expanshalone

Expanshalones are standalone expansions, expansions for which a base game is not required (but not because it’s been bundled with said base game). Classic Guild Wars is particularly well-known for this campaign-style update.

Fan project remasters the original Guild Wars Prophecies trailer

The Guild Wars franchise has been known for terrific art style and some rather cinematic cutscenes over the years, dating all of the way back to the release of Prophecies in 2005. However, the only version of the Prophecies trailer that exists was the one shrunk down to fit on the disc, which means that a decently sized, high-resolution video does not exist.

Rather, it did not exist before now. Guild Wars YouTuber Wooden Potatoes enlisted the help of a friend to take this trailer and use some technical wizardry to improve the visuals and resolution to meet modern standards. The result is a cleaner, crisper, and more vibrant Prophecies trailer than anyone has seen to date.

You can listen to the whole backstory of the project and watch the remastered trailer below!

Read more

Guild Wars 2’s Ember Bay is over-the-top metal

When Rising Flames launches on Tuesday, Guild Wars 2 players will be transported to the Ring of Fire island chain first introduced in Guild Wars: Prophecies. Goodbye, jungle; hello, volcanoes!

Describing the new Ember Bay area as “metal,” the developers have a new video out touching on some of its highlights, from its exploration-centric design and new lava-based mastery skills to the repeatable hearts (love ’em or hate ’em). It’s time to dig your karka-slaying potions back out, too, as the critters are out in force.

Fun fact: We’re not the only ones going back; ArenaNet Environmental Design Specialist Josh Foreman notes that he remembers working on the original zone 12 years ago. Check out the video below:

Read more

Guild Wars 2 launches Ring of Fire-themed episode September 20

Well, it’s not Cantha or Elona, but it’s almost as good: Guild Wars 2’s next seasonal episode will be set in the Ring of Fire island chain that served as the capstone to classic Guild Wars’ Prophecies campaign.

ArenaNet told PAX-goers to expect a whole new map filled with heart quests and dailies called Ember Bay, a new thermal propulsion mastery skill, a new jumping puzzle, new gear, new bosses, the Mursaat Fortress, and a new 5v5 PvP map. As to the new PvP map, Anet’s Joshua Davis told Reddit that “it will be similar to Revenge of the Capricorn. It will go into unranked rotation on release day, but we’ll hold-off on putting it into ranked until we see how it plays on Live servers. This gives us some time to make any tweaks that might be needed. You’ll be able to see an in-depth preview of the map on Sept 17 during the World Championship.”

The whole shebang launches September 20th. Video fiends, we recommend checking out MMO Reporter’s preview!

Read more

Path of Exile makes prophecies permanent

If you’ve really been enjoying the Prophecy League in Path of Exile, you’ll be glad to know that the system is going to persist beyond the league. When the current three-month league ends, the prophecies will remain in game as a core feature, albeit with a few modifications. So that this system doesn’t overshadow future leagues and other game content, silver coins will be rarer and players will meet Navali in Act I instead of immediately. Another change is that Navali will be available to join player hideouts.

Before the system goes live in its permanent form, devs will be assessing and changing as needed any rewards to balance the power for the core game. Players can expect the system to expand with more content as time goes on.

Source: PoE prophecy mechanic announcement. Cheers, Davy.

Comment

A preview of Path of Exile’s Prophecy changes

Path of Exile’s Prophecy League is in full swing, and devs have utilized player feedback to put together this week’s 2.3.1 update. The Prophecy-specific changes players can look forward to include a reduction of backtracking at end-game to lower-level maps to complete prophecies, lowered sealing costs for fabled and fabled unique prophecies, and new prophecies. To compensate for removing some prophecies, Grinding Gear Games bumped up the rewards rate on the more valuable prophecies by 20%.

Devs also offered a few hints for players: To finish “The Corrupt” prophecy, they write “the trick is to put a Vaal Fragment into the map device. Likewise ‘A Regal Death’ can be completed with some map bosses or Atziri. In addition, it’s pretty easy to just kill Daresso from the waypoint for the free Regal Orb.” Additionally, the “Vaal Hidden Pathways” prophecy will always trigger if players enter an area that can support a side area, removing the random chance aspect.

The update also includes other changes and bug fixes; for full details, check out the dev post. Then be on the lookout for full patch notes later in the week that will unveil all the non-Prophecy League changes.

Source: Dev blog

Comment

The MOP Up: EverQuest gets hardcore (June 12, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week, EverQuest is in the throes of a “Hardcore Heritage” event, featuring much more difficult versions of Clan Crushbone and Permafrost Caverns for high-level players. “Classic zones, tougher challenges, better loot,” Daybreak explains, just in case you were wondering why adventurers were loaning their corpses to this crusade.

We’ve got plenty of other news tidbits for you after the jump, including patches, MMOs in testing, videos, and more!

Read more

The Stream Team: Poking into Path of Exile’s Prophecy League

Path of Exile’s new Prophecy League just started up, and although MassivelyOP’s MJ was at first hesitant to start over for leagues, she’s come to love them. She’s diving into this new one with its random prophecies that will add a different dimension to the game. One thing, however, will remain the same: She’ll maintain her Witchy ways! Join us live at 8:00 p.m. for this first foray into fortune telling.

What: Path of Exile
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, June 7th, 2016

Read more

See your future in Path of Exile’s Prophecy mini-expansion on June 3rd

I see something coming in the future… something that will be of interest to Path of Exile fans. And it will arrive on June 3rd. It’s the big mid-expansion update! Called Path of Exile: Prophecy, this big content release and beginning of the next challenge league launches in two weeks. As the name might suggest, Prophecy has a fortune-telling theme to it, brought to life with new mechanics, new items, and a new NPC. I gazed into my powerful crystal ball, calling upon all of my future-reading abilities (read: sat down with Producer Chris Wilson) to learn about what Wilson called a “mini-expansion” companion to Ascendancy. See what your future holds in Prophecy!
Read more

Happy birthday, classic Guild Wars

Classic Guild Wars turned 11 years old this week, and I’m sorry to say that by the time you read this, the in-game party will already have ended. But! YouTuber WoodenPotatoes did a modern unboxing video of the classic Guild Wars trilogy’s collector editions that should satisfy your nostalgia. Even if you’re not a Guild Wars fan, you still may find the flip-through of mid-2000s NCsoft catalogues a treat. Plus, you gotta see 12-year-old Colin Johanson talk on the Nightfall making-of video. Memories.

Read more

Spellcheck won’t help you in TERA’s new Seek & Spell event

Live with TERA’s maintenance patch today is an contest-slash-event En Masse is calling Seek & Spell, so: Dictionaries at the ready!

For the next three weeks, TERA players will earn event boxes by tackling endbosses in dungeons and emerging victorious from battlegrounds. The boxes will be assigned a letter from the words “secrets,” “shadows,” and “enchanting”; combine lettered boxes to spell those words and you’ll pick up a prize.

“SECRETS—Completing this word produces a prize box containing either a Nightfall costume, a ninja-themed accessory, or other consumables.

SHADOWS—Completing this word produces a prize box containing either a Bloodshadow costume, a ninja-themed accessory, or other consumables.

ENCHANTING—Completing this word produces an Enchanting Event Box containing a tier 8 or tier 9 enchanting scroll, or other enchanting materials.”

Extra letters can be transformed into tickets that enter players into a drawing for real-world prizes, including statues and CE boxes of the game.

Comment

The Game Archaeologist: Guild Wars Utopia

Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding.

These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars: Eye of the North and the workings of a super-secret sequel to the game (which you’ve probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug.

But what if, in some alternative timeline, ArenaNet had gone ahead with this campaign? What if it had become an established part of the Guild Wars legacy, as familiar to us today as Nightfall and Factions?

What if Guild Wars Utopia had lived?

Read more

Perfect Ten: Awesome (and unique) MMORPG classes

Class-based systems are one of those holdovers from tabletop RPGs that work surprisingly well in MMOs. I basically put up with class systems in exactly one tabletop game simply because Dungeons & Dragons is likely to abandon classes around the same time that the Earth crashes into the sun and Fifth Edition is pretty good, and the debate over whether MMOs work better with classes and levels or freeform character development systems will still be raging even then.

Even though I’m wholly on board with classes, a surprising number of games wind up trotting out the same basic groups time and again. Here’s the warrior with a two-hander and a big weapon, here’s the caster flinging fireballs, there’s the stealthy guy with paired weapons who stabs things. A lot of those can be really fun to play, too. But my affection always goes toward the odd, the unusual, the classes that you can’t find in many games. Like these classes, basically.

Read more

Tiptoeing through ArcheAge’s 2015

It has been quite a year for ArcheAge. As you look back over the past 12 months, you certainly can’t say 2015 was uneventful; from content to controversies, something was always happening with this sandpark title. Not a month went by that didn’t have some good, some bad, or even both! It was always a roller coaster ride!

The year started with a new man helming the operation: Marv Lee Kwai became producer. In his January Producer’s Letter he stressed that the devs were listening to the community. He also outlined issues that were being addressed while laying out a plan for the rest of the calendar year, saying  “a multitude of positive changes on the horizon.” One thing he promised was better communication, stating, “One of our top goals for the New Year is to be more transparent when we communicate with you. It is our intention to fix a lack of information or detail, starting now.”

How did that plan go? Let’s take stroll down memory lane and see.

Read more

1 2 3 4