When we moved over here to Massively Overpowered, some of us transplanted our long-running columns to the new space. I perhaps felt most devastated that I was going to lose all of the Game Archaeologist articles that I had painstakingly researched over the years. So my mission with this space became two-fold: to rescue and update my older columns while continuing to add more articles to this series on classic MMOs and proto-MMOs.
I’ve been pleased with the results so far because TGA is a series that I really don’t want to see vanish. As MMORPG fans, we should consider it important to remember and learn about these older titles and to expand our knowledge past the more popular and well-known games of yesteryear.
Now that we have quite a catalogue of Game Archaeologist columns, I thought it would be helpful to end the year by gifting this handy guide to you that organizes and compiles our continuing look at the history of the genre. Enjoy!
The significance of Vanguard’s development, release, long-running drama, second chance, and eventual closure should be of great interest not just to game historians but to everyone who plays MMOs, period. What happened with this game caused a huge fallout in the industry, and we are still feeling some of its effects even today.
As our own Bree once put it in her blog, “Vanguard’s implosion was a big deal at the time and marked the beginning of the post-World of Warcraft destruction of the industry that hobbled Age of Conan and Warhammer Online a few years later.”
While the crash and burn of Vanguard was a very well-known tale several years ago, I’m wondering if today there might be many who are quite unfamiliar with what happened to this unassuming title back around 2007. Let me put on my old fogey glasses and we shall begin!
In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.
Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.
EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.
We’ve certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the “MOBA” box on its census form. With so much similarity and bleedover between the gameplay genres, is there something that MMOs can learn from this title?
Occasional Hero seems to think so and has pulled out three lessons from his experience, including altaholic pride: “As someone who loves playing an army of alts rather than a single character, I really like the idea of a game with a whole bunch of characters that I can switch between as I feel like it. It’s one of the reasons why I love Marvel Heroes so much, despite the fact that the gameplay revolves around doing the same content over and over. And the reason why playing a bunch of different characters/classes is fun in a game like Marvel Heroes or Master X Master is that they each have a unique gimmick.”
Join us for more interesting MMO discussions from gaming blogs after the break, including a strange revival for EverQuest Online Adventures, a new way to experience World of Warcraft, and first steps into Secret World Legends!
When Daybreak announced last year that it was cancelling the highly anticipated EverQuest Next project, the series’ forward momentum lurched to a halt. This wasn’t helped by other EverQuest entities that have been retired over the past few years, leaving only the two aging flagship MMOs to carry on the legacy of the franchise.
For franchise it is. It might be fuzzy in people’s memories (or simply absent from them), but there was an era where EverQuest was the MMORPG at the top of everything, and Sony Online Entertainment wasted no time in capitalizing on its popularity. Spin-offs, sequels, and alternative versions spawned into being, creating a library of EverQuest games.
In fact, there are more than enough to fill up a full list of 10 titles — and then some! So today let’s look at some of the lesser-known entries in EverQuest’s ever-expanding franchise and muse about what might come to this series in the future.
The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as a top-runner in the console market, it represented the company’s last-ditch attempt to reclaim its former glory. While it failed to succeed in that respect and ultimately closed up shop in 2001 (ending Sega’s interest in the console market), the Dreamcast became a gaming cult favorite responsible for some of the most innovative titles ever made. Games like Jet Grind Radio, Space Channel 5, and Shenmue have remained fan favorites long after the Dreamcast’s demise, which shows the legacy that these dev teams left behind.
But perhaps the Dreamcast’s greatest gift to the gaming world wasn’t crazy taxis or space dancing but a surprisingly forward-looking approach to online gaming. In 2000, the Dreamcast took the first steps to bringing an online console RPG to market, and while it wasn’t a true MMO, it certainly paved the way for titles like EverQuest Online Adventures and Final Fantasy XI.
It was bold, it was addictive, and it was gosh-darned gorgeous. Ladies and gentlemen: Phantasy Star Online.
This past week we reported on an ongoing attempt by a small group of faithful EverQuest Online Adventure fans to bring back the MMO on both the PlayStation 2 and PC. The odds are long and the difficulty high, but the passion is there for a game that these players used to enjoy.
Is it possible? Could this console entry in the EverQuest franchise ever see an actual revival, even in emulator form? Stranger things have happened.
Jeremy, one of the leaders behind the EQOA Revival project, reached out to me with a desire to talk about what made this game so special to him and why it deserves a second run nearly a half-decade after it was shut down by SOE. Ever curious what playing a console EverQuest was like? Read on!
It’s been well over four years since EverQuest Online Adventures was unplugged and its servers shut down, as SOE deemed the old hardware (PlayStation 2) and minuscule population not worth supporting.
However, there is the faithful remnant that has been trying during the intervening years to get the console MMORPG back up and running. This week, the revival team put out a call for help with its project to establish an EQOA emulator that works on both the PS2 and PC.
“Unfortunately, the few people who are working on it are also employed and such and no one gets paid working on this,” the author writes, “and we are in desperate need of more people who can help on the technical side of things. Moral support is great but we need more technical help.”
If you have the skills and the desire to be part of the project, you can contact the team through the Reddit comment thread.
Steff has decreed the return of spirit of adventure — and so it shall be! In the second part of this theme, the Battle Bards explore adventurous and inspirational MMO tunes. Are we out of ideas or overflowing with incredible tracks? It’s definitely the latter, so grab your hiking stick and join us as we venture out into the great yonder!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin Olivetti co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Stitcher, and Player.FM.
We’ve got Episode 77: Spirit of Adventure 2 for you after the break!
“This is how the world ends,” T S Eliot wrote in his famous poem, “not with a bang, but with a whimper.”
That might well describe the concluding moment of any number of MMORPGs that were closed down over the years. From the death of an exceedingly popular title to the demise of a ghost town, those last seconds are pretty much all the same: “Connection to server lost” followed by silence forever.
But what happens before that fatal conclusion is of interest to us today, for it is in the final minutes of MMOs that the community rages, dances, mourns, and celebrates in various ways. Today we’re going to take a trip back in time to the end of 10 MMOs — and what it looked like to the players who were there.
It used to be that hunting for a console MMORPG was one of the most fruitless endeavors known to gamers. The PC was where it was at, dating all the way back to the birth of MUDs back in the 1980s. For decades, console gamers could only look on in envy as their PC comrades enjoyed persistent worlds, massive multiplayer, and online events.
The scene, of course, has radically changed, particularly over the past five years. Now studios are downright eager to tap into the console market with their online titles, and in some cases these MMOs have proven to be much more successful on those platforms than their PC version counterparts.
While a full list of every console MMO to date would far exceed a top 10 list, I thought it was worthy of drawing out the most notable titles that have existed to date on video game consoles. Some of these are long extinguished, some are famous disappintments, while others are flourishing even today. What would you pick for this list? Let us know in the comments!
It’s interesting to note that the EverQuest video game franchise, as a whole, is quite large — perhaps bigger than you realized. There’s the original EverQuest, EverQuest II, EverQuest Online Adventures, Lords of EverQuest, Champions of Norrath, Champions: Return to Arms, EQMac, Legends of Norrath, Landmark, and (hopefully one day!) EverQuest Next. Whew!
With all of those titles, chances are that many of you have visited Norrath at some point in your gaming career. Today’s Daily Grind is all about sharing favorite memories from those experiences.
Personally, I only dipped into EverQuest II for any length of time. While I found the graphics questionable, I was deeply impressed with the feature set and the warm, welcoming community. What about you? Do you have any EverQuest-related memories?
From birth until its ignoble death, EverQuest Online Adventures always lived in the shadow of the EverQuest franchise’s wing. As a chunky-looking subscription game on a console that was ill-suited to handling it, the game presented obstacles that only a fringe community would overcome. And yet EQOA is very much beloved in some small circles for helping to pioneer console MMOs and for the fun it generated.
I was doubly surprised by EQOA this past week, which I did not think was possible now that the game’s been out of commission for a couple of years. My first surprise was that when I started listening to the soundtrack, it wasn’t early EverQuest’s MIDI bloops but a rich, sweeping score that ranks right up there with the other titles in the series. My second surprise was seeing Jeremy Soule as one of the MMO’s composers (along with Jeremy Bell, Rob King, and Paul Romero). I did not know he was attached to this project, but it does explain that touch of mastery it has.
So humor me today as we go back to a game hardly anyone played but everyone should hear.