eve online

Play EVE Online for free
Official Site: EVE Online
Studio: CCP Games
Launch Date: May 6, 2003
Genre: Sci-Fi Sandbox
Business Model: Hybrid Free-to-Play (Optional Subscription, Cash Shop)
Platform: PC

EVE Online’s upwell structures get a wellness upgrade

Some of EVE Online’s player-built space platforms — known as upwell structures — are getting a massive upgrade in the game’s upcoming February update. This Upwell Structures 2.0 is a “significant” package of improvements that should be on the test servers soon.

So what do these changes and improvements contain? CCP outlined four pillars of the new upwell structure design: different power modes, a vulnerability and reinforcement system, a major structure combat overhaul, and moon mining in wormhole space and some highsec systems. There are also numerous smaller tweaks in the works for these platforms, like properly displaying damage messages, a short “fitting invulnerable” state during deployment, and riskier asset safety settings.

And because this is EVE Online, you shouldn’t be surprised that there’s a flowchart associated with these structures and their new status states. We’ve got it for you below, and we guarantee it will be the most exciting flow chart you read all day.

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CCP addresses EVE Online botter problem, saying it’s at the ‘top of the list’

Last week, we reported on a situation brewing on the EVE Online subreddit, where player after player spoke out about the game’s botting problem, exacerbated by a recent post about a specific botter corp leaving expensive capital ships where other players could easily take them out.

Seeking a statement on the botting situation, we reached out to CCP, whose CCP Falcon posted a response to our article on Reddit.

“[Botting is] to the detriment of the game and it needs to be stamped out,” he says. “It’s garbage behavior, it’s against the rules, and it’s something that has a magnified effect in EVE because of the single shard nature of the game, the economy, and the fact that everything on the market is player built or sourced.” Specifically, he dismissed the idea that CCP generates revenue from botters. That said, he also believes CCP has more work to do on the problem.

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EVE Online players beg CCP to address botters after gamer takes down eight botter ships

Is there a quota for how many sci-fi spaceship MMOs with playerbases angry over exploits we can cover in a week? Because if so, Elite Dangerous already met it. If not, EVE Online requests a moment of your time.

The EVE subreddit is smoldering with post after post on what players characterize as a serious botting problem, exacerbated by a recent post in which a player claims that in a brief span of time, his group was able to easily take out eight Nyx capital ships allegedly belonging to a single corporation well-known among gamers for botting.

One redditor summed up the community dismay that cheaters and cheater money rules the game, quoting another’s estimate that bots pull in a tremendous amount of ISK (in-game currency) monthly and lamenting the perception that CCP lets the botting go on (or even encourages it).

“I feel completely worthless as a customer,” Loroseco writes. “I feel like my effort over the years has been for absolutely nothing. I feel that I’ve been cheated out of making a fortune because I felt compelled to obey the ToS that I agreed to when I started playing.”

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The Daily Grind: What MMO will be the next to change up its business model dramatically?

You may not like it, but the vast majority of MMORPGs are free-to-play or buy-to-play as of 2018. EVE Online went free-to-play at the end of 2016, you’ll recall, and some of the last classic holdouts – Ultima Online and Dark Age of Camelot – will make the same move this year. That doesn’t leave many games to go free-to-play or alter their business models in a big way. World of Warcraft and Final Fantasy XIV with their subscription-only models lead the way (and have been lauded accordingly).

Do you think any of the remaining sub-only MMORPGs – that are actually launched and live, that is – will yet go free-to-play? What MMO will be the next to change up its business model dramatically?

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EVE Online improves forward operating bases with today’s patch

The pirate factions of EVE Online have always been a threat. We’re not talking about player pirates, mind you; we’re talking about the NPC pirates that have their forward operating bases scattered throughout space. Fortunately for players, these bases have become both more numerous and easier to discover with the launch of the January patch today, meaning that it’s easier to see the bases and take them on as you go about your business in the game.

You are, of course, at risk of being attacked by player pirates while you’re fighting NPC pirates. It’s that sort of game.

The patch also improves the mechanics of the game’s ammo reloading systems and offers a better UI element for the Agency, both of which should make the game a little easier to just play. Combine that with a number of visual improvements to existing structures, and players will have plenty to enjoy throughout space as they hunt for more pirate bases. Or try to avoid all sorts of pirates, that’s also possible.

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EVE Evolved: EVE Online’s case for asymmetric and asynchronous gameplay

If there’s one thing that EVE Online does better than any other MMO on the market today, it’s persistent gameplay on massive scales. The now-famous Bloodbath of B-R5RB in 2014 involved 7,548 players over the course of almost 24 hours, and the Siege of M-OEE8 at the end of 2016 peaked at 5,300 separate players all piled into the same star system at the same time. Hundreds of thousands of players live and fight in the same single-shard universe, and EVE‘s largest corporations have more members than the total population on some other MMOs’ shards.

But what about the smaller end of the scale? MMOs aren’t just populated by monolithic organisations bent on galactic domination, and a growing proportion of today’s gamers play online games solo or in smaller groups. Features such as Upwell structures and the new PvE gameplay have clearly been designed with a wide range of gameplay scales in mind, but EVE has never really got past the problem that bigger groups are almost always better. Could the solution to this problem be found in small-scale asymmetric and asynchronous warfare opportunities?

In this edition of EVE Evolved, I look at why EVE‘s massive scale makes it so compelling, the problem that massive scale introduces, and the case for more asymmetric and asynchronous warfare.

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EVE Online sunsets legacy APIs, delivers December economic report, and talks next week’s patch

May 8th, 2018. This date is important for players and community developers who are using older versions of EVE Online’s API, as those legacy systems will be discontinued in favor of focusing on the newer ESI API instead. This means that any third-party software that relies on legacy systems will need to migrate to the new system or risk obsolescence.

“The ESI API is built to modern industry standards and provides superior documentation compared to both its predecessors,” the team wrote. “Early on, we acknowledged that transitioning to ESI would require extra effort from the third-party community, but we were and still are certain that it would be a strategic mistake to split the API teams focus by maintaining two legacy systems. By focusing on ESI, we can maintain our current development momentum long term, and keep bringing third party developers the new features they need to make the best applications they can.”

CCP also backed up its info truck and dumped all of December’s economic data all over the community. If this is pertinent to your profit-making and future plans, then you can dive into all of the charts and data to see if there’s an advantage to be grasped.

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Massively OP’s 2017 awards debrief and annual recap

As we did in 20142015, and 2016, today I’m going to recap our annual awards and other meta articles from the end of 2017. We gave out 19 formal awards this past year, all in addition to dozens of other recaps, roundups, listicles, predictions, bloopers, oddities, polls, provocations, and retrospectives. It was by far our biggest content dump to date, even bigger than last year!

Following our deep-dive into our awards and the attached reader polls, I’ll be recapping all of the end-year articles in one convenient place in case you missed something over the holidays – enjoy!

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A look back at the MMO and gaming science topics of 2017

Over the last couple of years, we’ve redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016 and 2015. Last year, we even hired on a staff writer specifically to cover gaming science, especially as it relates to MMORPGs, and we’ve been collecting all of his work along with our other science posts in their very own category.

Read on for a recap of our best science-related MMO articles from 2017, from EVE Online’s real-life hunt for exoplanets and the economics of MMO monetization to how lockboxes use psychology to manipulate us and the math behind the gamblebox phenom. Dr Richard Bartle even announced a new gamer matrix this year. Don’t worry; there won’t be a quiz at the end!

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Sumo Digital picks up CCP’s ejected EVE Valkyrie studio

Good news for anybody out there worried about the future of EVE Valkyrie: CCP’s Newcastle studio, the one that runs Valkyrie, has been acquired by UK-based Sumo Digital, which isn’t exactly known for VR. According to GIbiz, 34 CCP devs will make the jump to the new group. Sumo Digital has been collaborating with CCP already on Project Nova, the FPS following in DUST 514’s footsteps.

You’ll recall that at the tail end of October 2017, the EVE Online developer announced that it was pulling out of the virtual reality market, with intent to close down or sell off some of its properties while pulling Sparc in-house. Though Valkyrie received an update in the interim, its longer-term future had appeared uncertain until Sumo Digital announced the buyout.

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MMO Year in Review: Lockboxes, CCP, and Destiny 2 (October 2017)

We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!

The lockbox debate exploded in October, propelled in the mainstream by EA but closer to home by games like LOTRO. Meanwhile, Destiny 2 launched on PC, and the MMO world was shocked by the sudden closures of two of CCP Games’ substudios following EVE Vegas, which initially was not supposed to affect EVE Online (though by November we found out it most certainly did).

We also saw a number of updates to major MMOs, including Elder Scrolls Online’s Clockwork City, Warframe’s Plains of Eidolon, SWTOR’s pre-merge United Forces Foundation, EVE’s Lifeblood, and LOTRO’s Update 21. And Star Citizen dampened delay criticism by demoing its procedural cities.

Read on for the whole list!

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The MOP Up: Multiverse makes a comeback (December 31, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Record of Lodoss War OnlineAge of WushuFortniteEVE OnlineARMSPath of ExileDark and Light, and PlayerUnknown’s Battlegrounds, all waiting for you after the break!

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