everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Jukebox Heroes: Your favorite MMO themes, #18-13

Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!

Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.

Enough jibber-jabber, let's get to it!

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The Stream Team: Hopping back into EverQuest II Heritage Quests

EverQuest II-sday is back! As if Massively OP's MJ could ever stay away. She's back in Norrath to continue with her mission to complete all of the Heritage Quests. She's got The Teachings of Yoru to finish up before moving on to the level 45 tier of HQs. It the stars are aligned correctly, she might even try that last leg of The Journey is Half the Fun in Feerrott again! Tune in live at 8:00 p.m. as MJ knocks out more HQs.

What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, March 21st, 2017

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Global Chat: Fare thee well, Landmark

Believe it or not, there were actually people who played and enjoyed Landmark -- and were saddened to see it taken offline. To kick off this week's roundup of interesting MMO blog posts, we turn to those who knew and remembered Landmark with their words.

"The game, once just a bullet point on the EverQuest Next announcement at SOE Live, has been shut down," The Ancient Gaming Noob said. "The web site and forums have been hidden away and the domain resolves to the Daybreak main page. The few remaining fans have had their final look at the lands of… erm… <does Google search>… Lumeria! That was the name of the place."

Superior Realities took a tour on its last day: "That, really, is what was special about Landmark. You could go to any map, walk in any direction, and in no time flat you’d be sure to find something beautiful, fascinating, or awe-inspiring. The traditional wisdom is that if you give players the tools to make their own content, the vast majority of it will be utter crap, but Landmark was stunning refutation of that notion."

Continue our roundup as bloggers dissect problems with The Secret World's combat system, share tips on how to grind LOTRO points, mull over why it's hard to go back to the "olden days," deliver an early access review of Revelation Online, and pontificate on why theme park MMOs simply work.

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EverQuest II activates 14 expert dungeons and raids

EverQuest II is pouring a dollop of danger in the cups of its players this week, thanks to the activation of expert modes for Kunark Ascending's instances.

A dozen dungeons have received the expert mode treatment, along with two raids. These include Arcanna'se Spire, Kaesora, the Ruins of Cabilis, Crypt of Dalnir, and the Lost City of Torsis. There's also a small patch that came out alongside all of this, so check out the notes to see what might be interesting.

Naturally, with greater challenge comes greater opportunities to do an epic faceplant in front of your team. But if you get past that, there's also better loot as incentive, so step up your game and see what you can do!

Source: EverQuest II

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EverQuesting: The Domino effect on Daybreak and EverQuest II

Yup, it's true. It was a sad day when Emily Taylor confirmed that she was indeed leaving Daybreak. When John Smedley's tweet popped up outing Taylor's move to Canada, I was in the middle of chatting with friends and fellow EverQuest II players. We were stunned. We know that the industry can be fickle, but Taylor had been a staple on the EQII scene. Known as "Domino," she'd been in integral part of the Norrath crafting scene; she was responsible for penning many of the crafting signature quest lines as well as developing other parts of crafting, events, and housing. She was also well admired and appreciated by the community. Her loss would really be felt.

When we first read that tweet, our thoughts went to, oh no, what happened? followed very quickly by what's going to happen? After the rough time Daybreak has had since the split from Sony (multiple layoffs, game closures galore, and clandestine management changes along with staff resignations), we understandably wondered if we were witnessing a step toward impeding disaster -- a sentiment shared by other fans of the franchise. The uncertainty of the news was laid to rest when Taylor herself announced that yes, she was leaving. She informed players that her move was of a personal nature (she wants to shovel more snow?!) instead of any thing related to the studio. She also assured us that there were plenty of devs at Daybreak still working on the games -- moreso, in fact, than when the name changed.

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The Daily Grind: Which MMO has the best religious system?

Not every MMO includes deities, religions, and faith in their universes, but some do to varying degrees. I've seen games that weave such institutions into the lore, while other MMOs go even further by allowing your character to pledge allegiance to a certain god or goddess and enjoy special bonuses and quests from them.

If you had to pick -- and you do, oh you do -- which MMORPG has the best religious system and why? The Guild Wars series always impressed me with its detailed and diverse pantheon of deities, although I would probably have to tip my hat to EverQuest II for allowing your character to discover and convert to a certain religion over the course of his or her journey.

Pray tell, have you got the old time MMO religion?

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EverQuest II kicks off a Brewday celebration

Is the world of Norrath awash in problems in EverQuest II? Do you see destruction and demise at all corners with no obvious solutions? The game's newest event gives you a solution to all of the problems which ail you: get drunk. Really drunk. Get completely plastered and pass out in the front lawn with this year's Brewday. That may or may not fix all of the problems, but it will ensure that they no longer trouble you. Drink enough and pants will also no longer trouble you.

Of course, in the real world a lengthy bender tends to mostly reward you with cirrhosis. Brewday rewards you with a new recipe book, 12 new crafted recipes, a new quest, and all of the familiar Brewday staples. So you won't only be getting so drunk that you conveniently forget what month it is, you'll be rewarded for it! It's a win-win situation. Just make sure to get your drinking in early, as the event is being pumped from the game's stomach on March 17th.

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Global Chat: What powerful memories come from playing MMOs?

Upon seeing how a friend was becoming disenchanted with MMOs, blogger Ravalation hypothesized it was because he was shying away from other players too much and thus failing to form the powerful experiences that elevate these games to a whole new level. She took it upon herself to conduct a community-wide survey that asked other writers to share their favorite memories from MMOs in order to try to nail down the "essence" of playing these games.

"I'm not saying it's all sunshine and rainbows," she wrote. "I'm sure we can all recall encounters with trolls, guild drama and misunderstandings. But there are also good times, and I would argue that these have the potential to transform into powerful positive memories, which in their turn make us want to login and expect us to have fun."

We've got plenty of other interesting essays and articles on MMORPGs, including a look at Elder Scrolls Online's housing, preparing for the worst in WildStar, and changing specs in World of Warcraft!

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EverQuesting: What I'll do in EverQuest II, 2017 edition

A long time ago, in a spring far, far away (2016 feels that way already), I noted that there is simply too much to do in EverQuest II. So much so, in fact, that it took more than one EverQuesting to try and list them! It's mind-blowing the amount of stuff you can get involved in, from collections to crafting, decorating to dungeoning. And that fact is exactly what has placed me in my current conundrum.

You see, there are many things I still want to do in EQII. So many things. Normally I just play whatever I feel like playing in games, but that doesn't seem to work in this case. I have to admit that when I log into Norrath I sometimes shut down when faced with the sheer volume of what I want to/can delve into. It is honestly too much for me at times. For that reason, I've decided to break with my usual traditions and try a new one: goals. Like with The Secret World, I think that setting some concrete goals will actually help me negate if not avoid the paralysis I often feel when I log in. And by writing them down, I have a handy place to reference them! I think that will be extra useful when I sit staring at my screen unsure of where to start. Even better, I can hopefully finally cross some accomplishments off my to-do list. As the clock ticks down 2017, I'll be working on these goals.

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The Daily Grind: Do you use plugins for your main MMORPG?

As one of Massively OP's resident modding nuts, I am drawn to MMORPGs that offer plugin support and modding APIs. World of Warcraft's modding was a whole secondary game for me, not just playing with other people's work but cobbling together my own (pieces of junk that don't remotely compare to the pros' -- I know my limits!). Lord of the Rings Online, EverQuest II, and Ultima Online likewise helped feed my urges, as did classic Guild Wars and City of Heroes (though that was all unofficial).

Now, I have The Elder Scrolls Online's plugin community to keep me busy, and while it's no single-player modding folder monstrosity (hundreds of gigs of files across the three big TES games!), it's still fun!

But I was reminded the other day that there are some mods that are still pariahs in the MMORPG community when commenters joked that gearscore addons are worse than murder and slavery.

So, do you use plugins for your MMORPG? If not, is it because you have something against plugins or because the game doesn't properly support them?

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Massively OP's guide to Valentine's Day around the MMORPG verse

Ready for sappy questlines, particle effects that look like hearts, and lots -- and I do mean lots -- of pink? Valentine's day has arrived in the real world and many of the pretend worlds inside MMORPGs (for some reason). And who are we to fuss when the events are all about candy and cheap romance? Nobody, that's who. Read on for our guide to Valentine's Day around the MMORPG verse!

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Tamriel Infinium: Four reasons Elder Scrolls Online's Homestead tops other MMO housing

Traditionally, in this Tamriel Infinium column, I have been extremely critical of The Elder Scrolls Online, and I promise you, I'm sure I'll lob criticism at the game in the future too. But I also like to give proper praise to video game developers when they do something extremely right, and that’s the case with Homestead.

My first MMO experience with housing was probably very similar to every other old-school MMO gamer's experience with housing: Ultima Online. But I didn’t really play UO for a very long time, only a month or so. My first real experience was in Star Wars Galaxies. Unfortunately, that game is shut down now, so I can’t show you just how powerful and creatively flexible that housing was. Since then, I’ve experienced housing in a number of different MMOs. I’ve seen EverQuest II, Lord of the Rings Online, WildStar, and of course, Star Wars: The Old Republic.

Although some of these housing systems have elements that I really like, I don’t think any of them reach the level that ESO reaches. And to help illustrate what I mean, I’ve compiled a list of four reasons that Homestead is better than those other MMO housing systems.

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