One of EVE Online
's developers once described the new player experience with the line "Welcome to EVE
, here's a Rubik's cube, go f**k yourself," and he wasn't wrong. EVE
has a well-earned reputation for being a difficult game with an incomprehensible user interface, and new players are just dropped into it at the deep end. CCP has tried to overhaul the new player experience several times over the years and even implemented an achievement-style Opportunities system, but 51% of new players still quit by around the two hour mark.
This was the monumental problem inherited by CCP Ghost, the weird chap who showed us all a scan of his brain at EVE Fanfest back in May. Ghost had some interesting ideas for revamping the tutorial using a story based approach, and this weekend at EVE Vegas 2016 we got to see the final result of this work in action along with details of how it was designed. Under the codename of Inception, the first stage of EVE's new fully voiced story tutorial will be going live with the Ascension expansion on November 15th. After seeing the Inception tutorial in action, I finally see what has been missing all this time and realise that EVE has never actually had a proper immersive tutorial before.
Read on to find out what makes EVE's upcoming Inception tutorial so different, how it was designed, and what the future may hold for EVE's new player experience.
Yesterday at EVE Vegas 2016
, developer CCP Rise
held us spellbound with tales of his recent misadventures in EVE Online
recently when pretending to be a newbie. With free alpha clone accounts on the way, the devs wanted to prove that a well-informed player in an alpha clone could engage in a wide range of activities and even see success in PvP, and CCP Rise naturally rose to the challenge. Starting with only the skills trainable by an alpha clone character and no ISK or assets, he quickly got on his feet and made enough ISK to start engaging in frigate and cruiser PvP and net some very nice solo kills against veterans.
Rise's success came as no surprise to me, as I've done similar experiments with small group PvP and I know just how effective cheap tech 1 cruisers can be. I recently showed how free users could be nearly as effective as well-trained subscribers in the same ships, and yet the myth that they will be simply cannon fodder for the elite pervades the comments sections in articles throughout the web. Developers have said that they intend for free play to be a viable long-term play style, and it should be possible to extend the system in the future. We may even some day get specific challenge clone states for those who want bragging rights or hardcore clones with permadeath.
In this edition of EVE Evolved, I debunk the myth the alpha clone system is an endless trial, examine the potential impact of alphas on both EVE community culture and CCP's financials, and look at a few ways the clone state system could be expanded on.
While EVE Online
is typically thought of as a cutthroat PvP game, players spend a substantial amount of time engaged in PvE activities such as missions, exploration, and farming nullsec anomalies. At last year's EVE Vegas event, we heard about CCP's ambitious long-term vision for PvE
that included ideas such as procedural content and NPC ships flying around and acting like players. This weekend at EVE Vegas 2016
, we learned that an impressive part of this vision will actually be going live in the Ascension
expansion with the introduction of NPC mining operations.
Starting with the Ascension expansion on November 15th, several NPC corporations will begin mining in the asteroid belts throughout New Eden. These groups have been modeled on real player-run mining ops and will feature NPCs mining real ore and haulers collecting it, but they aren't just new NPCs to blow up. If you attack the mining ops or have low standings with the corporation or faction that owns them, they'll dispatch a combat wing to take you out. Critically, all of the ships in these groups (including the combat ships) will be flying actual EVE ships with real fittings modeled on player-made ship setups.
Read on for a brief breakdown of the new PvE feature, what it means for PvE, and how it bridges the gap between PvE and PvP.
While the main event of the EVE Online
social calendar is unmistakably the annual EVE Fanfest
convention in Iceland, smaller gatherings are held throughout the year all over the world. Hundreds of players flock to Las Vegas every year for EVE Vegas
, which started life as the largest player-run EVE
event and is now officially endorsed and run by CCP Games. I'm on the ground at EVE Vegas this weekend to get some insight into the upcoming Ascension
expansion, which is due to go live in just over two weeks on November 15th
Ascension aims to turn EVE Online on its head by opening the doors to subscription-free users for the first time in the game's 13-year history. To prepare for opening the flood gates on a free-to-play EVE and get all of those new players over the game's infamous learning cliff, developers have produced a story-based tutorial system and overhauled the character sheet interface. Veterans can look forward to a dramatically improved ship fitting screen, new player-built industrial complexes, huge mining ship buffs, a new EVE mobile app for Android and iOS, and NPC mining ops using advanced AI.
Read on for a breakdown of some of the big things we learned at the EVE Vegas 2016 Keynote and to check out CCP's new expansion trailer and feature videos.
Recently I've been looking at how EVE Online
will be affected by the introduction of free-to-play "alpha clone" accounts
in its upcoming November expansion, but there's a lot more coming in the update
than just free accounts. New players will also be met with a completely new story-driven introduction instead of a standard tutorial, and a new ghost fitting system will let players try out ship designs using virtual ships. PvE immersion is also due for a boost as NPCs will begin harvesting ore in asteroid belts and engaging in some industrial operations just like players.
The central feature of the as-yet-unnamed expansion will be the introduction of a new line of player-built citadels for us to build and fight over, this time with a specialised focus on manufacturing and research. Gang and fleet warfare throughout EVE also seems set to change for the better, with a complete redesign of the fleet boost mechanics and the removal of controversial off-grid boosters. Titans will be given new strategic superweapons that provide huge gameplay-bending effects to large areas of the battlefield, and the Rorqual capital mining ship is getting a serious buff.
In this edition of EVE Evolved, I look at a few of the features that have been announced for the November expansion and speculate on how some of them might impact EVE.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week Bruce Wayne (AKA Batman) threw a special gala in DC Universe Online. We’ve got that plus stories and videos from Destiny, Marvel Heroes, Elder Scrolls Online, and more, all waiting for you after the break!