‘Free-to-play’ is a term that refers to games that do not have box or download fees associated with them and do not incur a mandatory subscription. Some have optional subscriptions and are more properly referred to as hybrid F2P. Most have cash shops and microtransactions.
This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we’ve been covering already, and Ultima Online, doomed to ding 20 by Monday, there are a few more we’ve not mentioned yet. Let’s remedy that!
is turning eight today, and it’s putting on a pretty sweet party
, plus a different one in the EU
. US players can look forward to bonus experience, cake, and Kroemede’s Revenge; through the weekend in the EU, expect a Cake Hunt, in-game boots, gifts, and temporary mounts, plus an event about poppys. I don’t know, it’s Aion
, man, just go with it. We’ll be streaming some of the US festivities on Saturday, so stay tuned!
Fallen Earth also turns eight today, though you won’t find any hoopla on the official site, where there’s been no news since last year. MOP’s Justin judged it in maintenance mode as of at least this past summer. It’s OK, Fallen Earth. We’ll have a slice of cake in your honor.
Hey grandpa, get off that couch! You’re being called back into service, since you still have some purpose left in those old bones.
The original Secret World has one final (?) hurrah left in it, as Funcom reactivated the legacy transfer service today for a second round of imports to Secret World Legends. This transfer doesn’t apply to characters, unfortunately, but it does allow for an emergency airlift of players’ emotes, sprints, cosmetics, and pets from the original game to the reboot.
Anyone who previously linked his or her TSW account to SWL can use this round of transfers. While it can only be used once, the good news is that there is no time limit (in case you’re on vacation or waiting for a special occasion).
“This means that you can go back to TSW and grab anything you may have missed before transferring the first time around,” Funcom noted.
Don’t you like it when a studio meticulously plans ahead and then gives you a nice and tidy timeline of those plans? TERA
isn’t keeping you in the dark with its fall schedule, posting a development roadmap
on the site today that points to the future of this action MMO.
Coming in October is a ton to do and see, including Halloween, an overhaul to enchanting and gear progression, and a pair of dungeons that will send players running through a weapons facility and a biomechanical kennel. The Arsenal content update is scheduled for October 10th. Sounds fun!
The Elin Gunner combo is scheduled to arrive in November, and past that is the return of the Broken Prison, a new open world hunting event, the Wintera holiday, and the Human Male Brawler class.
Get a look at October’s Arsenal update after the break!
Vendetta Online has been around a long time and getting regular updates to boot, and until now, I would have said it’s playable on everything. Maybe not a toaster. But close. As it turns out, however, it wasn’t properly F2P on Apple mobile devices, an imperfection rectified today.
“We’re thrilled to make our long-awaited debut on iPhone,” Guild Software CEO John said in a press release this morning. The iOS version relaunches as a free-to-play title, alongside its crossplatforminess mates on Android, PC, Mac, Linux, and GearVR.
“Vendetta Online is a free, graphically intensive and cross-platform MMORPG set in space. Players take the role of spaceship pilots in a vast, persistent online galaxy. Trade between stations and build an empire, or pirate traders who dare to pursue routes through areas of lawless space. Fight other players, or cooperate with friends to push back the mysterious Hive. Mine ores and minerals, gather resources, and craft unusual items. Join the military of your nation, and participate in massive online battles (see the trailer). A wide variety of gameplay styles are available, from the the intensity of huge battles and realtime PvP, to the low-key enjoyment of quiet trading and mining in less dangerous areas of the galaxy. Play the style of game that suits you, or that suits your current mood. The availability of relatively casual and short-term goals allows for fun when only a little time is available to play.”
With the mobile spin-off of TERA
launching in Korea this November
and moving on to the west in 2018, it is probably high time that we get to know what this hand-held MMO has to offer.
Enter… the features video. Actually, without a Korean translator on hand, it’s a little difficult to know exactly what features this video is promoting, but it is pretty eye candy nevertheless. You can see what looks like a beginner area, characters emoting, flight, combat, and (of course) someone riding a pig.
Curious what classes and races will be present in the game? Many TERA staples will make the jump, although they will be only available in a fixed race-class offering.
Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.
Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.
Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”
Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.
To celebrate the arrival of the Tomb of Annhilation expansion
on console, PWE
has granted Massively OP 100 Firesoul Gorgon mount keys to give away to our readers– 50 apiece for PlayStation 4 (Teal Stained Gorgon) and Xbox One (Vert Stained Gorgon). Quick, to your color wheels!
“Gorgons are dangerous and hard to control, but this beast unique to the jungles of Chult has been tamed and its metallic scales have been stained bright green and teal. These uncommon mounts are ready to charge through the dangers of Chult with plumes of smoke billowing from their nostrils.”
Both grant +50 movement speed and include two insignia slots. The codes can be redeemed only once per account and expire at the end of 2017, and the mounts are bind-on-pickup. Critically, these codes are redeemable on console only in the regions as outlined below, so if you’re a PC person, you can skip this one!
Ootini! With Game Update 5.5 moved to October
, Star Wars: The Old Republic
players have a little more time to prepare for some of the changes to come — including additional class build adjustments. Yes, the developers aren’t quite finished monkeying around with disciplines in the MMO.
Snipers and Gunslingers are going to be getting a slight nerf to their honed shots talent. The devs said that the marksmanship and sharpshooter builds were “slightly overperforming,” and so this tweak should bring DPS in line.
Meanwhile, Juggernauts and Guardians will see a wider array of changes when 5.5 drops. “Chilling Scream/Freezing Force was doing too much damage with the Piercing Chill/Persistent Chill utility,” the team said. “It was being used as a single-target rotational ability when it’s intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill/Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream/Burning Blade by 45%.”
Haven’t had enough of listening to your Massively Overpowered team yakking on and on in both the Massively OP Podcast
and Battle Bards
? Then we’ve got a bonus for you this week: DDO Players
invited MOP’s Justin Olivetti to talk about his recent experiences coming back to Dungeons and Dragons Online
Yes, I’m referring to myself in the third person. Justin finds this incredibly weird all-around, but Bree thought it was a good idea.
Anyway, check out the ‘cast after the break, during which the discussion covers tabletop gaming, DDO highs and lows, and what it’s like making podcasts and writing for an MMO news site. Thanks to our generous hosts for this invite!
Probably my greatest and most constant gripe about fantasy MMORPGs is that for all of the freedom and imagination that this genre supposedly boasts, game designers keep going to the same boring well of tropes and limit themselves instead of exploring possibilities.
Nowhere do you see this more than in races. Dwarves and Elves? We’ve got bushels and barrels of them, all on sale at discount prices. There are regular humans, of course, and Slightly Bigger Humans, and Half-Sized Humans, and Blue Humans. But what about getting outside of this been-there-played-that cookie cutter design to offer some interesting playable choices?
Like fairies, perhaps?
I could never understand why we don’t see fairies more in MMOs. They are widely recognized in the fantasy genre, they seem to have popularity, and they even share some cross-over with Elves. But the poor fae have been unrepresented, so much so that it took a lot of digging to come up with a mere 10 MMOs that allow you to play as one, whether it be as a race or class. Let’s take a look!
Choose My Alignment returns! After a brief PAX
-induced hiatus, the audience-driven story of the SWTOR
Chiss Agent will continue to unfold. Massively OP’s Larry and MJ are diving into Chapter XIV, Mandalore’s Revenge. Sounds perfectly safe and downright friendly, no? No. Well, at least none of the companions died last time! Tune in live at 2:00 p.m to decide exactly how friendly this next step of the KOTFE
story goes and whether everyone gets to continue being a part of it.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, September 20th, 2017
It’s time to celebrate the 30th anniversary of Star Trek: The Next Generation, so it would be weird if Star Trek Online
let that milestone pass by without comment. The latest featured episode, Beyond the Nexus, is a very specific celebration of the show as players seek out a stranded Galaxy-class starship with the help of Captain Geordi LaForge, voiced (as is only appropriate) by the inimitable LeVar Burton.
Burton will also be making an appearance in the upcoming Season 14 patch, where he’ll star in another featured episode alongside Captain Kuumaarke (Kipleigh Brown) at a unified colony for the Lukari and Kentari peoples. The patch will also feature a new fleet holding, new Tzenkethi alerts, a new colony map, and a new primary specialization for players. If you’re one of the man fans who started appreciating the franchise with the voyages of the USS Enterprise NCC-1701-D, it’s a good day to celebrate and a better day to look forward to the future.
Secret World Legends
just pushed a new free update out to you: Tokyo: Beyond the Wall, better known as Tokyo part II
. The highlights for core players include the Fear Nothing Foundation content, a new emote UI, and the mission item inventory.
“Today, Funcom has launched Tokyo: Beyond the Wall, moving the story into an even more bizarre and frightening direction. In Secret World Legends, the city of Tokyo has been utterly devastated and large parts of it are under quarantine. In Tokyo: Beyond the Wall players must go even deeper into the apocalyptic city in search of answers. In this second Tokyo update, players will be able to explore vast new areas of the city. From the Kaidan Docks where something strange now creeps out from a derelict freighter, to the neon-bathed ‘Dream Hotel’ in downtown Tokyo which holds unimaginable secrets.”
Part III is still expected to launch “later this year.” The trailer is tucked down below!