everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

The Game Archaeologist: EverQuest Online Adventures

In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful  matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.

Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.

EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.

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EverQuesting: A guide to EverQuest II’s Tinkerfest 2017

After a few years, it can be difficult for long-time EverQuest II players to get excited over the return of a festival; not only are there many festivals to keep track of, but most have been going on for numerous years. You can feel like you’ve seen and done all there is to one and might give little more than a cursory glance to check for a new item or two. And if little to nothing is done for a festival some year, it only exacerbates the problem. To spark interest and enthusiasm, Daybreak needs to tinker with the event formula each year to add something fresh beyond just a new reward or two. And tinker it did: Tinkerfest 2017 adds a whole new experience atop the regular fare, so even the oldest of veterans have reason to jump in and participate.

So what is new for Tinkerfest? (And what is Tinkerfest if you are new to it?) Here’s a guide to get on on the gnomish goodness before it leaves for another year; departure is set for early Thursday morning, August 3rd, at 2:59 a.m. EDT.

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Global Chat: You’re playing MMOs wrong

Have you ever lost your top when someone condescended to lecture you that you’re playing MMORPGs wrong? You and Roger at Contains Moderate Peril both, pal. In a recent essay, he goes off on those who would presume to lecture others that there is a “proper” way to play online games.

“Is there a definitive way to play an MMORPG?” he asks. “‘No’ is the brief answer. Sure, each MMO has a set of rules and procedures that set out a path of progression. However, nowhere in these rules will you find a statement saying it is mandatory to play this particular way. Humans like to adapt things to suit their own needs. Play is underpinned by imagination and creativity.”

Revolt against peer pressure and conformity! Raid in your skivvies! Roleplay as an omniscient tree stump!

The parade of MMO blog essays continue in today’s Global Chat, where writers talk about LOTRO band outfits, the lack of excitement over online game launches, being a frog in EverQuest II, and more.

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The Stream Team: Collecting clockwork spiders in EverQuest II’s Tinkerfest

It’s Tinkerfest time in EverQuest II, and Massively OP’s MJ wants to collect all the clockwork spiders! There’s a familiar, a limited-time combat pet, a pet, and a house item to collect, craft, and cuddle. But the festival lasts only one more week, so she has plenty of public quests to attend and loot to win. Join us live at 8:00 p.m. and start catching your own spiders alongside MJ!

What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, July 25th, 2017

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The Game Archaeologist: EverQuest II East

Publishing a video game globally is a monumental task, more so if it is a live online game such as what you’d find with MMORPGs. With different countries and regions come various traditions, prohibitions, language barriers, government restrictions, playstyle expectations, and financial models that must all be sorted out and overcome for these games to come out.

One of the most famous examples of adapting an MMO for use in another country is how World of Warcraft had to make significant graphical changes to its death-themed imagery (including its Forsaken race) in order to get approval to operate in China. Censorship aside, many studios have adjusted their games to include elements appealing to a certain country in order to get more fans (such as WildStar’s panda explosion).

Today we’re going to look at a short-term oddity in EverQuest II’s history, when SOE attempted to expand the game into the east — and how that rebounded back to impact the west.

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EverQuest II’s Tinkerfest offers new quests, achievements, pets, and craftables

Tinkerfest is live in EverQuest II once again as it always is in summer — “like clockwork,” Daybreak dad-jokes.

“Take up your favorite wrench and celebrate all things gnomish, be they metal, combustive, mathematical, experimental, or a combination thereof! Adventures, rewards, buyables and crafted items await you, both new and familiar. You won’t want to miss all of the fun at Gnomeland Security, your headquarters for all things Tinkerfest, in Steamfont Mountains.”

There is new stuff to toy with this year, including a new hack-‘n’-slash public quest in Antonica and the Commlands, a new achievement, new merchant items, and a new crafter recipe booklet. EQ2 Traders has pics of new toolboxes, a distillery, and metalwork arches, plus a buyable backpack, minipets, and a sweet fabled-tier familiar for high-end tinkers.

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Chaos Theory: Are levels good for Secret World Legends?

We’d heard about (and stressed over!) various Secret World Legends changes for a while, but you just can’t know how those changes will affect the game until you experience them. Now we have. We’ve had three and a half weeks to dive in and play around, getting a feel for the Secret World reboot. So how do some of those changes play out in practice? I’ve already noted a few initial pros and cons, but some topics — like levels — needed more time.

Moving to a level-based system was one of the changes I was personally most unsure about with this reboot. I have never been a fan of levels, preferring skill-based systems. Luckily, the ability to personalize your build with the weapon skill trees was retained. And I get that levels are more universally recognized. But after nearly a month, I have found that although levels do have some benefits, as currently implemented they are causing issues within Secret World Legends that are affecting gameplay — but mostly only for patrons! The good news is there is a fix.

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The Stream Team: Kicking butt with an EverQuest II butt-kicking mount

Thanks to EverQuest II’s newest progression server, Fallen Gate, Massively OP’s MJ has earned the amusing Pedipowered Posterior Punter. And she can’t wait to get her butt kicked all over the map for you! The team also needs to finish up the Lavastorm Heritage Quests so it can move on to less heated environments; MJ is ready for the cool breezes of Everfrost! Tune in live at 9:00 p.m. as MJ kicks her way through more HQs.

What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, July 18th, 2017

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RIFT brings on a new community manager

ArcheAge isn’t the only game at Trion Worlds that’s shuffling around its community team these days. RIFT announced last Friday that it brought on board Jennifer “Yaviey” Bridges to be the new community manager for the fantasy MMO.

Bridges said she has worked on several MMO community teams to date including EverQuest II, WildStar, and Lineage II and was a RIFT player back in the early days of the title.

“If you couldn’t already guess, MMORPGs are my jam,” Bridges wrote. “They’re my absolute favorite type of game for a variety of reasons. I love the communities in them, I love that you can constantly strive to be better at something, and questing in general always feels so epic.”

This move doesn’t mean that Linda “Brasse” Carlson is out as a RIFT community manager. Bridges confirmed that Carlson will continue to manage the team while doing “cool creative stuff” in the meantime.

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The MOP Up: Crash Force offers arena fun at a discount (July 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERAMaster X MasterEternal CrusadeWarfacePortal KnightsMapleStoryCrash ForceDroneNeverwinterElswordEVE OnlineWarframeFinal Fantasy XIVEverQuest IIWorld of WarshipsPath of Exile, and Eternal Crusade, all waiting for you after the break!

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Perfect Ten: EverQuest’s EverExpanding franchise

When Daybreak announced last year that it was cancelling the highly anticipated EverQuest Next project, the series’ forward momentum lurched to a halt. This wasn’t helped by other EverQuest entities that have been retired over the past few years, leaving only the two aging flagship MMOs to carry on the legacy of the franchise.

For franchise it is. It might be fuzzy in people’s memories (or simply absent from them), but there was an era where EverQuest was the MMORPG at the top of everything, and Sony Online Entertainment wasted no time in capitalizing on its popularity. Spin-offs, sequels, and alternative versions spawned into being, creating a library of EverQuest games.

In fact, there are more than enough to fill up a full list of 10 titles — and then some! So today let’s look at some of the lesser-known entries in EverQuest’s ever-expanding franchise and muse about what might come to this series in the future.

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EverQuesting: Falling for EverQuest II’s new progression server, Fallen Gate

A new time-locked expansion server got rolling last week in EverQuest II — are you on board? I wasn’t initially planning to participate; my gaming time is at a premium with so many games and so many goals, and spare time is simply non-existent. That said, I now have a little Aerakyn Mystic fluttering her dainty dragon wings about the starting zones.

So how did I get suckered into joining this server? With the offer of a cool and punny mount that can be claimed on live servers! Now that I am there, however, I’m finding more reasons to stay. Perhaps I will continue my adventures there beyond the level 10 needed for the Pedipowered Posterior Punter.

Could Fallen Gate be a new home for me? Could it be for you? Read on to learn more about what this special server offers then you can decide if you want to join us there.

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The Stream Team: Earning an EverQuest II kick in the pants on the new progression server

EverQuest II is offering a unique event for the opening of its newest progression server, Fallen Gate. Everyone who reaches level 10 before July 11th will earn a Pedipowered Posterior Punter. This punny mount can be claimed on any server, and Massively OP’s MJ just has to have it, so she’ll be on the new server leveling up. Join us live at 8:00 p.m. and earn one of your own as well!

What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, July 4th, 2017

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