Assuming that there will be a wealth of lore and backstory in EverQuest Next, you won’t be finding out about it on the official forums.
Daybreak announced yesterday that it is shutting down both the lore and general discussion forums for EverQuest Next as part of its “corporate realignment.” This leaves the upcoming fantasy title with only three sub-forums on the official site: News, Style Guides, and Workshop, only the last of which allows players to start threads. Threads in the other forums have been temporarily archived until March 31st for players to copy if so desired. Two forums now reroute players directly to Twitch and Reddit.
It’s that time of year again, when EverQuest II denizens raise a pint or 20 in celebration of Brewday! And as with most festivals in Norrath, there’s a new quest and plenty of new goodies to collect, so MassivelyOP’s MJ is diving in to join in the celebration. Tune in for some tipsy adventures live at 9:00 p.m. as OPTV‘s infamous Stream Team brings you…
What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, March 10th, 2015
Enjoy the show!
We’ll begin today’s tour of community articles by touching on a rather somber (yet uplifting) note. Pixelkin wrote a great piece on how her mother used World of Warcraft as a way to cope with the death of her husband.
“When she talked about gaming, my uncle condescendingly said, ‘You know that’s not real, right?’ She knew that all too well. But she also knew what was real. Connecting with her daughter was real. Reality hadn’t done my mother any favors, but fantasy did — it helped her celebrate small accomplishments, connect with sympathetic friends, and spend time with me. It helped her put aside the grief until its edges had dulled to something a little less traumatic.”
We’ve got guides, impressions, progression servers, and more after the jump!
It’s been almost a month since Daybreak (formerly SOE) laid off several of its employees following its acquisition by Columbus Nova, but we’re only now starting to see the full scope of the event.
U-T San Diego reports that 140 employees were let go from Daybreak’s San Diego office, although the studio is not talking about how many were affected from the Austin location. Those laid off had an “effective termination date” of April 13th.
To recap the Daybreak saga so far: Investment firm Columbus Nova purchased SOE from Sony on February 2nd and renamed it Daybreak Game Company. On February 11th, the studio laid off a portion of its staff from several teams. Since then, PlanetSide 2’s Matt Higby resigned, EverQuest Next dropped Storybricks (which then closed), and GM support in Daybreak’s games was pared down.
[Source: U-T San Diego
A Massively Overpowered reader named Nick recently alerted us to a new EverQuest II customer support policy he’d been sent in-game in response to a petition, and that document has since been confirmed by a Daybreak knowledge base article updated last night. The new policy severely limits what gamemasters can do to correct what Daybreak is calling “simple gameplay errors” in EverQuest II.
What constitutes a simple gameplay error? Gamemasters will no longer be on call to fix deleted items, accidentally sold items, accidentally bought items, misloots, or accidental modifications of items. “Deleted characters will not be restored,” Daybreak warns, so “feel free to re-roll a new character.”
Tweeting or posting the wrong thing in the wrong tone can have serious consequences for a game studio, which is something that Daybreak Senior Community Relations Manager Tony Jones knows all too well.
In a talk at GDC this week, Jones spoke on how the CM team advises and guides the developers in what and how they communicate to the fanbase. He said that this training is crucial: “It’s not that you try to restrict what they’re saying, it’s that you try and slow them down and think about what they’re saying before they say it. Everyone’s tone should be the same […] You want to kind of make that middle ground and make them appear as a cohesive team.”
Too many Tuesdays have gone by without some EverQuest Two-sday adventures, a situation MassivelyOP’s MJ aims to fix right now! Tonight she dives back into the wonderful world of Norrath. Now the question is, with so many, many things to do, what on earth will she choose? Will it be another dungeon, leveling her little Paladin, or more questing in the newest expansion?
Tune in live at 9:00 p.m. as OPTV‘s infamous Stream Team brings you…
What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EST on Tuesday, February 24th, 2015
Enjoy the show!
A player on Reddit recently asked one of the most pressing questions in the MMO genre today: “Where can I find a fun Bard-like class?” Though often posts on the MMORPG Reddit aren’t heavily populated, this one elicited dozens of responses and ideas. I’m telling you: Bards are awesome, and everyone knows it.
Naturally, the thread quickly devolved into bragging about just who could twist the most songs as a Bard in classic EverQuest.
A Massively Overpowered reader by the name of DaBruuzer posed a great question to the team, one I thought we’d have a better time answering as a group since many of us play with spouses, significant others, or dear friends in duos.
“I would love to see some coverage about MMOs that are couple-friendly. My wife and I have been playing MMOs as a couple for many years now, always trying out new games that make duoing fun. Since the sunset of City of Heroes/Villains, we just haven’t found a new home. I have seen lots of stuff about soloing and grouping, hence my ‘couples’ angle. I don’t necessarily mean about a game’s marriage features — more like MMOs that complement a two-person group set-up.”
For this first installment of the reincarnation of our old Think Tank, I asked the MOP crew about the very best MMOs for duoing.
Are you over the Daybreak Game Company layoffs shock yet? Nope, neither am I. But my shock is compounded by dread over the fate of the studio’s games. While Daybreak has reassured players that it’s still got teams working on most of its MMOs (and I myself argued yesterday that most of the games are probably safe), some of the studio’s titles seem more vulnerable than others, especially given last year’s infamous purge. Of course, getting H1Z1, PlanetSide 2, and Landmark players to agree on who’s in the most trouble is a daunting task. Let’s put it to a vote in our shiny new poll: Which Daybreak title’s future seems the most in jeopardy to you?
It’s been quite a week! And not just for Massively Overpowered. Right as our original site was sunsetting, SOE announced that it was bought out and would be doing business under the new moniker Daybreak Games Company. Talk about shaking things up! Breaking free of Sony and going under the umbrella of an investment firm is just a wee bit of a change, and it is one that understandably had players nervous about future of the studio’s games. What will happen to the older titles like EverQuest and PlanetSide? What about those in development like EverQuest Next and H1Z1? CEO John Smedley assured players via Twitter that all the games will continue on. Time will tell. However, there was one immediate casualty in this whole changeover: SOE Live. And then in a huge punch to the fan gut came many more casualties in the form of multiple dev layoffs.
What will this all mean for players? As far as the convention side of things, a group of fans refuse to let 2015 go by without an annual gathering of
SOE Daybreak Games players and is organizing a summer get-together. But will we even have games to celebrate come summer?
More assurances are coming your way from Daybreak Games, this time from reps of each of the studio’s games.
“Absolutely nothing” has changed, according to a Greg “SOELegion” Henninger post on the H1Z1 forums. “We’re properly staffed to move forward with our current development strategy. We’ll continue to be a transparent development team and we’ll continue on our promise and commitment to making this a player-driven game,” he writes before going on to mention a revised male player model and a female avatar “in the works.”
Well, here’s a news post I didn’t want to write.
SOE Daybreak Games has laid off popular Global Community Relations lead Linda Carlson as well as EverQuest franchise lead Dave Georgeson as part of a staff “realignment” that comes in the wake of the studio’s sale to a holding company last week.
“I have been released from the best and most challenging job I have ever had, ” Carlson posted on Facebook. “I thank you all for being part of that incredible experience. Too many people to thank personally, but know that I am extraordinarily grateful and very curious where life takes me now.”
Carlson started at SOE six years ago after making waves with her fansite TheBrasse.com. Georgeson also confirmed his release via Twitter: “Yeah, I’m sorry folks but it’s true. LM, eqn, eq and eqii are no longer guided by moi. Other dreamers will steer now.” Daybreak released an official statement on the SOE forums; we’ve included it below.