Way back in 2011, Epic Games announced Fortnite, an “action building game” that functions as a bit of a co-op-shooter-slash-survival-sandbox. You’d be forgiven for having given up on it, but you’d also be wrong: Epic revealed this morning that it’s kicking off paid early access on July 25th on PC, Xbox One, and PlayStation 4.
“In Fortnite, players team up to build massive forts and battle against hordes of monsters, all while crafting and looting within giant worlds where no two games are ever the same,” says Epic.
While last year Epic was still planning on a free-to-play model, that doesn’t seem to be the case now that it’s emerged from alpha. Preorders are already live, starting at $39.99 for the cheapest version all the way up to $149.99 for the limited edition deluxe kit. Console players can pick up a physical box, too.
What do you know about Paragon’s upcoming new hero, Revenant? If you were asked that before watching the video down below, it might just be that he looks like a combination of characters owned by some other company, or maybe it’s that he probably has a hard time showing off his ID to buy drinks when his face is just two glowing eyes under a hat. Afterwards… well, you might still think all of that, but you’ll also know how he plays mechanically.
Revenant’s whole schtick is isolating and breaking down single targets, from his random spread of bullets working best against an isolated target (so more of the bullets will target one enemy) to his ultimate ability, which drags a target into the nether realm for a one-on-one duel. Thus, you want to build up his damage and focus on making him into a formidable takedown engine. Check out the full video below for all of the details you need, unless the details you need involve biologically improbably reproduction between characters from other games. Ahem.
Bear with us for a moment, here. You know there’s a game out right now that has a whole lot of characters but is allergic to any actual story, so most of what fans do is ship one character with another character. So what happens when Obnoxious Shotgun Edgelord and Just An Actual Cowboy Straight-Up In The Game hook up and manage to somehow have a love child? Well, Paragon has answered that question with its new ranged carry character, Revenant.
Don’t believe us? It sounds kind of unbelievable. Here, check out the reveal trailer just below in which you see a cowboy-hat-wearing specter of death with a shotgun revolver stomp around and shoot things. Seriously. If you’ve got some fanfics on deck about how such a thing would be possible… well, please don’t send them to us. We’re fine with leaving that as a biological mystery.
Has it really been a year since Paragon first went into early access? It certainly has according to the developers, and they would know. By way of celebration, players are being treated to a nice big patch containing all sort of fun toys, starting with a new hero named Yin. She whips things and reflects projectiles, so if that’s your thing you should be happy to see her show up.
The game has also adjusted balance on 20 different existing heroes, as well as adjusting several cards and adding a large number of new ones. Players also have access to the new Banner feature, allowing you to show off your sign for kills and tower destruction. Last but not least, there are also a number of promotional giveaways to coincide with the anniversary. You can find out everything from the full patch notes, or you can check out the top-level overview with the video just below.
Epic’s MOBA Paragon revealed a new playable hero this week: Shinbi, a K-pop themed melee superstar who’s possibly a reference to pop star ShinB from GFRIEND, which incidentally hit MMO news this week once already thanks to its Valentine promo for Elsword. My apophenia, ahhhh!
“A world famous pop star known for summoning Spirit Wolves during her performances, Shinbi is a deceptive melee assassin who uses her wolves to dazzle her enemies and rip them to shreds in battle,” says Epic, rattling off her themey skills: Rushing Beat, Line Tempo, Circle Rhythm, and All-Kill!. She officially launches February 21st.
Kotaku has a grand roundup of some of the criticisms of the character already, which basically boil down to melee sucks, why more girls though, what’s K-pop, D.Va clone, and this is totally breaking my immersions in world lore we don’t know anything about. So, you know. The usual.
It’s been a pile-on kind of season. First Superdata called VR the “biggest loser” of the Christmas holiday buying rush, and now The New York Times has declared that “it is time for a reality check for virtual reality.”
“Sales of the most capable headsets have been sluggish by most estimates, held back by high costs, a lack of must-have content, and the complexity and awkwardness of the products,” argues The Gray Lady in a piece online and in print today, citing multiple analysts calling the VR market a “long slog” hampered by “unrealistic expectations” now in idling in the trough of disillusionment part of the tech hype cycle.
On the flipside, Epic Games founder Tim Sweeney sat for a massive interview over at Glixel, where in addition to prophesying on the future of the metaverse and teleportation and fake news, he takes time to dish a bit on virtual reality, saying that VR sales are “pretty much what we expected.”
Massively Overpowered’s end-of-the-year 2016 awards continue today with our award for Best Pseudo-MMO of 2016, which was awarded to ARK: Survival Evolved last year. As you might surmise, the games eligible for this category are online games that generally aren’t considered traditional MMORPGs — they’re MOBAs, online dungeon crawlers, ARPGs, online shooters, survival sandboxes, and other games that tread into MMO territory but aren’t full MMORPGs. Once again, we’ve opted to include pre-2016 titles, as long as they accomplished something truly notable in this calendar year. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Best Pseudo-MMO of 2016 is…
Do you feel a deep and urgent desire to make sure that everything around you is supremely festive during the holiday season? Paragon is right there with you, as it’s introducing Winterfest, packed with as many holiday-tat-centric skins as you could possibly want. Because it’s not really the holiday season unless you’re beating the snot out of your enemies with tinsel and electric tree lights.
Fans can receive various bits of Winterfest loot starting today from watching YouTube videos or Twitch videos for the game; meanwhile, the game is putting its five Winterfest skins on sale on December 13th for players who haven’t already gotten one as a lucky bit of loot. The event as a whole runs until January 9th, so you’ve got plenty of time over the next month to get seasonal decorations (including a holiday sweater cut into a midriff-exposing shirt with hip cozies, apparently).
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This past week, CCP announced a launch date for Gunjack 2: End of Shift. We’ve got that plus stories and videos from Aion, Final Fantasy XI, and more, all waiting for you after the break!
Late October is the time to start having the creepy stuff show up in your game, right? Like a vampire stalking you in the shadows, teleporting up to you and killing your characters midway through a match of Paragon. That’s pretty scary. It’s also going to be very real with the addition of the Countess on October 25th.
The Countess is classified as a burst caster hero, which seems appropriate for a teleporting vampire in a slinky leather catsuit. (You knew she was going to be in a slinky leather catsuit, let’s not pretend otherwise.) If you want to see what she’ll look like in action, check out the video just below.
Has Paragon piqued your interest enough to keep you following the game, but not quite enough to shell out for a founder’s pack? That’s totally understandable. You’ll be happy to know, then, that the game has entered its open beta phase on both the PlayStation 4 and the PC, meaning that you can jump in and start playing the third-person MOBA right now for free. All of the heroes are unlocked, all of the cards are earned through play, everything that you could need for play is right there in the game proper.
If your interest hasn’t yet been piqued, however… well, now’s the perfect time to start, you can dive into the beta test for free. There’s even a collection of screenshots and an open beta trailer to ramp up your excitement.
Dying, as a general rule, is not an effective combat strategy. You want to avoid dying when fighting people. But Paragon‘s newest character, Greystone, isn’t afraid to die. Not just because he can wade in and take less damage, either; it’s because his ultimate ability turns him to stone and allows him to reincarnate while dealing damage around him. Dying is actually an important part of his strategy.
Once you get that Greystone is kind of all about marching into the jaws of death, his ability to charge into combat and knock enemies around becomes much clearer. After all, you want to wade into the thick of battle and go down swinging, right? Check out a preview of his abilities and gameplay in the video below, and see how he manages to make dying into a worthwhile strategic component. Still probably not something to use as a general rule, though.
Do you like to win games? Of course you do. You probably like the fact that winning a match every day in Paragon rewards you with a free loot chest, that’s nice. It’s a bit less nice that you might miss out on that chest if you only have time for a match or two without a win, though, and it’s even worse if you didn’t even know the chests existed. That’s one of the main reasons behind the changes made to the system. Players now earn a locked chest each day just for logging in; those chests can be stored up, and each win will open one locked chest in your inventory.
This also ties into the game’s new weekly quests, which are meant as another path toward players having a diverse set of goals to pursue. Each week, you’ll be given a list of four random objectives. Succeeding at one of the objectives gives you a cards, while succeeding at multiple objectives gives you even more cards after your initial reward. It’s just a little more incentive to log in and keep playing while also encouraging you to diversify your playstyle a bit more.