ever jane

Official Site: Ever, Jane
Studio: 3 Turn Productions
Launch Date: N/A
Genre: Historical Sandbox
Business Model: N/A
Platform: PC

Make My MMO: Star Citizen’s alpha 3.2 goes to the Evocati on the PTU, TemTem has already tripled its Kickstarter ask (June 9, 2018)

This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.

As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.

Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)

Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Ever, Jane just gave you a personal butler. You’re welcome.

One of Ever, Jane’s biggest advantages is providing a social gameplay experience that is unlike what you’ve experienced in other MMOs. And while your fancy games may have striking graphics, action-packed combat, and expansive worlds, do they give you butlers? Because Ever, Jane just did that.

Personal butlers came with this week’s Open Beta 4 update to facilitate morning calls between players. Who wouldn’t love to drop in for a visit and gossip over tea? It’s how the Massively OP staff starts every day, to tell the truth, along with a spot of sabotage (which has also come back with this patch).

The patch also added some new NPC AI, as well as fixes to “misbehaving” furniture and roaming bands of horses. The team notes that this build will see a slight frame rate decrease and still hasn’t reactivated the Mac version, which remains broken.

Source: Patch notes

 

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World Adrift posts its public roadmap, improves climbing so it doesn’t kill you

The veil of secrecy has been lifted from Worlds Adrift, and now every Tom, Dick, and Jane will be able to know what the team is working on, thanks to the new public roadmap posted on the website.

Soon-to-be-released projects include male haircuts, beards, an updated hotbar, beginner assistance, the Kioki region, alliances, and a public test server for all founders.

Another bit of good news is that an improved version of climbing is now in the game. So how is this new version of climbing better than the old one? “It doesn’t kill you,” said the devs. “We had to make people feel confident that they weren’t going to die.”

Smashing.

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Make My MMO: Dual Universe picks up former EVE Online dev, Project Gorgon hits early access (March 17, 2018)

This week in MMO crowdfunding, French website AFJV reported that Dual Universe studio Novaquark has snapped up one of the original EVE Online designers: Hrafnkell Oskarsson. The crowfunded sci-fi MMORPG recently opened up its own custom crowdfunding portal to continue development, which is currently still in pre-alpha. “Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires,” says the company in its PR.

It was a big week for the larger Kickstarted MMORPGs: As promised, beloved crowdfunded indie Project Gorgon hit early access this week to cheering crowds on Steam in spite of its relatively high price, and Shroud of the Avatar pushed out new videos ahead of its formal launch this week.

Meanwhile, Pantropy canceled its Kickstarter and is planning a second go, ROKH got a substantial update and a promise that it’s not being abandoned, Crowfall obsessed over death, Ascent The Space Game readied an engine switchover, and Albion Online rolled out its Lancelot update.

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Ever, Jane eyes a new update, overhauls forums and website

We haven’t checked in with pre-eminent roleplaying MMORPG Ever, Jane in a long time – since last summer, in fact – but the game, as it turns out, has been humming right along in in beta.

You’ll recall that in autumn of 2016, the Jane Austen-themed social MMO had launched into open beta with loads of quest and lag bugs repaired, special events in October, proximity chat, login stability, and new content. In December of that year, studio 3 Turn Productions rolled out the 3.1 update with the home ownership system. A year ago, update 4 hit the server with even more housing as well as horseback riding and carriages. And then… well, that’s the last newsletter on the official site, though we covered the card-playing update this past summer.

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Are MMOs and video games fulfilling our need for productivity?

Here is a question for you to ponder: Do MMOs make you feel more productive than your main job or school? If so, it might not be an accident.

In an essay over at the Talk Amongst Yourselves Kinja, author @CleonWrites notes how video games have started to fill people’s needs for productivity and world fulfillment when they can’t get it in the real world. And you might be getting a hit of this emotional high when you jump into your favorite MMO.

“Using MMORPG’s as an example, [game designer Jane] McGonigal notes that games can offer a certain satisfaction in doing work,” the essay says. “‘Work’ in games commonly take the form of quests, or objectives, which the player is asked to complete. On completion of these tasks, players can be rewarded through experience points, better armour, and in particular, more quests. This constant repetition of easily completable tasks, and increasingly common rewards, drives home a feeling of productivity in the player.”

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Betawatch: Star Citizen chatters about the still-absent 3.0 (August 25, 2017)

The team behind Star Citizen is on the floor at Gamescom talking about 3.0, which would be pretty awkward if that update wasn’t already playable. (In other words, yes, super awkward.) The good news is that they can explain, apparently. At least the team brought part of the patch with them? And they’re confirming survival mechanics? And you can catch up on their live presentation?

Aw, heck, let’s just move on to other beta news, all right? Yes.

Perhaps we’ll all have better fortune down in the list. You remember the list, don’t you? It’s a list of games in testing, but there’s always the chance that something has jumped phases without us noticing, so we encourage you to let us know in the comments. Seriously, we appreciate it.

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Ever, Jane whiles away the hours playing card games

When you are a part of high society, it comes with certain expectations and customs. Entertainment is not found in slaughtering goblins, but in sitting around a table, sipping tea, and playing a friendly game or two of cards.

The refined and plucky Ever, Jane added a new card table with this week’s open beta update. And it’s not just decorative, either: “Strategy games can help build a strong mind and as such Mrs. Hatch has placed a new gaming table in her entry room. Four players may play together free-form card games, such as Whist.”

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Overwatch begins booking trips to the moon on June 20

Next week Joe and Jane Gamer can secure their own ticket to the moon itself — granted that they are playing Overwatch. Blizzard is opening the airlock to its Horizon Lunar Colony on June 20th, and the team couldn’t be more excited about it. It’s the first map that the studio has built for the game that is 90% indoors.

Citing both a strong character hook and story hook, the devs said that the lunar colony was at the top of their most-desired locations list. The map allows players to visit the origin of Winston, the super-intelligent gorilla, and get some insight into what went on at this remote science facility. Of course, how much lore you’re going to soak up while bunny-hopping your way at lightning speeds down corridors is debatable.

“We were always inspired by the fact that Overwatch was a universe future enough and expanded enough that there could be a colony on the moon,” said Game Director Jeff Kaplan. Get a full map preview after the jump!

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KingsIsle seeks support to get EverClicker on Steam; Wizard101 and Pirate101 might be next

First there was EverQuest. Then there was Ever, Jane. Now there’s EverClicker. This sort of trend could go on (wait for it) forever.

KingsIsle, the studio behind both Wizard101 and Pirate101, is branching out into the mobile space and is looking for fan support to propel its newest title onto Steam. On the Wizard101 forums, the team asks the community to head over to Steam Greenlight to vote for EverClicker in the hopes of seeing it hit the big time.

Oddly enough, both 101 games have yet to debut on Steam themselves, but KingsIsle said that EverClicker could pave the way for that. “It’s easier to start our journey onto Steam with a game that isn’t hugely complicated with a lot of moving parts,” the studio said. “Starting with EverClicker on Steam allows us to learn the process. If successful, we hope to be able to offer more of our games on Steam and other distribution outlets in the future, which could include games such as Wizard101 and Pirate101.”

Source: Wizard101 forums, Steam Greenlight. Thanks, Tom!

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Make My MMO: Star Citizen’s subber promo, Planet Nomads’ early access, Project Gorgon’s bards (March 25, 2017)

This week in MMO crowdfunding, Star Citizen capped off a week of DirectX revelations and mega map explanations with a round of celebrations — for its fifth year of subscriptions. Folks who join the game’s dev subber program pick up a magazine, discounts, and extra test access; sub before April 17th while the promo is live, you get vending machine flair for your hangar. At least you’ll have cold beverages while you wait for the game, right? (Thanks, Cotic!)

Elsewhere in space MMOs, congrats are due to Planet Nomads, which was Kickstarted last year and is now plotting an early access launch for April 18th.

And in epic news for fans of the best video game class of all time, Project Gorgon rolled out the bard support skills for testing this week. Don’t think you’re just going to pick up a lute and start strumming, either: “As you advance in Bard skill, you will also need to improve other skills, including performance, vocabulary, and poetry appreciation.” Bring your thesaurus!

Meanwhile, ECO patched in some major upgrades to its economy, Starfighter is nearing half its goal with 20 days remaining (thanks Crow!), Ever, Jane’s beta picked up horseback riding features, Camelot Unchained danced with its own bot army, City of Titans previewed its core archetypes, SOTA nabbed a new newsletter layout, and The Exiled’s early access began its second season.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Pathfinder Online isn’t dead yet (March 24, 2017)

You could be forgiven for kind of thinking that Pathfinder Online was dead in the water, but it turns out that there’s still hope. A surprise announcement stated that the game is moving forward once more, that it’s going to be finished, and that there’s reason to be hopeful from here on out. So if you’re a big fan of the game or what the designers originally promised, don’t give up just yet!

Other beta news this week was… well, let’s face it, it was weird. What do I mean? See for yourself.

See what I mean, though? It’s been a weird week. Perhaps you can feel a bit better about the week by checking on the list just below, which has all sorts of games on it. Of course, some of them may have crept into a different test status without our notice, which is also weird, so please let us know in the comments if you spy that.

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Ever, Jane’s latest open beta update adds horseback riding, carriages, and new homes

Ever, Jane’s fourth update of open beta has gone live this afternoon, bringing new homes and horses to the Jane Austen-themed period MMORPG. “We’re eager to add the townhouses and cottages to home ownership, fundamental changes to the Story system, additional construction on the Estate, carriages you can both drive and ride as a passenger, the first implementation of much awaited horseback riding and more!” 3 Turn Productions writes today.

Expect new and larger buildings (with basement!) in Tyrehampton, but be warned: If you’ve not logged in within the last month, you’ll be getting a warning email and then an eviction notice.

And as for horses? 3TP says it’s not a “polished experience” with finished animations or jumping, but you can indeed trot through the village now — or be ferried around in a multi-person carriage. Just don’t try to summon your horse inside a building (it will work, sort of!).

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