‘Free-to-play’ is a term that refers to games that do not have box or download fees associated with them and do not incur a mandatory subscription. Some have optional subscriptions and are more properly referred to as hybrid F2P. Most have cash shops and microtransactions.
Buckle up, MMO fans, because it’s about to get really weird up in here. There seems to be this strange struggle between studios these days to claim the title of “first-ever cross-platform MMO” (at least for a western title). Last week, RuneScape announced that it was going to be the first game to do this with its upcoming mobile edition, but now Villagers and Heroes — which offers the game on both PC and Android — is contesting that claim.
“Competitor announces ‘1st MMO on mobile, first to deliver interoperable play between PC and mobile’ for 2018… SORRY, WRONG. We did it first!” Mad Otter Games tweeted last week. “Villagers and Heroes IS the first and the BEST mainstream and established Western MMO offering full cross-platform play!”
Of course, AdventureQuest 3D would like to have a word with both of you, as would Pixel Worlds, Pocket Legends, Nebula Online, Arcane Legends, and some game that launched this past week. Forget its name. Albion something? “First cross-platform MMO” doesn’t really seem to be a label that can be exclusively claimed these days (as we’ll talk about on the MOP Podcast later today!).
Massively OP’s MJ may not play Warframe
on console, but doesn’t mean she can’t celebrate the release of Chains of Harrow on Xbox and PS4! Of course, she doesn’t need a reason to enjoy practicing her headshots and blasting everything to bits! Join us live at 9:00 p.m. as MJ has way too much fun exterminating the Grineer and Corpus on her newest Warframe.
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, July 24th, 2017
Enjoy the show!
We all know that playing a new MMO can be a challenge. Heck, sometimes it’s even a nigh-on impossible one; you have a lot of things to keep in mind all at once, and you get a lot more out of doing things and screwing up than just hearing about them. That seems to be part of the motivation behind establishing the new Journeyman Alliance
in Revelation Online
, a chance for players at level 49 and above to form a bond with a newer player and serve as a mentor and a guide.
Players will need to complete a quest chain to become a mentor, then find someone to be mentored, and clear challenges together as a team on a daily basis. Success improves your status with the faction, eventually allowing your mentored companion to become a mentor as well, proof that you have in fact taught someone what needs to be known. If you like in-game rewards for helping out new players, it seems like something you may very well enjoy.
The Lineage franchise continues its unstoppable runaway train force in South Korea — this time with Lineage M.
Korea’s Pulse News reports that Lineage M now counts over 10 million players in its first month. The game launched overseas just a month ago with 5.5 million preorders; as of two weeks ago, it had already earned $89 million in revenue, what Pulse calls the “rapidest gain in the Korean game industry.”
Intriguingly, Pulse quotes a WiseApp stat that 70% of Lineage M’s launch-day users were over 30 years old, compared to 29% under 30. Is it a shift in the MMO market, a shift in the mobile market, or a marker for Lineage’s overall base?
SuperData’s June report doesn’t include Lineage M, but the Netmarble-backed Lineage 2 Revolution made the top 10 for mobile revenue in May and indeed set monthly revenue records in Korea — which Lineage M aims to break.
Expect NCsoft’s next quarterly report next month.
Been on the fence about buying in to Kritika Online
? It’s time to make a decision now
, because the game’s founder’s packs are going away very soon. Tomorrow, even. So you have today (and no longer) to buy in the founder’s pack and get things like exclusive costumes and pets.
Of course, it’s also worth noting that the costumes in question that serve as headliners are only available in the most expensive founder’s pack, which clocks in at $99.99. The cheaper versions offer no costumes but a variety of other benefits. You can decide for yourself if it’s worth the price up front or not; you’ll just have to make that decision soon before the last pack is sold and they’re gone forever. So no pressure. (You can take a look at our stream of the game to catch a glimpse of what it looks like in play, too.)
In her last push to make it to the end of Chronicle: RuneScape Legends‘ PvE campaign, Massively OP’s MJ was waylaid by the Bandit King; today, she wants revenge! It may take a new deck built for a specific Legend, but she is bound and determined to crush this king. Then she’ll be just one step away from the final boss. While MJ plays, she’ll be giving away special one-per-account booster packs that contain 10 card packs and 100 Platinum premium currency. Tune in live at 3:00 p.m. to cheer MJ on and maybe help her build a new deck — you might walk away with a prize!
What: Chronicle: RuneScape Legends
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 24th, 2016
Time and again, we here at Massively OP have noted how RuneScape seems to be incredibly underestimated by the larger MMO community. For how popular it is, it never seems to get the respect and attention from the core MMORPG community that its online contemporaries do.
That is, until you head over to Twitch. According to the June viewing charts over on NewZoo, the fantasy MMORPG drew in an astounding 6.7 million hours of viewership over that month alone. This is enough to put it in 11th place, well ahead of titles like Destiny, Minecraft, Black Desert, and H1Z1: King of the Kill. It’s RuneScape’s world — we only watch it from afar.
The top 10 of the viewership chart is filled with the usual suspects, including much of Blizzard’s roster (World of Warcraft, Hearthstone, Overwatch, and Heroes of the Storm) and the dominant MOBAs of our time (League of Legends and Dota 2).
SuperData’s global digital games revenue summary for June 2017 is out, and it’s a strange melange of huge shifts and no changes at all.
On the PC front, there’s been movement at the bottom of the list, as PlayerUnknown’s Battlegrounds and ROBLOX (seriously) have kicked CSGO and New Westward Journey Online II to the curb and knocked World of Tanks and Overwatch down a few pegs. World of Warcraft remains at #6, thanks to last month’s recombination of east and west. It’s a weird saga.
On consoles, however, Overwatch inched up a place and Grand Theft Auto V surged to take the top spot, in spite of its messy modder confrontations this summer. “Despite negative press over community-created-mods decisions, Grand Theft Auto Online experienced its most successful month this June on the back of [its] newest DLC,” SuperData says.
The mobile category has seen a huge shakeup as well, as Honour of Kings leaped from 10th place to 1st, pushing down Clash of Clans and Clash Royale — the firm estimates Honour of Kings made over $150 million in June. Pokemon Go remains noticeably absent from the top 10 lists this summer, but SuperData gives it a nod anyway.
I know I complain a lot about Pokemon Go in my articles here, but there’s a reason for this. I’m a huge fan not just of the Pokemon series but of what Niantic is trying to do with its game on a basic level. The idea of getting games outside with the rest of the world instead of hidden in our rooms and offices is hugely appealing. I’ve even applied to work at Niantic before (though obviously I wasn’t selected), so for me especially it’s frustrating to see a company I want to succeed repeatedly making the same kinds of mistakes. These are mistakes that plagued the game’s launch, several events, feature reworkings, and now not one, but two birthday celebrations within the same year.
I actually got sucked into the hype recently and even said that the events surrounding the festival might give people a reason to come back. I’ve finally removed my foot from my mouth after previously downing some crow, but I’ve realized that, now more than ever, Niantic needs some tougher love, and here it is.
Without official forums for Secret World Legends, the team is apparently utilizing Reddit as an acceptable substitute. It’s here that any fan of this rebooted game should go to learn about what’s happening in the game, especially now that the community manager has started to post a weekly roundup of news and developments for the title.
In the roundup is a list of hot issues that the team is addressing and some incoming changes. These include reducing the auction house listing duration, overhauling problematic missions, reducing client crashes, and perhaps removing the current auction house posting limit.
The team said that it’s working to get player support tickets under control: “Due to a very high volume of incoming requests, customer service wait times may still be longer than expected. We recently expanded the GM team by ~50%, which should help a ton moving forward. Wait times are improving!”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Astroneer, Hearthstone, Overwatch, Closers Online, Dragon’s Dogma Online, Mu Legend, Ragnarok Online, Soulworker Online, OrbusVR, Skyforge, Age of Wushu, SamuTale, and Crossout, all waiting for you after the break!
If you love to hate on brightly colored cartoony-stylized graphics of games like World of Warcraft, League of Legends, and even Wildstar, know that the tide’s against you.
So goes the argument of Motiga’s Vinod Rams, who compares MOBA Gigantic’s graphics to candy during a recent Gamasutra livestream. The idea, he says, was to combine styles popularized by Disney and Hayao Miyazaki with bright plastic toy looks rather than photorealism — and consequently, that Gigantic is in the Nintendo ARMS/Splatoon family of games because it looks like candy.
“You wanna reach in and grab one of these guys and just pop ’em in your mouth. Like… candy is completely engineered to entice you to pick it up. It’s an unnatural color sometimes. Why would I want to eat something that’s bright green?”
But of course, we do because it catches our attention.
The design conversation begins around 15 minutes into the video and resumes again around 35 minutes if you’d like to hear the whole thing.
When you complete or get tired of the storyline in Neverwinter’s
Tomb of Annihilation module, you can simply grab your weapon and go on a beast hunt
for glory and rewards.
With the new hunt system, players can group up and head out to certain locations to summon legendary foes to defeat. By doing this, they’ll gradually work their way up a chain from one-star threats to the greatest dinosaur in the jungle. Since certain hunts have to be completed before the next is accessible, players will eventually go through them all before climbing their way to the top of the food chain.
The rewards, the devs promise, will be worth it: “Successfully defeating a hunt target grants Forgotten Totems and Chultan Riches to everyone in the party, as well as giving adventurers a chance at either the trophy for that beast or one of a number of pieces of rare equipment. Each beast has a different selection of items, so it is worth seeking out all the different hunt targets throughout the zone.”