There are two factions in Bless Online, so you can be sure that both factions want to make sure that the other faction no longer exists. The real question is why the two factions are at odds with one another in the first place, and helpfully, the latest post from the developers explains exactly that. In short, it’s not just about territory, it’s about two different styles of governing that are explicitly incompatible with one another.
To sum up a fair amount of lore, the Hieron is the northern order-based faction, while the Union is the southern freedom-based faction. The Union dislikes the social order and rigidity of the Hieron rule, while the Hieron faction likes the social order and rigidity of its own rule (the fact that the Union races tend to be on the bottom of that order is mostly icing). Of course, there’s more to it than that, so you may wish to read up more to understand exactly why your faction wants the other faction dead.
MMORTS Stronghold Kingdoms is counting seven million players across all platforms this week as well as preparing for the launch of a brand-new European map tomorrow, and it’s celebrating with – you guessed it – a giveaway!
“Join thousands of players online on PC, Mac, and Mobile as you expand your medieval village and construct a mighty castle to protect it: farm peacefully, engage in political mind games, seek vengeance on your sworn enemies or lead your armies to glory across the country, Europe or the entire World. Rule as you desire and become a feudal Lord! Siege other players, battle AI opponents, research new weaponry, forge alliances in player Factions and fight for the eternal glory of your House.”
Firefly Studios has granted Massively OP a stack of promotional codes that will unlock a ton of goodies for your account: 5 Random packs, 1 Super Random Pack, 1 Ultimate Random Pack, 5 Army Packs, 200 Card Points, and 2 7-day Premium Tokens.
Click the Mo button below (and prove you’re not a robot) to take home one of these keys!
Need a quick zombie fix on your mobile device but still crave the MMORPG approach? Gameloft, no stranger to whipping up knockoffs of hit video games, may have the answer for you in its newly launched Dead Rivals.
Dead Rivals marries action, a post-apocalyptic landscape, and MMORPG-style quests for an interesting experience. While it only has three classes, the pocket title does offer up base building, PvP, NPC factions, and a whole lot of crafting.
“Gameloft’s new title is the first of its kind, a mobile zombie MMO. It blends fast-paced action and classic MMORPG adventuring to create a thrilling, undead action RPG,” the studio said. “Survival is a constant struggle. So, to increase your chances in both PVP and PVE challenges, you must research, craft, and improve facilities and your character’s unique class weapons.”
The game is available on iOS, Android, and PC. Check out the trailer after the break!
While player capsuleers are undoubtedly the most powerful force in EVE Online
, there are some pretty scary NPCs lurking in the depths of space. One of those threats has just been unearthed throughout New Eden with the discovery of The Triglavian Collective, an ancient and twisted offshoot of the human race found in tiny pockets of space cut off from the rest of the universe. EVE Online
players will soon be able to invade these pockets of Abyssal Deadspace and face the collective in the upcoming “Into the Abyss
” expansion coming on May 29th.
At EVE Fanfest 2018, CCP revealed a huge set of interconnected new features revolving around ancient Triglavian ships and Abyssal Deadspace pockets. Players will hunt through these bizarre new environments filled with unpredictable dangers that get more challenging the further you go, and with increased challenge comes some incredible rewards. You’ll find blueprints for powerful Triglavian ships, an incredible new weapon system ominously named the Entropic Disintegrator, and organic mutaplasmids that can transform your existing modules into powerful Abyssal versions.
Read on to find out who the Triglavian Collective are, what the deal is with Abyssal Deadspace, and why the “Into The Abyss” expansion could be incredible for solo PvE players.
My experience with Rend last year felt a bit like stepping into a faerie circle and slipping into another world, sneaking up to a rather secret meeting in a restaurant on the Boston pier and seeing this game that at once seemed like a very obvious take on a familiar formula while also being immediately appealing to me personally. So it was a given that I would go back, and I can confirm that the fish restaurant itself was very real; I had some fried fish. It was tasty.
Of course, by that point I had already seen Rend again because it had a booth on the show floor showing off what it had on offer.
I didn’t get to actually play the game on the show floor this year, but I did get a guided tour through all of the things that the game had gone through in the year since I had seen it. As I was told repeatedly, when I saw the game then, it was the work of five guys crammed into a basement working on something. Now, though, the game is approaching something much bigger, better, and brighter.
Datamining has uncovered the class selection for two of the four allied races slated for World of Warcraft: Battle for Azeroth, and it will likely not come as a substantial surprise. It looks like both Dark Iron Dwarves and Mag’har Orcs will have access to the same classes as their “parent” races, barring hero options; Dark Iron Dwarves can be everything aside from Demon Hunters, Death Knights, and Druids, while Mag’har Orcs also pass on Paladins and Warlocks. If you were hoping for any particularly odd options, you will be slightly disappointed.
The build also contains the usual assortment of new zones and new class changes, as well as a few new mounts hinting at factions or at what players can unlock via PvP. As with anything obtained via datamining, it’s subject to change in the future, but you can take this first look as a fairly reasonable indicator of what the future will hold.
Busy times over at Wild West Online, where the dev team is pushing forward on multiple fronts. Currently, the devs are focused on bringing back quests to the test server, a new supply chain gameplay system, animal hunting grounds, land deeds, player-owned plantations, and an improved town capture event.
Speaking of town captures, the devs gave a broad overview of how this system will work within the larger framework of factions, such as bandits and sheriffs. The devs said that factions “still define ‘side’ you’re aligned with in a global conflict, but they also give your character perks.”
Other discussions taking place right now involve new facial features for male characters, the design of an impressive-looking gatling gun, and a new map called the Northern Regions which may be mostly focused on relic hunts, gold mines, and hunting grounds.
I love stories. Maybe it’s the teacher in me, but I love stories not just for their raw entertainment value, but for their ability to teach. It’s not heavy-handed like being in class, but stories teach culture, customs, and character. We visit the past, the present, the future. We experience things through stories we might never get to experience for ourselves. War, I hope, is one of those things.
Andrew Barron, Director of Design at Bohemia Interactive Simulations, has seen war. And war stories. He’s also been in the game industry for awhile, both before and after his time as a U.S. Marine in Afghanistan. He knows war, but he also knows war simulators. It’s actually his job to help build them. So when he says our games our violent, he knows what he’s saying, but the context for that may not be easily understood. However, once it is, you’ll see that not only do we have some games getting war “right,” but that there’s room for us to grow, and some people are already working on that in a way that sounds, well, fun.
There’s just a week and a half to go before EVE Fanfest 2018
, the biggest event in the EVE Online
social calendar. The event kicks off on April 12th and will celebrate EVE
‘s upcoming 15th anniversary, a major milestone for any online game. This year we’re anticipating juicy details on the next step in EVE Online
‘s ambitious long-term development roadmap, an update on the impending EVE
mobile game, and possibly a major announcement about CCP’s upcoming MMOFPS codenamed Project Nova
MassivelyOP will be on the ground once again this year to get the latest insight into the future of the sandbox. Stay tuned to our coverage of the event using the EVE Fanfest 2018 tag, where I’ll be posting major announcement news, detailed discussions on new gameplay revealed, interviews from the event, and in-depth opinion pieces. Fanfest will also be a great opportunity to assess the mood and impact of last year’s pull-out from VR game development, and to take the pulse of the community of a variety of topics. If you have any specific questions you’d like me to pose to developers or players while I’m there, please let me know in the comments.
In this edition of EVE Evolved, I break down our expectations for EVE Fanfest 2018 and give some tips on getting the most out of the event for players attending or just watching from home.
Spring has sprung! And for EverQuest II, that means a return of Beast’r Eggs and Bristlebane. Norrathians get to celebrate the season by immersing themselves in frivolity and fun, pranks and pets, egg hunts and event rewards… but only for a limited time.
More than most events, these two are time sensitive. While the Bristlebane Day festival startes yesterday and goes for two weeks, The Highest of Silly Days is only one day — April 1st. And the Beast’r Eggstravaganza only lasts a single week, ending early on the 4th. The chances of missing out on the semore time-limited festivities is too high, so I’m going to help you make sure you can catch these celebrations this year! I’ve got tips and tricks as well as a general guide to help you make the most of both festivals.
Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It’s not quite the same as being there, as you miss a few things. For example, this year’s Ultima Online Post-Mortem panel was packed. It was international. It was fun, gross, nostalgiac, and sometimes groan-inducing.
And I’d hate to just summarize the talk, especially since some of you vets have heard these stories before, but since ya’ll couldn’t make it, I’ll do it. For you. But for this particular panel, not only will I try to summarize what was said before the panel will be viewable online in a few weeks, but I’ll dish out on the after-panel chat with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel, including comments from the team on bad bans, kingslaying, VR, and the state of the MMORPG.
So as you may know, I’m an MMORPG guy – not really a battle royale guy. There are some cool ideas for people who like the combat of survival games turned up to 11, but that’s not my thing. I like community building, crafting, negotiating, and generally using my words to avoid direct combat. So when Automaton games announced Mavericks and said it’d be adding MMO elements to the battle royale genre, I got a bit excited. However, after having some hands-on time with the game and talking to Automaton Games’ CEO James Thompson at this year’s GDC, I’ve come to the realization that it’s much more for the battle royale crowd than the MMO crowd, and this will be especially true at launch.
War. War never ends. Especially if it was designed and encouraged to wage forever.
One of the most popular computer gaming genres of the late 1990s and early 2000s was real-time strategy (RTS). Players found the combination of resource collecting, base building, and mass combat a heady mix, and titles like Dune 2, the Warcraft series, and the Command and Conquer series did extremely well both as single-player and limited multiplayer titles.
But with the advent of the MMORPG, game developers looked at the RTS and wondered if this genre would do well in a massively multiplayer environment. Well, there was only one way to find out, and that’s where Shattered Galaxy came in.