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See: The Elder Scrolls Online

E3 2018: Fortnite launches on the Switch today

It seems weird to me now that the game we were preciously calling “Crowfall for PvE fans” at last year’s E3 has changed so drastically in that time that right now it’s leading the battle royale pack as one of the biggest games in the entire world.

But here we are at another E3, and Fortnite is all grown up, blazing ahead along Epic Games’ vector to get it on what seems like every platform known to man in an attempt to bedazzle the competition.

And that now includes the Nintendo Switch, as announced at the Nintendo presser at E3 today. As this post goes live at 1 p.m. EDT, the game will arrive for Switch players through the eShop, free-to-play as always. Yes, today. Right now.

Catch ’em if you can.

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Get Elder Scrolls Online and Morrowind for 8 bucks, check out the Murkmire DLC teaser from E3

If you somehow missed the Morrowind chapter of the MMORPG we named game of the year in 2018, then this sale is most definitely for you: Green Man Gaming has Elder Scrolls Online’s Morrowind edition on sale right now for $8.10. ZeniMax didn’t ask us to post this, and this is not an affiliate link – just a great sale.

The bundle can be a bit confusing, so let me break it down a bit: The Morrowind pack includes the base game and the Morrowind chapter, but that’s it. It doesn’t come with the extra bonuses from the CE, it doesn’t come with any DLC (like the Thieves Guild), and it doesn’t come with the latest chapter, Summerset. Vanilla plus Morrowind is still a huge amount of content, plus all the classes, so it’d be awesome for gamers who’ve somehow never given it a try. The game does have a subscription, but it’s optional; it unlocks a bunch of perks, cash-shop currency, and non-permanent access to the DLC (but not the chapters, so not Summerset, again). Worth noting is that you can start out as a new toon in Morrowind; you don’t need to grind in the base game first if you won’t want to.

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E3 2018: Defiance 2050 reboot launches on PC and console July 10th

We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.

“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”

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E3 2018: Star Citizen’s ‘alpha 3.2 teaser’ trailer is gorgeous, and it’s not alpha 3.2

During last night’s PC Gaming Show at E3, Cloud Imperium showed a nifty video of Star Citizen that has the community abuzz. Considered out of context, it’s an in-engine video of what the game could someday be like, and it’s beautiful.

Buuuut, as Reddit is currently arguing over, the video is labeled as an “alpha 3.2 teaser” but isn’t. It is not exactly clear right now whose decision that title was. The final slide of the video also tells people to prepare for alpha 3.2. As folks following the massive sci-fi MMO known, 3.2 is currently in evocati testing, and no, not everything shown in the video will be in it, leading to fans throwing around words like “misleading” – even if it wasn’t intentional deception, there are bound to be some folks confused when alpha 3.2 doesn’t work the way the video implies.

Either way, the vid’s below for your eyeballs and judgment.

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The Elder Scrolls Online clarifies that Crown Store items can be traded in-game

It might not seem like it would be something with many grey areas, but the crown store items in The Elder Scrolls Online bring up some interesting questions about RMT. So it’s a good thing that Zenimax has confirmed, at least on the forums, what the “official” view on these items is. The question was always one of whether or not the items counted as in-game items or a form of real money; if it was the latter, trading them could be seen as trading in-game items for real-world money, which is against the rules.

The clarification from staff spells out that Crown Store items are considered in-game items, and trading them falls under the same header of trading in-game things. There’s also some protections in place for players who feel that they’ve been victims of a scam, so the staff suggests that you make sure any discussing happens within logged in-game channels. Still, it’s good to know that the items off of the Crown Store can be traded between players for other in-game gewgaws.

Source: Official Site; thanks to Tom for the tip!

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Final Fantasy XIV and Monster Hunter World team up for a bizarre collaboration

Fancy some Monster Hunter in your Final Fantasy XIV? How about a bona fide Monster Hunter World collab? That’s what you’re getting, according to Square Enix’s E3 presser today. It sounds as if FFXIV players will be pitting themselves against the iconic “Rathalos” from MHW “this summer.” According to the landing page, you’ll need to be level 70 and own Stormblood to participate.

“The partnership unites two beloved and wildly successful titles, with FINAL FANTASY XIV Online currently boasting over 10 million registered players worldwide and Monster Hunter: World having shipped over 8 million copies since its release in January 2018. This special collaboration event will bring new challenges to players of FINAL FANTASY XIV Online featuring characters from Monster Hunter: World to the world of Hydaelyn.”

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E3 2018: Dissecting the Elder Scrolls VI teaser that broke the internet

Last night, Bethesda Director Todd Howard took the E3 stage and practically broke the internet. Of course, he talked about Fallout 76, which everyone expected. After all, Bethesda teased that days earlier, and if he didn’t give us more details, the internet would have rioted. However, the thing that really broke everyone — especially Reddit — only took 36 seconds. He announced what everyone wanted but no one expected: The Elder Scrolls VI.

It’s amazing how a small teaser will set people on fire. Massively OP’s chatroom lit up with speculation. Admittedly, it was mostly me and Bree going nuts over this particular game, but we were doing our best to try to determine where The Elder Scrolls VI would take place. All we had was a 36-second fly-by that featured a bunch of rocks, bigger rocks, and a little bit of grass. In other words, it told us practically nothing. But that didn’t stop me from attempting to pull apart each little detail — what was shown and what wasn’t.

Let’s break this down.

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E3 2018: ‘Fallout 76 is entirely online’

You’ve seen the teaser. You’ve heard the rumors. You’ve watched the E3 trailer. And now it’s time to find out, exactly, what Fallout 76 is.

On Sunday night, Bethesda took the stage at E3 to finally talk about what Vault Boy and his comrades are up to with this prequel game. Let’s start with the bombshell (so to speak): “Fallout 76 is entirely online.”

That’s right: Bethesda is bringing the Fallout series online with this game, with the option to play solo. It’s what the studio is calling “softcore survival” — death doesn’t mean the loss of progression or your character. Players will be able to hop over to wherever their friends are and play on servers populated by dozens, but not hundreds, of people. Choices are key here as players will decide on the heroes and villains.

There is PvP here and co-op adventures as well. Scavenge, gather, and crafting is a major component. Players, solo and grouped, can build bases anywhere they want and move those buildings to desired locations with mobile platforms. Oh, and there will be nuclear sites that players can use to nuke the world if so desired.

B.E.T.A. (Break-it Early Test Application) testing begins soon, and Fallout 76 will launch later this year on November 14th.

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E3 2018: Elder Scrolls Online announces Wolfhunter and Murkmire DLC (oh yeah, and Elder Scrolls VI is coming!)

At Bethesda’s E3 presentation this evening, ZeniMax’s Matt Firor announced that The Elder Scrolls Online’s next DLC is called Wolfhunter, complete with werewolf theme. And even later this year, we can expect yet another DLC called Murkmire – yep, we’re diving into Argonian culture in Blackmarsh. Finally, right?! The company promises both this year – in the “second half of 2018.”

Firor says the game is up to 11 million players, with 1 million new in the last year. There’s a brand-new trailer for E3, focused mostly on Summerset, as well as a Murkmire teaser.

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The Soapbox: Do MMOs still fall victim to the copycat curse?

When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn’t work for online games. Obviously, my chief focus was on games that wind up being developed at a rushed pace to cash in on trends and then run face-first into problems with chasing momentary trends, which… you know, you can just read the article; it’s linked right there. But it also prompted a follow-up question by longtime reader Sally Bowls asking why, with all of these issues, why the same rules don’t apply to MMOs.

The answer? Well, there isn’t one answer. There are three answers, all of which are part of the same set of considerations. For one thing, there’s the difference of development time and depth. For another, there’s the time before grinding. And last but not least, well… they do apply, really. But let’s take this piece by piece to talk about why trend-chasing for MMOs doesn’t quite provoke the same immediate reactions as it does for, say, MOBAs.

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Perfect Ten: What I’ve always wished for in a Fallout MMO

This week I’ve been absolutely consumed by the thought of Fallout 76. I know, I know I shouldn’t get my hopes up for a proper MMORPG, but even the prospect of some online multiplayer functionality thrills me to no end.

Fallout has been one of my favorite computer RPG series ever since its first installment way, way back in the 1990s. I played Fallout 2 like crazy back in the day, log in to Fallout Shelter frequently now, and just recently started my third journey into Fallout 4.

There’s so much to love about these games, which is I’m quite eager to see the full reveal of Fallout 76 by Bethesda at E3 next week. Before that happens, however, I want to share with you what I’ve always wished for in a Fallout MMO. It has such potential to be an awesome online RPG with a huge built-in fan base and big developer muscle behind it. Let me share my list and then you do the same in the comments!

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Massively OP Podcast Episode 173: The Bless Mess

On this week’s show, Bree and Justin unravel the whole “Bless mess,” as it were — and boy is it messy. It’s a weird week of MMO news, with expansions, the apocalypse, and spyware conspiracies abounding. There’s also reader emails covering the eastern MMO invasion and open world exploration.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Tamriel Infinium: With Elder Scrolls Online’s Summerset, more of the same is a good thing

Today is the formal launch day for Summerset! My goal during the PC early access was to finish the main storyline, and I’m happy to say that I did it and some of the side quests as well. And I was also able to do a bit of exploring around the island just to see what was there. As an Elder Scrolls Online fan, I have to say that I’m satisfied with what ZeniMax delivered. If you are a fan of the game and really enjoy what the team has given so far in the game, then you will also like the Summerset chapter.

I strongly believe that ZeniMax over-delivered with Morrowind, so when making a direct comparison between the two different chapters, I will, unfortunately, have to admit that Morrowind was the stronger chapter. But that’s not to say that Summerset was a bad expansion to the game. In fact, it’s quite the opposite. There are some very strong characters, glorious set pieces, and fun Easter eggs.

As I talk about the story of the next chapter, it will be impossible not to talk about spoilers, but I will keep them as light and vague as I can. And I promise that anything that I reveal is not a major plot point. With that in mind, let’s talk about this story!

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