Frostkeep Studios showed off plenty for Rend at E3, as you can see from our hands-on with the game, but the studio still has more to share. It unveiled another boime last Friday, showing off the lush landscape that surrounds hearthhome with a flyover video. Stagswood is home to — you guessed it — stags. But this survival PvPvE game doesn’t feature just ordinary stags. No, these majestic luminescent creatures have beautiful flora growing out of their mighty antlers. They live among the skogurfrut bushes and hardwood saplings under the canopy. Also living amid the foliage (likely stalking you) are wargs, and down in caves you’ll find vicious looking Ursas. Check out some screens below, then watch the flyover and collect a few survival tips on Rend’s official site.
So, you want to be a pirate, but Sea of Thieves isn’t your cup of tea? If the issue was PvP, well, you’re probably out of luck, as Ubisoft Producer Karl von der Luhe emphasized at E3 this year that one of Skull and Bones‘ chief strengths is that it lets you decide what kind of pirate you want to be: the kind who backstabs and murders his fellow buccaneer, or a wolf running with a pack. There’s no room for pacifists who just want to share Earl Grey and crumpets, alas.
While von der Luhe admits that Ubisoft admires what Rare’s done with SOT, it’s been clear for a long time that the two games are different enough to co-exist. They’re different takes on the pirate lifestyle. Even with the new hideout system for off-ship… um, town interaction, my demo of the open PvPvE area, the hunt grounds, further confirmed my feeling that Ubisoft’s game is more about the ship than it is about the pirate, something that surely has its own audience.
When I met Frostkeep Studios’ CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I understood why other MOP staff are so excited about this flying-under-the-radar title. And this year at E3, I not only saw a more finished build of Rend but got some hands-on time with the game. I can’t say the floor demo did the game any justice, but what I heard from Wood and co-founder Solomon Lee sounded like the kind of forward thinking that only comes from developers who know the history of the genre and their playerbase.
Although I think I could start a hype train, I’m going to try to try to reserve judgment for a little longer. Rend may not be an MMO (it’s a moddable survival game with factions), but it has the potential to feed that MMO hunger we know you’re craving.
Player choice and random map elements are the key to the meat of Skull and Bones’ replayability said Ubisoft at this week’s E3 2018. The studio made a concerted effort to show how its upcoming multiplayer pirate title wasn’t just PvP and nothing but.
In fact, the big reveal this week was the Hunting Grounds, which sounds more PvE than PvP. These special areas will be modified by “fortunes” set before players head toward them. When there, player crews will take on various quests while also having the freedom to simply explore and hunt boats. One such quest was to hunt down an NPC bounty hunter with another player.
“You log in and decide where in the world you want to go, which factions you want to take on, whether you want to do it by yourself or call your friends, or meet new friends within the world. All of those things are based on your own objectives,” said Creative Director Justin Farren.
The studio confirmed that it will be pushing out Skull and Bones some time next year. In any case, we have several videos from Ubisoft’s E3 showing after the break, so dig in!
We’re just (presumably) weeks away from the Battle for Azeroth pre-patch, and World of Warcraft fanatics everywhere are starving for a hit of the new expansion. To capitalize off of this period of time, Blizzard has released a new Warcraft novel that leads up to the events in the expansion.
Called Before the Storm, the prequel novel spans the time between the end of Legion and the start of Battle for Azeroth, focusing on Anduin, Sylvanas, and the relationship between them. “Anduin enacts a desperate plan aimed at forging a lasting peace between the factions. Azerite jeopardizes the balance of power, and so Anduin must gain the trust of Sylvanas,” the description reads.
The studio also clarified interview statements made at E3 about the possibility of Blood Trolls being an allied race. So sorry, troll fans: they are “not currently planned” to be playable.
Another week, another huge plan change for Wild West Online. Newly installed studio (or maybe the old studio with a new name) DJ2 Entertainment says it’s completely deleting the faction system from the game. “There’ll be no Mcfarlanes vs Steele,” the devs say on Steam. “We loved it internally, but effectively it did added some unnecessary complexity to the gameplay mechanics and affected player’s experience in a negative way.”
“Instead we’re bringing back Sheriffs vs Outlaws mechanics, and they’ll become our two main factions in a game. While we don’t think that first release will check all boxes for all players, we will continue tweak and fine tuning it until we’ll get system that all players will be happy about.”
The company is also working on a town capture redesign, weapons adjustments, fluff loot, barricades, event rewards, and a new tutorial. A free trial version of the game will soon appear on Steam and on the official site; it’ll allow folks to play to 20 without achievements and awards.
The big focus in Rend is about building and augmenting your faction’s base, but there are other parts of the map worth vying for as well. The first development roadmap feature, control points, is currently available to test in the alpha, and it gives each faction a chance to earn valuable resources at the cost of a more vulnerable outer base.
Nine control points are available across the map, in strategic locations as well as on borders and near the center. Once a faction captures a control point, it can build bases around the control point, and the point itself will enjoy a few hours of safety before it can be recaptured. However, it’s still vulnerable, as all three factions will want it for their own due to a steady stream of spirits and the bonus for capturing.
Of course, attacking and recapturing the point lets you take anything still there when it swaps sides as well as offering other rewards based on how long the prior faction held that point. So it’s something to skirmish over as you fight for control of the overall map.
This week I’ve been absolutely consumed by the thought of Fallout 76. I know, I know I shouldn’t get my hopes up for a proper MMORPG, but even the prospect of some online multiplayer functionality thrills me to no end.
Fallout has been one of my favorite computer RPG series ever since its first installment way, way back in the 1990s. I played Fallout 2 like crazy back in the day, log in to Fallout Shelter frequently now, and just recently started my third journey into Fallout 4.
There’s so much to love about these games, which is I’m quite eager to see the full reveal of Fallout 76 by Bethesda at E3 next week. Before that happens, however, I want to share with you what I’ve always wished for in a Fallout MMO. It has such potential to be an awesome online RPG with a huge built-in fan base and big developer muscle behind it. Let me share my list and then you do the same in the comments!
One newish post that’s making the rounds describes Fallout 76 as being a co-op open world game in which players will need to improvise weapons and reconstruct civilization. Players will be taking on the role of a surface scavenger who is traveling along an interstate in northern Virginia who will encounter six factions. According to this supposed leak, Fallout 76 is not “Rust-like” or a full-fledged MMO.
Another fan noted that the release date for the U.K. Amazon listing changed to August 1st, although this no longer seems to be the case. “A viewer of mine reached out to Amazon support yesterday when the date was July 31st and they’re saying the info on the listing is correct,” he posted.
Grumpy about the state of PvP in that other MMO? Gloria Victis has arrived to bolster its own version of the classic MMO competitive mode. The MMO has buffed up both instanced and open PvP with new ranking systems and improved rewards for those who participate for their faction. A point to PvP? Be still my heart.
“Players can now compete each other in duels to climb up the top of leaderboard, fighting in fair environment where their own skill determines the outcome of a duel. […] But it isn’t the only change done to promote massive open PVP battles between 3 factions even more. 6 locations which can be fought over, captured and developed by players – massive castles surrounded by farms and lumber mills – have been turned into open PVP locations thanks to reducing the non-looting zones, which are a buffer between the very few safezones and the open PVP areas. However, while the non-looting zones have been reduced, we have added 3 new locations in there too! Each faction has access to its’ own fort where new players can travel in order to support their nation by defending these outposts or upgrading their fortifications, without risk of being looted in their first hours in-game.”
The patch also includes “bandaging wounds and the first load of herbal and alchemic consumables,” with a tease for a future cooking update too.
Conan Exiles isn’t the only survival game that knows how to leave early access and actually launch! Next Day: Survival has done the same thing as of today.
We first peeked at the game last summer, when it hit early access touting its storyline, questing, “sophisticated crafting system,” car restoration system, reputation, factions, and multiple game modes, including pure PvE and a single-player mode.
“The action of the MMORPG survival Next Day takes place on a fictional post-Soviet territory, mostly covered in toxic smog. Your main goal is to survive, level up your character, interact with the world, other player and non-player characters. Along the game, your character earns reputation, which ultimately enables it to join various survivors’ factions, each of which has their pros and cons.”
Forget hulking wooly mammoths, swooping dragons, and motorcycle sidecars: The most desirable World of Warcraft mount yet is coming in Battle for Azeroth — and it has a mighty hefty price tag attached.
The Reins of the Mighty Caravan Brutosaur may only be a ground mount, but it’s still going to be the chase item for many players. First of all, it’s a huge dinosaur, and that’s makes the inner five-year-old in all of us happy. But second, the brutosaur mount contains both an auctioneer and a merchant. That’s right: You’ll be able to summon your own auctioneer anywhere in the world.
Such functionality won’t come cheap, however. The mount will cost both Alliance and Horde players 5,000,000 gold to obtain. That cost can be defrayed a bit by maxing out your reputation with certain factions, taking it from 5M to 4M if you play the patience game.
At the very top of the roadmap post, Kanneg thanks everyone for such a great first year as producer of SWTOR and hopes that everyone enjoyed the traitor storyline. The story ends with a lot of questions unanswered, but unfortunately, those questions will not be answered until sometime after September according to the post. However, it’s possible that some of the setups this summer are pointing toward what the developers have planned.
Kanneg said the devs have been listening to players and “as a result, [they will] be making a lot of changes based on your feedback, beginning with our PvP plans this summer.” 2018 will be the summer of PvP for SWTOR, so let’s break down everything that the developers are doing.