money. That's fine. I can even almost understand the fact that it costs $5,000 out of the gate. Sure, that's insane and a half, but we're also dealing with a game that allows for a 1:1 exchange of its in-game currency for real money, that makes a certain amount of sense.
But then there's the fact that it's invisible, and at that point I officially don't understand. $5,000 for a piece of clothing that you will not be able to see because that is its main selling point. I cannot contextualize this. I am sorry, everyone. Let's just make this a memetic thing; the Grand Magistrix has power over time, I'm setting the clock back.
Is virtual reality just a fad that happens to come around every once in a while? Entropia Universe
is banking that it's here to stay this time, as its studio is laying out plans to support and integrate VR in its virtual worlds.
Entropia Universe AB announced yesterday that it will be fully supporting several virtual reality devices, including Oculus Rift and SteamVR. The company also said that it'll be helping developers dabbling in VR to figure out ways to successfully monetize these efforts.
Head of Business Development David Simmons says that the days of thinking of VR as a fad are officially over: "Virtual reality is on the threshold of becoming the great entertainment medium of the new millennium."
[Source: PR Newswire