The face of war is changing in EVE Online with the Tiamat update, and not just because of the introduction of a mysterious new faction known as the Drifters. Players will have to deal with a new Tech 3 destroyer capable of transforming into three modes with an eye toward projectile weapons, which comes along with a rebalancing and improvement of projectile weapons in general. The rebalancing should provide more diversity and quality in fittings, making the weapons more appealing and allowing more specialization.
Players can also deal with CONCORD interactions in corporate warfare with the new update, which improves management tools while also allowing “friendly fire” incidents to be considered legal. Top that off with a variety of visual and audio improvements and players will have plenty of new potential threats and advantages to keep in mind when gliding through the depths of space. If you’d rather see the update bullet points explained by the developers, you can check out a video doing just that past the break.
Planning a trip to Iceland for this year’s EVE Online Fanfest? If so you’ll probably want to look at CCP’s latest blog post, which focuses on what there is to see and do when you’re not watching panels or consuming vast quantities of alcohol.
One of the main events is Worlds Collide, a PvP contest that pits pilots from EVE’s original server, Tranquility, against capsuleers from Serenity, the Chinese server launched in 2012. If you can’t make the trip, you can watch the competition on Twitch, and all active players from the winning server will receive a Victorieux Luxury Yacht.
[Source: CCP blog post
. Our original article conflated the servers Serenity and Singularity and has been corrected with thanks to reader Seamus.]
February 17th’s Tiamat patch for EVE Online will “give player corporations the ability to configure whether friendly fire within the corporation is considered legal or if it will carry criminal penalties,” CCP explained in a dev blog released this week. Possible penalties include security status hits, criminal flagging, and CONCORD intervention in high-sec space.
Why the changes? CCP says that it wants players to have more ways to “enjoy the social dynamics that come from being part of a group.” The firm also sees the change enabling corps to recruit “riskier” characters while maintaining control over how they treat other members.
[Source: Dev blog]