Not currently a subscriber? You can take part in the game’s Welcome Back campaign to take a trip in and see what all of the fuss over Red Mage and Samurai is about. Planning to remain a subscriber? You can take part in the game’s first subscription loyalty campaign to pick up a mount based off of the Falcon in Final Fantasy VI. Just want to catch a roundup and the launch trailer again? Jump on down below, friends.
And yes, there is a queue. At the time of this writing, an issue is also affecting instanced content, preventing certain job quests or content in the Duty Finder from being accessed, but the development team is hard at work correcting the issues. So expect issues, but also expect work on them. It’s almost like an expansion launch or something.
Of course, if you are stuck at work, you can enjoy a video tour of the expansion dungeons just past the break. And don’t worry, it’ll still be here in a little bit. There are only, like, five level-capped Red Mages so far. That’s hardly any.
Friday is when Final Fantasy XIV: Stormblood comes out. It’ll be early on Friday, too, at around 5:00 a.m. EDT. And that’s not too far from when I normally wake up, which means that the temptation to wake up a few hours earlier and take part in what will no doubt be a mad rush on the servers is… significant, let’s say.
Of course, I remember when World of Warcraft would launch an expansion and my wife and I would actually stay up past midnight to take part in the launch and the first moments of live service. We’d usually try to nap the day before, rearrange our entire schedules crudely around the servers being up. It was only for a couple of days, but it was notable.
At this point, I won’t do that, but I could live with getting up a couple of hours early. What about you, dear readers? Do you alter your sleep schedule for major MMO releases? And if so, what do you consider “major” enough to qualify?
Good news: the new Tour of the East video can be watched just below, and it should give you an idea of the regions you’ll be exploring around Ala Mhigo and in Othard alike. At six minutes long, it’s a quick watch, but it should help whet your appetite for the expansion’s early access launch on June 16th. Consider it a look into your future of exploration.
So it only makes sense that as part of our hands-on look at Stormblood, we would get to dive into a dungeon. I can’t tell you the story behind Shisui of the Violet Tides here, but I can tell you it was synced to level 63 and it was very visibly part of the aesthetics of Othard. It was time to take on the challenge of the dungeon with nothing more than pluck, determination, and a large number of role skills and class changes pretty much none of us had yet acclimated to!
And thus I took Red Mage as my job in the dungeon, because I hadn’t made it hard enough on myself yet.
The healer role is also the hardest one to test out and get a feel for without a group, which means that my impressions of the healers is also perhaps the least in-depth out of all three. This isn’t because I don’t love healers, just because there’s only so much you can glean from not playing a healer in dungeons. But I did still get a chance to play around with the relevant tools, and I think it’s safe to say that if you’re already fond of playing a healer, it’s going to be both easier and more engaging in Stormblood.
We have an entire morning of heavy-hitting Final Fantasy XIV Stormblood preview coverage pieces lined up for you this morning – nine in total beginning with this introduction and leading up to our interview with Naoki Yoshida. Enjoy!
We’ve covered the majority of the game’s battle content, but there’s still a bit more stuff to cover, and I could probably go into more depth on a few areas if I wanted this to be even longer. But let’s start by covering the content that, arguably, flopped pretty badly on launch, to the point where the whole system got yanked, revised, and returned in a much more tolerable form. Which has its own problems, but hopefully provides a good template moving forward.
Of course, with all of the good work being done on The Fall of Oriath, perhaps you’re inclined to drop a little money on the game to support these kinds of huge updates. So it’s a good thing there’s new stuff to spend money on, including a wallaby pet, a swarm of bats, and a glowing red portal effect. (Glowing red portals are the best portals.) You can check out some of the video previews for these new items in the store, which should be helpful for determining how much you need a virtual wallaby.
Moving your housing (which will not be available at expansion launch) will be a matter of buying the new land and then indicating you wish to move; if you buy a larger plot of land than your existing spot, you’ll have your furniture stored for convenience. Players can also look forward to receiving the full set of artifact armor in a box for the level 70 job quests, and there should be a benchmark available in the near future… like, say, right now. There’s a lot to digest from the live letter, so feel free to take a look at GamerEscape’s point-by-point summary while you wait for the benchmark and figure out what to do with 130 new Armoury Chest spots.
EverQuest II outlines upcoming familiars, cooperative competitions, and a level boost in the near future
Are you cooperative or competitive in EverQuest II? Do you like to work with others or work against them? The good news is that according to the newest producer’s letter, you’ll have an opportunity to do both with the game’s new “co-opetitive” challenges. (That’s their term, not ours.) You’ll work together with your group to clear content, and in the process you’ll be hindering and trying to go faster than other groups doing the same challenge. The rewards are new loot, including the upcoming Familiars, companions that can allow you access to stat boosts and the like.
The game is also offering a free level 100 boost token for players with accounts existing before April 20th, or players who make a subsequent account with paid membership time before the promotion starts up on May 2nd. There are also plans in motion for the game’s upcoming expansion and a new time-locked expansion server with special Heritage quest rewards. So there’s a lot to look forward to on the game’s live servers for the next couple of months, whether you like being part of a team or working against a team. Or both.
So, for example, do you want to know where Red Mages come from? It turns out that the job was developed from the survivors of the War of the Magi from Mhach and Amdapor, unifying their black and white magics into a new order with other refugees. Curious to learn more about the Lord of the Revel, Susano, primal to the aquatic Kojin? You can read all of that on the official site, or you can take a peek down below for all of the screenshots you could want.
PC players have already gotten to experience this expansion and everything it has to offer, so if you’ve already been playing on your desktop, the experience will be rather familiar. If not, however, you’ve got new missions, a new specialization, new ships, and all sorts of other fun things to explore bridging the past (our future) and the present (also our future, just further in the future). Check out some screenshots down below and get your consoles patching.
Of course, do note that the maintenance is currently being extended for some time, so… don’t be in too much of a rush to get that patching started.