everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

EverQuesting: A guide to EverQuest II’s dungeons

It’s no secret that EverQuest II has a plethora of quests. The moniker surely fits: There are so many quests that it’s impossible to do everything in a zone before out-leveling it. But you could just as well call it EverDungeon! Unlike many games that have a dungeon or two per zone or level range, EQII has an abundance of them; a player of literally any level has a selection to choose from when preparing to go for a dive. There are many different types to cater to different whims, be it open public dungeons, instanced group dungeons, raids, mini zones, and even two-man solo instances. There are even small instances within other dungeons! Now top it all with the ability to mentor or chronomentor (which opens up all the dungeons you’ve already leveled past) and the repurposing of lower-level dungeons to level 95+ Fabled Dungeons and there’s a seemingly endless supply of them to do.

With so many, how do you know where to go? If you are looking for a certain type, level, or just want to make sure you don’t miss a single one, this guide is for you — it lists out the available dungeons to help you decide where you want your next trip to be.
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EverQuest II explains Rum Cellar pricing

Are you ready to head down into a cellar, get some rum, and become the lord or lady of rum in EverQuest II? Because that’s not really what the Rum Cellar campaign is about, just FYI. Still, you can find out for yourself on April 28th, when the campaign goes on sale for $14.99 as a stand-alone purchase. Players who want to pick this adventure up along with the Altar of Malice expansion – a required component to play through it – will be able to pick up both at a bundle price of $49.99 ($94.99 for the Altar of Malice Collector’s Edition). And, of course, subscribers get a 10% discount. It’s all in keeping with EQII’s new plan to switch to cutting expansions in favor of DLC.

If you’re a little more focused on the community side of things, you’ll want to know that after the latest round of forum and Reddit drama, the community management team over on the official forums asked for player feedback on moderation policies and got… well… lots of feedback. The last post on that thread explains the conclusions and the useful information taken away by the moderation team. Community Manager RadarX writes,

We are going to initiate the edit post policy at minimum on the EQ2 forums.
We cannot re-institute the forum-admin email process based on the resources we have available. We’re discussing what alternatives we can provide. .
We are doing a full review of our moderation process to ensure everyone on our team is fully trained and capable of providing consistent practice across our titles.

[Source: Rum Cellar Highlights, An Open Dialogue Regarding Forum Moderation; thanks to Kinya for the tip!]


EverQuest switches to twice-a-year campaign DLC

EverQuest Executive Producer Holly Longdale dropped a few info-bombs on the community today with an update letter on the game. The biggest news was the announcement of a new type of content release called campaigns. Campaigns will begin this fall and will be twice-a-year DLC packs for the game (presumably in lieu of further expansions, much like how EverQuest II made the switch to decaf updates).

“Our primary goal is to keep the world vibrant with content and respond to player needs and issues,” she posted. “We will still provide new lands and character advancement opportunities with our campaigns.”

Longdale also talked about next week’s game update and the progression server that’s hopefully hitting this June.

[Source: Producer Letter]


The Stream Team: Higher-level Heritage questing in EQII

For all the many times MassivelOP’s MJ has done Heritage Quests in EverQuest II on various alts, it somehow escaped her that the increases in level caps introduced even more such quests at the higher levels! That means there are a slew of Heritage Quests that she’s never experienced before, and it’s high time she dived into one. Join us live 3:00 p.m. to help her choose which one to start — and hopefully finish — today.

What: EverQuest II
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, April 14th, 2015

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EverQuest II’s latest forum and Reddit drama

EverQuest II players concerned about alleged excessive forum moderation after a suspension of one of the community’s more prominent supporters and the studio focus on using Reddit as a communications platform were treated to an “open dialogue” yesterday by CM Radar X.

“Forum suspensions are never done on a whim and usually come with a fair bit of warning,” Radar X explained. “Any time one is issued, it is after a string of communication and in hopes that we open up a dialogue with the individual and reach an understanding of what our guidelines will allow.”

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MMO Mechanics: How strong communities are barriers-to-exit

MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day after day, week after week, and month after month. I have discussed how these act as barriers to exit before on Massively-of old: Daily chores and tasks with associated rewards are specifically included in the MMO mix to keep us logging in, and yet most players I talk to say that it’s their particular MMO’s community and social interactions, rather than the daily grind, that keep them logging in on a regular basis.

We’ve had quite a bit of discussion about stickiness in MMOs at Massively Overpowered, and there’s even been some speculation in Massively Overthinking about the death of the MMO guild. Feeling inspired by the sticky argument at hand, in this MMO Mechanics I’ve decided to look at how various MMOs use their community and social interactions as a stickiness mechanic, capitalising on our love for the people we game with in order to keep us logging in.
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One Shots: Early morning ride

It’s been a long tradition (from before my tenure) to use a black-and-white version of the first picture of the week for the header here at One Shots. It’s interesting to me to see how much a screenshot changes when the color is stripped from it; sometimes it becomes more interesting and sometimes you lose the lustre that color imbues.

This is my roundabout way of saying that today’s EverQuest II picture goes from being so-so to vibrant when you transition into the colorized version. Reader The Lurker says that he took this on during a sunrise ride: “Here I am heading to Qeynos early in the morning and taking a shortcut over the fields. Hopefully no angry farmer will see it and give chase — it’s a gamble!”

So what does it look like when our Massively OP interns get finished coloring inside of the lines? Let’s find out!

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Perfect Ten: 10 MMOs that let you turn real money into MMO money

Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every expansion and change to the game since launch as a herald of certain doom.

Joking aside, it’s understandable that players would be a wee bit apprehensive, since this is a bold new direction for the game. Sure, people have always traded real money for in-game currency, but before it was usually under the table, shady, and generally the sort of thing that resulted in bans and accounts being stolen. Now it’s totally legitimate. Plop your credit card on the table and get some game money.

But while it’s new territory for World of Warcraft, it’s not new territory for MMOs. There are a lot of titles that have, in various ways, codified the idea that you can drop some real coin and pick up virtual coins. To the great surprise of no one, none of these games has erupted in flames as a result of it.

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Massively OP Podcast: Episode 9

Since April 1st was this past week, there were plenty of laughs, groans, and gotcha moments here at Massively Overpowered. The podcast crew talks about their favorite MMO pranks as well as the significant events of the week, including an Xbox One launch, the end of expansions for one long-running game, and the supposed true story behind the New Game Enhancements.

Join us on the podcast as we talk about what we’ve been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!

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The Stream Team: EverQuest II-sday, EU edition

If you’ve missed out on grouping with the MassivelyOP Minions because of time zones, today is your lucky day! MJ is introducing a European version of EverQuest Two-sday to allow those across the pond a chance to get in on the Norrathian adventures. Now you, too, can experience frolicking across the continents and delving into the many dungeons all while trying to get MJ killed. The dungeon of choice today? That all depends on who joins in! Tune in live at 3:00 p.m. as OPTV‘s infamous Stream Team brings you…

What: EverQuest II
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, April 7th, 2015

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EverQuest II cuts expansions, debuts DLCs with Rum Cellar

With everything that has happened over the last couple of months, players are understandably curious and concerned about of the future of Daybreak Games’ portfolio. What will happen with their favorite games? Today we sat down with Holly Longdale, the executive producer of EverQuest and EverQuest II, who unveiled the plans for EQII going forward. And those plans involve dropping the yearly expansion model and converting to DLC.

How soon is this change taking place? The first DLC, Rum Cellar, will be available on the beta server this Monday, April 6th, and release to live servers on April 28th. Players who want to get a peek at this content will be treated to a livestream tour hosted by Longdale on Tuesday, April 7th. But for those who don’t want to wait, we’ve got plenty of information for you right here.

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EverQuest II is testing class balance updates

EverQuest II‘s latest producer’s letter is a bit lower key than previous entries, perhaps, but no less vital for it. The letter outlines new class balance changes that are being tested for Fighters, Summoners, and Scouts. High-priority issues have been lingering for all three classes for some time, so all three are due for revamps that will make them more useful and fun to play.

Scouts and Fighters should both see DPS increases, while defensive armor for Fighters is being refined so that using the class abilities and cooldowns feels more meaningful. Summoners, meanwhile, are going to benefit from a revamped pet AI and several long-requested UI features to make tracking pets that much easier. While players aren’t invited into the testing yet, these changes should be coming as part of a larger update which will be detailed soon; EQII fans should keep their eyes peeled.

[Source: Producer’s letter]


Massively OP’s MMO April Fools’ Day roundup

It’s April 1st, and in the MMO space that means that studios morph into merry tricksters and devious liars. But how will you keep track of all the goings-on today? With this article, of course!

We’ll be endeavoring to collect and link to all of the fun and wacky April Fools’ Day pranks that are going on in MMOs and on studios’ websites. If you know of one that’s not on the list, send us a tip or leave a comment below, as we’ll be updating this post all day.

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