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See: EverQuest

Interview: Saga of Lucimia on funding, development, launch, and business models

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Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype. But...
spooky, kinda

Massively Overthinking: How could MMOs combat endgame rushing?

57
Rushers, content locusts, world-firsters: Whatever you want to call them, these folks are both a boon and a bane for MMORPGs. They buy the...
Paladinhood.

The Daily Grind: Do old MMOs perform so much better now than at launch that they’re actually easier?

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MMO blogger Wilhelm of The Ancient Gaming Noob fame recently posed us a question about old vs. new MMOs. "Our WoW Classic group has been...
My God, it's full of nonsense.

Battle Bards Episode 163: EverQuest upgraded

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The Battle Bards return to the verdant fields of EverQuest for a look at the updated and remastered soundtrack that came out last year. If you...

The MOP Up: Red Dead Redemption’s puke rope saves the day

3
Puke may have ended Elvis Presley's life, but it could save yours -- if you're playing Red Dead Redemption 2, that is. Polygon posted...

Global Chat: Neverwinter is ‘damn good fun’

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You know what's an interesting trend among MMO bloggers lately? It seems that many of them are heading back to Neverwinter -- and enjoying...

EverQuest’s 21st birthday includes agent system, level 85 boosts

2
Over at Daybreak's Darkpaw Games, the EverQuest team is taking the MMO out to a bar for its first legal drink. After that? Expect...

Space colony sim MMO SEED offers a look at how its AI operates

2
Alessia Nigretti, one of the AI engineers of the in-development space colonization MMO SEED, seems pretty happy about her job and eager to share...

The MOP Up: Coronavirus concerns are impacting PAX East 2020

8
Sony became the biggest game company to pull out of Boston-based PAX East 2020, citing concerns about the coronavirus not-quite-an-epidemic. "Sony Interactive Entertainment made...

Into the Super-verse: How City of Heroes welcomed me into MMOs

10
As we approach the first anniversary of City of Heroes' revival on the rogue server circuit, I wanted to take this opportunity to share...

New World details its semi-instanced player housing system

29
Amazon knows the best way to make me set aside my worries about New World: a dev blog on player housing. Will it work?...
We got it back, after all.

Perfect Ten: Dead MMOs resurrected via rogue servers

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Last December, the Massively OP 2019 Awards gave its "Best Trend" nod to the rise of rogue servers in the MMO genre. Preservation of...

Classic EverQuest PvPers plan a protest to agitate for a PvP progression server

7
If you've paid attention to EverQuest over the years, you likely recall that one of its hallmarks is lots of different types of servers,...

Jack Emmert isn’t sure Daybreak will publish his next MMO, says DCUO is as big as it was four years ago

17
In January, Daybreak finally announced the fruits of its "realignment" that we'd been covering since last summer: It was splitting off new substudios for...

Global Chat: How fares WoW Classic at the six-month mark?

13
The phases (i.e., patches) for World of Warcraft Classic continue to roll out, and as the endgame takes form and Darkmoon Faire arrives, it's...

Massively Overthinking: Which MMORPG do you wish got a glow-up?

39
No matter how much we love mechanics, even our most cerebral writers and readers still admit to being graphics snobs. It's human: We like...

EverQuest II brings back its Valentine’s Day event with a new quest and new rewards

0
The season of love has arrived to EverQuest II once again. It's Erollisi Day and this year's event is promising some new quest rewards,...

EverQuesting: Building a story brought me back to EverQuest II

26
Before we start: Yes, I know about the Daybreak news. And yes, I have some thoughts and questions about it. I considered tossing aside...

Massively Overthinking: The undeath of the MMORPG genre

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Last week, there was a provocative thread on the MMORPG subreddit that subverted the tired idea that the genre is "dead." It's not, u/Selphea...

The Daily Grind: What is your favorite MMO spin-off?

7
A successful online game has the potential to draw in crowds and revenue. If it's successful enough, the studio might even splurge for a...

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