The time has come, everyone. Final Fantasy XIV
is now available for play on PlayStation 4 and PC, assuming you pre-ordered and registered your early access code. You can log in right now and explore everything! Or you can sit at work and know there will be a queue and everyone will have Red Mage to 70 by the time you get home. One or the other.
And yes, there is a queue. At the time of this writing, an issue is also affecting instanced content, preventing certain job quests or content in the Duty Finder from being accessed, but the development team is hard at work correcting the issues. So expect issues, but also expect work on them. It’s almost like an expansion launch or something.
Of course, if you are stuck at work, you can enjoy a video tour of the expansion dungeons just past the break. And don’t worry, it’ll still be here in a little bit. There are only, like, five level-capped Red Mages so far. That’s hardly any.
The time is here. After a few weeks of fighting against demonic invasions, World of Warcraft players can access the Broken Isles and start taking the fight back to their enemies in Legion. That means artifacts, order halls, 10 more levels, new quests, and all of the stuff you’d expect to find in a brand-new expansion with all sorts of stuff to do.
Players who are looking for information about the dungeons and raids – or even the basics of raiding mechanics – would be well-served by taking a look at a new resource site with the rather intuitive name of HowtoWoW, running down raid basics and specific encounter mechanics in detail. Or perhaps right now you’re mostly worried about all of the new stuff you can log in and play around with right now. We understand both. Catch up on some of our stories about Legion with our roundup just below, and stay tuned for the second and third part of our launch impressions!
Ready to team up with some big heroes and slay some big enemies? Neverwinter’s
next expansion, Storm King’s Thunder
, is live today, tasking players with facing off against the frost giants invading Icewind Dale. That means traveling into Bryn Shander and eventually pushing all the way to Fangbreaker Island, facing off against the beasts of the wilderness as well as the large and rather grouchy giants stomping about the rime-coated land.
Three new adventure zones and a new tier three dungeon are the central features of the expansion, which also includes adjustments for Hunter Rangers, Guardian Fighters, and Scourge Warlocks. You can check out the launch trailer and screenshots just below, or you can just jump into the game and start exploring the 10th expansion to the lands surrounding Neverwinter.
Players of Star Trek Online
are no strangers to going back in time, but Agents of Yesterday
is something different. It’s not just traveling back in time, it’s being
back in time, back in the era of Kirk’s crew and the travails of a younger, less assured Federation. The expansion is launching on July 6th for everyone, so you’ve got just about a month left until you can… travel back in time. Between points in the future. It’s a bit complex.
Players will be able to make a new Captain appropriate for the timeline of the original Star Trek, investigating problems and exploring frontiers that were certainly quite new at the time. The expansion also features classic Star Trek voice talent to make the game feel just a bit more authentic. Unfortunately, we’re all still traveling through time at a linear pace, so you’ll have to wait a bit longer before you can also go back in time to a slightly less far-flung future.
Terrors of Thalumbra joins the pantheon of EverQuest II expansions today; the fantasy game’s 12th expansion is now live and enticing the denizens of Norrath underground. ToT offers max-level characters a new underground zone for exploring and questing, new signature quest lines for both adventurers and crafters, new creatures, a large contested zone, and a host of new dungeons to dive into (six advanced solo, 13 heroic, three x4 raids, and one x2 raid). The expansion also has content for those below level 100, including level-agnostic dungeons (scaling from levels 20 to 94), a revamped deity system, new best-in-slot relics, and a whole new item infusion upgrade system.
If you want to get a peek at the lay of the land, check out the trailer and gallery below as well as our two beta tours. Then keep an eye out for our first impression’s piece later this week! And if you need a few more levels before you can take advantage of the new content, join The Stream Team on OPTV tonight at 8:00 p.m. for an XP extravaganza.
Ready to run wild? That’s kind of the deal behind the first big expansion for The Crew: Wild Run, which is bringing new cars, new races, four new vehicle types, and all sorts of offroad antics. And it’s available right now if you can’t wait to start hopping your car over the nearest vaguely ramp-shaped object.
Players can hit insane top speeds in dragsters, spin and cut corners in drift cars, carefully weave through traffic on motorcycles, or just crush everything with monster trucks. All of this comes together at the Summit, a collection of new off-road races that forms a major in-game event across the United States. Check out just below for a trailer and some screenshots, and start running wild today. Driving wild, really, but “Wild Drive” doesn’t have the same connotations. If you’ve never tried The Crew, you can also see what was said about the game at its core before all of that wildness.
I swear I’ve been waiting all year to say this: Heart of Thorns
hits this Friday, everyone! Cue the massive in-game parties, mass orders of junk food and energy drinks, and a chorus of cheers, cries, and happy tears from fans and devs alike. From the moment I picked up the Flameseeker torch, I knew that one of the best moments in my writing career would be covering the launch of Guild Wars 2
‘s first expansion.
It’s no secret that I’m rather excitable, but I have to say that I’ve been overwhelmingly impressed with the attention to detail and collaborative effort that has been the HoT development cycle and especially the beta testing phase. I’ve enjoyed every beta event along the way, perhaps most surprisingly the Stronghold testing that helped switch me on to PvP. Now I’m simply trying to contain myself until I get to tinker with the real thing on Friday!
In the final edition of Flameseeker Chronicles before the expansion launches (squee!), I’m going to talk about my hopes and expectations for HoT and provide a quick rundown of last-minute things you can do before jumping into the expansion yourself.
After months of anticipation for the community, Final Fantasy XIV
‘s first expansion launches today. Heavensward
is available now for players who didn’t preorder or jump in on early access, offering a raised level cap, new areas, new instances, three new jobs, more story… in short, more of Final Fantasy XIV
. As an expansion does.
Producer and director Naoki Yoshida took the opportunity to address a new letter to the community, celebrating how far the game has come and the player community that’s kept it strong and lively. He also promises that there are more patches to plan and a next expansion to start developing. You can watch the launch trailer again just below, and stay tuned for our own first impressions of the game later in the day.
The long wait is almost over. Heavensward
early access starts up on June 19th, and it comes with a lot
of changes. Starting with, you know, all those new areas and stories and quests and abilities and…
Sorry, got a bit overwhelmed there. The point is that it’ll be here, and I won’t be the only one overwhelmed; there is a lot of stuff going on. While you may not be able to jump on and start playing the early access from the moment it becomes available on the 19th, you will at least be in the final stretch during your workday. And if you’re some kind of jerk who works at home, so much the better.
How do you avoid being overwhelmed? That’s what I’m here to help you with. There’s a whole lot going on to prepare for, and I am here to do my best to help you through this intensely exciting time, starting with the advice that no one wants to hear but is completely vital.
Final Fantasy XIV
‘s first expansion launches into early access in just 10 days as of this writing, right after the wrapup of this year’s E3
. Naturally, the team will be there to show off Heavensward
, but fans who can’t attend can still take part in the various video events hosted during the show
. Preliminary patch notes for the expansion will be examined on June 16th, the community live show will be held on June 17th, and another Letter from the Producer LIVE
will happen on June 18th. If you can’t wait for more news on the expansion, it’ll keep you supplied with tidbits.
The game’s official site has also started an art countdown leading into the last two weeks before the expansion’s full launch on June 23rd, with a new illustration each day by part of the game’s art team. It’s the final countdown now; there’s nothing for players to do but get comfortable and wait until the expansion is playable for everyone.