The various other balance changes should also mix things up by extending the lock range on tech 1 battlecruisers and giving attack battlecruisers more maneuvering ability with micro jump drives, along with several specific balance shifts for specific ships. Check out the full rundown to see if you’ll need a new strategy for the ship you’re flying when the March patch lands. Whether or not this will address the game’s current enormous bot problem is another story altogether.
Studio: CCP Games
Launch Date: May 6, 2003
Genre: Sci-Fi Sandbox
Business Model: Hybrid Free-to-Play (Optional Subscription, Cash Shop)
A team of bot-hunting players made the news last month when they took down eight ridiculously expensive supercarriers being controlled by bots, exposing just how big the scale of the problem is. The EVE security team responded with a ban wave hitting over 1,800 bot accounts in January and promises that they are “coming for the bots,” but one expert admitted in a recent interview that the war on bots may never be won. So just how difficult is it to tackle botting in EVE Online, and what could CCP do to improve things?
In this edition of EVE Evolved, I look at the difficulties in detecting and shutting down botters, how extensive botting may be in nullsec, and some things developers might have to do in order to solve the problem.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScape, TERA, EVE Online, World of Warships Blitz, Path of Exile, PUBG, Final Fantasy XIV, Vainglory, Path of Exile, and MU Legend, all waiting for you after the break!
Whatever happened to Pirates of the Burning Sea, Pirates of the Caribbean Online, and Puzzle Pirates?
Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.
Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately? That’s when we put on our detective hats and go sleuthing!
Last week, a reader named Chris, who is writing a paper on the MMO industry and revivifying sunsetted games, dropped an intriguing question into my inbox. It’s about bots – but not the sort of bots EVE Online is constantly fighting. The good kind.
“Do you think people would be interested in coming back to ‘closed’ MMO games if they were populated with AI bots instead of real players (to make them feel alive/populated)?” he asked me.
Let’s ponder that for today’s Overthinking. Certainly we’ve seen bots put to work in games like Camelot Unchained, which uses them to test massive numbers of players on the battlefield. Would you want to see them in live play? Would they help the feel of the world in ways that default NPCs simply would not? Is the AI even doable? Could AI bots take our place to make MMORPGs even better – or even to keep them viable and save them from destruction?
Forgettable ambient noise or entrancing space sounds? This is the debate that’s at the core of today’s episode, as the Battle Bards take on EVE Online’s beloved and perhaps misunderstood soundtrack. It’s a journey that goes far beyond our galaxy to one full of intrigue, industry, and space discotheques!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Is your Valentine’s day about love, friendship, or free candy from mom? In MMORPGs, it’s about questing, murder, and free loot! So, yeah, kinda the same. Enjoy Massively OP’s guide to this very pink not-a-holiday across the MMORPG genre – and some not-quite-MMOs too!
The patch also brings a variety of quality-of-life improvement for Upwell structure owners and players piloting assault frigates, so even if you’ve got no time for love you should have something new to enjoy. There are even new moon mining mechanics to improve that particular style of gameplay. Whatever you choose to engage with for the rest of the month, you can really feel the love.
One of the advantages to computer RPGs, I’ve always thought, is that you don’t need a friend who you can alternately sucker or bribe into taking on 80% of the work that’s involved in making a tabletop RPG fun. You just turn on the game and it goes. The downside, of course, is that you also don’t have the advantages of having a GM in charge of the game, so you don’t get that personal connection and that sense of familiarity.
Except that’s not entirely accurate, is it? Yes, these games do not have a person eagerly perched behind a screen explaining how your characters have screwed everything up forever, but you still do get the same sense of a specific GM guiding the game over time. Because there are certain quirks, certain constants, and over time a feel to the game that informs what sort of GM you’ve got running the game. So let’s talk about the GMs running some games.
I warn you that if you’ve never played any sort of tabletop game, this column may not make a whole lot of sense. But if you’ve never played any tabletop RPGs I don’t understand how you live and thus cannot promise to target you reliably. Sorry.
Now CCP’s Team Security is trying to make good on that promise. A new dev blog out today claims that CCP banned over 1800 accounts in January for botting – mostly mining bots, followed by ratting bots. A third of those were repeat offenders receiving permanent bans, while the rest were merely temp-banned. In March, the botting policy will be updated to inflict a mandatory 3-day temporary ban on the first offense, with permabans on the second.
When you think of MMORPGs, I wouldn’t blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today’s 3-D polygonal glory. But it’s not like people just woke up in the late 90’s, looked at each other, and said, “Hmm. Online multiplayer RPGs. Let’s make it happen!”
On the contrary, history had been building up to that moment for quite some time. Tabletop RPGs and computer MUDs (multi-user dungeons) were both important ancestors of modern MMOs, just as was a mostly forgotten piece of software lore: the bulletin board system, also known as the BBS.
In layman’s terms, BBSes were like pocket internets — host computers that allowed anyone to dial up and use special programs remotely. While BBSes weren’t (initially) tied together like the world wide web, they featured a lot of the elements that would make the world wide web so popular, such as email, forums, and, yes, online games.
Today’s special Game Archaeologist will take a brief look at the history of the BBS, as well as a couple of its games that could be considered “MORPGs” (the “massively” part would be a while in coming). Dial up, gentle readers, and make your hissing modem noises!
Legacy, vanilla, classic, progression – call them what you like, but alternative server rulesets, particularly of the nostalgia-driven kind, are all the rage in 2018. Just since the dawn of the new year, we’ve gotten a new server type for Age of Conan, with RIFT’s on the way – not to mention World of Warcraft’s looming in our future. And those are just the new ones! Games like RuneScape, EverQuest II, and Ultima Online already run similar servers.
That said, does every MMORPG need one? Aren’t some MMORPGs already in pretty good shape without needing a spin-off for nostalgia’s sake? Is it in every MMO’s best interests to prioritize, on some level, the very older ideas it intentionally left behind? That’s the question I’ve posed to the writers this week: Are there any MMORPGs that should stay far, far away from legacy servers, and if so, why?
Seeing friends and commenters talk about RIFT has reminded me of just how many incredible features and qualities this MMO has. Sure, it’s made a lot of missteps and just about nobody really loves the business model, but there is a genuinely good game here that has a feature set that most MMOs could only dream about having on the back of the box.
So whether you’re thinking about returning to RIFT this spring or perhaps taking it up for the first time, here are 10 features from the game that I feel deserve public kudos.